I've seen this game and played it at IAAPA and Amusement Expo. I think this game is a mis-step for JJ. Couple reasons why...
1) They pride themselves with Hobbit and WOZ using a lot of clips from the movies. With that being said they should have picked a different them, because this game has almost NO CLIPS from the movie. So if you expect to see Depp as Captain Jack you'll be disappointed. I think this game would have been incredible had they had access to those film clips. So why pick this theme a fading series and no access to the clips as you had with WOZ and Hobbit.
2) No game should take 2 years to develop? NO GAME! Jersey Jack has been out of sight and out of mind due to the time they took to make the game. Stern for what their games are worth released what 856 new games since Dialed In. LOL
3) The spinning disk in the center... personally this was another missed opportunity but not because they removed that prop but because it shouldn't be there in the first place. It has nothing to do with the movies. So they promote this then take it away probably because it was going to break but still upset people. Here is what they SHOULD HAVE DONE... create the biggest lower playfield ever on a pinball machine. WHY? DUH... Pirates is a water theme and alot of the films took place UNDER WATER. So the lower playfield could have been UNDER THE OCEAN! Missed opportunity big league.
The spinning disk is dumb... a big giant lower playfield would have been award winner.
SUGGESTIONS FOR JERSEY JACK GOING FOWARD:
1) Stop thinking you need to create some sort of masterpiece with every game for several reasons... for one if you don't hit a homerun you get hammered even more. Secondly you need to produce more games. Why not a non-wide body theme to build up your catalog at least 1 or 2 games a year. And then produce 1 SUPER HIGH END collector game every 1.5 years. This might be better for your company.
2) No reason JJ can't produce a game that is between Stern and what they typically do... they can jump into the ROCK THEMED pinballs and produce a couple games a year. They should create two different kind of lines to keep their company out in front of people more than once every two years.
3) Don't promote a game for two years without ever releasing it. I like the fact that JJ let people know what they're working on ... so now you're working on Toy Story great. Tell people sure thing... but do it about 3 to 6 months out from production not almost two years.
THEMES JERSEY JACK SHOULD CONSIDER:
Cheaper (Stern Style)
Music themes just as Ozzy - Beastie Boys - whatever cheaper games in the 5 to 6k range.
Quicker Themes Smaller Games: You're working with Disney a great theme would be Disney's Haunted Mansion. Stern is coming out with Munsters fight fire with fire... but make the game cool but cheaper. Universal Studios Monsters would make a great theme, some of the titles you have now that are down the line just do cheaper versions. Stuff you can't really see as an up to 2 year development game switch to a cheaper version and produce more games.
BIG THEMES: Jurassic Park would be up your alley... Fast and Furious, Dark Knight (Series), Harry Potter, Jaws would be bad ass, ... the list goes on. Save the coolest movie franchises for your all out mode and start making other themes with a faster process.
Larry