Since I'm sure not everyone is following the Jpop thread time to catch up with his blog and see his Magic Girl.
https://magicgirldev.wordpress.com/
Enjoy.
Since I'm sure not everyone is following the Jpop thread time to catch up with his blog and see his Magic Girl.
https://magicgirldev.wordpress.com/
Enjoy.
You know, for some reason I thought he was going to print these playfields CMYK, which was disappointing. But now I see the spot color key on the bottom of the playfield wood, and that's rad. These colors will pop like nothing you've seen in a long time.
John, letting the public in is a great idea, share what you're doing and feed off the good energy. And take any criticism as a chance to maybe improve, or hell, just ignore it if you like. That's just part of the territory.
The other thing I want to say is look at this, this is an unlicensed theme, and people are curious and excited. Why? Because the art is gorgeous. Because the theme is intriguing and cohesive. You don't need a license to attract people, but you've got to do it right.
Quoted from TomGWI:Those leg bolts are going to do some serious damage to someone's leg.
Luckily they aren't that sharp looking. The spikes I used on my Metallica Hammer of Justice mod were pretty damn sharp, I won't lie, I poked myself a couple times building those.
Quoted from Aurich:Luckily they aren't that sharp looking. The spikes I used on my Metallica Hammer of Justice mod were pretty damn sharp, I won't lie, I poked myself a couple times building those.
Glad to see some pics of Magic Girl
Quoted from TomGWI:Those leg bolts are going to do some serious damage to someone's leg.
image.jpg (Click image to enlarge)
I had the same thought when I saw them. But when I pushed my leg against them, hard, it was not an issue. They aren't sharp and don't 'catch.' And they do look cool. I think they may be available as a general mod for other games soon.
Quoted from Aurich:You know, for some reason I thought he was going to print these playfields CMYK, which was disappointing. But now I see the spot color key on the bottom of the playfield wood, and that's rad. These colors will pop like nothing you've seen in a long time.
John, letting the public in is a great idea, share what you're doing and feed off the good energy. And take any criticism as a chance to maybe improve, or hell, just ignore it if you like. That's just part of the territory.
The other thing I want to say is look at this, this is an unlicensed theme, and people are curious and excited. Why? Because the art is gorgeous. Because the theme is intriguing and cohesive. You don't need a license to attract people, but you've got to do it right.
The cab art really looks like an original painting in person, that you want to hang on the wall or something. Direct printed too. And he has a framed version of the backglass in the studio--again, looks like wall-worthy artwork.
In case anyone misses it, the music and sound effects are pretty sweet too, imo. http://pinballinventor.org/games/magicgirl/preview/33/musicsfx.html
Quoted from StevenP:In case anyone misses it, the music and sound effects are pretty sweet too, imo. http://pinballinventor.org/games/magicgirl/preview/33/musicsfx.html
L O V E the power cords!
Music, art, video, yadda yadda. There will be stuff on the playfield you've NEVER seen on a pin before!
Quoted from Aurich:The other thing I want to say is look at this, this is an unlicensed theme, and people are curious and excited. Why? Because the art is gorgeous. Because the theme is intriguing and cohesive. You don't need a license to attract people, but you've got to do it right.
Yep, and I'd take it a step further, because I really love the music, sounds, and voice work samples that he has on the blog.
The artwork on the cabinet, backglass, and PF are just incredible!
Quoted from rockotaco1:This game is going to be damn near impossible to get isn't it?
Even if your a pre-order.
Quoted from rockotaco1:This game is going to be damn near impossible to get isn't it?
Umm, yeah that and after October 31 2011 the price went from $16K to $18K....... Perhaps $10K by Xmas 2020?
so, only 13 made? If all sold for 16k, thats only 200k, which seems about impossible to design, manufacture and code a game. Am I missing something here?
Quoted from forensicd:so, only 13 made? If all sold for 16k, thats only 200k, which seems about impossible to design, manufacture and code a game. Am I missing something here?
I think he sold 19 which I read on the other Jpop post a minute ago.
Beautiful - Beautiful - Beautiful
JPOP is the crown jewel of pinball creation. He is the one who will be remembered~
As a big audio guy, WOW! Amazing!! Begs to be subwoofered and CRANKED.
I really hope one of these will be built as a "show horse" to travel the show circuit so more than just a handful of people are able to experience this absolutely incredible creation.
Sure it would be great if JPop was more efficient, spent more time in a structured business environment and therefore had a more lengthy resume like some other designers have... but what if the Beatles only released Revolver, Sgt. Peppers and Abbey Road? Led Zep only released II, IV, and Physical Graffiti? Probably a lousy analogy, but hey, it's early.
Thanks so much for this thread! JPop is indeed the man. Wish I could afford more than just his most inexpensive title.
Quoted from Pdxmonkey:How many pinballs on the two images
Clearly, if this backglass is for sale, I am definitively in for one or two, and I guess I would not be the only one.
Quoted from forensicd:so, only 13 made? If all sold for 16k, thats only 200k, which seems about impossible to design, manufacture and code a game. Am I missing something here?
I bet he easily moves this up to 50 units if not more........He would be a fool not to. There is no way he can produce this efficiently for less and he has to be out of money by now. You can protect the original backers to a degree by increasing the cost of entry. 50 games is still very rare. Given how amazing this game looks, people will line up. I am still left wondering......How does it play???
... the production run for this game should be moved up to 100 at the very least... 100 is still very exclusive.... and god damn it i need to be one of those 100...
Unlimited I say! Give the original guys a massive discount for being the early backers, get a project manager on board to help move the game to production (whether in house or contracted out) and go for it. Popaduik games for everybody!
The 19 people who paid three years ago don't deserve to have it increased to 100 units after waiting all this time..
Quoted from lllvjr:The 19 people who paid three years ago don't deserve to have it increased to 100 units after waiting all this time..
What if that's the only way it can actually get done at all?
Quoted from lllvjr:The 19 people who paid three years ago don't deserve to have it increased to 100 units after waiting all this time..
As crazy as this sounds. From a business perspective, JPOP should give the original buyers two machines and open up the production. The development is where the costs were for this machine and essentially limiting the run insures a negative ROI. He just created what appears to be a masterpiece, he should find a way to make this work from every angle, i.e. Make original buyers happy, make his bank account happy and sell to the demand.
Quoted from thedarkknight77:As crazy as this sounds. From a business perspective, JPOP should give the original buyers two machines and open up the production. The development is where the costs were for this machine and essentially limiting the run insures a negative ROI. He just created what appears to be a masterpiece, he should find a way to make this work from every angle, i.e. Make original buyers happy, make his bank account happy and sell to the demand.
I agree. He first was introduced as someone "dedicated to keep the spirit of pinball alive". He seems to be going the wrong way of doing that. 12 or 20 machines, to collectors doesn't accomplish that goal. Maybe for the few people that actually get to see it, but not if you want to keep the spirit of pinball alive for the masses. Not only that, if he sinks his company by doing so, he can't keep that spirit alive, if he is broke.
Quoted from forensicd:so, only 13 made? If all sold for 16k, thats only 200k, which seems about impossible to design, manufacture and code a game. Am I missing something here?
It does seem impossible, maybe that's why we have yet to see a single one, much less 17.
MG looks fantastic. It's a beautiful mix of Jpop's terrific trilogy: TOTAN, TOM and CV. The art is like CV, the theme is like TOM (which is set 300 years prior to TOM!) and it has some elements of TOTAN (Genie/Djinn).
I pray that Jpop can get his resources organized and crank out as many of these as he can.
Quoted from epthegeek:What if that's the only way it can actually get done at all?
John should take out a loan to cover the cost and make up the profits on rasa or something... But making 100 after taking 17k from 19 original people shouldn't be on the table... Not that it is
In case you guys missed it in the blog, here's a link to the MG reveal site. Looks like a couple of the sections are still locked ...
http://pinballinventor.org/games/magicgirl/preview/33/bump.html
Quoted from jlm33:Clearly, if this backglass is for sale, I am definitively in for one or two, and I guess I would not be the only one.
How would the owners feel if John offered backglasses to sale to everyone? Like Whiz Bang did with Woah Nellie? I bet they'd be a nice little seller, be a great way to bring in some income, and promote the product at the same time.
And just because everyone could buy a backglass wouldn't get them the game.
Anyone who's paid in and has the right to a strong opinion on that have thoughts?
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