(Topic ID: 41272)

Johnny Mnemonic Owner's Club


By Phetishboy

6 years ago



Topic Stats

  • 3,453 posts
  • 324 Pinsiders participating
  • Latest reply 3 days ago by zacaj
  • Topic is favorited by 127 Pinsiders

You

Linked Games

Topic Gallery

There have been 910 images uploaded to this topic. (View topic image gallery).

pasted_image (resized).png
3D2EF3F2-65E7-4592-97E8-EDFA54F12647 (resized).jpeg
Screen Shot 2019-11-07 at 12.54.07 PM (resized).png
JM (resized).jpg
Capture (resized).PNG
image (resized).jpg
6D39FCE2-DDE8-44F8-8B40-3D8CD1AC315F (resized).jpeg
F25B5CC1-7F06-4B3B-B0D1-54A6A12FB465 (resized).jpeg
Screen Shot 2019-08-08 at 12.35.01 (resized).png
WP_20190807_22_47_22_Pro (resized).jpg
WP_20190807_22_47_44_Pro (resized).jpg
JM_flasher (resized).jpg
JM_backbox_back (resized).jpg
jm_backbox (resized).jpg
JM1 (resized).jpg
image (resized).jpg

There are 3453 posts in this topic. You are on page 69 of 70.
#3401 41 days ago

Joined the JM club a few weeks back. My wife and I have always wanted to get into pinball more than just casual arcade visits, and this is our first purchase. We already have plans to get a 2nd pinball machine, and I can already tell that this hobby is going to be addictive! Need more space and cash!!

Being a casual, occasional arcade player, I never realized how deep the rules are on some of these games, and I love the rules and strategy on this one. Practicing the shots, learning the rules, and developing a game strategy combine into an experience that I never really knew existed in pinball, and the discovery of this is a very unexpected fun aspect of this hobby! Thankful for this place and this thread to help figure it all out.

I couldn't be happier with the JM machine as my first purchase! I found one in really good shape, beautifully maintained, upgraded with LEDs, and ready to play right away. A great way to start off this new hobby! We are building out a game room / entertainment area in the basement, and I put it right next to the MAME arcade I built earlier this year. Absolutely love the nostalgia of having these two machines in the game room, as someone who grew up in the age of arcades!

I had never seen the movie, so I joined that club too and bought it. The movie is so bad that that makes it entertaining in its own right. It was pretty cool to see many of the themes in the game and where they came from in the movie, like the glove, what NAS is, what 320 GB refers to, etc. I'm afraid that phrase "What are you doing? I am making a long distance phone call." is now forever burned into my brain and brains of my family. LOL.

JM (resized).jpg
#3402 41 days ago

In case you guys missed it: George shared a funny origin story about JM in the FNO Stream. It's just a minute or so, but I enjoyed hearing it:

#3403 38 days ago

My hand will not drop a ball in the 3 spots closest to the back of the machine from the glove. It won’t move that far back. Has anyone encountered this problem?

-1
#3404 38 days ago
Quoted from allsportdvd:

My hand will not drop a ball in the 3 spots closest to the back of the machine from the glove. It won’t move that far back. Has anyone encountered this problem?

I didn't get any answer on my post just a few before yours--mine won't drop in the 3 left slots. I think it has to do with the auto run calibration in test mode. That test likely tells it where each position is, but I would imagine there's going to be more help asking about this in the tech section since club threads are more "check out my mods and LED's".

#3405 38 days ago

does it pass the hand calibration test? if not it may be the encoder or the X and Y nuts are binding. does it grind? does the hand droop?

#3406 38 days ago
Quoted from dudah:

I have the switch installed but the credit for error. Game plays fine. What does the switch do? Worth fixing?

As long as the switch leafs aren't broken, I'd say fix it. It's there to improve the life of the game. Takes about 10-15 minutes to take it apart (2 screws attaching the magnet to the assembly, 1 screw to remove the hand plastic cover and 1 screw to remove the switch from the magnet), bend the leafs with a switch adjustment tool, test and reassemble.

Tips:

1. Make sure when you put it back together that the square piece is perfectly centered with the round metal stop in the middle so it doesn't get hung up on it when a ball enters the hand. Bend the leaf with the square metal piece if needed so the ball hits that before it hits the stop.
2. While it's still apart, go into single switch test and test the ball in hand switch. Just hold the magnet upside down when you are doing this. Switch should report open until you drop a ball in it. Swirl the ball around in the magnet and make sure the switch reports closed the entire time and then goes back to open when you take the ball back out. If it jumps between open and closed while you swirl the ball around inside it, further adjustments are needed.

#3407 38 days ago

For those that have LEDed JM: I just added a GI OCD Board to mine and let me tell you.....right out of the box, that thing is an absolute MUST for JM. So nice to actually be able to watch dimming effects again and not have to turn them off due to flicker.

Haven't, and probably won't install an LED OCD....I'm really happy with the plain Comet SMDs in the inserts as-is.

#3408 37 days ago
Quoted from cmack750:

For those that have LEDed JM: I just added a GI OCD Board to mine and let me tell you.....right out of the box, that thing is an absolute MUST for JM. So nice to actually be able to watch dimming effects again and not have to turn them off due to flicker.
Haven't, and probably won't install an LED OCD....I'm really happy with the plain Comet SMDs in the inserts as-is.

Agreed! I put one in the GI OCD couple weeks ago and am happy I did! I also do not think the LED OCD is necessary.

#3409 35 days ago

When are the dimming effects happening? On a regular basis during a game or only during power down?

#3410 34 days ago
Quoted from matiou:

When are the dimming effects happening? On a regular basis during a game or only during power down?

Powerdown is just one time the dimming occurs. It also happens during the video game mode, when locking a ball with the glove, and when collecting bonuses between balls....there maybe other subtle ways as well - I'm just going by memory.

#3411 34 days ago
Quoted from m0nty:

Powerdown is just one time the dimming occurs. It also happens during the video game mode, when locking a ball with the glove, and when collecting bonuses between balls....there maybe other subtle ways as well - I'm just going by memory.

End of game light cycle as well

#3412 32 days ago

What are the various preferences for playfield angle? Read online 6.5-7 is the normal range but curious of preferences for this game and how you like it for game play.

I had mine setup for a few weeks before I even thought about level (newbie). It was crazy wicked fast and very hard. Too hard and too fast I think. Not sure exactly where it was, but it must have been way above 7.

Lowered it down a bit and found 6.5 to be a bit pedestrian. Seem to like 6.7-6.8, so planning on trying it there for a while.

Thoughts out there?

#3413 32 days ago
Quoted from Cz-czar:

What are the various preferences for playfield angle? Read online 6.5-7 is the normal range but curious of preferences for this game and how you like it for game play.
I had mine setup for a few weeks before I even thought about level (newbie). It was crazy wicked fast and very hard. Too hard and too fast I think. Not sure exactly where it was, but it must have been way above 7.
Lowered it down a bit and found 6.5 to be a bit pedestrian. Seem to like 6.7-6.8, so planning on trying it there for a while.
Thoughts out there?

Make it as steep as tolerable. After you play for a while and get comfortable, make it a little steeper. That will keep you on your toes.

It’s all preference... there’s no rule you must follow.

#3414 32 days ago
Quoted from 27dnast:

Make it as steep as tolerable. After you play for a while and get comfortable, make it a little steeper. That will keep you on your toes.
It’s all preference... there’s no rule you must follow.

Nice. I like the idea of steepening it up over time. As a new comer owning a pin, it’s fun to be able to learn the rules and shots with it a little flatter. Then I can see how it would get fun later to have it steeper for a faster game play. And wow does it get fast!

#3415 31 days ago
Quoted from Cz-czar:

What are the various preferences for playfield angle? Read online 6.5-7 is the normal range but curious of preferences for this game and how you like it for game play.
I had mine setup for a few weeks before I even thought about level (newbie). It was crazy wicked fast and very hard. Too hard and too fast I think. Not sure exactly where it was, but it must have been way above 7.
Lowered it down a bit and found 6.5 to be a bit pedestrian. Seem to like 6.7-6.8, so planning on trying it there for a while.
Thoughts out there?

I'd go with whatever the designer suggests, usually 6.5. Making it steeper doesn't necessarily make it harder. It can have the opposite effect by reducing side-to-side motion. Your JM should be plenty fast at 6.5. Have you cleaned and waxed it lately?

#3416 31 days ago
Quoted from luckymoey:

I'd go with whatever the designer suggests, usually 6.5. Making it steeper doesn't necessarily make it harder. It can have the opposite effect by reducing side-to-side motion. Your JM should be plenty fast at 6.5. Have you cleaned and waxed it lately?

I just got it, and the previous owner kept it in meticulously great shape and cleaned and waxed it to prep it for sale. I did find in the manual where the recommended pitch angle is 6.5 degrees, so I think I will put it there for a while. I was reading online about steeper possibly making things easier too, so it makes a lot of sense to set it where the designer recommended, at least to start.

Also, the manual was helpful for understanding the lines on the bubble level for this pinball noob! LOL

Screen Shot 2019-11-07 at 12.54.07 PM (resized).png
#3417 31 days ago

If you have it at 7 or slightly more, you won’t lose side to side...

You can also open up the outlane posts

#3418 31 days ago
Quoted from Cz-czar:

Also, the manual was helpful for understanding the lines on the bubble level for this pinball noob! LOL

The bubble levels that come with the games are often wrong. I'd use a seperate inclinometer (or phone app) to set-up.

#3419 31 days ago

Get the PinGuy app it levels front/back and side/side with voice instructions

#3420 31 days ago
Quoted from 27dnast:

Get the PinGuy app it levels front/back and side/side with voice instructions

You mean like he yells at me while I lie under the machine cursing?

#3421 30 days ago
Quoted from 27dnast:

Get the PinGuy app it levels front/back and side/side with voice instructions

Excellent. Great app! Thanks for the tip!

#3422 28 days ago
Quoted from Pinmasher:

does it pass the hand calibration test? if not it may be the encoder or the X and Y nuts are binding. does it grind? does the hand droop?

It seems to pass the test with no error, position numbers change regularly but I have no idea what that means

1 week later
#3423 21 days ago

Hey all, just picked up a JM today. Glove was not working. I'm putting together a parts order immediately. Already ordered a new X nut and a spare opto, are there any other cheap 'go to' parts I should just grab to have on hand?

2: can anyone explain where the X home switch is? I can't seem to find it, and it's hard to see behind.

3: can anyone explain when the Y home switch should open and close? It looks like it'll open when the glove is at its furthest back point on mine, and stay closed the rest of the time; is that correct?

4: can anyone explain (or have a video) of what the self test should do when functioning properly? the manual is very useless here... mine just moves back and forth a bit on the X axis and then says error, even though all the switches are toggling properly

#3424 20 days ago

I am in the club !

3D2EF3F2-65E7-4592-97E8-EDFA54F12647 (resized).jpeg
#3425 19 days ago
Quoted from zacaj:

Hey all, just picked up a JM today. Glove was not working. I'm putting together a parts order immediately. Already ordered a new X nut and a spare opto, are there any other cheap 'go to' parts I should just grab to have on hand?
2: can anyone explain where the X home switch is? I can't seem to find it, and it's hard to see behind.
3: can anyone explain when the Y home switch should open and close? It looks like it'll open when the glove is at its furthest back point on mine, and stay closed the rest of the time; is that correct?
4: can anyone explain (or have a video) of what the self test should do when functioning properly? the manual is very useless here... mine just moves back and forth a bit on the X axis and then says error, even though all the switches are toggling properly

You really need to remove the entire back panel, mechanism and all, to work on the glove. Once you do, you can see everything and makes the process infinitely easier

#3426 19 days ago
Quoted from 27dnast:

You really need to remove the entire back panel, mechanism and all, to work on the glove. Once you do, you can see everything and makes the process infinitely easier

Thats not going to answer any question besides #2. Useless to take the whole thing out if I don't understand how it works and don't have any parts on hand

#3427 19 days ago

There are 2 switches, one by the glove under the flat bracket, the other on the left side of the assembly by the left side of the cabinet...you need to list your problem if you want help..get specific. The adjustments can be done by tweaking the switch with bracket or by lifting or dropping bracket itself...but please take note mark their current position with a sharpie or scribe, just in case you throw it out of whack, also take pics before taking the assy apart. You will need the pics to reassemble it.

#3428 19 days ago
Quoted from kvan99:

The adjustments can be done by tweaking the switch with bracket or by lifting or dropping bracket itself

My problem is I don't know what the switches *should* be doing. When should they be open, when should they close. I can't adjust them properly if I don't know how they should work.

Quoted from kvan99:

you need to list your problem if you want help..get specific.

The bracket that holds the glove on (and closes/opens the Y home switch) vibrated loose during transport, one screw fell out completely. I'm trying to reassemble everything now.. I put everything together in a 'best guess' on how it would work, and read every post I could find on glove issues, but couldn't find the answers to these questions. Want to make sure everything is as it should be before I bother asking for any specific troubleshooting help.

#3429 19 days ago
Quoted from zacaj:

My problem is I don't know what the switches *should* be doing

They are limit switches. There are also opto switches to. When the x,y rods spin they turn a plastic wheel with cutouts for the opto switches to sense where the hand is. Since your hand stops right away I would think you are having troubles with the optos.

#3430 19 days ago
Quoted from GRUMPY:

They are limit switches. There are also opto switches to. When the x,y rods spin they turn a plastic wheel with cutouts for the opto switches to sense where the hand is. Since your hand stops right away I would think you are having troubles with the optos.

They are limit switches yes, but what position is considered the 'limit'? Is it one corner? Somewhere in the middle? I can't ensure they're working right if I don't know where they should close/open.

All the optos are functioning fine in switch test.

#3431 19 days ago
Quoted from zacaj:

They are limit switches yes, but what position is considered the 'limit'? Is it one corner? Somewhere in the middle? I can't ensure they're working right if I don't know where they should close/open.
All the optos are functioning fine in switch test.

The switch on the left of the whole assy gets closed when the carriage goes all the way to the left. This is home. The 2nd switch, the one on the glove assy under bracket is used to stop the hand over the VUK to capture ball .

#3432 18 days ago
Quoted from zacaj:

My problem is I don't know what the switches *should* be doing. When should they be open, when should they close. I can't adjust them properly if I don't know how they should work.

The bracket that holds the glove on (and closes/opens the Y home switch) vibrated loose during transport, one screw fell out completely. I'm trying to reassemble everything now.. I put everything together in a 'best guess' on how it would work, and read every post I could find on glove issues, but couldn't find the answers to these questions. Want to make sure everything is as it should be before I bother asking for any specific troubleshooting help.

Ha e you tried looking at glove assembly diagram in the manual?

https://www.arcade-museum.com/manuals-pinball/J/Johnny_Mnemonic_OPS.pdf

#3433 18 days ago
Quoted from kvan99:

The switch on the left of the whole assy gets closed when the carriage goes all the way to the left. This is home. The 2nd switch, the one on the glove assy under bracket is used to stop the hand over the VUK to capture ball .

So the Y home switch should... open when the glove is over the vuk? Close? From the construction it seems like it'll be open for half the Y range and closed for the other half, which seems weird to me

Quoted from 27dnast:

Ha e you tried looking at glove assembly diagram in the manual?
https://www.arcade-museum.com/manuals-pinball/J/Johnny_Mnemonic_OPS.pdf

Yes, but it doesn't show how things should align, just how they connect together

#3434 18 days ago

The Y switch should be open when the glove is far from you. When travelling towards you, it should close approximately half way (ball capture point) and stay closed all the way to the front.

#3435 18 days ago
Quoted from matiou:

The Y switch should be open when the glove is far from you. When travelling towards you, it should close approximately half way (ball capture point) and stay closed all the way to the front.

Thanks!

#3436 17 days ago

My Mnemonic Recovery stopped working. Can anyone help me out on what to do? Where can I buy a replacement mech?

#3437 17 days ago
Quoted from Sven-Bot:

My Mnemonic Recovery stopped working. Can anyone help me out on what to do? Where can I buy a replacement mech?

Do you mean the Lite Mnemonic Recovery target, or the left outlane switch

#3438 17 days ago

the left outlane switch

#3440 15 days ago

My LED flasher in the hand VUK works in test mode, but not in game.
Is the game even coded for it? Perhaps because it's an LED and I should replace with incandescent?

#3441 15 days ago
Quoted from dudah:

My LED flasher in the hand VUK works in test mode, but not in game.
Is the game even coded for it? Perhaps because it's an LED and I should replace with incandescent?

There is a flasher down there?!? I have never noticed - can anyone comment if theirs works during game play?

#3442 14 days ago

Iirc it fires right before the ball is shot into the hand, but I don't have the machine here to check.
But the flasher is placed below the slit in metal guide to the vuk and you usually don't see it since there is nothing it could flash on except for the hand - which is too far away to be even noticeable..
I put a huge led block in there, which was sold as a 12V car reversing light replacement, and it's still not apparent during gameplay..

#3443 13 days ago
Quoted from dudah:

My LED flasher in the hand VUK works in test mode, but not in game.
Is the game even coded for it? Perhaps because it's an LED and I should replace with incandescent?

Yes, it fires when the ball flies up into the hand and during the end of game light sequence.

#3444 11 days ago

Probably a long shot but does anyone have a spare one of these guides, or know where one is available? Mine seems to be missing and balls in the left column end up going down the left ramp instead of into the pops.

A-20481 "Ball Guide #4"

pasted_image (resized).png
#3445 11 days ago
Quoted from zacaj:

Probably a long shot but does anyone have a spare one of these guides, or know where one is available? Mine seems to be missing and balls in the left column end up going down the left ramp instead of into the pops.
A-20481 "Ball Guide #4"[quoted image]

https://mezelmods.com/collections/johnny-mnemonic-pinball-mods/products/jm-diverter

http://www.planetarypinball.com/mm5/merchant.mvc?Screen=PROD&Product_Code=PPS-JM-DIVERTER

https://pinside.com/pinball/forum/topic/jm-johnny-mnemonic-clear-matrix-ramp-diverter

#3447 11 days ago
Quoted from zacaj:

Thanks! the 3D printed one looks a bit tacky, but didn't see the one on PPS. Sadly they seem to be out of stock
I messaged about the clear one a few days ago but no response

No response from PPS? SHOCKING!

#3448 11 days ago
Quoted from dudah:

No response from PPS? SHOCKING!

That’s not who he was referring to.

#3449 11 days ago
Quoted from zacaj:

Thanks! the 3D printed one looks a bit tacky, but didn't see the one on PPS. Sadly they seem to be out of stock
I messaged about the clear one a few days ago but no response

Spray paint the 3D one gray.

#3450 11 days ago
Quoted from PinRob:

Spray paint the 3D one gray.

It's the blocky shape, not the color, that annoys me. I've got my own printer anyway though, it wouldn't be a big deal to print one in the worst case, but I would prefer a more professional looking replacement or an original before I resort to that

Promoted items from the Pinside Marketplace
$ 47.00
From: $ 130.20
Cabinet - Sound/Speakers
PinWoofer
$ 179.00
Cabinet - Toppers
Id Rather Play Pinball
4,000 (Firm)
Machine - For Sale
Solon, OH
There are 3453 posts in this topic. You are on page 69 of 70.

Hey there! Got a moment?

Great to see you're enjoying Pinside! Did you know Pinside is able to run thanks to donations from our visitors? Please donate to Pinside, support the site and get anext to your username to show for it! Donate to Pinside