For shits & giggles, I'm reposting what John posted on his blog exactly 1 year ago. This was only a few months before the Pintasia "I don't have any money left" announcement, and the fact that RAZA was NEVER close to completion (I've highlighted a few places), and MG was barely playable:
Zombie Winter Update
I wanted to get back on the blog with some updated news and events, to let you know what we have been working on and what is being completed. Currently still on track to show a fully built Zombie Adventureland game in February. Most of the design work and art is up to date, along with much of the lcd screen art, test mode system, sounds, and other items. As reported previous we are doing separations now for the play field and back glass. So you will get a good feel for what the game will be like. We are still waiting for vendor parts and other items we have to finalize, as there are so many small details to deal with in pinball, along with making sure the game looks really nice!
All these important items will be posted separately and continuing on until all is shown. A lot of work has been accomplished and I need to get it out. I can only ask forgiveness in all of this, as a pinball designer (that is what I am really), I am trying to do what has never been attempted ever, to make the pinball community more vibrant and exciting for all while building the best games I have ever been apart of. That is what I want to do, and all the work and platform we have made has come from a blank sheet of paper.
Zidware is (in process) of bringing on some pro help including Chris in PR and Chad in operations, communications and pinball help in the studio. They both have a solid approach to getting information out and being out in front for updates and going out more to Pinside, Pinball News with timely updates as they happen. We do discuss a lot of what is going on to plan a way that will work in the future.
Obviously I need others who have a good feel for what you and the pinball community need as far as updates, communication and interaction. I do the best I can. With the current workload it is very hard for me to keep up in these items, and plow thru game development items which is the prime focus. Everything is vital though ultimately.
Also we are agreed here to begin to show all items and features related to the game. For example, we have ended up with a larger inside cabinet wall next to the playfield, and decided to create “interactive mirror blades” (I call it 4D play), which are part reflective, part illustrated decal, and part mechanical. So for raza we have the monster on the left wall and the zombie-shock ferris wheel on the right as part of this new pinball feature.
Also it looks like we will be able to have the new lcd mini play field as I talked about earlier. A good source of quality / affordable lcds has been found along with the new Invidia Graphics Control board to drive things, that has a rocket graphics chip section we are testing. Our current patent application covers lcd devices in the playfield space, as a back panel, play field or interactive device.
The development blog will be used less, starting in February, as we will move all news and information to the Zidware web site, and more frequent posts to Pinside or Pinball News. We would update with game info, pictures, inside pics and other basic items as we move towards setting up for production planning in April.
Part of our task list for this winter was review where things are dev wise and also visit some other small boutique manufacturers to see their shop, operations, and get our space set up. We are almost complete in the design of our efficient build space to handle game assembly. Talks have gone on with some potential partners to help us grow a bit and provide added experience, value, but this never goes fast enough. Also the factory facility where we make our cabinets and playfields, has about 4x more square footage of extra manufacturing space with a dedicated team of production help (if we need it) who have experience building complete games for Sega, Raw Thrills, Global VR, Namco and other companies.
Also Adobe® Systems Incorporated (makers of Photoshop and Illustrator) have created a really interesting feature on one of my artists, Jeremy, and came to the shop to film us working. This feature was slated for release this March, but they pushed it for January release to iPad and the website because it caused so much internal excitement. We use mostly Adobe® products in our game design process.
Ok, back to work for me now. I will try to get caught up on internal items as best I can, and keep moving forward. Actually the game building (as we have completed much already) is something I feel we have a good handle on, as we move forward to make high-quality custom products as the focus now is on showing the completed game to all. I have learned putting a pinball game together is not the same as putting together something of quality. Jpop