I was at Replay Fx and did not catch up on this thread for all of the cliffy concerns, but I didn't notice either way. We were oo-ing and awe-ing and commenting back and forth on some of the differences between the prototype pin and this one. That topic did not come up in conversations.
Quoted from evh347:
Any word on how production is coming along and when the first POTC games will be ready for distribution? At one point in an interview during the DI production, Jack said they were producing 10 DI games per day.
Jack said that he was hoping for 13-15 games per day. Right now they were doing time studies on all of the workstations to find where the possible bottle-necks will be on the line and adjust for that. The one game completed was so that they could run one through all the assembly stations and also so that Eric and JJP could see any part fit issues and to make sure that all productions parts will function correctly. They are working out all of the production line details before going full out on the line. Plenty of parts, cabinets, etc are stacking up and waiting to turn that assembly line switch on. It's ready! They moved the DI assembly over to the second mini-assembly line and were training people on that while we were there too. I wouldn't expect cartwheels (shipping) this week, best case next week, likely a couple of weeks is my personal guess.
Jack said that the game we were playing was not the game labeled as #1 as that was still on the line. This one was for testing the production parts and for any fit issues. He didn't say who gets the pin with the #1 on it.
From earlier questions, the maelstrom ramp is like a bluish frosted color - think of a blue margarita kind of color. It was probably just a fluke with my shot, but it was kind of funny because my ball went around that maelstrom shoot maybe 10-15 times before it finally dropped - was really cool. Guessing that is abnormal.
The production game is much better than the prototypes in our opinion. The trunk lock worked every time (and looked better), the star field and ship looked better, the software was of course better. We saw the triple disk on screen and that was cool. Initially I was disappointed when they announced changing the triple disk to the single, but actually the single disk plays better. Neither one effects the ball travel with a fast shot over it, but the single disk moves a slower traveling ball more than the triple disks. With the triple disks, the ball spends very little time on the surface of each ring. With this single disk, a slower ball can and does change direction similar to the DI magnets on low. In the JJP streams, those are super great tournament players and the ball is most always flying around. It will effect us mediocre players game play more. The color shade of the disk isn't all that bad (or ugly) in-person. Overall, we really love it more than ever. People will have different opinions, so try it for yourself when the production pins are out in the wild. Yes, we will get one - seeing and playing this version of the game sealed the deal.
We had Jack cracking up at one point. The glass was off and when my wife was playing, the ball went down the side and was about to drain, but she quickly grabbed the ball and put it into the plunger lane and said "ball save, ... I need more time on that ball." She got to sink the ship after that for her first time, so it was well worth that "cheat" to see her shout "I got it!" and jump up and down with her hands still on the flippers. A very, very memorable overall experience.