(Topic ID: 200624)

JJPOTC suggestions thread (+ attitude pls)

By spinal

1 year ago

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  • 75 posts
  • 48 Pinsiders participating
  • Latest reply 1 year ago by dnaman
  • Topic is favorited by 9 Pinsiders


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#15 1 year ago
Quoted from spinal:

Two images show regions I'm talking about and other two are to show incredible level of detail of other parts of playfield which highlists plainness of ramp areas.

These ramps are prototypes and they said production would be clear, so they might have other changes planned for those areas as well. The clear ramps will also allow you to see what is behind them so they won't stand out as much.

This happened twice in one game. First time was on the gap between the bottom ring and playfield. Would be nice if the gaps were tighter on disks. Hopefully they add spinning the disks to the ball search since you had to nudge the machine to free them and it wanted to go SDTM.

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#58 1 year ago
Quoted from spinal:

In any case, in plain English, what I'm saying is that it would be cool to make the ship shot an increasingly difficult shot to make depending on game level and at highest wizard level should be at least as hard as hole-in-one shot in No Good Gophers.

When I played it nobody made the shot which drops the ball into the cannon. The location on the back left along with the targets on the left wall make it difficult to backhand. It was frustrating and probably what I disliked the most about the game, however I'm sure it's satisfying once you make it. The hole in one shot is much easier to make on NGG.

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