Quoted from SantaEatsCheese:I unboxed a corporate owned Toy Story 4 for the company office Tuesday and this game is a hard fail from Jersey Jack completely separate from gameplay.
First of all, there is an inexcusable number of stuck balls on this game. I have confirmed with my phone as well as my dedicated inclinometer that the game is at a 6.5 degree slope and that it is perfectly level left to right. I have had to physically bend the ball return where the wires go underneath the “Ducky and Bunny” toys as the ball kept getting hung up there. I have had to adjust the return gate by where the prize wheel is. The third ball ALWAYS gets stuck there when releasing balls for multiball. I have had to “shake the crap” out of the machine multiple times to get the ball unstuck from behind the LCD gamepad multiple times.
As to other issues with this $12,000 machine. I have had the laser kickback work 1 time in actually returning the ball to the game. It has drained every single other time. This NIB machine has multiple loose switches in it. After less than 20 plays, every single flipper hit and nudge triggers the far right pop. The little pop ups next to the kaboom ramp are not flush, and effect the travel path of the ball. Same thing with the spinning wheel. The slings on this game are anemic.
As to gameplay and layout? I really don’t have that much to say as most games I play are incomplete due to the ball hangups, and most other folks don’t either as casuals are not removing the glass to fix stuck balls. I will say that the Duke Kaboom ramp is satisfying, and that Gabby Gabby is not very well integrated. The modes do not feel different from one another at all. My ST:TNG, LOTR, JP, and Deadpool Pro all have very different feeling and playing modes. These all felt the same.
As to the pros… the Duke Kaboom rampe is satisfying, the screen looks great, the game looks beautiful, and I really like the cake toppers. I feel like this game should be more approachable to noobs and casuals and the mini tablet does a good job of explaining what is going on, but they have all this fancy stuff in here and it is still not obvious what you are supposed to do in general. Addams family had a “shoot the ramps then shoot the scoop” to start the modes. This does not have something simple like that.
Maybe the game will be better once it is dialed in, but I am beyond disappointed with the build quality issues I’m having. There are so many freaking oversights on this with them trying to make this nice that it’s not funny. For example, the game came with a cheap wrench labled leg bolt wrench… the wrench doesn’t actually fit the bolts (it is barely too small). You have to remove a plate with a huge warning cover labeled “qualified service personnel” to even plug this in. This game looks like they were trying to make a game to appeal to the masses that was less complicated. I don’t think they satisfied anyone here. I would rather have any other JJP game than this based on gameplay. I am grateful the company put a machine in the office, but a Cyclone would have been infinitely more entertaining. I do think this will appeal to little kids that will want to shoot the Duke Kaboom ramp repeatedly though. It is an easy target that appeals to noobs and casuals like scoring goals in World Cup Soccer 94. [quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image]
After 2 weeks in the company office the game is still down more often than it is up due to stuck balls. There are some serious design flaws in this game, and I am bringing styrofoam with me next time I'm there to press into shape to keep the ball from getting stuck in certain spots. I'm still dialing in switches as well but this is a hard fail from JJP as far as I'm concerned.
As to the game itself, I still don't like it and would rather have most Stern Pros than this from a fun factor.
HOWEVER,
The reception among the "non-pinball" people on this machine at the company office has been overwhelmingly positive, and this is getting played more than Deadpool, Star Wars, or Led Zepplin was when they were here. Non-pinball people understand this game, and the Gabby Gabby, easy ramp, easy scoop, spin wheel, captive ball, and kaboom ramp all make easy targets. As a half decent player, I find it boring and too easy, but the crowd as a whole love it. One of the other guys in the company with a pin (a G&R) told me he preferred the Toy Story because it, "shot better".
As a pinball fan, I'm still lukewarm at best on this, but the masses at the company overwhelmingly improve.
JJP did not build this for pinside... they built it for the non pinball nerd... and its appeal is strong with that crowd.