Quoted from zaphX:
My flipper powers are at defaults and IIRC yes the default has one higher than the other.
On my machine the chest shot is easier to make with the right flipper than the left, and I consider it part of the game design and challenge. It takes a really perfect shot to nail it from the left flipper.
Another example: maelstrom is easier from the right flipper, but -can- be backhanded from the left flipper with difficulty for me. I like having these options and risk/reward scenarios. Part of the amazing design.
Agree. It’s always good to have certain shots that are only achievable from a certain flipper but at the same time have certain shots shareable and most importantly equal importance of each flipper. Nothing worse than having a redundant flipper in a game. I think Eric did a great job. I like having enough outside tip shots for both flippers Devil’s Triangle and depths vs tortuga and extra ball. Then still some challenging closer shots for each flipper, maelstrom and open sea. I still find the left ramp cannot be taken for granted. Then the two easy shots port royal and the BP ramp. I love port royal. Unless that damn post is up. Always a surprise when you hit it for the first time. Like WTF! But in a good way.
Chest is far easier from right, but if I’m concentrating can be flipped from left - just need to clear the upper flipper. I always feel like such a dick when I hit it. Side note bayou is easiest left ball cradled and just keep flipper held up. Pirate target is deadly. Chest as discussed narrows so anything but a sweet spot will bounce around in there and lose momentum. Star map is one of the easiest, as it should be. But needs a good hit or it will not register. Can only be done with left flipper or sometimes top flipper.
Upper flipper is unreal. Eric’s game really shines here. Inner loop, map and gold targets. So much to do and so fun to shoot. Much prefer it to TSPPs. I need to practice getting enough loops going and then hold open to automatically hit lots of gold. HAHAAAA GOLD!!!!
So going back to symmetry great how there’s 2 good ways to feed to the upper flipper during OST Multiball. Chest shot and open sea. One for each flipper. Chest shot I find easier to feed upper flipper. Or just get it somewhere up there and hope upper flipper can reach (not as satisfying).
Black pearl flippers. Loading cannon I mainly use left but do get it with right when I can see sway of ship and movement of ball is all aligned. I do find the only load cannon I can use is the target on the left, while cradling with the left. It does seem to hit the cannon door a lot. Not sure if this will cause maintenance problems later on. I think the load on the right is too hard to hit and mine seems to lack sensitivity. I need to adjust. Cotton is harder to hit than Marty. I need to hit the spot gold and bonus x targets more I seem to ignore these. Sinking ships too much fun. I think the cannon door is meant to be closed even after the load until you hit the cannon door again?
Oh and if I have to collect anyone in the open sea, sometimes I cheat and just let it fall overboard to trigger. Hopefully they don’t remove this cheat in a code update. Shhhhhh.
My pitch is 6.5, did not like steeper due to all balls draining during Multiball. I suck. Both flippers taken down by 2 from default.
No other game has me thinking about how to feed flippers like this one.