Quoted from Ferret:Oooh, did you do this? It's really hard but hella satisfying. I've legitimately done it only once, and was thoroughly surprised as the whole bank of lights promptly lit up.
I only did this once in my 9 games, but it was extremely cool and satisfying to see it happen! I do really like the narrower targets and it's fun being able to pick off numerous standups on a single shot.-even when you don't sweep them all.
Can you provide some details of which modes you thought weren't interesting? We tried really hard to have modes that would make use of every feature on the playfield, and also incorporate subtle features to offer surprises and strategies for each of them. A couple examples: Füd Frenzy looks like a typical switch frenzy. But the switch value increases by each distinct switch you hit. You can sit there and just rip the spinner a lot, that's some good switch action... but it'll be worth a lot more if you hit a wide variety of other switches first. Bumper Cars looks like a "super pops" sort of mode, and it is somewhat... but its value increases by hitting the top slingshot. Best way to do that? Shoot that slingshot from the upper flipper. How many games reward you for shooting a slingshot with a flipper? Rotor seems like a typical "shoot the roving shot" mode, but point values multiply with the number of distinct shots you make... etc etc etc... there are a lot of details that may not be immediately obvious, but once you know what's going on, you can take advantage of them to maximize your results.
And all that is before considering the effect of steins on modes. Each stein multiplies the scoring of a specific tent mode, and also has some global power-up effect. The steins with the most useful global power-ups probably do not boost the tents that you would most like to boost. Choose wisely.
Thanks for the explanation. Now that you describe more of the details it makes it more apparent that there is more to do within the modes. I can see how there can be 5-6 different modes that can be lucrative to carry into a multiball. I suppose any of the target modes or Bumper Cars would be good for this. I was having good success with Fud Frenzy but there may possibly be even more lucrative modes to stack. I think where I wasn't finding them interesting was just playing them on their own without and kind of booster or multiball involved. Something like Bumper Cars just didn't seem worth it to play on it's own. I wasn't getting a ton of pop action on the game and often the right orbit is stopped by the magnet. Same goes for the Spinner mode. I do like the rules on that one and how the other orbit can accelerate the spinner value, but it just seemed like the spinner wasn't juicy enough to score a lot of points.-and the magnet on right orbit would often impede its progress. If someone could mod the spinner to rotate better I think it would be a fun mode. I only played the Stein Race mode once and had a pretty quick drain because my brain didn't pickup how to play that way quick enough. Maybe it would be better if it gave you an option to play it with standard flipper buttons but for 1/2 points? I'm not a huge fan of video modes in general and while I don't think the mode is bad I didn't particularly enjoy it. It was also hard to tell how full the beer mugs were on the display. -maybe this could be zoomed in the mugs a bit more?
You can only replay tent modes if you haven't won them. And you really really want to win tent modes. Winning tent modes awards progressively more ducks (which increase the value of all subsequent tent modes) and gives Tent Win end-of-ball bonus, which is multiplied by regular bonus X AND multiplied by the number of tents won in that ball. Several million just in bonus is quite possible if you're rocking the tent modes. Don't tilt. (Oh, you're on your final tilt warning? Might be a good time to collect the "more tilt warnings" stein...)
Thanks. That helps to know what the ducks do and that sounds like a great idea. I think my problem was that I wasn't quite playing the modes well enough to beat them my first time. I think I played the Looper mode (left ramp) like 4-5 times and everytime I'd get it down to one shot left and the mode would time out.-and it didn't seem like I as getting many points for each subsequent shot. I do like that you made the modes non-repeatable if you beat them.-I didn't know this was the case.
There are about 6 tent modes that are particularly good candidates to carry into a multiball. Füd Frenzy seems obvious, and it's certainly a good option... but then again, my wife scored 2.5M in Ring Toss alone by carrying it into a multiball. Personally, I like Duck Hunt. Again, this is significantly impacted by what steins you've chosen.
I'll have to give Duck Hunt and Ring Toss a try next time I play to see how well they stack with multiball. I'm only beginning to figure out the strategy in this game.
I'm still obsessively tweaking overall scoring balance, so some things will change over time, but I'm reasonably happy with the scoring balance even now. None of the tent modes is guaranteed monster points... but all of them have the potential for big points. And yes, if you successfully stack the right steins + appropriate tent mode + Food Stand + multiball + playfield X, your score will probably blow up. Congrats on successfully executing a good strategy.
Enjoy!