In my opinion, display is very important. It ties the entire game together, very much like an insert matrix on the playfield. So the animations themselves really don’t need to be good or ground breaking, but where the focus needs to lie in the display is conveying information to the player - mainly scoring display, followed by rules progression. This is where fonts and information display becomes the key factor, not HD art.
A Good example of this would be IMDN and how features on the insert matrix are tied into the main display dashboard, and scoring features are very legible and easy to follow along.
Poor example would be Aerosmith. They did a good job of showing scores and progression but the fonts and colors used are so washed out it’s hard to follow along with.
Hopefully, API figures out a happy medium for OKF, this game looks very promising and quite fun too. Can’t wait to flip it.