Quoted from RTS:
To get a sufficient drop, angling the ramp slightly to the right created an uneven transition from the ramp to the Black Pearl on my game. I could get it working with delicate tweaking but still the problem kept recurring. It created a resting point for the ball between the ship and the ramp for slow moving balls to catch.
Here's an alternative fix that doesn't involve the angle of the ramp:
I just raised the left side of the wire gate and no more tweaking. It's impossible to manually rest the ball on the gate, and there is no uneven-ness between the upper pf and the ramp to allow the ball to sit. I used removable adhesive to secure the left side of the gate higher up. Gravity will always bring the ball back down.
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Nice fix.
I spent an hour tonight working on making a support. I’m only a beginner in fusion 360 so I thought this would be a practical learning experience. It’s just a simple arm that sits over the hex post.
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It’s passive and doesn’t need screws or anything else to hold it.
First test and it fits great and actually holds the ramp at the best angle! It’s near invisible to see it through the ramp so that’s a plus too! Just needs some refinement on the end where it touches the black pearl. I’ll probably make it loop up near the opto.0
I’ll put it on thingiverse when it’s good enough.