(Topic ID: 240503)

jjPirates of the Caribbean Troubleshooting/Tips/Issues jjPotC Tech

By PinMonk

5 years ago


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  • Latest reply 10 days ago by LOTR_breath
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Topic index (key posts)

29 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #2 INITIAL CHECK: Install 2 piece MAP Cliffy Posted by PinMonk (5 years ago)

Post #4 INITIAL CHECK: Remove all shipping foam? Posted by PinMonk (5 years ago)

Post #5 TECH: PLAYFIELD. Auto launch issue fix Posted by PinMonk (5 years ago)

Post #7 TECH: PLAYFIELD. Chest rejecting most shots fix Posted by PinMonk (5 years ago)

Post #12 TECH: SWITCHES. [Switch name] is not working Posted by PinMonk (5 years ago)

Post #13 TECH: SWITCHES. Game reports stuck MAP targets Posted by PinMonk (5 years ago)

Post #14 TECH: SWITCHES. Game reports stuck GOLD targets Posted by PinMonk (5 years ago)

Post #35 INITIAL CHECK: Installing Mystery Hole Cliffy Posted by PinMonk (5 years ago)

Post #47 TECH: RAMPS. Stop right ramp decal from tearing Posted by PinMonk (5 years ago)

Post #100 TECH: TILT. Tilt is too active/sensitive Posted by PinMonk (5 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#2668 4 years ago

My left flippers don't seem as "snappy" as they should be. For instance, it is extremely difficult to hit the chapter start shot on my game on the fly. Every other pirates I have played makes that shot on the fly with authority almost always without even really trying. I almost always have to trap up to hit it or the shot will be late and hit the map targets. I rebuilt the flipper (new coil sleeve and plunger) and it is still an issue. The power of the flipper is great, no problems at all hitting the Tortuga ramp, it's just for lack of a better word not as snappy as it should be. I'm thinking maybe be a spring issue?

I have a similar issue with my upper left flipper. I rebuilt that one too in the same way and it is better (got a new loop champ last night) but still I will have flips where the ball seems to just come off the flipper weak instead of a normal flip like you would expect and kind of float into the gold targets or pop bumpers.

Anyone have any ideas or seen something similar on their games? Any help appreciated, thanks!

#2670 4 years ago
Quoted from zaphX:

The spring is only about returning the flipper to the original position. Since you already changed the sleeve and plunger:
- When you manipulate the flipper by hand, does it move freely or does it feel like it's binding/catching?
- Is the flipper lined up with the ball guide, or too low/high?
Everything you need to know about flippers:

It moves free. It's lined up with the ball guide. I actually used a small wooden block from my kids toy to keep it lined up in place and level with the guide while I tightened the bolt. I'll take a look at the video, thanks.

#2678 4 years ago

What a difference the flipper rebuild has made already. Today's games were successful. I got a bunch of individual mode high scores and 3 wizard modes in my best game. Not my best ever scores JJP Pirates, but best on my specific machine. With Raghetti i never even used his add a ball advantage either, i only chose him because his high score was the lowest of all the characters at the time. Drained with 6x playfield and an extra ball on the board too. Such an amazing game, it truly doesn't get old to me even after blowing it up. And there's still a code update coming too...awesome.
IMG_20200301_171543 (resized).jpgIMG_20200301_171543 (resized).jpg

1 month later
#2895 4 years ago

Hi guys, I'm putting my JJP Pirates back together after installing the MAP Cliffy and other things and I want to make sure I have the MAP scoop deflector at the correct angle on re-install. I believe the scoop deflector is at a slight angle with the left side closest to the MAP targets slightly lower on the playfield and the right side of the deflector closest to the inner orbit slightly farther back. Is that correct? I know it can make a big difference in the ability to hit that scoop so I want to make sure I get it right. Thanks for the help!

#2897 4 years ago
Quoted from Yelobird:

That’s how min is. Fairly certain a few have posted pics in this thread or the group thread specifically focused on this and the modification to the T nut.

I checked out Vireland's post about it that is listed as one of the main subjects in the thread, but his deflector looks like it is straight flush with the playfield opening in the pictures...

Installing two piece map cliffy:
https://pinside.com/pinball/forum/topic/jjpirates-of-the-caribbean-troubleshooting-tips-issues#post-4933795

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