I think the select a tent screen is ‘trying too hard’, for lack of a better term. Refer to approx 5:10 of the twitch stream referenced above. It took the player over eight seconds to scroll throught the modes, and he wasnt even stopping to really look at them - all the while the screen is just a big muddled blur. I dont even know what the pictures were between the doors, they arent on the screen long enough to see. Dump them - they are un-necessary. I’m not sure he even got through all the modes...that is bound to get old in a home-use environment when you’re picking modes multiple times a game. Think of how pissed upset some people are that they can’t cancel the Sparky animation in Met, and that’s a cool rewarding lightshow! ¯\_(ツ)_/¯
My suggestion, forget all the swiping of the screen left/right to get to the next mode choice - just leave the tavern doors static in the background and design a quick, snappy transition between the mode logos with every flip. The mode logos look great - so focus the player’s attention on them! Maybe add a bit of shadow or chisel effect to the logos to give it some heft and depth from the background. A player should be able to get in-and-out of that menu in less than 3 seconds if they know what mode they want, and if each logo is unique then they will be able to find it without even reading it - and get back to flipping, which is why they are there in the first place.