Quoted from benheck:
Also in a 3 player game it skipped player three during one of the balls. Not sure if that was lock related.
If anyone sees any obvious bugs like this, please send as many details as possible to rosh and/or myself. If you own or operate the game, capture a log (Josh sent info about how to do this earlier in this thread), note the exact time of the problem (please set your machine's time in the service menu!), and send us the log. If you don't have access to the logs, no problem, just send us as much contextual information as possible to help us isolate the issue. I've played lots of 1, 2, 3, 4 player games and never seen that sort of bug, but certainly we are very concerned about any bugs and will eagerly fix them ASAP if we can reproduce them.
We're actively improving stuff like start-of-mode instructions with both on-screen text and callouts. (Even compared to the software at TPF last weekend, there have been tons of software improvements... TPF was 10 days ago, that's an eternity in software dev time. ) We've tried to be very consistent with shot lighting... tent mode shots are blue. Multiball jackpots are red. Food Stand features are pinkish-purple... etc. Also: during tent selection and tent intro animation, playfield lights will flash blue to indicate the selected tent's shots, letting you get a general idea of what a tent wants you to do even before you start it. Also also: for all tent modes, there is consistently an info bar on the bottom of the screen that tells you what to shoot for, and how many more thingies (usually "shots" but sometimes things like "spinner spins") are needed to win the tent. Once you win the tent, that strip disappears and is replaced by bursts of confetti signifying that you won the tent and are now collecting victory shots.
Quoted from Chitownpinball:
The game started kicking two balls out and auto launching them at ball start if i rushed the bonus collect screen.
Ditto what I said to Ben above about logs and such. I double-flip to accelerate the bonus screen all the time and have never experienced the problem you describe, but we take bug reports seriously and will get them fixed if possible. (Although I'll be honest, I really like and am proud of the bonus screen and usually prefer to let it do its thing. )
Quoted from Chitownpinball:
I do not like how choppy the tent pages are to select between modes. Theyre slow and blurry when they move. Hurt my eyes to look at and they take forever to move.
Note that you do not need to wait for the animations to select modes, you can flipper-select as fast as you can. Personally, when I'm just playing and I'm choosing a tent, I watch the tent insert lights in the center of the playfield... the selected tent (the "cursor" if you will) flashes white, the left flipper moves counter-clockwise, and the right flipper moves clockwise. Strategic players will also note that tents you haven't played but for which you have that tent's stein will light in beer-amber (and the stein's logo will also show up on-screen during tent select)... since steins multiply tent scoring, that's often a good choice, but choose what works for you.
All of the screens shown by chitownpinball and paul_from_gilroy are still being updated... the skill shot screen has already been improved, and the "zooming over the crowds in the tent" scene will be improved soon. We're certainly aware of areas that are not up to par. But just keeping it real... the entire animation package is not going to be scrapped and redone. We hope people will appreciate the overall game for what it's meant to be, which is playful, silly, fun... y'know, a festival. With a playful, silly, fun art style. And with lots of interesting shots and interesting rules to keep players coming back for more.