(Topic ID: 214634)

JJPOTC Updates for Production

By Hogbog

6 years ago


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  • Latest reply 5 years ago by Yelobird
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#2951 5 years ago

Yesterday, I drove almost an hour out of my way to play the production LE game at SS Billiards, MN. I almost regret putting the ~10-12 games on it, because it has now made the wait for my game tougher. I jumped on the list almost 20 minutes after the Buffalo Pinball guys streamed the reveal and I have been excitedly following it’s production very closely ever since.

After actually playing it, I can say that the game has exceeded my expectations and make no mistake...it is a masterpiece. There are so many things to shoot and the game is so deep, it’s overwhelmingly fun. It’s difficult to describe...If you get tired of shooting for anything in particular, you can try and shoot for 15+ other things to progress through an entirely different feature of the game. In short, I can’t see myself ever getting bored.
I will say this, the guys on the streams make it look a lot easier than it is. All the complaints about being multi-ball heavy are unfounded. The game can giveth and taketh away as quickly as you can blink. Sure, I earned a few multi-balls, but I was not able to stack them as well as they did on the streams. I loaded the cannon once, but missed the ship and drained immediately. That upper loop off the upper left flipper is really satisfying when you get it going. Lloyd’s LE had the topper installed. The LE topper has some LEDs that allow it to pulse illuminate from its base similar to the laserrific toppers. The Mao Kun map in the middle of the playfield looks exactly like the one in the movies and it looks fantastic. The disc most definitely affects the ball’s direction.

My only nit-picky critical obeservations:
1) The ball occasionally stalled between the ship’s ladder ramp and the edge of the rocking ship. I actually got the ball stuck there a few times. The ball could be dislodged by repeatedly activating the ship’s upper left flipper, but it took that and some slight nudging to get the ball to fall free from that area. Lloyd said JJ was sending him some parts to remedy this.
2) With regards to the star map shot, there was a difference between what I perceived from the streams and what I observed playing it. When shooting the star map, under the interaction with the magnets, the streams show the ball bouncing around erratically during the chapter selection before finally getting held motionless, then releasing downward into play. During my play, the time between the shot into the star map, a chapter getting selected, and then released by the magnet into play was very short. I was not really afforded enough time to look up and observe the animations on the back glass to see what chapter was selected or the characters I needed to shoot. I’m not sure if this is a setting or if I was doing something to cancel out of the animation.
3) Not sure if it’s me, but I still had a few shots to the chest denied and this is the chest with the top permantely open. That’s a shot that’s going to take some practice, but I swear I hit that shot fairly a couple times and the ball just dribbled back out rather than going up into the lock.
4) The only other weird thing on Lloyd’s machine was that all four playfield spots were not on. I brought this up to him and he said he would look into it.

None of those critiques have changed my mind, I’m still onboard. It’s a pricey game, but there is so much value under that glass. I swear it’s like having five or six games in one machine.

It was a pleasure meeting Lloyd in person and I enjoyed the conversation. SS Billiards is a great place to get your hands on an early-production game, so if you’re in the area..do it.

41908C97-B89E-4F36-8907-F19AD0DB6CB6 (resized).jpeg41908C97-B89E-4F36-8907-F19AD0DB6CB6 (resized).jpeg
#2952 5 years ago
Quoted from Guinnesstime:

Wonka = One Thumb Up
TS = Two Thumbs WAY Up
Muppets = Meh.
New GnR = Double Meh

There, fixed it for you

#2953 5 years ago
Quoted from evh347:

4) The only other weird thing on Lloyd’s machine was that all four playfield spots were not on. I brought this up to him and he said he would look into it.

What do you mean by the four playfield spots?

#2954 5 years ago

He means spot lights^^^

#2955 5 years ago

A reboot will fix that. Apparent software bug.

#2956 5 years ago
Quoted from evh347:

My only nit-picky critical obeservations:
1) The ball occasionally stalled between the ship’s ladder ramp and the edge of the rocking ship. I actually got the ball stuck there a few times. The ball could be dislodged by repeatedly activating the ship’s upper left flipper, but it took that and some slight nudging to get the ball to fall free from that area. Lloyd said JJ was sending him some parts to remedy this.

3) Not sure if it’s me, but I still had a few shots to the chest denied and this is the chest with the top permantely open. That’s a shot that’s going to take some practice, but I swear I hit that shot fairly a couple times and the ball just dribbled back out rather than going up into the lock.

[quoted image]

See this drives me up a wall.

I played a handful of games on a prototype at two different shows and had the same exact issues. If a regular joe blow can see these problems after only a few games how can they not have this remedied on the production machine. You would think such things would be no brainers and priorities.

The chest has been an issue. They tried to fix it and then tried to cover up that their fix really didnt work all that well. A problem with the chest still persisted. But yet they just ignored it. More evidence of the higher ups had said enough is enough get the game on the production line. Which isnt good for us. And in the end wont be good for JJP. I can maybe understand the chest. Even though it seems like a very simple mech. However the ball stuck on the ship is inexcusable.

Also the ball stuck on the ship not only happened to me personally but also happened at least once on one of JJPs own streams.

Im just being real here guys.

There are definitely some situations JJP has done throughout this "Waiting experience" That has rubbed not only me but very many others the wrong way.

And PS: I feel for you guys still waiting. I made my decision to hold off over a month ago. But i really suspected to come into this thread, after another month, and see some you guys with pics of these in your gamerooms. It sucks they aren't yet.

#2957 5 years ago
Quoted from evh347:

2) With regards to the star map shot, there was a difference between what I perceived from the streams and what I observed playing it. When shooting the star map, under the interaction with the magnets, the streams show the ball bouncing around erratically during the chapter selection before finally getting held motionless, then releasing downward into play. During my play, the time between the shot into the star map, a chapter getting selected, and then released by the magnet into play was very short.

LTG the hold strength for the center post may need to be turned up (it is adjustable).

Quoted from evh347:

4) The only other weird thing on Lloyd’s machine was that all four playfield spots were not on. I brought this up to him and he said he would look into it.

Bug in currently-released software. They go out after someone gets a HSTD. Already fixed, awaiting release.

-1
#2958 5 years ago
Quoted from bgwilly31:

See this drives me up a wall.

I played a handful of games on a prototype at two different shows and had the same exact issues. If a regular joe blow can see these problems after only a few games how can they not have this remedied on the production machine. You would think such things would be no brainers and priorities.

likely just pitch of the game.

No different than the lock shot on DP which seems to require a pf perfectly level and pitch between 6.7 and 7.0 to work consistently.

LTG will get the game dialed in, just takes a few weeks to figure out and make adjustments with any new game. Every game is different. I can go play 5 TAF and each one will have small differences. That is the reality of a physical game.

#2959 5 years ago

Got the call
Leaves the factory tomorrow!

#2960 5 years ago
Quoted from Whysnow:

LTG will get the game dialed in, just takes a few weeks to figure out and make adjustments with any new game. Every game is different. I can go play 5 TAF and each one will have small differences. That is the reality of a physical game.

Right you are.

Tweaked a couple switches. Had a screw come out that holds the coil for the trunk ball release, easy fix. Tweaked the rocking ship. Been pretty good so far as a new game coming in that bounced around the back of a semi trailer across half the country.

And players love it and are learning what to do.

My favorite so far is ball shot out of the Black Pearl to the left into the Dauntless. Screaming across at about 3 or 4 inches above the playfield. I think that is really crazy.

LTG : )

#2961 5 years ago

yeah I am really hoping KingPin gets one before Sept 21/22 so he can bring it to the Mad Rollin Charity Event.

#2962 5 years ago
Quoted from Guinnesstime:

Wonka = Two Thumbs Up
TS = One Thumb Up
Muppets = Meh.
New GnR? I want to see a new GnR badly, but they'll be on their "Twice in a Lifetime Tour" by then.

Yeah, I haven't heard much about Muppets in a long time and I hope it dropped off the plans. Everything else very much looking forward to.

#2963 5 years ago
Quoted from Hammerhead:

There, fixed it for you

That's a no-no. I got modded for gag post changing. Just FYI.

#2964 5 years ago
Quoted from Whysnow:

yeah I am really hoping KingPin gets one before Sept 21/22

Im hoping Kingpin gets 8 cause then mine will be on its way!

#2965 5 years ago

The guys who got the calls, are we allowed to share what distributors are getting them so far?

#2966 5 years ago
Quoted from Pdxmonkey:

Got the call
Leaves the factory tomorrow!

Is this for your home?

#2967 5 years ago

Mine is for home. I was told by Jen it's in final testing and should ship by Friday. I only made one call because I knew my game was about to ship. Let's not bombard JJP if your distro hasn't contacted you yet. Games are coming.

#2968 5 years ago
Quoted from Psw757:

The guys who got the calls, are we allowed to share what distributors are getting them so far?

Why are you in a hurry to get yours ?

#2969 5 years ago
Quoted from PinMonk:

That's a no-no. I got modded for gag post changing. Just FYI.

It was harmless and all in fun.

#2970 5 years ago
Quoted from Hammerhead:

It was harmless and all in fun.

Me too, but I still got modded. Just letting you know it's against pinside rules (as I found out).

#2971 5 years ago

Speaking of modded - This is a mod I’m hoping gets done

63A2A13C-D4FB-4531-A9A1-E1CF952C1C0D (resized).jpeg63A2A13C-D4FB-4531-A9A1-E1CF952C1C0D (resized).jpeg
#2972 5 years ago
Quoted from PinMonk:

Me too, but I still got modded. Just letting you know it's against pinside rules (as I found out).

Yeah I got modded too

#2973 5 years ago
Quoted from Hammerhead:

Yeah I got modded too

I tried to head it off before the gavel drop, since I'd been there recently already! Welcome to the club...I guess?

#2974 5 years ago
Quoted from mountaingamer:

Speaking of modded - This is a mod I’m hoping gets done [quoted image]

That's the one problem with the CE not enough Kira

#2975 5 years ago

good morning. pinball porn thanks to kingpin games. Was playing on location.
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#2976 5 years ago

looks nice!

Is default pricing now $2 per game?

#2977 5 years ago
Quoted from Whysnow:

looks nice!
Is default pricing now $2 per game?

I knew this day would come. first time I ever paid $2.00 per game. I walked in dropped $5.00 in quarters without realizing it was 2 bucks. played 2 games went to start a third and wanted more money? lol $20 bucks well spent!!

#2978 5 years ago
Quoted from cavalier88z24:

I knew this day would come. first time I ever paid $2.00 per game. I walked in dropped $5.00 in quarters without realizing it was 2 bucks. played 2 games went to start a third and wanted more money? lol $20 bucks well spent!!

Excellent! This means I will break even after 4750 games.... Challenge Accepted!!

#2979 5 years ago
Quoted from cavalier88z24:

I knew this day would come. first time I ever paid $2.00 per game. I walked in dropped $5.00 in quarters without realizing it was 2 bucks. played 2 games went to start a third and wanted more money? lol $20 bucks well spent!!

honestly. I am not sure how else an operator can afford the price point on some of these games.

I still hear people complain daily about $1 per play on 8k games that are well maintained. The hobby cant survive on that mentality.

#2980 5 years ago
Quoted from screaminr:

That's the one problem with the CE not enough Kira

Kira or Kyrie?

Kira and Kyrie!

#2981 5 years ago
Quoted from Whysnow:

honestly. I am not sure how else an operator can afford the price point on some of these games.
I still hear people complain daily about $1 per play on 8k games that are well maintained. The hobby cant survive on that mentality.

I agree and I get that. the casual player might not. especially when the sterns a few feet away are $2 for 3 games and set to 5 ball. but as a pinhead, it is my duty to support local pinball. you know. This same location does $2 Tuesday tallboys. so a 16oz tallboy or game of pinball? getting into dangerous territory.

#2982 5 years ago
Quoted from cavalier88z24:

I agree and I get that. the casual player might not. especially when the sterns a few feet away are $2 for 3 games and set to 5 ball. but as a pinhead, it is my duty to support local pinball. you know. This same location does $2 Tuesday tallboys. so a 16oz tallboy or game of pinball? getting into dangerous territory.

the 5 ball thing is just odd IMHO.

I have thought about printing up some inflation calculator signs to set around games to help people put things in perspective.

pasted_image.25 in 1979 = .92 today .50 in 1989 = 1.04 today .75 in 1999 = 1.15 today 1.00 on 2009 = 1.19 today (resized).pngpasted_image.25 in 1979 = .92 today .50 in 1989 = 1.04 today .75 in 1999 = 1.15 today 1.00 on 2009 = 1.19 today (resized).png
#2983 5 years ago
Quoted from Whysnow:

the 5 ball thing is just odd IMHO.
I have thought about printing up some inflation calculator signs to set around games to help people put things in perspective.[quoted image]

Put an average NIB game price chart like that next to it. That might be a little tough to determine though. Probably stick with Stern pricing ... unless you add another column for JJP pricing if you have them on location. Ah, forget it. No one would understand that comparison. Your's is good.

#2984 5 years ago
Quoted from Whysnow:

honestly. I am not sure how else an operator can afford the price point on some of these games.
I still hear people complain daily about $1 per play on 8k games that are well maintained. The hobby cant survive on that mentality.

I disagree as I keep hearing time after time JJP games are for colectors

#2985 5 years ago
Quoted from JY64:

I disagree as I keep hearing time after time JJP games are for colectors

huh?

way more $8000 JJP games out on route than Stern ones...

Pretty sure SternLE are exclusively built around the home collector market with only a small % seeing route.
JJP games on the other hand are found all over on route, but the price point is hard to stomach unless the route player is also willing to pay the higher amount per game. I will say that with JJP games, they player seems more than happy to pay the increase for what they get.

#2986 5 years ago
Quoted from dnaman:

Kira or Kyrie?

Kira and Kyrie!

Ha Ha , no this Kira

#2987 5 years ago

Pretty sure the wife won't allow that mod!

#2988 5 years ago
Quoted from Whysnow:

huh?
way more $8000 JJP games out on route than Stern ones...
Pretty sure SternLE are exclusively built around the home collector market with only a small % seeing route.
JJP games on the other hand are found all over on route, but the price point is hard to stomach unless the route player is also willing to pay the higher amount per game. I will say that with JJP games, they player seems more than happy to pay the increase for what they get.

LOL everything to you is JJP vs Stern sad

#2989 5 years ago
Quoted from Whysnow:

Is default pricing now $2 per game?

I didn't check default.

Mine came on free play. So I set it to $1.00 a game. Once I get a bill validator on it I'll change it to 6 games for $5.00

LTG : )

#2990 5 years ago
Quoted from Whysnow:

Is default pricing now $2 per game?

As @ltg implied, the default is free play. I don't think the preset tables are defined yet, guess I better get on that.

Personally, my favorite pricing scheme I ever saw get posted was this one:

Quoted from Newsom:

WOZLE: $1.25/play, $5/5 plays, $10/11 plays, $15/18 plays, $20/25 plays

I do wonder how it wound up doing.

#2991 5 years ago
Quoted from Whysnow:

Pretty sure SternLE are exclusively built around the home collector market with only a small % seeing route.

Every single stern pin on route near me and at multiple bars and breweries are all Premium/LE models. Boxcar bar and arcade has three locations and probably 45 pins, all premium and LEs. Yes they have all JJP LEs as well

#2992 5 years ago
Quoted from pinball_keefer:

As @ltg implied, the default is free play. I don't think the preset tables are defined yet, guess I better get on that.
Personally, my favorite pricing scheme I ever saw get posted was this one:

I do wonder how it wound up doing.

I love that you can have a huge pricing matrix on JJP games!!! such a great feature

#2993 5 years ago
Quoted from pinball_keefer:

As @ltg implied, the default is free play. I don't think the preset tables are defined yet, guess I better get on that.
Personally, my favorite pricing scheme I ever saw get posted was this one:

I do wonder how it wound up doing.

Can we PLEASE get timed pricing tables? Pool tables have this, and it would be a lot easier than having to manually reset the pinball machines every week for special pricing days. We could set special pricing DAILY so slow times could have cheaper pricing to attract players, and busy times could have higher pricing to help pay for the (expensive) machines.

#2994 5 years ago
Quoted from PinMonk:

Can we PLEASE get timed pricing tables? Pool tables have this, and it would be a lot easier than having to manually reset the pinball machines every week for special pricing days. We could set special pricing DAILY so slow times could have cheaper pricing to attract players, and busy times could have higher pricing to help pay for the (expensive) machines.

yes please!

Really needed improvement for OPs!

would love to be able to set happy hour pricing on games

#2995 5 years ago
Quoted from Whysnow:

yes please!
Really needed improvement for OPs!
would love to be able to set happy hour pricing on games

I am definitely not an operator..but this is a very interesting idea. I love the idea off happy hour prices!

#2996 5 years ago
Quoted from PinMonk:

Can we PLEASE get timed pricing tables? Pool tables have this, and it would be a lot easier than having to manually reset the pinball machines every week for special pricing days. We could set special pricing DAILY so slow times could have cheaper pricing to attract players, and busy times could have higher pricing to help pay for the (expensive) machines.

Ewe ... Effective Dating Tables with self joins in queries. I've had to make those before in databases ... not fun. If it's just times, that isn't bad, but if it is specific dates and they change ... more complicated. Some stores use this for door buster deals and such on Black Friday and such. That likely would help operators though. Interesting ...

#2997 5 years ago
Quoted from PinMonk:

Can we PLEASE get timed pricing tables? Pool tables have this, and it would be a lot easier than having to manually reset the pinball machines every week for special pricing days. We could set special pricing DAILY so slow times could have cheaper pricing to attract players, and busy times could have higher pricing to help pay for the (expensive) machines.

You can do that with PayRange. An operator locally here used to do that all the time, with different specials and pricing but I know a lot of people aren't exactly fans of the service anymore.

That said I just played a JJP Pirates for the first time today and I had a blast with it. It has so many shots and options and the code is really good as it sits now. There is so much going on, I'm still just beginning to figure out it. This game should keep players interested in it for a long time to come.

I played it at SS Billiards too and I did experience the hang up on the right ramp, which Lloyd says they are sending out a fix for. The chest lock shot is a tough shot on his game. Impossible to make with the left flipper and it has to be dead on with the right. Not sure if maybe the flipper strength was a little low or the flipper angle was low. It was very tough to make, but oh so satisfying when you did. Surprisingly, the Curse of the Black Pearl canon shot was the hardest thing for me. I completed all the other modes, but could not make a successful canon shot to start Black Pearl MB so I could get to the wizard mode. In fact, I think I only even got the canon loaded one time in a huge overall game.

#2998 5 years ago
Quoted from LesManley:

You can do that with PayRange. An operator locally here used to do that all the time, with different specials and pricing but I know a lot of people aren't exactly fans of the service anymore.
That said I just played a JJP Pirates for the first time today and I had a blast with it. It has so many shots and options and the code is really good as it sits now. There is so much going on, I'm still just beginning to figure out it. This game should keep players interested in it for a long time to come.
I played it at SS Billiards too and I did experience the hang up on the right ramp, which Lloyd says they are sending out a fix for. The chest lock shot is a tough shot on his game. Impossible to make with the left flipper and it has to be dead on with the right. Not sure if maybe the flipper strength was a little low or the flipper angle was low. It was very tough to make, but oh so satisfying when you did. Surprisingly, the Curse of the Black Pearl canon shot was the hardest thing for me. I completed all the other modes, but could not make a successful canon shot to start Black Pearl MB so I could get to the wizard mode. In fact, I think I only even got the canon loaded one time in a huge overall game.

Zero interest in payrape. It has been becoming a worse deal for low-margin sites by the year.

#2999 5 years ago
Quoted from KingBW:

Ewe ... Effective Dating Tables with self joins in queries. I've had to make those before in databases ... not fun. If it's just times, that isn't bad, but if it is specific dates and they change ... more complicated. Some stores use this for door buster deals and such on Black Friday and such. That likely would help operators though. Interesting ...

I (and probably most operators) would be THRILLED with a single Sun-Sat and 00:00 - 24:00 weekly table that just repeats, even if it was 7 days with 2 possible prices per day (two time periods). No need to get fancy. We'll take what we can get, and right now we have nothing in pinball machines to do this.

And no, we're not paying extra for payrange, or we would have done that already. Pinball is already economically crazy, no need to make it worse.

#3000 5 years ago

JJP posted a picture from the factory with a row of LEs but no detail. Tease?

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