(Topic ID: 72114)

Joe Kaminkow....King of the Rare Games

By futurepinhead

7 years ago

Topic Heartbeat

Topic Stats

  • 29 posts
  • 22 Pinsiders participating
  • Latest reply 1 year ago by pinballfan2000
  • Topic is favorited by 4 Pinsiders


Linked Games

Topic Gallery

View topic image gallery


You're currently viewing posts by Pinsider mechslave.
Click here to go back to viewing the entire thread.

#11 7 years ago

Joe K was more of an overseer than actual designer. He made the decisions regarding the license, toys, features of nearly every DE/Sega machine, but only a couple did he actually design.

He was a genius at getting great licenses, and pushing innovation where there'd normally be next to none (look at how much innovation and change was accomplished after he left Gary, ie. none for 10 years). And yes, one of his tricks of securing licenses was to give away these one-off rethemes. Loch Ness is very neat (I had a chance to buy it in the 90s) and Defender is a pretty cool game for the time. MAD I'm not sure how far they got into, but he's said they were designing it around a Rudy type head for AEN.

#22 7 years ago
Quoted from pinball_keefer:

Joe was in charge of engineering, so I guess one could look at it as being "King of Rare Games" or "King of Questionable Use of Company's Resources."

I don't know if that's fair. Joe did a lot with the resources he had, which dwindled more and more with every year of the 90's as Sega tightened their wallet. Nowhere near the BOM of his competition.

#25 7 years ago
Quoted from MXV:

And nowhere near the sales of the competition either.

Well that's also unfair. Joe and Gary started their company from scratch in the late 80's and moved quite a few machines til they split at the end of the 90's, and obviously the company is still going strong today.

Williams had a 40(?) year head start on them, acquired Bally, had all the patents, all the talent, and they couldn't make it through the 90's. Doesn't matter how many machines you sell, if the BOM is high and the machines go into closeout pricing, and every designer is an overpaid diva who gets $250 a machine, then you're a leaky vessel and the end is near. Wms, and the people in charge of pinball, didn't realize this until it was too late. Probably because they were given free reign for so long, with less oversight, compared to what Joe had to work with a large Japanese parent company.

Also worth noting is Williams almost didn't make it through the 80's even! Joe was part of the team at Williams behind Space Shuttle. Williams factory was described as nearly dark when they were working on Space Shuttle, and it was a huge hit that turned the company around.

Keith's point about their lack of engineering is a valid one, as even Joe has stated one of the things that held back DE was not having better mechanical engineers. But given what he accomplished, King of Licensing, King of the Paper Napkin Sketch, etc are all more appropriate titles. I think he artfully squeezed a lot out of the resources he was given at every company he worked for.

You're currently viewing posts by Pinsider mechslave.
Click here to go back to viewing the entire thread.

Hey there! Got a moment?

Great to see you're enjoying Pinside! Did you know Pinside is able to run thanks to donations from our visitors? Please donate to Pinside, support the site and get anext to your username to show for it! Donate to Pinside