(Topic ID: 240503)

jjPirates of the Caribbean Troubleshooting/Tips/Issues jjPotC Tech

By PinMonk

5 years ago


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  • 3,538 posts
  • 199 Pinsiders participating
  • Latest reply 10 days ago by LOTR_breath
  • Topic is favorited by 125 Pinsiders

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Topic index (key posts)

29 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #2 INITIAL CHECK: Install 2 piece MAP Cliffy Posted by PinMonk (5 years ago)

Post #4 INITIAL CHECK: Remove all shipping foam? Posted by PinMonk (5 years ago)

Post #5 TECH: PLAYFIELD. Auto launch issue fix Posted by PinMonk (5 years ago)

Post #7 TECH: PLAYFIELD. Chest rejecting most shots fix Posted by PinMonk (5 years ago)

Post #12 TECH: SWITCHES. [Switch name] is not working Posted by PinMonk (5 years ago)

Post #13 TECH: SWITCHES. Game reports stuck MAP targets Posted by PinMonk (5 years ago)

Post #14 TECH: SWITCHES. Game reports stuck GOLD targets Posted by PinMonk (5 years ago)

Post #35 INITIAL CHECK: Installing Mystery Hole Cliffy Posted by PinMonk (5 years ago)

Post #47 TECH: RAMPS. Stop right ramp decal from tearing Posted by PinMonk (5 years ago)

Post #100 TECH: TILT. Tilt is too active/sensitive Posted by PinMonk (5 years ago)


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#485 4 years ago
Quoted from AUKraut:

Installed the Cliffy around the MAP hole today, requiring the Black Pearl to be removed. Removing the rear VUK first makes removing the BP MUCH simpler!!
As I was getting to the MAP hole I discovered the T-nut was protruding into my MAP hole a substantial amount. I then checked the balls I just pulled from the pin and sure enough they has substantial nicks in them. Had to remove the metal subway from underneatth the playfield. Marked the overhang amount of the T-Nut with a fine Sharpie and ground off that extra overhang at the workbench, Reinstalled it and now everything looks perfect.
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Reinstalled the BP, hooked up the wires and tightened everything up. Everything tested perfect! Grabbed the playfield glass with gloves on, and without the glass touching a thing, only my hands, it did this:
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I have handled playfield glass thousands of times, and now this.......Scheiße!!!!

I don't understand how this could have happened? Certainly not by touching it "wrong". I can see this happening if the corners of the glass were chipped, doesn't seem like the case here.

4 months later
#2053 4 years ago
Quoted from Zora:

When powering the pin it sometimes (not often, but regurlarly) happens to me that the complete GI is out and not working. Switching off and starting again normally solves the issue, but does not explain the reason. Any experience in this regard?

Think this has been ongoing on JJP machines. My WOZ does it on occasion, and a reboot brings everything back. I don't think there's been a real investigation as to its cause.

2 months later
#2257 4 years ago
Quoted from Izzy24:

Thanks! I see 2 of the thumb screws in place on the coin door mech, is there more than that?

I think there are a total of 4, two at the top of the coin mechs, 2 at the bottom.

4 weeks later
#2334 4 years ago
Quoted from PinMonk:

So after the "dead pin" issues two pinsiders had this week and me saying for like the 30th time that JJP should include a momentary switch with their pins since this is not an isolated problem, I decided to stop complaining and just make one for me that covered the power kickstart AND the CMOS clear (for when the CMOS is corrupted, which also prevents booting). It turned out very nice - too nice - so I've decided to add it to the products in the Pin Monk store and sell the kit. It uses one of the three unused cutouts on the CPU box in the JJP backbox to mount to the bottom outside of the CPU box and is totally reversible.
The bracket kit includes 2 momentary switches with color-coded buttons, a housing bracket, top bracket cover, two screws, and an instruction sticker to place above the buttons on the case. I *believe* it will work on all JJP pins using the CPU box in the head (because I am using the unused HDMI cutout in the case, so they need to have this), but working to verify that now. It definitely works with jjPotC, since that's what I developed it on. DEFINITELY improves the process and speed of getting a machine up again where the "boot on power" function of the motherboard has failed since the cover of the CPU case doesn't even have to be removed once this is installed.
Though it technically works for WoZ or Hobbit if you plug it in, there's no proper mounting for it (yet) because the case is different and in the cabinet, but I'll see what I can do about modifying it for those machines with the CPU in the cabinet rather than the head. I should have it in the store next week once I have the costs nailed down and set a price.
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I'd like one for my WOZ, count me in! Love the stickers too!

#2335 4 years ago
Quoted from apinballwiz:

I'd like one for my WOZ, count me in! Love the stickers too!

#2363 4 years ago
Quoted from PinMonk:

Okay, 17 iterations later, the Kicktap is done and in the Pinmonk store. As usual, I'm not sure about pricing, so I've just picked one I think I can live with. There's a lot of parts for this one, so it may end up more expensive later. I'll have to see how it goes down the road after I've built a bunch.
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https://pinside.com/pinball/market/shops/1170-pin-monk/03111-power-cmos-kicktap[quoted image]

Will this fit on WOZ as well?

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