(Topic ID: 240503)

jjPirates of the Caribbean Troubleshooting/Tips/Issues jjPotC Tech

By PinMonk

5 years ago


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  • Latest reply 10 days ago by LOTR_breath
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There are 3,538 posts in this topic. You are on page 63 of 71.
#3101 3 years ago
Quoted from Heater:

https://pinballmods.co/pirates-of-the-caribbean-jjp/maelstrom-hidden-switch-mod-jjp-potc
I had to go back to the old one. No matter how much I played with it, if the ball came fast, it wouldn't register. I know others have had better luck

Hmm that’s not great news. Works real well on CFTBL but by the time the ball gets to the bowl , it’s going kind of slow. This is a no go if it doesn’t register consistently

#3102 3 years ago
Quoted from Rdoyle1978:

Hmm that’s not great news. Works real well on CFTBL but by the time the ball gets to the bowl , it’s going kind of slow. This is a no go if it doesn’t register consistently

Biggest issue is fit of the plastic housing on that mod. It has to slide all the way in so that the switch goes under the cross bar. I had to slightly trim the two holes so the wireform would actually pass all the way through as intended. Otherwise, it wouldn't go all the way. The original video instructions didn't make this clear or foresee this as an issue but once resolved you'll be good to go.

#3103 3 years ago

I installed the Pinballmods Company switch and it works like a charm, easy to install, and gets rid of the 'eye sore' JJP provided switch. I did not like the empty shelf look though where the original switch was located. I did not want to permanently change the game by cutting of the remaining plastic shelf so I put a decorative boulder (from a model RR shop) there . That helped but then I found a mermaid figurine that fits well, mounts with some double sided tape, and imho looks great. Maybe too juvenile for some but no more than the 'dog, monkey, Kraken,and 'spinning Jack Sparrow barrel' mods are. And it does tie back to the "On Stranger Tides" film so there is that. If it works for you too, here's the link to it:
https://www.amazon.com/gp/product/B01GKGQSL2/ref=ppx_yo_dt_b_asin_title_o02_s00

mermaid1 (resized).pngmermaid1 (resized).png
#3104 3 years ago
Quoted from arcadem:

I installed the Pinballmods Company switch and it works like a charm, easy to install, and gets rid of the 'eye sore' JJP provided switch. I did not like the empty shelf look though where the original switch was located. I did not want to permanently change the game by cutting of the remaining plastic shelf so I put a decorative boulder (from a model RR shop) there . That helped but then I found a mermaid figurine that fits well, mounts with some double sided tape, and imho looks great. Maybe too juvenile for some but no more than the 'dog, monkey, Kraken,and 'spinning Jack Sparrow barrel' mods are. And it does tie back to the "On Stranger Tides" film so there is that. If it works for you too, here's the link to it:
amazon.com link »[quoted image]

How did it never occur to me to check model railroad shops! great idea.

#3105 3 years ago
Quoted from PinMonk:

With the machine on and everything connected, did you try shining a flashlight at the monitor (no backglass) at various angles to see if it's displaying, but maybe the backlight has just died?

I have, and the game isn't detecting the monitor so it's actually playing the main display on the compass display instead.

I heard back from JJP support yesterday and it's $800 to replace the monitor. Really sucks on a CE with less than 200 games played to already be needing to drop that kind of money. JJP support confirmed that the 12 volts coming in from the power supply is the correct voltage, so it's not the power supply at least.

#3106 3 years ago
Quoted from Maide:

I have, and the game isn't detecting the monitor so it's actually playing the main display on the compass display instead.
I heard back from JJP support yesterday and it's $800 to replace the monitor. Really sucks on a CE with less than 200 games played to already be needing to drop that kind of money. JJP support confirmed that the 12 volts coming in from the power supply is the correct voltage, so it's not the power supply at least.

I'd look at the specs and find something much cheaper. No way those are $800 in the open market. It's just a matter of finding out which one will work. Suzo-happ has a 27" 1920x1080 arcade monitor LCD replacement for about half that.

https://na.suzohapp.com/products/monitors/49-2958-01

#3107 3 years ago
Quoted from PinMonk:

I'd look at the specs and find something much cheaper. No way those are $800 in the open market. It's just a matter of finding out which one will work. Suzo-happ has a 27" 1920x1080 arcade monitor LCD replacement for about half that.
https://na.suzohapp.com/products/monitors/49-2958-01

I've always wondered if there's anyway to get a better quality monitor in there, maybe an OLED, and upscale the image to a non native 4K.

#3108 3 years ago
Quoted from wesman:

I've always wondered if there's anyway to get a better quality monitor in there, maybe an OLED, and upscale the image to a non native 4K.

Meh. It's pinball and you're what, 3 feet from the screen? I'm crazy about improving things, but not that crazy...

#3109 3 years ago
Quoted from PinMonk:

Meh. It's pinball and you're what, 3 feet from the screen? I'm crazy about improving things, but not that crazy...

So your saying a 4K curve 3D OLED would be overkill? Lol

#3110 3 years ago
Quoted from PinMonk:

Meh. It's pinball and you're what, 3 feet from the screen? I'm crazy about improving things, but not that crazy...

I appreciate crispness in a monitor/display. These things, well not OLEDs, are so cheap, there's no reason to not push towards a 4K output. JJP's have a full on PC in their games, which other manufacturers seem to consider overkill, so why not amp it up visually as well.

Now the small displays, I can live with them being lower resolutions.

#3111 3 years ago
Quoted from PinMonk:

I'd look at the specs and find something much cheaper. No way those are $800 in the open market. It's just a matter of finding out which one will work. Suzo-happ has a 27" 1920x1080 arcade monitor LCD replacement for about half that.
https://na.suzohapp.com/products/monitors/49-2958-01

Just out of curiosity I clicked on "Pinball Parts" on the Suzo-Happ site. Holy crap, like 41.45 for a Stern flipper kit to do ONE side! LOL. 7.21 for 8oz bottle of Novus, 2.99 for a single pinball. Ha! And I just thought Marco was expensive!

#3112 3 years ago
Quoted from LOTR_breath:

Just out of curiosity I clicked on "Pinball Parts" on the Suzo-Happ site. Holy crap, like 41.45 for a Stern flipper kit to do ONE side! LOL. 7.21 for 8oz bottle of Novus, 2.99 for a single pinball. Ha! And I just thought Marco was expensive!

That’s because they are a bulk distributor to all the names you mentioned and the OEM’s. If you want to buy one single part be prepared to pay. If you want 1000 they are the place.

#3113 3 years ago
Quoted from LOTR_breath:

Just out of curiosity I clicked on "Pinball Parts" on the Suzo-Happ site. Holy crap, like 41.45 for a Stern flipper kit to do ONE side! LOL. 7.21 for 8oz bottle of Novus, 2.99 for a single pinball. Ha! And I just thought Marco was expensive!

But if they have the monitor for $425ish, imagine how much less it is elsewhere. Probably in the $200-300 range.

Yeah, Suzo-Happ is not the place to get onsie-twosie parts for pin repair as a rule.

#3114 3 years ago

I'm purchasing a CE next week that has fewer than 100 plays on it. I've read through most of this thread, which has been very helpful so thanks to everyone who has posted here. I can't pack this thread into my head and am not going to inspect the machine for hours, but I want to look for current or potential issues with the machine. I'd appreciate a short list of things to check.

#3115 3 years ago
Quoted from Frogman:

I'm purchasing a CE next week that has fewer than 100 plays on it. I've read through most of this thread, which has been very helpful so thanks to everyone who has posted here. I can't pack this thread into my head and am not going to inspect the machine for hours, but I want to look for current or potential issues with the machine. I'd appreciate a short list of things to check.

My two cents:

Check all switches/optos/flippers on the Black Pearl - if some are not working there's a chance of broken wires underneath - I had this on a NIB LE after about 100 plays.
Check the Tortuga VUK for proper functionality
Check for pooling/chipping at the slingshot posts - there's a service kit available from JJP for this.

Good luck with the purchase.

#3116 3 years ago

The front of my dauntless jams against the back of the Maelstrom ramp, and this prevents free movement of the ship (so even the 'miss' doesn't register). On top of that I have never been able to get a BP cannon shot to directly hit. Therefore, I will be buying the shorter hex spacers and trying these. A (possibly dumb) question - how on earth do you remove the top part of the Dauntless?!! Thanks in advance.

31968A0C-BE27-4C6E-AD0C-F7D8E90270C6 (resized).jpeg31968A0C-BE27-4C6E-AD0C-F7D8E90270C6 (resized).jpeg
#3117 3 years ago
Quoted from swampy:

The front of my dauntless jams against the back of the Maelstrom ramp, and this prevents free movement of the ship (so even the 'miss' doesn't register). On top of that I have never been able to get a BP cannon shot to directly hit. Therefore, I will be buying the shorter hex spacers and trying these. A (possibly dumb) question - how on earth do you remove the top part of the Dauntless?!! Thanks in advance.
[quoted image]

Pull out the playfield. At the back of the backboard are 3 screes that fix the top deck.

#3118 3 years ago
Quoted from Zora:

Pull out the playfield. At the back of the backboard are 3 screes that fix the top deck.

Yes I've done this but then cannot lever the loose part out.

#3119 3 years ago
Quoted from swampy:

Yes I've done this but then cannot lever the loose part out.

As far as I remember the screws hold a metal plate which goes through the backboard. Should be easy to pull that out?

#3120 3 years ago
Quoted from swampy:

Yes I've done this but then cannot lever the loose part out.

Need to lift the back of the playfield up and slide the ship top out to the left.

#3121 3 years ago
Quoted from MGM2:

Need to lift the back of the playfield up and slide the ship top out to the left.

Ah. Ok, thank you.

#3122 3 years ago
Quoted from swampy:

My two cents:
Check all switches/optos/flippers on the Black Pearl - if some are not working there's a chance of broken wires underneath - I had this on a NIB LE after about 100 plays.
Check the Tortuga VUK for proper functionality
Check for pooling/chipping at the slingshot posts - there's a service kit available from JJP for this.
Good luck with the purchase.

Thanks so much for the input.

1 week later
#3123 3 years ago

Hi everyone. I've had auto plunger problems on my game since day one. 75% of auto plungers don't make it over the 'hill' and some find their way into the outlane. I've read the fixes on this thread. I've checked the coil, sleeve etc - all of that seems fine. The mechanism is rubbing against the right side of the metal bracket and also hitting the right side of the playfield, although that appears to be inevitable.

I might try to install a washer - there's an enormous amount of free play in the mechanism. Which size washer have people used? Looks like it needs to be fairly thin to fit on the right side of the bracket and then fit the clip back in place. Thanks.

#3124 3 years ago
Quoted from swampy:

Hi everyone. I've had auto plunger problems on my game since day one. 75% of auto plungers don't make it over the 'hill' and some find their way into the outlane. I've read the fixes on this thread. I've checked the coil, sleeve etc - all of that seems fine. The mechanism is rubbing against the right side of the metal bracket and also hitting the right side of the playfield, although that appears to be inevitable.
I might try to install a washer - there's an enormous amount of free play in the mechanism. Which size washer have people used? Looks like it needs to be fairly thin to fit on the right side of the bracket and then fit the clip back in place. Thanks.

My plunger problems were not as severe as yours. Most of my auto plunges would make it as far as the Black Pearl, but never all the way around the orbit. I cleaned the plunger and coil sleeve and added a washer. Now, about 90% of the auto plunges make it slowly around the orbit to the upper flipper. Another small adjustment I made was to angle the exit of the wireform slightly to the left.

#3125 3 years ago

Suddenly my fork mechanism (from the chest) won't go down. If I check the device it doesn't work, if I check the 2 coils seperatly they work fine. Anyone an idea what that might be? Thanks!

#3126 3 years ago
Quoted from marvinmax:

Suddenly my fork mechanism (from the chest) won't go down. If I check the device it doesn't work, if I check the 2 coils seperatly they work fine. Anyone an idea what that might be? Thanks!

Do you mean it is stuck all the way up in the ball lock position? Or is it just not going all the way down so that the forks are not fully under the two slots in the playfield?

#3127 3 years ago
Quoted from marvinmax:

Suddenly my fork mechanism (from the chest) won't go down. If I check the device it doesn't work, if I check the 2 coils seperatly they work fine. Anyone an idea what that might be? Thanks!

The 2 forks probably are bent and touch the playfield wood. Remove mech and bend the forks in a way they move free trough the slots in the playfield.

#3128 3 years ago
Quoted from marvinmax:

Suddenly my fork mechanism (from the chest) won't go down. If I check the device it doesn't work, if I check the 2 coils seperatly they work fine. Anyone an idea what that might be? Thanks!

I had the issue of forks staying up all the time intermittently. I posted the solution for myself here 6 months ago or so. Post# 2274

#3129 3 years ago

Thanks for the tips, gonna have a look at those @JRBBRJ: Did your forks go in if you did a coil test in the menu of the pirates? If I manualy operate the 2 coils for up and down, they work fine! Also noticed that after a couple of manualy upping and downing the fork the coils got rather hot, is this normal?

I don't believe the forks touch the wood, but I will check that!

#3130 3 years ago
Quoted from marvinmax:

Did your forks go in if you did a coil test in the menu of the pirates?

Yes and no. My forks would only go down without my intervention about 10% of the time. Sometimes this was during a game sometimes this was when I was troubleshooting.

#3131 3 years ago
Quoted from marvinmax:

Suddenly my fork mechanism (from the chest) won't go down.

Check the mechanism below the playfield. Two tiny rollers on each side. They loose or fall off ?

LTG : )

#3132 3 years ago
Quoted from LTG:

Check the mechanism below the playfield. Two tiny rollers on each side. They loose or fall off ?

LTG : )

Page C-30 in the manual. Part #28, #27, #17

LTG : )

#3133 3 years ago

Sorry if this has been asked and answered...

My game suddenly doesn’t want to keep balls locked. They load into the chest then are immediately released

Fix?

#3134 3 years ago

Check the opto in there. If the trap that goes down to catch them, goes down.

LTG : )

#3135 3 years ago

Put in my new HMS Endeavor ship mod and lost my Inserts and GI. Initially I thought it was a fuse but they seem to be fine. What loose connection should I be looking for? Spot lights and coils seem fine. I likely knocked something when accessing the backbox, didn't see anything obvious though and reseated connections. Thanks!

Edit: Loose USB cable to light board fixed it.

#3136 3 years ago

Help - Wife had great game last night....kept doing ball search and there were 2 balls inside the chest that wouldn't come out. Any idea what to do or look for?

I installed the balls that came from JJP and don't know if they're Chrome or Carbon as I read this on the 1st page of this Thread.

Balls keep getting magnetized and sticking in chest or ball trough:
DO NOT USE SHINY CHROME BALLS. Buy carbon steel balls only. Anything else magnetizes too easily.

#3137 3 years ago

when I say Ball Search....the game searched for over 3 minutes.....also there were no balls inside any other place that I could see

#3138 3 years ago
Quoted from 3pinballs:

Help - Wife had great game last night....kept doing ball search and there were 2 balls inside the chest that wouldn't come out. Any idea what to do or look for?
I installed the balls that came from JJP and don't know if they're Chrome or Carbon as I read this on the 1st page of this Thread.
Balls keep getting magnetized and sticking in chest or ball trough:
DO NOT USE SHINY CHROME BALLS. Buy carbon steel balls only. Anything else magnetizes too easily.

Look at the release bracket to the left of the chest. Check that it's opening enough to let the balls out. I had this issue and needed to slightly bend that bracket to ensure the gap was big enough. I also had to adjust the magnet coil behind the chest to make sure that was set correctly. Good luck.

#3139 3 years ago
Quoted from swampy:

Look at the release bracket to the left of the chest. Check that it's opening enough to let the balls out. I had this issue and needed to slightly bend that bracket to ensure the gap was big enough. I also had to adjust the magnet coil behind the chest to make sure that was set correctly. Good luck.

Do you have a pic of what part to bend? Thx

#3140 3 years ago

There is also an adjustment in the menu's under "coils" where you can increase or decrease the timing for the chest release. You can easily check for magnetized balls. Take them out and place them on a table. See if there is any attraction between the balls. Even carbon core balls can eventually become magnetized.

#3141 3 years ago
Quoted from 3pinballs:

Help - Wife had great game last night....kept doing ball search and there were 2 balls inside the chest that wouldn't come out. Any idea what to do or look for?
I installed the balls that came from JJP and don't know if they're Chrome or Carbon as I read this on the 1st page of this Thread.
Balls keep getting magnetized and sticking in chest or ball trough:
DO NOT USE SHINY CHROME BALLS. Buy carbon steel balls only. Anything else magnetizes too easily.

Since your wife broke it tell her to fix it! JK. Start with a ball count to make sure all are accounted for and now accidentally caught under the moving ship.

#3142 3 years ago
Quoted from Yelobird:

Since your wife broke it tell her to fix it! JK. Start with a ball count to make sure all are accounted for and now accidentally caught under the moving ship.

Now that's Funny! Bummer as her 1st ball last night was 1.6 Million

#3143 3 years ago
Quoted from Yelobird:Since your wife broke it tell her to fix it! JK. Start with a ball count to make sure all are accounted for and now accidentally caught under the moving ship.

You mean underneath the Black Pearl?

When i took the glass off and balls out of the Chest last night, the game played right away, so I"m guessing all balls were accounted for but I could be wrong...wouldn't be the 1st time

#3144 3 years ago
Quoted from 3pinballs:

You mean underneath the Black Pearl?
When i took the glass off and balls out of the Chest last night, the game played right away, so I"m guessing all balls were accounted for but I could be wrong...wouldn't be the 1st time

Yeah I was thinking under the Pearl. Empty the game and make sure you have all 6? balls in hand, test opts in chest, trough, etc. and test balls with a paper clip to see if there is Any magnetism in all balls. Don’t start bending anything till you check the simple stuff.

And 1.6 Million on ball 1?? Get her off that game now or you will forever see her face laughing at you on the screen forever at that pace! Lol

#3145 3 years ago

I had a strang behaviour of the pin several times now. During multiball the point count goes wild (counts points very fast up to several millions), the sound makes a repeating tone (difficult to describe) and the shaker is on continously. That does not stop until you drop all balls. Next ball everything is fine. There is no bad switch in switch test.

Any ideas? Please do not comment that I should be glad to have a chance to increase my high scores in this way

#3146 3 years ago
Quoted from Zora:

There is no bad switch in switch test.

You bang on the playfield to see if vibration is setting any off ?

LTG : )

#3147 3 years ago
Quoted from Zora:

I had a strang behaviour of the pin several times now. During multiball the point count goes wild (counts points very fast up to several millions), the sound makes a repeating tone (difficult to describe) and the shaker is on continously. That does not stop until you drop all balls. Next ball everything is fine. There is no bad switch in switch test.
Any ideas? Please do not comment that I should be glad to have a chance to increase my high scores in this way

Might not be a bad switch but it could be an opto or another switch that's out of alignment so it's continually registering. Did you try going into the switch test menu to see if any switch is registering when it shouldn't be?

#3148 3 years ago

Swampy In Dubai was correct....Balls were magnetized not letting balls release from Chest, plus balls weren't ejecting from the Trough as a result as well. Even when I increased the power settings for coil in Trough.

Also noticed there was a rubber for the I Lane, so I put one in there...Saw some photos and they had it on them...Is this Correct?

IMG-6103 (resized).jpgIMG-6103 (resized).jpgIMG-6104 (resized).jpgIMG-6104 (resized).jpgIMG-6105 (resized).jpgIMG-6105 (resized).jpg
#3149 3 years ago
Quoted from 3pinballs:

Also noticed there was a rubber for the I Lane, so I put one in there

Yes the I lane should have a small rubber on it! In my case it would probably be smaller,

#3150 3 years ago

I think it is these. Does not have to be titan.

pasted_image (resized).pngpasted_image (resized).png
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