(Topic ID: 92436)

John Popadiuk update thread……MAGIC GIRL, RAZA, AIW…..


By iceman44

5 years ago



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#2601 4 years ago
Quoted from ChrisVW:

The same backglass art appears to be just reused on the playfield, I wouldn't expect a game with no less than 5 cabinet art designs to reuse the same art from the backglass in the center of the playfield.

Holy Shit. The ONLY thing he has going for himself at this point is artwork, and it's being copy and pasted onto the playfield?! Honestly, I do not blame Jeremy for getting tired of redrawing everything after endless revisions, but what the hell is he doing having him work on AIW if there are so many remaining issues with RAZA?

Honestly, I have heard from numerous reliable sources that JPOP doesn't pay for anything, so it wouldn't surprise me if the artist work was all being handled with deferred compensation. I honestly can't imagine how much money would be gone if he was paying real hourly rates for 3-4 years of endless revisions, but I also can't imagine how Jeremy would stay on this project if he wasn't getting compensated.

Nothing about this project makes any damn sense.

#2602 4 years ago
Quoted from Zaxxis:

Some feel this could freak him out, jeopardize the project, etc -- but honestly, if the project is that fragile... it most likely wouldn't come to completion anyway.

Is he really that much of a fragile snowflake?

I feel kind of bad with how I've dumped on him in this thread, he's obviously a passionate pinball guy. I bet I'd probably have a great time hanging out at his shop with him, I shouldn't make it personal.

I just kind of do take it personally when someone takes people's money and then gets flakey for some reason. It's not even my cash!

IMHO once you take people's money you owe them. And if he doesn't have machines for you okay, but he can at least owe you some honest answers. No one should be afraid to ask.

#2603 4 years ago
Quoted from TigerLaw:

All this talk of getting an updated timeline seems misplaced. He can just make up a new timeline, he's learned that missing self imposed deadlines are not that big of a deal...
What you guys really need is a full accounting, inventory and budget (the budget would be tied to some timeline. Here is what I would ask:
1) How much money has he taken in total from customers to date?
2) How much capital did he invest into the company from third parties or himself?
3) What is in the bank account as of today?
4) What is his cash burn rate monthly?
5) How much is his salary (broken down by each year of the project)?
6) What is the outstanding accounts payable not yet paid?
7) How much is left outstanding in pre-order money from people who have signed up (this is his only AR)?
Does he intend to contribute capital to the company moving forward and if so how much and when?
9) What are the assets of the company (mostly equipment I would presume)?
10) What is his inventory?
11) How much in parts does he need to build out MG in total? How about Raza?
12) What will the labor costs be?
13) Costs to pursue patents further and other weird intangible costs?
Once all this is answered you guys can decide the next step...and whether JPop is able to build the games even if he is inclined to do so.

I'm quoting my own post. It seems like the adobe release calmed the seas for a few days, but an accounting and budget is still needed.

Id be very curious how much money JPop has paid himself in salary from the deposits; surely it is a lot more than was originally budgeted for due to the extra time the project has take.

#2604 4 years ago
Quoted from Aurich:

Is he really that much of a fragile snowflake?

He doesn't handle the criticism well. Case in point, his radio silence recently, not even acknowledging the questions.

He is the definition of working hard but not smart. When people get critical he'll throw back at them that he is working 7 days a week, morning till night, that this has taken a toll on his family, etc. That is all true. But that is because of the poor management more than anything.

#2605 4 years ago
Quoted from TigerLaw:

Id be very curious how much money JPop has paid himself in salary from the deposits;

He probably draws some sort of salary, but works out to slave wages I'm sure. Him drawing money is not the reason for running out of money, it is the monthly cash burn on everything else that he can't get his arms around.

These games are unique in that they have are fixed revenue. Only a certain number of games produced, most of that money has already been taken in. There is NO upside to spending years longer on them, there is no further money to make, and in fact he is damaging his reputation and business. Alice should be an easy sell out to his existing customers but obviously that isn't the case.

#2606 4 years ago

By sending money in for pre-orders all a company must do is attempt to build the desired product. If they make a reasonable attempt (wide birth for interpretation) you will have little recourse as a depositor to get your money back. I'm certain John really meant, and still means, to make real machines. The danger everyone is discussing is that he's possibly in over his head and you will never see your money or a machine. I would suggest being more conservative with your money and waiting until a machine can be shipped to buy. The people who say losing thousands of dollars doesn't bother them at all makes me scratch my head. Oh well.

Bullshit walks and solid progress talks.

#2607 4 years ago
Quoted from frolic:

He probably draws some sort of salary, but works out to slave wages I'm sure. Him drawing money is not the reason for running out of money, it is the monthly cash burn on everything else that he can't get his arms around.
These games are unique in that they have are fixed revenue. Only a certain number of games produced, most of that money has already been taken in. There is NO upside to spending years longer on them, there is no further money to make, and in fact he is damaging his reputation and business. Alice should be an easy sell out to his existing customers but obviously that isn't the case.

We all have to make money and live. If his salary is $50,000 per year then after four years he's extracted $200,000...that is a meaningful percentage of the pre-order money.

The fact that nobody knows what his salary is should be a point of discussion give he has gone outside the original time parameters.

#2608 4 years ago
Quoted from frolic:

He probably draws some sort of salary, but works out to slave wages I'm sure. Him drawing money is not the reason for running out of money, it is the monthly cash burn on everything else that he can't get his arms around.
These games are unique in that they have are fixed revenue. Only a certain number of games produced, most of that money has already been taken in. There is NO upside to spending years longer on them, there is no further money to make, and in fact he is damaging his reputation and business. Alice should be an easy sell out to his existing customers but obviously that isn't the case.

Completely agree. I was looking through old posts in the blog and seeing post after post of all the stuff he purchased to set up his "pin factory". All that equipment wasn't cheap I'm sure. I'd also venture to say we funded that equipment.
I'm purely speculating here, but I really don't see AIW ever being made. The pre-pay funding is over. Too many people, not just Jpops customers have had money tied up for way to long. I'm sure he has a handful of customers that got in on AIW but I really doubt there are enough to keep him afloat.

Quoted from frolic:

He doesn't handle the criticism well. Case in point, his radio silence recently, not even acknowledging the questions.
He is the definition of working hard but not smart. When people get critical he'll throw back at them that he is working 7 days a week, morning till night, that this has taken a toll on his family, etc. That is all true. But that is because of the poor management more than anything.

Is his radio silence really his ego at play here, or is it because he doesn't have any good news and knows he's on the brink of Zeroware going defunct? Wished I knew that answer.

#2609 4 years ago
Quoted from frolic:

He probably draws some sort of salary, but works out to slave wages I'm sure. Him drawing money is not the reason for running out of money, it is the monthly cash burn on everything else that he can't get his arms around.

Since he really doesn't share anything, it's really hard to say. Heck, all the money for the games could be sitting in a bank account drawing interest while he lives off money coming from apps, or the dozens of other ventures he seems to give time too.

Or he could be smoking blunts made up of $100 bills daily.

#2610 4 years ago

I'm positive Jpop told me before he taught some college classes. Possibly that is his living money and he never touched OUR cash for his income?

#2611 4 years ago
Quoted from Zaxxis:

Or he could be smoking blunts made up of $100 bills daily.

mmm C-Note blunts

#2612 4 years ago
Quoted from Zaxxis:

Since he really doesn't share anything, it's really hard to say. Heck, all the money for the games could be sitting in a bank account drawing interest while he lives off money coming from apps, or the dozens of other ventures he seems to give time too.
Or he could be smoking blunts made up of $100 bills daily.

But he stopped giving refunds ages ago?? I think...

#2613 4 years ago

Time for some Yodelling......

Very impressive

#2614 4 years ago

Anyone ever read the business book E-Myth Revisited, by Michael Gerber?

Jpop could be a story straight out of there about how just because you like doing something doesn't mean you should own a business doing it.

The example in the book was a lady who loves making apple pies. So she opens up a bakery, and now it is the worst job in the world. Working from the crack of dawn till late in the night, everything from mopping floors to book keeping.

Basically the point was, if you love making apple pies, get a JOB in a bakery, make the pies, collect your pay check, there is nothing wrong with that. Not everyone should be an entrepreneur, and the role of entrepreneur is different than that as "technician" (making the pies/designing pinball). If you want to be a technician, maybe you shouldn't be an entrepreneur.

But I digress, since that horse has left the barn.

#2615 4 years ago

Zidware stock... $1 by 2016

#2616 4 years ago
Quoted from frolic:

Anyone ever read the business book E-Myth Revisited, by Michael Gerber?
Jpop could be a story straight out of there about how just because you like doing something doesn't mean you should own a business doing it.
The example in the book was a lady who loves making apple pies. So she opens up a bakery, and now it is the worst job in the world. Working from the crack of dawn till late in the night, everything from mopping floors to book keeping.
Basically the point was, if you love making apple pies, get a JOB in a bakery, make the pies, collect your pay check, there is nothing wrong with that. Not everyone should be an entrepreneur, and the role of entrepreneur is different than that as "technician" (making the pies/designing pinball). If you want to be a technician, maybe you shouldn't be an entrepreneur.
But I digress, since that horse has left the barn.

Great post! I use the pie baking story all the time. Very applicable here.

Aaron
FAST Pinball

#2618 4 years ago

Is this thread going to turn into food porn? I think I'd like that.

#2619 4 years ago

How about a Xmas truce? No more negativity (even if deserved) until Dec 26?
Guess all pre-orders freaks like me (although not on Jpop) have other games to play by then.

In the meantime...

#2620 4 years ago
Quoted from jlm33:

No more negativity

I don't find this thread particularly negative. It is active, lots of posters, lots of concerns, but there is no fighting (now that a certain person is ejected). As someone who's got thousands tied up in this, I find this thread pretty useful.

#2621 4 years ago

What's the point of unlocking one of his links and then not linking it to anything to see?

#2622 4 years ago
Quoted from jlm33:

How about a Xmas truce?

How about Christmas truth? I really want to know about JPOP's game because they all look like winners (all the past ones too), but no mgmt for production.

#2623 4 years ago

Generally Christmas is for giving not truces. Maybe John has been secretly working with Santa and all pins will be delivered What am I thinking bah humbug

#2624 4 years ago
Quoted from lllvjr:

What's the point of unlocking one of his links and then not linking it to anything to see?

That has annoyed me too. Half of the links under the art tab don't work. One of them has been unlocked but doesn't link to anything and the others are still locked.

Doing something 40% and losing focus and moving on to another project seems to be a recurring theme...

13
#2625 4 years ago

Well Merry F ing Xmas! "Nothing about this project makes any damn sense"

And yet it is Xmas time and a time to count our blessings and be thankful for what we have and are able to give to others. Family and friends, at the end of the day, that's what it's all about.

This pinball thing we love, I'll take it for better or for worse. Here is hoping 2015 will be better for us Jpoppers

Merry Xmas my Pinside buddies

#2626 4 years ago

Nice post Ice. Merry Christmas to you, and everyone else here on Pinside.

#2627 4 years ago

Just wanted to point out that Lando's clothes at the end of ESB were originally Lando's and not Han's. Lando got to reclaim his wardrobe after the carbonite incident. Rightful dibs and all that

#2628 4 years ago
Quoted from Erik:

Just wanted to point out that Lando's clothes at the end of ESB were originally Lando's and not Han's. Lando got to reclaim his wardrobe after the carbonite incident. Rightful dibs and all that

This part of Empire is hilarious. Lando betrays Han/Leia, but decides to do the right thing, and just takes Han's clothes in the process. So odd!

#2629 4 years ago
Quoted from ChrisVW:

That has annoyed me too. Half of the links under the art tab don't work. One of them has been unlocked but doesn't link to anything and the others are still locked.
Doing something 40% and losing focus and moving on to another project seems to be a recurring theme...

Sometimes I feel like going Al Pacino regarding the restricted info on these projects.

#2630 4 years ago

Maybe he got scared like he did at expo when he held up the back glass. He saw all the cameras come out as he put it up and yanked it away... Started opening up the website and yanked it away by not putting actual video like he said he would.

#2631 4 years ago
Quoted from lllvjr:

Started opening up the website and yanked it away by not putting actual video like he said he would.

Based on everything that has been gleaned from the adobe videos, shot 4 weeks ago, and any other information (or lack of).... I think we're getting a pretty clear picture of the state of the games. I don't think there is a lot we don't know that exists (ie: no finished playable prototype with completed software/ramps/etc).

#2632 4 years ago
Quoted from frolic:

Based on everything that has been gleaned from the adobe videos, shot 4 weeks ago, and any other information (or lack of).... I think we're getting a pretty clear picture of the state of the games. I don't think there is a lot we don't know that exists (ie: no finished playable prototype with completed software/ramps/etc).

At this point this whole situation is the very definition of insanity. I really don't think he could have completed one game including the rules, software, sounds, music and animation. The fact that he is working on three games is...insane. Sure he can design the layout, hardware and the art package, but that is only part of the game. I remember the prototypes of WOZ where the lights flashed and you could beat the ball around but there were essentially no rules. If even one of these JPOP games actually makes it to the paying customers as a beat the ball around prototype like that I will be surprised at this point. Truly glad I don't have money in on this and never did. Anyone who has money down and is not a billionaire should seriously take a step back and think about this logically.

#2633 4 years ago
Quoted from John_I:

At this point this whole situation is the very definition of insanity. I really don't think he could have completed one game including the rules, software, sounds, music and animation. The fact that he is working on three games is...insane. Sure he can design the layout, hardware and the art package, but that is only part of the game. I remember the prototypes of WOZ where the lights flashed and you could beat the ball around but there were essentially no rules. If even one of these JPOP games actually makes it to the paying customers as a beat the ball around prototype like that I will be surprised at this point. Truly glad I don't have money in on this and never did. Anyone who has money down and is not a billionaire should seriously take a step back and think about this logically.

Have you even bothered to read the recent posts by owners in this thread?

Your whole post is a bit over the top, not helpful or insightful, and implies that the owners are a bunch of idiots as they aren't thinking "logically".

Thanks, though, for letting everyone know that you are "truly glad" that you don't have any money in on this and never did.

#2634 4 years ago
Quoted from RobT:

Have you even bothered to read the recent posts by owners in this thread?

Yes, I have read them all. I did not mean to say they are idiots and apologize if that is how I came off. What I did mean though is that anyone with money still in this might be caught up in wishful thinking and rationalization at this point. It is rare that I agree with Iceman, but I think he is on the ball here.

I am also not trying to say that I am smarter than those who ever had money in this. If this had been Steve Ritchie or Dennis Nordman I might have gotten in. I simply don't like any of Jpop's previous games well enough to throw my money in. So my decision was mostly a matter of personal taste way back in the beginning (along with sticker shock).

#2635 4 years ago

thing that gets me now. Didn't really hit me at the time. But John had a neat idea for a 'porthole' cut in the side of the game (RAZA) and there would be a viewing window. So in the space that was normally empty inside a game or not for view he was going to put a 'reactor' light and some art and decoration.

Now, I was like plus minus on the idea since I keep my games like 3" apart it would have to be on the end to see anything, but I'd probably prefer to keep it in the middle of my lineup to protect the side cabinet. But I was thinking what the heck it's not a big deal. Personally it's not a 'great' idea but it can't hurt.

So, John goes on about this and posts so much on the blog and how the porthole will be cut here and how he's working on the 'reactor' and on and on.

But in the back of my mind I was thinking, John that's fine don't dwell on it. I can easily see now that John is fixated on these mundane details that are not important.

I'd rather see John work from the most important to the least important things. Skit-B had a working game from the beginning and started working on the finishing touches and tweaking as they needed.

It seems like John (from what he's shown) is more worried about the smallest least important aspects like the head hinge and the 'reactor' and many aspects that may be considered and discarded along the way.

You can see the porthole (but hole not cut yet). I almost would rather not have the darn thing to be honest, don't like the way it breaks up the artwork for one thing. But also, doesn't John realize there is more important things to making a pin, and this kind of nonsense is way down on the priority list.

304737.jpg

#2636 4 years ago
Quoted from John_I:

I am also not trying to say that I am smarter than those who ever had money in this. If this had been Steve Ritchie or Dennis Nordman I might have gotten in. I simply don't like any of Jpop's previous games well enough to throw my money in. So my decision was mostly a matter of personal taste way back in the beginning (along with sticker shock).

For me, it wasn't so much game preference as his experience, or lack thereof. I knew John was doomed waaaay back when he made the very first Magic Girl announcement. I even joked to some buddies about seeing the dilbert 'cloud of doom' over his head. His math at the time was simply impossible - Magic Girl's price times number of units (limited) didn't come even close to covering what it would cost to develop and manufacture a new game. Especially once he started talkig new platform and newly designed parts all around. The fact he would even make such an announcement with his original figures proved to me beyond any doubt that John is no businessman, and pretty clueless about production.

I've watched this slow-motion trainwreck for the last three years and am really sad - it cannot end well. John seems like a nice guy, but he seems oblivious to the fact he's so far behind. The house is burning down and he's still gluing ramps together....

#2637 4 years ago

I agree that this project has really been doomed from the start. It's a shame because JPOP really does have some cool ideas and the look/artwork on these machines (MG especially) is great!

It never made sense to me why he would try to take on all aspects of this himself vs. partnering with someone that had more business/technical experience and not trying to re-invent the wheel. The perfect fit would have been Spooky/Ben Heck especially considering they are geographically close and have worked together in a limited capacity in the past. Between JPop's artwork/designs and Spooky/Ben's technical/business talents of actually getting things done it would have been a natural fit!

#2638 4 years ago
Quoted from metallik:

The house is burning down and he's still gluing ramps together....

WOW... that's a strong visual!

#2639 4 years ago
Quoted from John_I:

Yes, I have read them all. I did not mean to say they are idiots and apologize if that is how I came off. What I did mean though is that anyone with money still in this might be caught up in wishful thinking and rationalization at this point. It is rare that I agree with Iceman, but I think he is on the ball here.
I am also not trying to say that I am smarter than those who ever had money in this. If this had been Steve Ritchie or Dennis Nordman I might have gotten in. I simply don't like any of Jpop's previous games well enough to throw my money in. So my decision was mostly a matter of personal taste way back in the beginning (along with sticker shock).

Thanks for the response. I enjoy the vast majority of your posts, so the prior post didn't sound like what I would expect from you, so your explanation above makes a lot more sense to me.

#2640 4 years ago
Quoted from rai:

So, John goes on about this and posts so much on the blog and how the porthole will be cut here and how he's working on the 'reactor' and on and on.

That was one of the projects that didn't get very far...

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#2642 4 years ago

Would sell some pins that's for sure.

#2643 4 years ago
Quoted from lllvjr:

Hi guys, jpop got upset so many people saw his raza translight and made another version... I think this works better for what he's doing

image-968.jpg 153 KB

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#2645 4 years ago
Quoted from frolic:

Latest revision just came back.

No... gotta' slant those eyes a bit more for the next couple months of revisions....

#2646 4 years ago

I emailed Jpop through the zidware website expressing interest as a potential customer wanting to make a deposit. It took him approx. 6 weeks to finally get back to me with an email saying nothing more than "Give me your full name, mailing address, phone # and ill get in touch with you"

This was months ago and came across a bit stand offish and flaky to me so i decided not to get involved...

Just thought i would share that for what its worth

Sorry you guys are in the house of pain with this guy, fingers crossed for the best!

#2647 4 years ago

Maybe not hurting for money?

Or terrible business practice, with some people wanting refunds.

#2648 4 years ago
Quoted from lllvjr:

Hi guys, jpop got upset so many people saw his raza translight and made another version... I think this works better for what he's doing

I googled that and read all that guys comics.

Ohhhh goodness.

That dude sure has a facination with male horse privates ...

rd.

#2649 4 years ago
Quoted from rai:

I'd rather see John work from the most important to the least important things. Skit-B had a working game from the beginning and started working on the finishing touches and tweaking as they needed.

I think that was one of Skit-b's keys to (early) success. They had something to show people, as rough as it was, and the software was basically complete.

Now, of course they are having trouble getting from that to production, but so is jpop, and with jpop no one (that I know of) has actually seen a playable game (by playable, something resembling a final prototype game experience, not just flippers knocking a ball around). If there is a playable game, the "reveal" would have been a good time to show it.

#2650 4 years ago
Quoted from frolic:

I think that was one of Skit-b's keys to (early) success. They had something to show people, as rough as it was, and the software was basically complete.
Now, of course they are having trouble getting from that to production, but so is jpop, and with jpop no one (that I know of) has actually seen a playable game (by playable, something resembling a final prototype game experience, not just flippers knocking a ball around). If there is a playable game, the "reveal" would have been a good time to show it.

That's what I was thinking if it takes several years from a flipping whitewood such as WoZ and Perdator, (even MMR is taking a while) if John is not even at that stage then he's still several years out on these games.

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