(Topic ID: 224963)

Joe Balcer confirms Oktoberfest as American Pinball's next pin.

By PismoArcade

5 years ago


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  • 4,992 posts
  • 466 Pinsiders participating
  • Latest reply 1 year ago by Ferret
  • Topic is favorited by 79 Pinsiders

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Topic index (key posts)

3 key posts have been marked in this topic

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Post #928 Oktoberfest initial release pics and rule card pic Posted by PinballSTAR (5 years ago)

Post #1686 Updated (final?) Oktoberfest cabinet art Posted by HOOKED (5 years ago)

Post #1954 Link to 3/1/19 streaming video Posted by chuckwurt (5 years ago)


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#625 5 years ago
Quoted from Ferret:

Quite a few games with double buttons on only one side. From this same designer (Joe Balcer) there was Starship Troopers. WCS94 is probably one of the more well-known titles with that configuration.

Sst miniflipper is likely th best use of an extra flipper button ever! So much fun and so well done for a unique feel that still plays great!

#741 5 years ago

https://www.american-pinball.com/distributors/

Just so we don't have to have all 37 approved distributors post in here to say you should sign up with them.
That is the full list. I suggest doing your reseach on which distributors to avoid and which to buy from rather than just going with the loudest looking for your committed sale at expo. Lots of good ones out there to select from and many are better at service and helping out when problems arrive.

In my experience you can't go wrong with Chris from KingPin games. He is one of the best and often even comes in to help when other distributors are unable to make good on service or issues.

#1015 5 years ago

Art and music aside, can somone link up more gameplay please?

Reports from friends at the show are that this is a long player but fun to shoot.

What do pinsiders that have played it think?

#1020 5 years ago
Quoted from luvthatapex2:

85 min of gameplay from the stream last night
https://www.twitch.tv/deadflip

Thanks! I assume you are there, what is your first impression of gameplay?

#1044 5 years ago

Music is really BAD!

Gameplay looks fun to shoot. i hope Joe can reel in the naratives that josh likes to go on with code. Simple call outs with comedy are what this game needs, not 30 sec overly long descriptions.

5 months later
#2727 5 years ago

was anyone able to make the upper ramp shot on any of the MGC games?

I tried multiple times and have also been over to play the one on location in Madison 2x now. That upper flipper to ramp shot does not appear to have enough power. Is something going on with this? Still purposefully turned down since early games with 3d printed parts?

I really enjoy the layout and shooting of this game (its best feature), but not much fun with the current feel of the flippers.

#2732 5 years ago
Quoted from SarcasticHorse:

I played on a different machine (not at MGC) that had been powered on for some time but no one playing. All shots were very makeable for my first ~25 minutes. After that, upper flipper shot was far more difficult but I hit it once. Steep ramp was impossible. Would love to know if and how this has been fixed.

that may be the case. When I played both at MGC and on route, the game had been played by others prior to me being there.

Quoted from MikeS:

I didn't play the games at MGC but I have no problems making that side ramp on the Blue Moon's game. I can make it about 80% when using a Mag nab and about 20% when on the fly. The thing you have to remember is that the shot is really late on the flipper and not where the sweet spot would typically be. It definitely takes a while to find the shot but once you do it becomes rather make able.

I found the sweet spot (just like baywatch but other side of game ) just steep ramp and not enough 'umph' when hitting it perfect.

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