Quoted from Paul_from_Gilroy:Disagree. I owned a JJP game with a 26 inch display and beautiful looking animations and video... that the player usually doesn’t see because they are looking at the ball. The content on that huge screen was very busy. Quadrants of info, serif fonts, everything in motion, spread across a 26 inch screen. Basically, in my opinion, the eye candy on their screen failed because it was too busy and not well coordinated with stop and go on the playfield. Very frustrating. Their games have a long time-to-market and high price. In contrast, I thought Houdini was the best use of an LCD screen in a pinball game since Lebowski. Fun, colorful animations, large, crisp fonts, easy to parse information. Loved the black on white non serif fonts used as scoring digits. It looked really sharp. I wouldn’t mind at all if some display content in Oktoberfest adopted the best attributes of Houdini’s display content.
I know I keep saying this (last time I promise), but for some reason I really like the Houdini LCD stuff as well -- though I'm not that picky visually (I have no idea what people mean about the sword angle in BKSOR even after staring at it for five minutes). LCD screens are so hit an miss for me in importance anyway. On my BM66 I think the LCD adds a ton. On my TNA I don't even know what's on half the screens and wouldn't have wanted them to spend another dime adding more LCD content.
JJP obviously specializes in this stuff and even there it's hit and miss. I think Hobbit and Woz are pretty awesome and add to the immersion. Pirates and DI less so. It's kind of ironic that for a lot of people Pirates and DI are considered the better JJP games too, even with the less successful LCD integration.