Quoted from zaphX:
I know, this is a weird one. But you're saying the playfield lights come back on and the movie 1 multiball light flashes, which is what it would do after making a successful shot into the Dauntless when the cannon is qualified.
This happens on mine as well, and thought I just didn't understand the rules, and maybe I don't.
But same as above, spinners were spun, cannon open, then the load cannon light goes out and multiball is qualified without ever firing a shot. It doesn't do anything else that would make you think a shot was fired re: animations, sound, or lights. My Dauntless switches are working fine far as I can tell, they operate normally when it doesn't do this, when it lets me load and fire. Which I would say is most of the time, only some times does it jump straight to multiball.