Played my first games of Wick on a premium at my local spot. While I agree the code feels a little repetitive at the moment, I really enjoyed the layout. I was able to get it to flow without too much trouble, but the punishment for missing a shot during comboing ramps can be pretty extreme so that feels like a good balance.
The center ramp is both easier and harder to hit than I expected, if that makes any sense. The aim is tight, but the amount of speed the ball needs to complete the ramp is fairly low. The overhead shots from streams make the ramp look steeper than it actually is.
The multiballs I experienced were interesting and a lot of fun, though it seemed like add-a-balls were almost too easy and I'd just get them without focusing on them at all. I really like the build-up phase with the ball locked in the red circle club, it feels like good theme integration in the rules where Winston gives Wick time to get a head start before being excommunicado.
I was a little confused by the job modes, it seems like regardless of what faction the job is for, the job itself is one of a few modes just with different colored arrows. I like hitting the crate and then entering the VUK behind it. It's a satisfying set of shots integrating the toy.
I didn't get to any adversary modes, the number of enemies required to qualify them seems a little high, but maybe that's fair if they're meant to be like mini-wizard modes.
Looking forward to future code updates. I do feel like this is a game I'd like to own one day, between the layout, art package, and overall theme integration. I'm glad there's a premium at the freeplay arcade near me