Quoted from Aurich:
"You people who have studied this stuff for years are incapable of seeing it". Just stop.
The whole package matters. If you can't see that it's not because you have some magic common man vision that the hoity toity elites just don't get, it's just that you don't know what you're talking about, and are dunning krugering all over the thread.
Nobody is attacking the AP team. I like Rosh, I've met him, Joe is a friend of mine. I hope the game does well. We're all looking to help them be stronger, for the future if nothing else. We're encouraging them.
Alice Cooper has a kick ass LCD. If Spooky can do it AP can do it, they just have to make it a priority to be smarter about it.
I don't think those of us who "don't see it" think you are attacking the AP team, and those guys have been vocal about accepting constructive criticism. However the nit-picking of the art in games does get a little old with those of us who don't see what we think are really minor things. Take the sword in the Black Knight SOR backglass angle, or the shield position, I bet 95% of people on this thread looked at those pictures and thought "man, that looks cool!" but others see issues with it. I'm not saying they shouldn't voice their opinion but just like Otto's wrist here, most don't see any problem with it as we are taking the picture in as a whole rather than dissecting each aspect.
As for Art Direction and experience, IIRC Aurich some people were shitting all over your Alien PF design when it was first posted. This is no more an attack on you than your comments are on the API team so please don't take it that way, and I know you were working under licensing constraints but art is a very subjective thing and if you believe that everyone sees the same thing you guys do then that is the disconnect. It also means that they could hire someone as widely revered around here as Zombie Yeti and some people would still have problems with aspects of the art.
The animations are a different story and obviously API chose a certain style or styles if you will for OKT (and Houdini), when I played the game at LAX I thought it was a lot of fun and the playfield looked great. I did notice that many of the animations aren't fantastic and I would like to see them up there game there but as Ben said I seriously doubt they are going to scrap the whole thing and start over. They have probably started at least preliminary work on their next game if they are really going to release as many titles as they aim to so it's likely resources are allocated there. They are also a startup from scratch with only the revenue from ~600 Houdini's over the past two years so it could be that belt-tightening is a further constraint. I guess the only good in all of this is that we've moved on from Monkeygate.