(Topic ID: 240503)

jjPirates of the Caribbean Troubleshooting/Tips/Issues jjPotC Tech

By PinMonk

5 years ago


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  • 3,538 posts
  • 199 Pinsiders participating
  • Latest reply 4 days ago by LOTR_breath
  • Topic is favorited by 125 Pinsiders

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Topic index (key posts)

29 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #2 INITIAL CHECK: Install 2 piece MAP Cliffy Posted by PinMonk (5 years ago)

Post #4 INITIAL CHECK: Remove all shipping foam? Posted by PinMonk (5 years ago)

Post #5 TECH: PLAYFIELD. Auto launch issue fix Posted by PinMonk (5 years ago)

Post #7 TECH: PLAYFIELD. Chest rejecting most shots fix Posted by PinMonk (5 years ago)

Post #12 TECH: SWITCHES. [Switch name] is not working Posted by PinMonk (5 years ago)

Post #13 TECH: SWITCHES. Game reports stuck MAP targets Posted by PinMonk (5 years ago)

Post #14 TECH: SWITCHES. Game reports stuck GOLD targets Posted by PinMonk (5 years ago)

Post #35 INITIAL CHECK: Installing Mystery Hole Cliffy Posted by PinMonk (5 years ago)

Post #47 TECH: RAMPS. Stop right ramp decal from tearing Posted by PinMonk (5 years ago)

Post #100 TECH: TILT. Tilt is too active/sensitive Posted by PinMonk (5 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#456 4 years ago

Hi I have the ball getting stuck in the chest and it is not releasing. There is a rubber pad at the back of the chest, is this supposed to be there?

When the game ends the pin tries to release the ball and hunts around the game to find the ball stuck in the chest etc.

Any ideas on this?

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#462 4 years ago
Quoted from PinMonk:

In coil test mode, does that flap at the left side of the chest move when you fire that coil? (make sure the white post on the inside left of the coin door opening is pulled so you have power to the coils)
It's either a bend needed in that metal flap or your coil to move the flap isn't firing.

Hi thanks for the feedback, the flap moves but too quick and pushed the ball to the right so by the time the ball gets back to the flap it is closed so it cant escape. Sorry I have no idea what you mean by coils etc and what this issue has to do with the coin door and white posts?

I have a video of what is going on here

so hopefully this will help you see what is happening.

Thanks also for the post reply.

#464 4 years ago
Quoted from PinMonk:

That's ball search, which isn't helpful because the actual coil release time may be longer in the test or in game.
But it does establish that the coil works.
You probably just need to carefully bend that tab holding the ball on the left OUTWARD a little so when the coil moves it there's more space for the ball to escape.
I have no idea why JJP didn't use a sideways post here. This mechanism is very unreliable IMO.

Thanks again, you may have to help me out, the game is new out of the box today, so I am not sue about things like test mode or any other mode. I have set it up myself rather than the dealer etc so am not 100% sure etc. This is my first JJP pin..

Are you saying that to fix the problem on a new 10k pin that I have to actually bend a piece of metal on a brand new machine?

Has anyone else had this type of issue and is this a common issue??

Jeez..........

-2
#468 4 years ago
Quoted from LTG:

Tweak things on a brand new game ? Yes.
LTG : )

jeez, JJP no better than the others then.......

#470 4 years ago
Quoted from LTG:

Try playing with the Chest Release Fire Time. Page B-37 in the manual. You can download it from jerseyjackpinball.com under Support - Downloads.
LTG : )

Thanks for this, I will do this, if the time release can be amended that is great, just seems weird that it may be set to so short/small that the ball never gets released. I will have a look and feedback.

#474 4 years ago
Quoted from harryhoudini:

The coil fire times can affect a lot of things that might need tweaking. The ball autolaunch might not deposit the ball where you want it. The slings and coils might be too crazy. The tortuga hole might shoot the ball SDTM. The GREAT thing about JJP games is the plethora of settings and digital control you have over the mechanical function of the game. It also means you have to tweak it, but it's worth it.

Hi thanks everyone for your input. I will try all of the suggestions, so thanks again

#599 4 years ago
Quoted from PinMonk:

Get used to it. ALL pins need dialing in to play at optimal levels.
I didn't know there was a fire time option on the menu. I would definitely start there.
Open the coin door
press the menu button on the inside of the coin door to get to the system menu
go to settings
go to coil settings
move down on the list until you get to the VERTICAL UP KICKERS, then continue a little more to "Chest Fire Release Time" and increase that by 1

Hi this has worked, I guess I am not used to such a modern complex machine (still old school Williams/Bally etc) and the control panel allows for kicker timings to be adjusted. Thanks as this is now running all perfect. A good piece of engineering and how things have changed.

#607 4 years ago

Hi All, POTC CE is now enabled on Pinside at https://pinside.com/pinball/machine/pirates-of-the-caribbean-ce (standard and LE were the only options before today).

"Those who engage in acts of piracy are called pirates"

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