Owner of JM #00001 right here
(Got a very nice referral from a pinsider years ago to find it and it's here to stay...)
Quoted from Phetishboy:
Really? How cool. Any pics? Are there any differences between it and the later models?
I confirmed with Gomez it is indeed an early sample game they took to shows. It had a few holes drilled in the head for the original prototype topper which they only made like 6 or 8 of (never even seen a pic of one! Super rare).
Everything on it is pretty much the same from what I can tell. It did come shipped wih super early beta Roms and during attract mode it would flash an image that said "Welcome to the 95' AOPA expo" or something like that.
I had John Wart Jr. Send me the newest Roms and sent him back the beta Roms so he could catalog them
Quoted from KevInBuffalo:
What's the deal with the MK3 codes thing on the DMD in tamoore's first pic? First I've heard of that.
You can enable/disable MK3 codes in the settings.
Quoted from tamoore:
Yep. I have them on mine....
That looks GREAT! And really make the fact that there's four flipper buttons pretty obvious.
Quoted from bcroel:
MY PROBLEM: i fixed the spuratic ball diverted issue but now it doesn’t open at plunge unless i hit the left button. So if i plunge without hitting the left button will miss the skill shot and just go around the orbit. I bet it is a relatively easy fix with your help!
Doesn't open unless you hit the left flipper button? What about the right flipper button?
I've had dirty coil sleeves in the past prevent something like that from fully working until the vibration from activating the flippers was just enough to get it to budge and move...
Could this possibly be your problem?
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