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Quoted from ForceFlow:Layout, gameplay, and artwork look good to me with this initial reveal. Can't wait to see it at a northeast show
The main thing that bothered me was the amount of metal music. That's not the kind of music that usually gets played at the Oktoberfests I've been to... Anyone know if there's an option to reduce the metal and increase the polkas?
LOL. I was saying the opposite. I was like "that polka is going to get old", but then heard more metalish-polka.
Interesting comments on the art and music. The only thing I didn't like about it was the LCD animations - or the LCD in general. Just not a fan of that current fad on machines. For most, they just feel tacked on and incomplete. I miss the simpler and more creative DMD days.
The music I can understand would turn some people off, but there IS polka in there, just not constantly. Some of that metal also had accordians playing along with the guitar, so I don't think it is a total miss.
Ultimately though, gameplay and fun factor is the biggest thing to me. I can completely put the art and music out of focus if the game is good.
Quoted from Shapeshifter:What is the thinking of a pretty woman with a moustache? Can't see many males or females liking that....
Well if you watch the posted video it talks about the art direction and that there's a bunch of 'hidden things'. I don't know all the details of the festival, but my guess is it is common costume. I think it is supposed to be painted on, just hard to see in that photo.
Quoted from Sinestro:LCD screens are not a fad, and DMD is not coming back.
Some of you need to get over this.
Let's face it, the direction of LCD's so far is...less than stellar. It's not about DMD coming back, it's about that currently for the most part, the LCD direction looks cheap and unfinished (in the majority of games it is in). Sure it probably costs them more on the licensing side for clips of movies, etc -- but to me, those are cheap and easy and is a big turn off for many of the newer games. He stated it just like one would assume, LCD animations are the bottom of his list of important. I would agree - however the backglass/screen is a major part of the game. DMD's while they may seem low tech by today's standard allowed for more for less. Dialed In is one of the few pins where I think it actually fits and looks good. Probably just the old school in me, and just an opinion, but we can do without the "just get over it" comments.
Quoted from kvan99:The real question is can we change the music ourselves sort of like on Stern games or not?
Honestly with today's tech, this should just be a standard possibility on EVERY new pinball machine.
The 1 handed flipper buttons is awesome and I can't believe no one did this before. Does it have beer proofing on the glass seams?
Quoted from adol75:What’s the 1 handed flipper button ?
The right side of the cab has 2 flipper buttons. You can set it so that you can play the game from just those 2 buttons and hold your beer with the other.
What I am not sure about is that since it has 2 user activated magnets as well, how they incorporated that to work with that setting....maybe hitting both buttons at the same time?
I don't know....I think this will do really well in bars (at least in the US). You can usually not even hear the sound in bars anyway and because they tend to be dark you won't really see the fine details on the artwork.
They need to add a drinking game mode to it though. Player 1 'does this' - Player 2 TAKE A DRINK!
Quoted from Aurich:I keep seeing comments like this, are the bars where people live actually full of pinball machines? Because outside of barcades I've never been in a bar with a pin. It's not the '80s anymore.
Are we done discussing Oktoberfest? Turned into the ACDC (my fault I guess) Hobbit and Thunderbirds thread.
Who played it at Expo? Someone want to give some more hands on impressions? How it plays feels like the most interesting part of the game.
Yea, most of the bars and/or pizza places have a couple pinball machines around here.
Quoted from HighVoltage:Can't believe he hasn't weighed in until now...
https://www.captiongenerator.com/1165422/Hitler-is-informed-about-Oktoberfest-Pinball
*Humor-impaired should not click this link, it's just for fun.
OMG I'm snorting over here. These things are always so good.
Quoted from Bublehead:Its springtime for Hitler in Germany.... it was totally wrong, but, yes, I had to laugh. You can’t help yourself. If you have ever seen one of those re-capped Hitler memes, you can not help but watch and laugh. And it hit a tone that I actually agree with... some sex is fine in Pinball, but this means you might start seeing the trouser trout make an appearance and I’m not sure how alpha males are going to react to that. Chippendales Pinball Adventure will surely be close behind... Are all you guys macho enough in your maleness to play that machine? What do women think of playing a Playboy Playmate draped machine? Just food for thought. The comment about the circus freak barmaid on the side art?? Yep, shot my beer all over the ipad...
Hey, so many people say theme doesn't matter if a pin is fun to play. ...but then again what if the plunger was a penis?
Quoted from Ericpinballfan:I dont think it is a widebody???
Ferrett,Rosh,Barry???
Look at the pic next to the Houdinis.
Re coding: This is exactly why I think the whole 'locking down the code' thing is anti productive to the companies. There are people out there who are probably better coders who would do aftermarket tweaks and finish unfinished code for free and better (no offense). While yes, there are some possible downsides to it, as there is with everything - in the end if the code can be updated/changed in a way it could increase the longevity of said game and it would be up to whoever owns the game to decide what version they want. I've never understood the whole proprietary code and hiding of code on these things. Especially as fast as they try to put them out unfinished and the consumer having to hope it is finished and that updates will actually come out. This is almost 2020 and the internet. Anything is possible. Embrace the fact there are hobbyists out there who can enhance what has already been created.
Quoted from flynnibus:Who do people call when the game doesn't work? It doesn't matter what the arrangement is.. they call the manufactuer.
Who does the licenser hold accountable when the terms of the agreement aren't enforced? The manufacturer...
What do you do when the game with your logo and name on it starts to be used in a way you don't support?
How much more work do you need to invest in the product to make the code base workable by others?
How much of your investment do you want to freely share with others that could take that work and apply it to other projects?
There are lots of reasons real commercial activities don't open up their code. And software licenses may give people a legal footing to protect their work from re-use, but its really hard to put the genie back in the bottle once the code is out there. And generally whenever you work with licensing or third parties, they want THEIR works protected too..
How many real contributors do you think would be out there for these proprietary software platforms? half dozen? If the companies needed help that bad, they could easily contract someone in, and get all the benefits with far less risks/negatives.
Um...did you miss the part about loading whatever code? This is easy, you only support the official code... It's not rocket science. But yes, I do understand the protecting of code, I've just never agreed with how it is applied. As for how many? Hard to say, it's a 'love of the art' type scenario. Really no different than any other version of the same thing. No shortage of examples out there in multiple hobbies. In reality, especially in something like this, it is an archaic practice that stunts growth.
Don't misunderstand me, it's a minor thing overall. Just something I've noticed that is pretty common in the digital age that is lacking here.
Quoted from Roostking:Talk about a troubleshooting nightmare. Maybe once the last pin shipped is out of warranty.
Well yea, that was really my point. I meant long term, not release day.
Quoted from Paul_from_Gilroy:My feeling about the open-source-in-pinball debate is that the "sweet spot" is somewhere between totally open and totally closed. I'm pretty happy with a game like Oktoberfest. Basically, as a home user, an "enthusiast", I like a pinball game that I can "tweak" and work on myself, with a number of settings I can customize, user-updateable software, and some combination of standard pinball parts and unique parts. I wouldn't expect pinball companies to open up their games much more than that (surrendering their intellectual property and/or leaving themselves vulnerable to litigation).
There's something else I've observed about "openness" in pinball: the pinball community at large is capable of producing a ton of crap and a few nuggets of good stuff. Take Pinsound for example. I have one. It's a real marvel. You can totally replace the sound in a pinball machine. Problem is, in my opinion, aside from improved fidelity, none of the "community" generated sound mixes are nearly as good as the original music/callouts created by people like Chris Granner, David Thiel and others. Another observation has to do with virtual pinball. Visual Pinball X is amazing. However, my opinion again, community created virtual pinball tables (originals and re-creations) are nowhere near as high-quality or fun as the commercial tables from Farsight and Zen.
I don't even think there is a debate, just me with an observation.
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