Toy Story 4 Hands On Impressions (after playing it for an hour or so). Shout out to @helicon brewery in Pittsburgh. Best pinbar period.
Toy Story 4 - Home edition. It's my new name for this game after seeing and playing it in person.
If this was JJP's new line of games, similar to stern's and was priced accordingly, I would think about buying it. It's fun. It shoots well. But it's obviously been stripped down so that it fits under the new home edition line that JJP kicked off for this......oh wait - no, this game is 12-15k. What is going on here? Didn't they work on this game for two years+?
And so the cycle continues. My initial impressions and now having hands on with this game is that it's too expensive and it's WAY too easy (which was surprising to me). More on that later but anyone that gives you their impressions and doesn't talk about cost to value is either a distributor selling you the game, a hype machine that appears to be giving impressions but is still just selling you the game or a pinball collector trying to convince themselves they didn't make a mistake.
But....Toy Story 4 is not a bad game by any means. It's does a lot of things well and if it was coupled with old school JJP mechs and about 3k more of BOM, this could have been something really good. Unfortunately, it's just so clear that JJP is testing out the market and stretching those margins as much as they could. It's simpler in every way and could have been so much more satisfying. Here are the quick hits of what works and what doesn't, along with some general observations:
+Great call outs. I really enjoyed Tim Allen's work along with Tom's brother. When I think about Pats other similar game (Wonka), TS4 is stronger although Wonka has the worst narrator in modern pinball history only remediated by the CE edition which thankfully brings in someone else to offset.
+Shoots well and is fun. Oh the most cliché phrase in pinball that evidently now costs 12-15k, it truly does shoot well and is fun to play. Never doubted that either. It's way more open than Pat's other two however I still enjoy shooting Wonka more and DI would be third just b/c of that moving target so close to the flippers but all three are really fun to shoot. No one does a better captive ball than Pat. Loved it on Wonka, love it here too.
+Code is straight forward and very easy to follow. It was quite refreshing walking up to a new JJP game and having no questions about what to shoot. Call outs tell you what to shoot, that ipad in the back corner also tells you what to do, etc. Now, on the flip side, this led to a really simple experience that I'll outline in the negative column but if they're targeting kids with 12-15k to spend or really bad pinball players like myself, mission accomplished.
+I liked some of the music - friend in me and some others worked well with the modes.
+I enjoyed the forky combo task. Satisfying to hit all three in a row.
+I'm a sucker for hot rails and glad they continued to use them. Looks good especially on the fireworks (wizard).
+Kaboom shot is cool - although not as exciting as I thought it would be, still a plus. NGG Hole in One takes it for sure as the ball really doesn't seem to get that high and you either brick or the ball always makes it however it's such a quick little shot that is pretty easy to make.
+Speaking of, great sound effect on the kaboom shot. however
- The game has some of the worst sound effects I've experienced ever in pinball. Wonka was close but the crown has been passed to TS4. The left spinner (bell) and right spinner (Woody's shuffle) take the cake for the worst offenders. Problem is they go off all the time.
- Biggest surprise for me is how easy this game is. I'm not very good at pinball and after my 10th? game I was already at the wizard mode. See pic below. Now I understand there are two wizard modes and the second required me to play through it all again. For me, that is very unsatisfying as it’s just filler and repetitive and lazy. Code is just too simple. Good players and up will absolutely smoke this game bc simple code and…….
- The shots are waaaaaay too open. The left and right ramp are insanely easy to hit. I understand JJP is targeting a younger crowd but this is why, along with the complete lack of mechs, I believe this would be a great home edition game. The scoop is easy too. The hardest shot BY FAR is the skill shot on the plunge. At first I was going to have this as a plus but after achieving it (two times only), it just wasn't satisfying. I will give credit to Pat that the geometry to even get this to work is impressive so I left it as neutral for now.
- Absolutely no mechs. I know - obvious but so gut wrenching when you actually see it in person and realize they put little lights around a really cheap ipad screen and just threw it into the playfield. The screen is massive - the section it takes is huge and it absolutely sucks. No problem reading or seeing it though - angle on it was fine. The cheap cake topper toys are so embarrassing and I don't even know what to say about that horrendous cheap plastic thing over the left ramp return. What in the world were they doing for two years????Mods can't come soon enough but for 12-15k, what do you expect? They already gave you two spinners and speech from three people! Buy Buy Buy!
- Main screen is the simplest I've seen from JJP yet. Due to the IPAD, there probably wasn't a need to make the other giant screen as extravagant as it usually is. Compared to wonka, it's so simple and muted. Sad to see. Not the coders fault I guess - there just isn't a need for two screens unless you're trying to reduce cost.
- That little upper right flipper is the biggest disappointment for me gameplay wise. It just doesn't feel good and the lack of full size is apparent on every flip. I guess they couldn't get a normal size to to fit the layout but it doesn't have that same kinetic satisfaction. My best comparison is the loop on maiden with the top left little flipper. Yes it works and gets the job done but it doesn't pack the same punch. btw - that shot can hit three....scoop (hard), captive ball (not hard) and full loop (harder than it should be). Kick out to the little right flipper is OK although a little wonky some times.
- Shots on the left side feel very boring. The left ramp is so wide open it's comical. There is a left target shot that just falls flat and that ball lock shot on the left but that's about it. That IPAD on the left just really takes the life out of it and is such a missed opp. Speaking of the ball lock on the left....
- Super lazy ball lock - compared to other JJPs, I just got no satisfaction seeing the locks occur. Compared to wonka's lock, it's just so much simpler and less satisfying. Common theme throughout this game.
- No magnets at all that I could tell which is an absolute joke. Shameful jjp at this price point.
- Some asset comments.....the videos have no speech in them (from what I could remember). This might change with updated code but I doubt it. Also seeing the characters we all wanted more of (like Mr. P, slinky dog, etc) as collectable after beating a mode and just seeing them static, is almost a tease. Getting TS4 vs 1, 2 and even 3 - such a disappointment.
- Modes are super straight forward and lacked creativity. One mode was hit the giant left ramp 3 or 4 times. Sweet. Yes, the wizard mode was better and there are some others but majority just left me bored and with the lack of anything wowing my eyes, I almost turned the machine off after reaching wizard mode 1 b/c doing it again was boring.
- Carnival theme is WAY too much. It felt like I was playing a carnival game with guest star TS characters. When the road trip MB hits, it's so satisfying to get away from the Carnival atmosphere. Why isn't there more of this????
- Virtual pinball on the ipad was absolutely terrible. Framerate was low, physics felt off, everything about it was bad and it just reminded me of what could of been .
- And the most important.....COST. So much taken away and still asking for 12-15k makes this a nonstarter for me. With no mechs and a really easy layout, I predict prices will fall hard on this game as flippers get burned on the CE and LE buyers get bored, making that upfront NIB sting even more.
General:
:Drain heavy big time on the left outlane. If you end up getting unlimited kickback, the game becomes even easier. Right outlane as well. I maybe had two balls go sdtm - very very few.
:Gabby didn't register on the left, just the right.
:PF had no art along the posts and clear washers. Didn't see any damage yet but brand new.
:Flippers felt exactly the same as other JJPs. Don't be fooled by the hype machines telling you differently.
We deserve better for 12-15k. Maybe one day the full non home edition will be released with a layout that is fun, shots smooth but also has mechs and is based on TS1+2….
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