Quoted from benheck:
Wesman you're entirely correct in saying this is about ego. Everybody wants to feel that their opinion is correct and they'll go online in search of validation. It's like the old saying "Nobody goes on the internet to be proven wrong"
I'd ask you to consider Aurich and I's viewpoints. We both poured heart and soul into pinball projects. Aurich spent a lot of time on a game that wasn't fully produced while I help start Spooky Pinball only to be "de-prioritized" when ACNC was delayed and TNA became a huge hit.
We know how hard it is to make games and the choices that go into that. We see something like OKT and it's not just the bad art decisions that bother us, it's knowing that a lot of resources were available but not utilized correctly. We WISH we had the opportunity to do that with our games but we didn't - so when we see that potential squandered it makes us all the more frustrated.
Storytime. 2013 we take AMH to Pinball Expo. Almost everyone hates our Photoshop artwork (the green version) Pretty much the only person who doesn't hate it is Roger Sharpe. "It makes sense" he says "like a painting around a frame". Great! Everyone else says "You have to change this it sucks". I remember the younger guy from Cointaker taking me aside dead serious like it's an intervention "Ben, you have to change this". Who do I listen to? Roger Sharpe, or everyone else?
Steve Richie has a saying. "If 2 people tell you something sucks, then it sucks".
In the following weeks I commission the backglass to be redrawn by hand and I redesign the cabinet with the swirling ghost design. Hate it or love it Spooky is still around today.
AP is a lot younger than Spooky. Just saying they should learn from our mistakes not repeat them.
I entirely agree with both of your critiques, and I'd say everyone on this thread has provided some good suggestions. I think just after a point of pounding down the same issues, it feels more like "my way is the right way" versus accepting and respecting the design choices by a crew we're not a part of. Doesn't mean we're not trying to be helpful, but at this point, unless anyone is staffed or contracted, it feels like more shade is being thrown at the game than praise, and this close to launch...that doesn't feel fun/celebratory.
I really think if some typography changes were made/tweaked, the entire package might feel more smoothed out and polished, and something like that could be very easily modified and cheap to do, versus redoing entire animations.
Either way, I'm pretty psyched to get to play Oktoberfest, (JJP5), and the new Black Knight this friday at MGC!!!!
And Ben, I really can't imagine the process of how Spooky started, and I'm sure you have some compelling stories, and learned a lot during that process, and like Aurich mentioned, I know I wasn't around firsthand to see any of those things develop on here as they occurred.