(Topic ID: 200141)

JJP Pirates of the Caribbean Official Owners and Fan Club!


By goren1818

3 years ago



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Topic index (key posts)

20 key posts have been marked in this topic, showing the first 10 items.

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Post #222 Liar's Dice rules explained! Posted by goren1818 (2 years ago)

Post #644 Rules flow chart Posted by Rbviessman (2 years ago)

Post #1021 How to fix black pearl lamps Posted by Yelobird (2 years ago)

Post #1360 Black Pearl flippers are uneven when in upper position - Fix Posted by evh347 (2 years ago)

Post #2468 Hardware fix for balls getting hung up during multiball. Posted by Pinballpal (2 years ago)

Post #2892 Adjustment for auto plunger not hitting balls cleanly or correctly Posted by Pinballpal (2 years ago)

Post #3974 Deadflip stream from Valentine’s Day 2019. Posted by Tuna_Delight (1 year ago)

Post #4014 POTC trouble shooting guide Posted by zaphX (1 year ago)

Post #4856 Possibly let distributor go through machine and get it tuned in. Posted by dgposter (1 year ago)

Post #6315 Fix for dauntless positioning, canon shots not landing Posted by Yelobird (1 year ago)


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#3009 1 year ago
Quoted from Psw757:

is the 666666 mode some sort of hidden thing from there Pirates series?
Don’t recall ever seeing it but there is always something you miss.

When I first saw it, I thought it was a reference to Monster Bash, since MBr was coming out (originally) around the same time. There's a "666666" award in that game, which is incredibly hard to get

#3054 1 year ago
Quoted from NightTrain:

666666 has no biblical reference whatsoever. 666 does though - that’s the mark of the beast, not 666666. There a literally 666,000 numbers away from each other.

Not to mention that even the "666" number is disputed because of the complicated translation issues the bible has

1 week later
#3266 1 year ago
Quoted from PsychoPsonic:

Agreed. Would like to play a proto game someday to compare, but if I had to guess the single disc ball action probably results in more interesting gameplay.

The screen animation is fine--most people say they really like it--and you avoid the added noise and additional possible points of failure of the 3 concentric physical rings. The ring change is not an issue to me and if anything I would say the production version and the adjustments made to get there represent a great solution. Best possible? Dunno, but I'm pleased with the way it turned out.

The 3-disc version was SUPER cool looking. But because the discs were all spinning at different velocities so close to one another.. the ball would kinda jiggle around until it wobbled to the outside of the larger disc. I totally understand the decision to change the mech since it was a PITA to maintain apparently. And if it didn’t affect the ball hardly.. why make trouble down the road for yourself?

#3276 1 year ago
Quoted from Yelobird:

But you can't deny the spinning LED inserts in those disks was pretty dam cool and innovative. Yes they did the right thing and the end result was More than acceptable but there is no argument that original design was over the top creative genius!!! Wish it worked.

No argument - I'm just saying I understand the design decision, and that the decision didn't actually affect the playability of the game, and (IMO) actually enhanced what it might have been - from a gameplay standpoint. e.g. It would suck if the ball just got stuck there all the time

3 weeks later
#4589 1 year ago

Folks, I am going in on a POTC later this year. I have now had 3 separate people tell me that JJP is going to stop producing these games.

What is the basis for that? Nobody’s been able to point to anything concrete. This game knocks my socks off so I’m definitely in!

#4604 1 year ago
Quoted from KingPinGames:

The basis is that the distributors (myself and others) were told from JJP DIRECTLY that production would stop. It is not hearsay, rumor, or speculation. This is what we were told. Another run of woz, then on to game 5, then game 6. At this time we (the distributors) have not be told if another run will ever come, so we are assuming that it will not.
Regardless, get the game because YOU want it, not because of any other reason.

Wow - too bad it will not run longer.. yet? But there seem to be a lot out there. I’ll get it eventually - I’m not going to jump on it because of this, but I appreciate the candor! I can’t imagine Wonka or even Toy Story making me jump out of my wallet but who knows when they release ...

#4634 1 year ago
Quoted from javagrind888:

Why would they DO THAT?! Even most video game developers are leaving their code open to modding anymore. If their licenses are so prohibitive, then let us change it ourselves. It's almost rude.

This may be different now on DI and POTC but I can go into my WOZ and change stuff just by going to a terminal. Also updates are not encrypted, so you can change images and sounds directly in the update .zip and then install it

#4681 1 year ago
Quoted from javagrind888:

Looking at the update files, they aren't encrypted, they are compressed, then re-compressed. IMG is the first barrier, but the rest are .gz broken up into aa, ab, ac and so on. Looks like the old winrar continuous compressed files. Can't find a decompression program for it yet....

I use 7-Zip

3 weeks later
#6094 1 year ago
Quoted from f3honda4me:

For those that missed it:
Jack's exact words about JJP POTC are:
"We ordered parts for X amount of games, and we can only build as many games as we have parts for.... and we are out of parts.... We don't have any plan to build the game again right now. That doesn't mean we won't build the game again in the future, we have the license for a few more years... It's not because the game isn't a great game, it's just that we want to go build another game and another game and another game.... We don't have anything in stock. I got in trouble with some of my distributors who got mad at me because they thought we would have more games... but distributors sold out of their games and we don't have any more. I'm happy the demand is there but I'm not happy that everyone who wanted a game didn't get one."

This is fascinating - this really implies that they underestimated the demand for the game. I was not interested at -all- based on theme, but started to see the playfield and rules and suddenly got -very- interested. They must just be gearing up for the next game.

#6111 1 year ago
Quoted from f3honda4me:

My 7 year old daughter plays a lot, and then after she plays, she can be heard around the house randomly saying "Extra BAAAA HAA HAAAAALLLLLLL"
Blows my mind this game did not win TWIPY for best callouts. It has the best callouts of any 2018 game by a long shot. Gibbs was perfect to do the callouts for the game. How did deadpool win that? That game needed Ryan Reynolds to be doing the callouts. Without it, it's very off-putting and not enjoyable at all. The callouts were zzzzz.

They did get Nolan North to do the callouts - he plays Deadpool in every medium other than the movies. Pirates DOES have awesome callouts, but this was a really close one.

3 months later
#11130 1 year ago
Quoted from EaglePin:

Honestly not trying to be a smart alec, just wondering what the interest is in having a printed manual as long as one is available online. I'd think it would be kind of like phone books now - good in print at one time but better online now with searchable text.

The one for DI was extremely nice. I was absolutely bowled over with all the behind the scenes photos and other unexpected content in there. They did a really good job on it

#11131 1 year ago
Quoted from harryhoudini:

Does anyone have use for a 12" tall Davy Jones? Maybe it can sit on the top of the game? I was wanting to see if anything could be done with the 12" figures but I don't see a good use and I don't have a CE. Got it cheap, let it go cheap.
https://www.mercari.com/us/item/m78327709883/?url_scheme=item%2FopenDetail&id=m78327709883

Cut him in half and install on the playfield! Haha

#11165 1 year ago
Quoted from harryhoudini:

Black pop bodies & clear skirts, what a freaking chore.[quoted image][quoted image][quoted image]

Why did you change them? So they could be lit, or just aesthetics?

#11175 1 year ago
Quoted from Reznnate:

Same here. Do other games have this behavior as well? TZ? Shadow? Funhouse? etc.?

Quoted from Reznnate:

Same here. Do other games have this behavior as well? TZ? Shadow? Funhouse? etc.?

Any game with upper flippers does this. If you are really goood you can cradle with the lower and still use the upper flipper as needed

#11243 1 year ago
Quoted from VillaThrills:

Played a game tonight. Never noticed the white pop bumpers until now. And now of course I can't unsee it! Who would put white bumpers on this game? lol.

Damn it now I can’t unsee it either. THANKS A LOT

#11317 1 year ago
Quoted from Audioenslaved:

Wow I really can’t belive all the movement in the playfield and the cracking it’s quite disappointing and worrying. If this were a stern game pitch forks would be out and Gary would be on a stake. Not cool and it kind of scares me off buying one a little

Hard to
Imagine this wasn’t one of the reasons they decided to hold off on production. There were rumors the game wasn’t selling, but obviously that’s not the case, since all distributors are sold out. I’m sure their profit was just razor thin on this one.

1 week later
#11472 1 year ago

Anybody know anything about a code update? The game is pretty damn well complete, but I do have to admit I kinda wish they’d included just a *little* bit more from the films. No questions POTC is a superior game, but I wouldn’t mind a little more thorough theme integration

#11475 1 year ago
Quoted from zaphX:

1.0 is still coming, I wouldn't hold out hope for more theme integration though. I believe it to be a license limitation.

I’d be totally fine with no Depp at all - I just like the shots of the ship on the ocean and there’s so much landscape and great scenes to choose from. One thing Hobbit does REALLY well is slow down the gameplay and play a (short) clip before a really crazy part so you feel even more immersed. POTC Has some great shots and scenes already integrated (I love the shot of the pirates hanging across the entryway to Tortuga in the first movie) - I just feel like they are way too fast and it keeps you from getting quite as immersed in the game. It’s a subtle thing really, but it’s done perfectly in TH.

Of course, that took 2 years, so I’ll be patient !

#11482 1 year ago
Quoted from heni1977:

I am just hoping for a little, yo ho yo ho and a bottle of rum attract music!

Yeah! Is there any attract music at all?

#11486 1 year ago
Quoted from Marcdaddy:

Robert Stone ( here on Pinside ) has the color match, he has done a bunch of coating for me in the past and does killer work.

+1 he is a GREAT dude and has done some primo work for me on other titles as well. Fair pricing, too

#11495 1 year ago
Quoted from Marcdaddy:

Guys anyone have a issue getting the damn ball on the chest for locks, I increased the flipper strength by a little bit. Maybe 2 out of 10 go up there without rattling out.

You do have to hit it dead on, and pretty hard. I don’t feel like it rejects any more than a lot of other games, although it sure is frustrating!!

#11502 1 year ago
Quoted from heni1977:

There is when the JJP logo comes on. It is just the JJP song though, it does not really go with the concept. It plays I think once every 4 rotations like the Wanted posters! I do think they need to bring this back to life, as attract songs are pretty flipp'n awesome! If you have heard some of the older ones, like 80's era and 90's. I think this is a key part of pinball in my opinion.
First 30 seconds of this

Exactly... and TH has TONS of attract more music, as does DI. I’m going to look at the update and see if we can inject some files in there. I did this on DI and it worked but it gets erased as soon as you update

#11508 1 year ago
Quoted from Psw757:

If we got some legit Pirate attract music I would never update...lol

Haha are there Pirate bands out there we could call LOL

#11550 1 year ago
Quoted from GnarLee:

Ok so put in some work on OST super jackpots today. Couple of issues I see. Managed to "qualify" for the super jackpot a few times. Every attempt did not go well, went something like this. First go serveral multiballs running hit chest get post to come up hit post no jackpot, post releases and 3 balls come out. Second go I tried to only have OST going got post up a couple of times and it timed out before I could hit post. Third go hit post but somehow there was not a ball up there (light were blinking for super). Personally feel like there needs to be a bit more time to hit the second shot or even rework the whole super for OST. I also have a suspicion this is the reason why my dead mans chest ball lock isnt working sometimes. For example if I have OST going get the free 2 jackpot triple jackpot only needing chest shot. If I now qualify for my 3rd lock I dont think the forks are coming up because game is looking for OST double and super to happen. Im probably going to pull the glass tomorrow and run a test to see if thats whats going on and or install final cliffy. It has been happening since the update (well noticed) and this kinda makes sense (always seems to happen when multiballs are going). Maybe this will be an actual bug I can report over to Keefer. Tests tomorrow though to make sure Im not talking out my ass

Help me out here.. for the life of me I can’t figure out what OST is

#11551 1 year ago
Quoted from harryhoudini:

If *anyone* else decides to replace their pop bumpers with black/clear or whatever, do yourself a favor and pick up some of these quick connectors on Amazon. There is no way to replace the pops without cutting the wires, apparently the ends were soldered or crimped (not sure which was done last) after they were put through the pop bumpers so unless you want to solder RGB boards you have to cut the wires. The crimped ends won't fit through the holes in the pop bumper. I would normally solder and heat shrink my splices but in this case I wanted the option to easily remove without having to again cut and splice. I initially tried to remove the JST connector from the ends and slide them through the pops but like I said they just don't fit. If you have a CE/LE I believe the spinning pops can be removed just by undoing the molex connector ends with a pin removal tool. At least, I have some that I did that on a while ago and it seemed to have worked, lol.. I am just putting them back together today so I've forgotten, but seems likely.[quoted image]

Very nice solution.. for what it’s worth, this is how ALL pop bumpers are connected, aren’t they?

#11561 1 year ago
Quoted from harryhoudini:

The RGB lighting has 4 wires, two go through each hole in the pops which is a REALLY tight fit. So unless you desolder them from the PCB boards you can't thread them back through the hole because the connector end has crimped pins which are too wide to fit side by side with the wire. The motor wires use large .093 molex connectors which are too large to fit through the holes, but you can desolder those from the motors much easier. I just didn't want to mess with the PCBs. In fact, I had a lot of .093 stuff here so I just cut the motor connectors to make it easier instead of lugging the soldering iron over to the game.
But yeah, in older games obviously the wires going to the lamp socket do the same route but it's much easier to deal with the two wires, generally which can be desoldered pretty easily. I'm always looking to put the game back together a bit better, easier, etc so in the future it's easier to work on.

Gotcha! We had this issue with the plasma pop bumpers - the holes through the pops are incredibly small

#11562 1 year ago

Super happy to be in this club!

Just finished my own custom coin cluster for the lockbar:

image (resized).jpg
#11563 1 year ago

Hell. Yes.

It’s a tiny bit too large but I’m going to keep it, I have reinforced the coins pretty well so I don’t think anything can break them off, and I think it looks more real this way. Kind of regretting adding the clear coat, but c’est la vie.

image (resized).jpg
#11565 1 year ago
Quoted from cheshirefilms:

Love the Pearl window too, but decided to clip the wires/led light, pushed it from stock feel in my view to modd-y so I preferred it as-is, the gold window looks so good, plus easier install without having to wire through the game
[quoted image]

That little window is VERY important to completing the look, as is the cover on top

#11569 1 year ago
Quoted from Yelobird:

That turned out Awesome! I rather like the clear coat plus it will help keep down on the oils etc on an often used game function. Great work!

Thx man! I don't have time to do anything too complicated but I really liked the idea of hiding that button in the middle of the lockbar. Couple test prints got me to (almost) the right arrangement, and I wanted to have accurately sized coins (38mm apparently). I've never dry-brushed before so I was bowled over that it actually looked halfway decent! Not trying to compete with anyone's mod though, just wanted to go through it to say I did it myself!

#11570 1 year ago
Quoted from RTS:

The problem I had with the lighted window was I immediately thought it looked like an old time radio from the 30's. Doesn't fit in a pirate's ship.
I can't unsee it now.[quoted image]

So THAT's why I like that door so much! lol

#11572 1 year ago
Quoted from Yelobird:

If thats your first attempt at air brushing Bravo looks spot on perfect. Not as easy as it looks in videos but once you get the hang of it the results look as good as your turned out. Pride of creation is a great feeling and yours turned out great.

Not air brushed - I just hit them all with flat black first, then dry brushed the gold on. It made them look kinda “dirty” (er, maybe “tarnished” is the right word) which is what I was going for . I’m just glad it didn’t turn out a mess like so many of my other projects lately lol

#11578 1 year ago
Quoted from gumnut01:

Ships wheel and anchor added. Both available from Artesania for less than $10.
For the ships wheel you need to drill a 10mm hole into plastic railing WITHOUT metal bracket on underneath. Then reattach bracket with sticky underneath hole. Then pop ships wheel in. Will fit under glass even with Harry’s window installed. For those with the mezel mods deck you have to dremmel out a section to slip the wheel through.[quoted image][quoted image][quoted image]

I really like the wheel there, that is cool

#11587 1 year ago
Quoted from Trooper11040:

Sometimes I feel as if JJP washed his hands with pirates and just let it go

Took them TWO years to get back to Hobbit, and that was not one of their favorite games at the time... they made it absolutely EPIC

#11594 1 year ago
Quoted from PanzerFreak:

Yeah they did. I just hope we don't have to wait 2 years, let alone 1 year or 6 months.
It just doesn't seem right that Wonka is on 1.09 while Pirates which has been out for about a year longer is on pre 1.0 code.

How many updates has Wonka received?

#11600 1 year ago
Quoted from TomN:

It also doesn’t seem right that they stopped production on the game so quickly. Does anyone in the know understand their reasoning behind this? I agree it seems like the life cycle of this game is quite short and it was abandoned way earlier then it should have been. I guess you could generically say that it was a business decision and move on. However people (including myself) were just starting to get to know the game and actually get some quality time on one. Strange that they have a hit and demand for a game and then promptly cease production. Makes perfect sense

From Jack’s comments, it just seems like the game itself plus parts plus support was not representing a high enough (or any?) profit for the company. Makes sense - they have to make money to stay in business. We have benefitted obviously

Jack said on TWIP that they would really need to talk at the company to discuss another run - that implies to me that the BOM is high and the investors want to see green, not red. But I’m speculating obviously. I think the stupid bullshit about the chest and the map spinner really hurt the company, too - it’s possible they had to take on loans after all the preorders were cancelled, and that would add expense to the game. Looks incredible stupid in hindsight, given that there’s a $100 mod to make the chest work, and the map spinner was not going to be practical to read on the game anyway. The video map spinner is way better

#11603 1 year ago
Quoted from TomN:

I’m sure a lot of discussion happened in the background that we will never completely be in the know about. I’m positive the bottom line was money without doubt. I agree also that the chest and spinning ring fiasco had some part in this. It’s a shame as I and a lot of other people would like an opportunity to own one. I wonder if there is a way to quantify how much money they (JJP) are leaving on the table due to this very short production run? There will be other pins that this Potc money will go towards. Maybe it will be Jersey maybe not.

Well keep in mind - if they did another run at the current pricing structure - they wouldn’t be leaving money on the table; they’d be losing it. This game might have to be sold at $13K. Imagine the complaining

#11605 1 year ago
Quoted from Heater:

What I'm curious about is why JJP is so quiet on this? There is the thread guessing if they would make more and why or why not POTC did great or tanked. With all this talk, why wouldn't JJP (Jack) just come out and give everyone a "state of the state of POTC". By giving us the reason why production was cut short, summary of why there were problems (more so than their other pins) a possible future for more productions or not a future for more productions, availability of replacement parts and finally a vision for future updates. I'm not a business person but this could only build a lot of goodwill and loyalty to JJP. I do agree this pinball machine is amazing and love it just the way it is. I just wish I could understand the thinking behind it straight from them, other than guessing and rumors.

Well, doing so would be an “official” statement from the company - they may not be ready to do something like that. All stakeholders need to agree to make an official statement - they may not at this point.

#11607 1 year ago
Quoted from locksmith:

First problem just popped up.Game not taking game over pics. Did a factory reset which did not help.Went into the camera test and came back camera not found.Anyone see this yet. Thanks

Likely the USB cable got loose. Open the backbox, move the monitor out of the way, and check the USB plugs into the computer (the big silver box). The USB plugs must go into the exact ports they are currently plugged into. Check that one hasn’t shaken loose

#11608 1 year ago

Can someone explain to me what Souls represent in Liar’s Dice?

#11613 1 year ago
Quoted from DarthSinex:

Characters collected in modes. There is a high score for this at the end of the game, so doubling your real number of characters in liars dice is likely to get you on to the high score table for this.

Gotcha - that's sort of what I thought, but I was thinking in terms of completing modes, and couldn't figure out how they would apply. Obviously this makes a huge difference with the score.

speaking of which: what are people setting their scoring extra balls to? I like turning this on as a way of making a certain bit of progress (i.e. I don't feel like I've had a good game unless I get a score worthy of an extra ball), but I'm not sure what the 'right' score is.

#11617 1 year ago
Quoted from gumnut01:

Looks awesome. Wait till you dress up the pearl with his window mod. Highly recommend.
We just got DP premium last night and my teenage daughter who never says anything nice about the pinballs (or anything nice) commented on how much better pirates looks. She appreciated how intricate it all was. She then went back to her room and closed the door for the rest of the night. Until she opened it for a short while to ask “where’s my cup of tea?”

LOL

#11621 1 year ago
Quoted from LordHelmet:

I started the award at 100k when I first got the game to keep me working at it. I’ve since changed that to 400K and will soon set it at 600 or 800. Just like you said, gives you a reward for playing better while keeping you playing to get better.

Exactly! Those seem like good settings for me too

#11623 1 year ago

Starting to consistently get a “target ship switch stuck closed” error when turning on the game. I know this is the switch inside the Dauntless for when you hit it with the cannon ball - but does anybody know if it’s a physical switch or an opto? I am not in a huge hurry to disassemble the game if I don’t have to

#11626 1 year ago
Quoted from vireland:

The switch test screen tells you if it's a physical switch or an opto.

Gotcha, how did I not notice that. Thx!

#11630 1 year ago
Quoted from zaphX:

All that means is you haven't hit the switch in a while. Toss a ball in the Dauntless during switch test and I bet it goes away.
Then...try and hit it more

I hit the shot pretty much every game - but I'll try that and see what happens! Maybe it's not hitting correctly

#11638 1 year ago
Quoted from thc666:

Had this happen to me all the time. My issue is the wire loom in the back off machine, the wire loom impedes with the switch. just move wire loom towards middle of machine when lowering the play field. try that . Have not had the issue since.

That makes a lot of sense - I had trouble with the Pearl moving for the same reason. I am going to add another wire clip to hold it in place

#11677 1 year ago
Quoted from kidchrisso:

Is there a preference or recommendation on buying a NIB early run or later run on these games given the opportunity?
Thanks!

If you can find a game, you should buy it. You're not going to be finding a lot of them

#11679 1 year ago
Quoted from adamross:

Thanks for sharing. Where did you get the window/door for the black pearl?

Looks like Harry Houdini’s

#11708 1 year ago
Quoted from Trooper11040:

It didn’t. It was just in the bundle of wires to the left. My BP has 7 connections and they are all plugged in

I'll check in an hour or so

#11715 1 year ago
Quoted from Rasavage:

It’s funny you mention that, yesterday I was looking under my playfield in the maelstrom area and found two male moles connections that don’t seem to go to anything.

These? They appear to me to be switch-related

I am not finding an unterminated molex connector at the bottom right of the playfield underside.

image (resized).jpgimage (resized).jpg
#11719 1 year ago
Quoted from splitcms:

Hi. I’m new to the club. Just got a standard edition on Friday from a distributor (open box floor model). Does anyone have a fix for the ball getting stuck under the upper left flipper on the upper playfield? Happens quite a bit and it’s a bit annoying.[quoted image]

Check to make sure the wiring bundle at the rear of the game is not binding against the Pearl. This looks to me like your ship isn’t rocking as much as it should.

#11721 1 year ago
Quoted from splitcms:

Could you please tell me which setting you have your ship rocking on? Maybe I need to turn it up more

Not sure, whatever is the default.

Does the ship rock when it goes into ball search mode?

#11736 1 year ago

So has anyone made it to the final wizard mode? Is it even programmed? I’m sure I have years before I’ll get there but I’m mostly curious If there are any major features missing and due for a code update...

#11739 1 year ago
Quoted from arzoo:

Final wizard mode is not in the code yet. We're all still waiting for the 1.0 release. Other confirmed updates will include some balancing of the character features.

Got it. Thx for clarifying !

#11765 1 year ago
Quoted from Zora:

It is a shame that JJP does not publish a complete rulesheet for such a complex game so that the community is forced to puzzle the details together. No need for a shiny booklet, a simple word file would be sufficient. More content, less marketing brochures.
Stern and the other manufacturers don‘t prepare this either, should be a normal procedure.

Iron Maiden *did* have an attract mode video showing some basic shots and how to start up modes (I recall hearing that Keith fought to include this issue). POTC is mightily complex - I had to look up several of the rules myself.

on the other hand: it's pinball

#11805 1 year ago
Quoted from Heater:

What a bummer. Sure feels like JJP has washed their hands on this game. Too bad since it's so much fun to play. Just want it to move up to it's full potential.

Naah. They stood up on Hobbit 2 years after it was cooling down, and made it AMAZING. Huge turnaround. It may take a while because they have new games to support, but it’ll happen..

#11855 1 year ago
Quoted from bigd1979:

Brand new? Also potc is not as bad as pinside makes it seem. Mines been pretty good and is no different than owning b/w pins imo

WAY less to deal with than STTNG!

#11868 1 year ago
Quoted from arzoo:

LOL, my STTNG has always been rock solid. But as a side note, STTNG has code to automatically alter the play when mechs fail so the pin could remain functional until the operator got around to fixing it.

You know what I mean though - if there's any game which has a reputation of being a hassle to work on, it's STTNG

#11895 1 year ago
Quoted from EaglePin:

“At some point” definitely doesn’t sound encouraging. I’m thinking mid- to late October would be a reasonable time frame (about a year after shipping) but I’m not holding my breath. JJP seems to be pretty far from firing on all cylinders right now.

Not sure where you’re getting that from - they are actively working on 2 more games, plus WOZ, DI and Wonka have all gotten updates recently. TH is pretty much “done” (although there are some bugs I don’t think they want to spend much more time on that game)

#11903 1 year ago
Quoted from Reznnate:

Actually, the current POTC game software is version 1.39. The older revision number was simply a typo.

Not sure where you're getting that info. The current game code is very clearly 0.99

#11943 1 year ago
Quoted from koops:

There is a key post about this.
Does anyone know the differences in hardware between a potc and dialed in and why potc is so much quieter? I was wondering if something could be done to retrofit dialed in to make it as quiet. Cpu/power supply fans?

DI has a very fast spinning fan - you can replace it, just a typical (if I recall correctly ) 80mm fan

1 week later
#11985 1 year ago
Quoted from KornFreak28:

How heavy is Pirates? Will a 300lb (max load) bar stool be able to support Pirates while I install the rear legs? I plan on installing the front legs first then lift the rear end and rest it on this bar stool. The machine is still in the box. Thanks!

God it’s heavy. But I am pretty sure DI is heavier. Between 325 and 350

2 weeks later
#12249 1 year ago
Quoted from Reznnate:

Short answer is nobody knows. If they are remade at some point, most assume, like you, that JJP will focus on LE's, possibly at a premium $.

Interesting too that they are doing a new run of the Ruby red WOZ, with the monkey installed. I don’t know pricing but if they can do that, they can probably do another run of POTC at 15K(!)

#12288 1 year ago
Quoted from GamerRick:

BTW Frank Welker quit Jersey Jack during Labor Day. So now it’s just Steve by himself until they replace him. So I’m sure they’re overwhelmed right now.

Frank WELKER? The voice actor?

#12307 1 year ago
Quoted from koops:

It solves multiple problems for me.
Wrong angle of the ramp compared to the black pearl.
Wrong height of the ramp compared to the black pearl.
Wrong angle for the one way gate to function correctly.
Reduces the twisting stress on the lower ramp screw holes.
A wire bend doesn't fix the issue where I can't get onto the black pearl.
I also only make these for me (thats why they are free on thingiverse), no ones forcing anyone to use it. The wire bend works for you then great!
Meanwhile, also from the "over engineering dept", I made this opto clip (yes it could also be fixed with a dot of hot glue or something but I wanted to see how quick I could make one from scratch). Prints in 10 mins.
Download : https://www.thingiverse.com/thing:3874421
[quoted image]
[quoted image]
[quoted image]

Don't mind him, all the assemblies have minor alignment differences. That's great you designed that opto clip.! LOTS of People have broken those
Off while installing the chest mod

#12309 1 year ago
Quoted from koops:

I haven’t yet had a look at the optos back there, they may or may not fit depending on their style. This was for the one that I could see on the ramp. It does nothing more than hold it in if it’s loose (which mine were). As it is open ended it can also be installed from the top if its similar.
I haven’t quite made my mind up about getting the chest mod (which is great by the way!) as I was going to have a crack at a passive version.

Oh gotcha - well still, glad you did that! It is a different clip in back of the chest if I recall correctly.

What's the passive version of the chest mod you mention?

I build my own chest mod based on the JFleitz information, and it is REALLY cool. It is so well integrated, it feels like something is missing when it is not installed. I will say that harryhoudini who is selling the mod has really priced it VERY fairly, based on the amount of work I put into it. Now that things have settled down a bit I think it's more clear what to do, but it took several revisions to get working. Anyway, all of the stuff is on jFleitz's github, including .STLs for the bracket and the actual Arduino code.

#12316 1 year ago
Quoted from GamerRick:

The gate isn’t high enough on the left-hand side to force the ball to roll off to the right and allows the ball to sit on the gate they could fix that by moving the screws where the gate attaches up a half inch on the left side causing the ball to roll off even if the ramp is not level

FWIW I believe this is only an issue on certain games. Mine, made 1-19-19 does not seem to exhibit the ball being trapped (as long as the Pearl is able to move, I suppose). If the ship is not moving (I had an early issue where my ship didn’t move), I guess it can get hung up, but not normally

#12318 1 year ago
Quoted from harryhoudini:

I'll look into printing and selling it, koops has PM. You can also print right from thingverse if people didn't see that.
I was going to be working on an overall ramp support for the middle to fix that screw pushing up in to the bottom of the ramp and see if I could allow it to rotate the ramp a little (if needed) to align it with the BP better.

I printed it yesterday - literally MINUTES before he posted the adjustable one! LOL. I will give it a try this evening. Man, today has been a total pinball miss! Wrong part from a mod shop so I can't install, now the game is disassembled, POTC still not lighting the Pearl, and my STTNG has some weird play in the cannons! arrrrgh!

#12320 1 year ago
Quoted from KornFreak28:

Are you printing the second version? If so, I would love to hear your thoughts on both. Thanks!

Not tonight, maybe tomorrow - work calls first

#12351 1 year ago
Quoted from wesman:

I don't intend to be cynical. Or even critical of JJP here.
But I'd imagine if no games exist to be sold, further development of code, at least in a really revolutionary way, won't happen. I'm guessing we'll be fortunate to get the final wizard mode/s at some point.
Dialed In and Hobbit had big updates, and games still to sell NIB. Pirates most likely never will, I'm assuming.
Ghostbusters by Stern, was promised for years for that update, and I'm guessing it's not entirely out of production either.
Just doesn't make sense to have a push for Pirates code, past maybe cleanup.
I hope I'm incorrect, obviously, but those Hobbit revisions existed for a reason.

They sure as hell made a difference too. That game is now next level.

POTC is such a great game as is, I fear you are right. But we’ve been patient...

#12371 1 year ago
Quoted from harryhoudini:

I'm sort of amazed that it's one dude doing all the coding, if that is the case. I can definitely commiserate with the block of time necessity, focus is paramount.

There are several other names on the credits though - didn’t Ted Estes help with the game as well?

#12398 1 year ago
Quoted from smsteve:

It seemed like the update only came after months of complaint because it
didcome after months of complaint. But that doesn’t mean the complaining had anything to do with it.
I’m positive the coders knew the Hobbit code was incomplete and I’m confident they were eager to finish it when they had the chance. While it’s possible that the griping on this forum sped the delivery, it’s certain that it ruined communications with JJP on Pinside.
Yep, a few bad apples...

I’ll reiterate that it was worth the wait. I am still having a hard time thinking about selling that game, it is still that fun and that ‘complete’. POTC is a lot further along than TH was upon release, but it does still lack that polish.

If JJP is not putting any future resources to the game code, I hope the ability to activate all the unused media is realized eventually. It would seem a shame for all that effort to go to waste

#12428 1 year ago

Wow, where did you find one still in a box!?

I do hope JJP gets parts restocked. :/

#12442 1 year ago
Quoted from GnarLee:

That’s just disappointing. When the author uses a word like apparently does not get the hopes up for anything soon

It's nothing more than hearsay. The source is probably one of our posts here!

#12444 1 year ago
Quoted from PanzerFreak:

Could be that, something the author heard from JJP, or the comments Keith made a couple months back on a Wonka stream promising that a Pirates update is still coming.
Later this month at Expo JJP may be reveal their next pin. I'm hoping that new Pirates code will be at Expo but who knows. If JJP is prepping a new game all resources are likely on it...All I know is that I won't considering buying another JJP pin until Pirates code is completed.

Good thing for Stern nobody says that about their games!

I’m still enjoying POTC but for the time being I feel like I’ve explored everything I can do. I can make it to a couple of the mini wizard modes if I choose one of the characters which spots a chapter or character, but I am nowhere near beating any of them

#12450 1 year ago
Quoted from cheshirefilms:

I'm beginning to wonder if there should be a more narrow path to break the curse once it's coded.
Maybe complete- not just start- a wizard mode to light break the curse. Getting to all 5 wizard modes is just too superhuman. I mean, it's hard in Hobbit to get to the endgame, it'd be a heavenly miracle for Pirates.

Which endgame are you referring to? There’s not a final wizard mode after battle of the 5 armies AFAIK

#12455 1 year ago
Quoted from EaglePin:

Yep, all very good points. At this point if JJP wants to demonstrate they're consistent in supporting all their games then the next POTC code update needs to get done soon. Otherwise buyers would have to start considering it a crapshoot as to how much code support any new title from JJP gets. Will their next new machine be supported and get code updates quickly or will it be pushed to the side for the next release (or for a game a few years older)? It's happening to Pirates so why wouldn't it happen to another new title from them? Wonka has had a lot of updates in a matter of a few months. Pirates has had 3 updates in a year.
Sure, the final wizard mode is crazy difficult to get to, but that's not an acceptable reason for it to not be in the game yet. In addition to the character trait updates posted 4 months ago, there are a lot of polishing items that should also be included in an update. We're now at or very close to 1 year since the first games shipped so at a minimum getting the game feature complete is definitely past due. I realize there have been health issues and that's unfortunate, but if JJP is too reliant on any one person to get something done on a game then that's a weakness within their organizational structure.
In my experience with JJP over the past year, communication definitely hasn't been a strength of theirs. The following is from This Week in Pinball on October 30, 2017:
"Pirates of the Caribbean New Info
As mentioned previously, Jersey Jack Pinball announced their newest game Pirates of the Caribbean at Expo. The game is packed with features and the response from the pinball community has been overwhelmingly positive. (Check out TWIP’s Deep Dive into the game here.) We reached out to Jersey Jack Pinball to find out some additional details:
The game will ship with the code at “Rules Complete” with all features included in the game (it was at around 20-30% at Expo)"
https://www.thisweekinpinball.com/twip-guardians-galaxy-rumor-round-jjp-pirates-new-info/

I agree in spirit I guess, but it doesn’t sound like you’ve owned a recent Stern ... they have taken forever on many of the recent games

#12458 1 year ago
Quoted from EaglePin:

Whether that's true or not about Stern games really shouldn't have anything to do with this. The question isn't "Who does code updates more frequently?" it's "Should POTC be further along in it's code at this point and is it getting the same attention in code support as other JJP games?"
Even if that's true about Stern would it be a good reason for JJP to slack off on it too? "Hey, the other company isn't doing a very good job at it so why should we work to do much better than them?" That wouldn't be a very good way to earn customers and run a business. This isn't about making a comparison to anyone else, it's about what should the company that made this machine be doing to build the trust of its customers.

I suppose I meant “this is the current state of affairs with prices as they are, and the limited resources the companies are working with.” JJP (or any well-Run company) does JUST enough to stay ahead of the competition, so as not to over-spend and cut into potential profit. We know the margin was razor-thin on this game, after all the R&D money was spent on the mechs, and particularly the 3-disc spinner which was entirely scrapped.

Anyway. I’m not disagreeing that it would be great to get an update, just that it’s beyond reasonable expectations to see one for this particular game so soon after the last one, when we know they are on game 5, and given Keith’s health situation. But I’m hopeful, Pinball isn’t always reasonable !

#12462 1 year ago
Quoted from harryhoudini:

That's what it all comes back to. With the playfield, with code updates, other issues. JJP is silent except for announcing on social media when they have a code update or when someone sends them a picture of their machines out in the wild. I don't know what goes on in the Google group, can't get in, but that should not be the only place they relay info to customers. They have a huge email database, they should use it. Nothing makes people happier than being informed about updates, timing, etc. Keeps customers engaged, knowledgable and off your back.
Or, the other route is to shroud everything in mystery, make the customers wonder and work hard to get the information and support they need, etc. I mean how many people really know about the several replacement parts or kit fixes that are out of the POTC? The lest JJP could do is have a single public location they put all of this information. A minimum effort of email sending would go a long way, not to mention I bet they would see a substantial uptick in product sales if they threw up some JJP merch and offered it through the newsletters, maybe a discount code now and then for parts, etc.
Ah but what do I know. Then they would have to expose the ugly underbelly of the whole thing and the wizard behind the curtain might be disappointing.

A lot of this is our fault though - they used to be fairly accessible through
The google groups, and here on Pinside. Then the complaining started. My god, you can read only a few pages back about someone bitching about an ENTIRE play field JJP was going to ship them -for free- as a replacement after the play field clear debacle. Now I can’t excuse Jjp for that - I think they should sue whomever cleared the play fields for their losses, or hit up their insurance company. Anyway, but my point is the complaining is out of control

#12470 1 year ago
Quoted from Thot:

There is, but you have to end the 31 missions and kill Smaug then you have finally arkenston wizzard mode!

Wait, what? So you have to get There And Back Again -and- kill Smaug? Ok that is nigh impossible

#12476 1 year ago
Quoted from vireland:

It's coming. Keith said it was, and the new attract mode screen that lists number of balls per play that he confirmed was added to the upcoming system code made it out on WoZ 7.02 first instead.

I'm sure it is! I only meant that I was skeptical there was any actual news or statement, since JJP seems so close-lipped about updates. (although Jack has been pretty clear that they do not have immediate plans to do another run, but they have another 2-something years on the license)

What's the balls in play update do?

#12479 1 year ago
Quoted from bgwilly31:

Just to be clear you dont have to kill Smaug to get to there and back again.
All you have to do is Start all 32 modes i believe. You just have to start them as well not complete them. Still very difficult, but doable.

Right, understood -

#12481 1 year ago
Quoted from vireland:

It just puts on the screen how many balls you get per game. On the jjPotC here we've (successfully) used an extra ball perk to bridge the gap to $1.50/play (or 4 for $5) so players don't feel it's too expensive. They get 4 balls per game instead of 3. It's worked out really well. jjPotC has earned 2x the next closest pin (which is usually Deadpool Premium) the whole time we've had it out - about 9 months. That's a REALLY good record.
Given the spiraling costs of Prem and LE machines, it's ALL going to $1.50/play sooner rather than later, and this is just one tool to help with that transition. Worked out really well in this case.

Got it. Interesting! I think 4 balls for $1.50 is totally reasonable. glad to hear there's still progress being made on WOZ!

#12486 1 year ago
Quoted from 3pinballs:

what does it do?
Also, would be great to someone, even Stern, to make the gate on BP Ramp (left side) angled higher on left side so the ball doesn't get stuck. Now I've also tighten the screw on right side of the ramp to angle it down, but the ball still gets stuck sometimes on the gate.

Wait, Stern?

#12527 1 year ago
Quoted from PinWoofer:

Below is the JJP warranty link and "modification" is called out as being "not covered", so I read this as a broadly sweeping disclaimer about any modification. The word "void" does not appear in the document whatsoever and it's pretty clear that the warranty is for 30 days, for parts only excluding any shipping and labor, for the original purchaser:
http://marketing.jerseyjackpinball.com/general/jjp_warranty-updated.pdf
Our kit will make your title sound awesome and judging from the bump we had yesterday you are not alone in your sentiment about the audio. We have scores of these out there and there is nothing to worry about. I'm an EE with 25 years of experience and we definitely know what we're doing - there is no guesswork here. Cool running, fused amplifiers and safe wiring.
When we put a kit in your machine, we treat it like we're putting it in my machine. I hope you get my meaning there.

I can vouch for Dan's awesome kits - I agree that POTC is missing a bit in the audio department (specifically bass, like most pins). Adding PinWoofer to my (original) Monster Bash, Twilight Zone and STTNG have increased the audio quality CONSIDERABLY in all 3 games. Monster Bash now sounds like I have an external sub on it - so much so that I had to add foam to the glass surrounds because it was rattling so much! That game should sound like a rock concert - and now it does!

STTNG sounds much more full and immersive now, instead of the tinny sounds I was hearing before. And TZ (in which I have a PinSound) sounds incredible in stereo, and the music track is pulsing like it should.

I've added just the PinWoofer amp on STTNG and the full kit on other games, and having the dual-voice woofer is really important, but even the amp by itself is an order of magnitude improvement.

In the past, I've built my own solutions using an L-PAD and bigger 10" woofer, installed the Flipper Fidelity kits. Those are really good, and great ideas to enhance the game audio. But this is better.

#12532 1 year ago
Quoted from liorillusion:

i have a question for you guys. im looking to get another jjp machine. and a lot of people told me to get potc. i have woz and di and i dont want to get hobbit. so my question is what do you think about potc? from all of my collection i like woz! awesome game. but also i hear from a lot of people the potc have so many problems and also jjp stop support this game with parts. i can get LE NIB for 10k$ from jjp distributor. my woz and di comes with tons of problems and im still waiting for answers and parts from jjp but no luck (almost 2 months)

What problems?! This thread is about little tweaks and future proofing, not major issues

#12583 1 year ago
Quoted from darkryder:

Those do look nice. Was this the kit you ordered?
https://www.pinballlife.com/britebuttons-illuminated-flipper-button-set-jjp-for-dialed-in.html
I assume it's a plug and play affair? Thanks

FWIW you can get the same setup from Comet for $15, or DIY with parts from them for about $5. Same exact stuff

#12590 1 year ago

Please let there be a code update announcement this weekend..

#12592 1 year ago
Quoted from PanzerFreak:

I hope we hear something as well about Pirates code at Expo. If JJP doesn't say anything hopefully someone at the JJP seminar asks about it.

The expo thread implied that Keith had a bunch of big announcements but no one apparently actually saw the feed

Edit: sorry, I guess the announcement is on Saturday

#12625 1 year ago
Quoted from LesManley:

I thought fellow Pirates lovers might like this. This is my first JJP game, so I was always used to information and pricing cards on the apron on my Stern & Bally / Williams games. I like the graphics on the Pirates apron, but thought it looked a little empty down there, so I figured I would try something that was inspired by the signature card on the new Wonka CE and wouldn't break the bank. The game is basically the Joshamee Gibbs show with him being the narrator and all, so I thought it would be fun to have something from the character or the actor down there. The actor Kevin McNally is English and it doesn't look like he does a lot of conventions or anything in the states, so getting something personalized from him was out of the question in the short term. I went out to see what his autograph goes for and it was very cheap, so I got this index card signature from a reputable seller for $8.25 plus shipping. I liked how it had the signature, but also had his picture / info from the movies in a simple nice looking format, plus the size was a perfect fit. Then I went to a local collectible shop and got a hard plastic index card (3x5) holder for the signature card for $.27. I came home, pulled a crappy magnet off the fridge we had duplicates of that we got from some parade or something and used permanent double sided tape to adhere it to the bottom of the plastic holder. Since the apron is metal, the magnet works great to keep the signature card in place and makes the signature card easily removable without any game modifications. All said and done I now have my custom JJP Pirates of the Caribbean Joshamee Gibbs SE pin for an additional $12.52 and 15 minutes worth of a trip to the store and effort.
[quoted image][quoted image][quoted image][quoted image]

I love it! Really nice idea

#12657 1 year ago

Still enjoying this game, but I can't pretend I'm not incredibly disappointed by the "one last update" talk. I was really hoping they'd support this game longer... now its time to wait for the actual update...

#12663 1 year ago
Quoted from GnarLee:

Considering the game is not finished saying “one last update” is shit. Hopefully they don’t forget to put the basic features in this time. Wonder what bugs we will find in 1.0

In hindsight, they also said DI had “one last update” coming (and TH too), and both games ended up with 2 additional bug fix releases

#12674 1 year ago
Quoted from vireland:

There's a perfect perk for Keith's upcoming 1.00 code release. A single crappy character that has all negative perks. 25% scoring, lower mode times, zero plundering, etc. Would even the playing field in a head to head game with less capable players.

There are definitely more clear rules outlined in that spreadsheet Keith posted a while back. Several (most?) of the characters have some downside or another. It's not exactly what you're suggesting, but it does seem to even out the game rules a bit.

Follow-up on that - is there such a thing as a handicap setting on a game? Is this done in tournaments ever?

#12691 1 year ago
Quoted from tatapolus:

Oh gosh, I always loose in Liars Dice. Please no

Lol, I just happened to see this video this morning:

#12700 1 year ago
Quoted from EaglePin:

Interesting. Thanks for checking. For the record, I’m not trying to say there might be a defect or anything wrong with it. I just didn’t expect that result and I’m just curious if it’s typical.

I’m not sure of the reasons for it, but there’s lots of reports of this on other games. I imagine the playfield slightly bows due to all the inconsistent distribution of weight on certain games.

#12701 1 year ago

Can someone point me to the posts that talk about the too-tight cable ties? I am still having the issue where my Pearl does not light up due to the RJ-45 jack not making a good connection.

#12703 1 year ago
Quoted from EaglePin:

I recall seeing posts about the ties to the Pearl with regard to the switch wires breaking under the Pearl, but I don’t recall anything related to that connector. I’m thinking that’s the Ethernet cable, is that right? I found this but I don’t think it relates to the Pearl.
https://pinside.com/pinball/forum/topic/jjp-pirates-of-the-caribbean-official-owners-and-fan-club/page/68#post-4822671
Which end of the connection is loose?

Ok yeah that’s what I was thinking about, but my issue is a bit different I guess.

The Ethernet cable on the Pearl side is loose. Actually I’m not sure it’s the cable, but that seems more likely than it being the jack itself. I can fiddle with it if I partially remove the Pearl, and the lights come back on, but then in half a game the movement turns it off again. I need to fully remove the Pearl and test it I guess.

#12705 1 year ago
Quoted from zaphX:

Try another cable to see if it changes the behavior, hopefully it's cable tension causing an intermittent cable and not the connector itself.

That’s what I’m hoping, but I’ll need to fully remove the Pearl to get at the cable I think.

#12737 1 year ago

FYI everybody - I had ordered some replacement parts way back when, and they were out of stock. Well, today I got confirmation they are being shipped. I don’t think I’ve ever been happier to get a box of basic metal parts LOL

#12742 1 year ago
Quoted from Heater:

Great to hear. What did you order?

Nothing on the PF - the apron wire form (which is apparently the most difficult part in the world to find for ANY game), some connectors, etc. stuff specific to POTC but not play field parts

#12777 1 year ago
Quoted from wesman:

Posting this in a few topics, feel free to share.
I was concerned about Cliffy, due to his relative proximity to the current California fires and power outages, and he replied as such.
"I’m sorry but nothing going out right now as power has been cut, no internet, no way to print shipping labels. We are smothered in smoke and surrounded by fires and non-stop 50mph winds. Please let everyone know cliffys is down right now and could be a few more days without power
Sincerest apologies."

Man I hope he’s ok, and gets the hell away from the smoke. Didn’t realize he’s in California - he is the best. Incredibly hard worker too.

#12784 1 year ago
Quoted from Zora:

The extra ball is rewarded when you hit the slingshot at the very right side. But only without touching the bumpers over there. You can see that you get no EB when the ball comes out of the bumpers.

that shot is HARD, too. It's not impossible, you just have to really hit it straight and not too hard. The ball pretty much has to be at a dead stop, cradled in the flipper, then just touch it off the tip. Takes some practice, but it's not impossible. It is harder than the Houdini inner loop shot, but I can nail that one over and over again at this point.

#12804 1 year ago
Quoted from GamerRick:

I see one NIB LE available for sale but the price is ridiculous - $13,000.00.

Depends on how bad you want one. There aren’t any more rolling off the lines, and those who own one aren’t giving them up any time soon. At least this one is NIB. I’m not saying -I’d- pay that much, but the game is now pretty rare, and is one of the top machines of all time. Ultra packed (but not too-dense) playfield, super fun rules, SUPER fun shots .. easy to start, hard to master... code update coming soon...

#12806 1 year ago
Quoted from GamerRick:

Yes I agree. If I absolutely had to have it and didn’t have one yet I would probably pay that, but it’s ridiculous to be so greedy like that. That’s Capitalism for you. You can get almost always get something you want, you just might have to pay through the nose to get it. I still can’t for the life of me figure out why Jersey Jack stopped making arguably the best pinball machine ever made. I know they had line issues and they had some design problems, and they were behind schedule with Wonka, but they seem to have fixed all that and the pin once dialed in works great and is absolutely incredible. It is highly loved and well known, plus they’ve already put all their money into design and all they need to do is start up the line and make new parts. I can easily see them selling 5000 of these eventually. I think it’s a shame only 1000 are out in the world. I feel very lucky to have one. However that does virtually guarantee our resale value if we ever decide to sell. I can’t see me ever selling my POTC. It’s my flag ship pin.

I have no idea either ... but I suspect the preorders being cancelled from the stupidity surrounding the spinning disc had something to do with it. Plus there’s almost NO way they had any sort of profit margin on this game. There’s just way too much stuff in there. Hopefully they can reuse some of the mech designs elsewhere.
I don’t play the game quite as often as when I first got it but it’s still a winner for sure

#12819 1 year ago
Quoted from GamerRick:

But profit margins almost always go up with greater sales. If they stuck to it, I can’t see how they don’t make a profit. And if thier price estimates were off, just raise the price $500.00. It’s definitely worth it even at that price. It doesn’t really matter to me I already have one in fact mine is only going to be worth more if they don’t make anymore. I just wish there were more out there for people to buy some so many people want one.

Hence why the preorders being cancelled affected the game production. Projections were cut, and the risk of producing games that would just sit in inventory grew immensely with every cancellation. Then by the time demand built up, they had moved on to Wonka.

Somebody asked about the spinning disk and how the video version is not as good. It’s not as cool as an “oh wow!” Feature, no, but if you had played the original prototype, you’d realize (as JJP did) that it was not readable on the playfield so you’d know what reward you collected. The video version and the way they slowed the game down so you could read it is MUCH smarter.

I am starting to feel like the lack of a marketing arm at JJP is hurting them a bit, despite them coming out with these incredible games with each release. They could have salvaged the spinning disk by producing a video or YouTube comment about it, explaining the decision and giving it the appropriate positive spin. I’m sure it wouldn’t have saved everybody’s preorder but that’s just what you do when you’re needing to cut parts of a project.

#12860 1 year ago

Dang! Lots of new posts, thought there was a code update. Not cool, guys!

#12863 1 year ago
Quoted from anathematize:

The standard we used to have on location had the mini LCD compass in the apron . It was an early one so I’m not sure if that ended up getting changed later in the manufacturing run???
I always thought the biggest ‘gameplay’ differences were the aforementioned starfield and the color changing GI lighting.

The LCD on the apron is on the SE on all games that came out of the factory. There’s really no “gameplay” differences. The star map is not integral to the game, and the GI lighting is really nice (totally disagree it doesn’t enhance the game), but it does not subtract from the game itself.

That said, the LE includes Invisiglass, a shaker, nicer powder coated armor, and the aforementioned playfield changes. The cost difference is pretty minimal when considering these additional (costly!) items. The Invisiglass is REALLY nice to have on this game, with so many things so close to the glass.

You
May want to consider what happens if you try to sell - I’m sure given the scarcity you’d be able to sell the SE, but an LE sale is a guarantee. Especially if they do return to production.

#12873 1 year ago
Quoted from RTS:

The SE is actually more scarce than the LE.

I meant the game in general

#12880 1 year ago
Quoted from luckymoey:

Very common problem. If you push back all the way on the ship it should trigger the switch and clear the fault. Can't recall exactly how it all works, but there is a mechanical switch on the rear of the backboard that is triggered when the ship is hit.

Yep. mine does this too. The fix is real

#12915 1 year ago
Quoted from GnarLee:

To be honest I’ve been trying to learn 3D modeling to start making some toppers. Personally not too impressed with “most” of the built in toppers these days and the aftermarket ones are just kinda meh for me. With that being said the ce topper for potc looks cool not so much the se and le. My idea for potc would be a black pearl replica. Cannon doors would open and close with some lighting effects when they open. Would also like to come up with an impractical topper. For example a wonka factory topper that you can put a dish of water in and some dry ice to have smoking factory. Impractical but fun.

I’d love to see someone make a topper out of whatever Blackbeard’s ship is called in the movie. That thing was nuts!!

#12932 1 year ago
Quoted from Izzy24:

I got to ”Don’t Betray the Compass” wizard mode last night. It ended quick and I still dont know what to do. Is it just hitting the shots that line up with where the compass is pointing?

Which one is that? Is that the Curse of the Black Pearl wizard mode?

#12950 1 year ago
Quoted from Oneangrymo:

Hey guys this volume control in the front of the machine on my POTC CE, is there a way it can control the main volume like it does on my Dialed In ,or is it only for headphone use?

it controls the main volume. Should be doing so already by default

#12952 1 year ago
Quoted from Oneangrymo:

Yes menu setting thanks ! Don’t suppose same thing for woz ? I’ll check into it

This does *not* work on WOZ or on TH, just DI and games afterwards

#12981 1 year ago
Quoted from pinballslave:

Thanks for the link!! They just sold another one! Has anyone come up with a mod to replace the concentric spinning disks with lighted inserts?

You don’t want it. It was impossible to read, and the video version is MUCH more clear. It looked cool on video but was boring and prone to complications in the game. The biggest problem is that it wasn’t able to throw the ball around very much

#13005 1 year ago
Quoted from MurphyPeoples:

Where is "Super X" lit, once the Pirates lanes have all been lit? It's always so crazy at that moment I never can find it. ; )

there's a target up near the Chest that you have to hit to collect whatever is lit on the small screen on the apron

#13058 1 year ago
Quoted from pinball_keefer:

Sure, why not.

==============================================================================
== Version 0.99 April 23, 2019 ==
==============================================================================
=== Game Code
* Updated some multiball jackpot assets.
* Slight improvement to wanted poster rendering.
* Changed and added HSTD wanted posters.
* Updated team credits.
* Fixed HSTD pages in attract mode and status report showing up if high
scores are set to off.
* Significantly reduce time Wizard Mode HSTDs are displayed in attract mode.
* HSTD posters now show during the first pass of attract mode then every 4
(was 4th pass then every 4).
* Fixed missing movie backgrounds.
* Fixed cannon not firing during major choreography events.
* Fixed issue with Dead Man's Chest multiball targets availability didn't
match up with current difficulty level.
* Fixed Elizabeth not always lighting 3 chapters.
+ Added hat/eye patch decorations to HSTD photos.
+ Added parrot and skull images to HSTD photos.
* Fixed an adjustment name for Black Pearl Multiball.
* Multiball totals now show up at multiball end, not after grace period.
* Fix potential lockup in HSTD picture face recognition.
* Reworked how game locks in your character if you don't select via action
button (basically, flips after ball leaves shooter lane don't count for
changing your character since they are probably accidental in that
regard).
* Left orbit chapter post helper now only works during grace period, not
grace grace.
* Update social media page.
* Compass shot names updated.
* Fix "Null award" showing up in Tortuga Mystery.
+ Added an Easter Egg to turn off plundering for next game. The sequence
is: BLRLLRR where B = both flippers at the same time, L = left flipper,
R = right flipper. If you do it a second time, it will re-enable
plundering. Plundering is automatically re-enabled at game end.
* Map awards are now competition-friendly. They will be awarded, in order,
as follows:
- Points (starting order: 10K, 20K, 30K, 10K, 25K, 20K, 40K, 10K)
- Add-a-ball
- Light gold (starting order: 10, 20, 30, 40, 10, 20, 50)
- Treasure (starting order: 1, 2, 3, 1, 2, 1, 3)
- Bonus X (almost always 1, sometimes 2)
- Award gold (starting order: 10, 20, 30, 40, 10, 20, 50, 30, 10)
- Playfield X (if running, add 1x sometimes 2x; not, 2x, 3x, 2x, 4x)
The item first in list is awarded. If it's not currently allowed, then
the next award is tried. When an award is finally selected and awarded,
it goes to the end of the list.
- Plundering takes precedence over normal Map awards. Whatever the game
is set to, the game will approximately try to match that percentage when
it is available (not in a multiball). If the game is set for CUTTHROAT
(65%), then plundering tries will be successful as follows: NYNYYNYY
- Plundering is still subject to the Plunder Items adjustment. If
everything is allowed, then they will be awarded in relative ratios:
- 1. 5x gold (starting order: 30, 40, 50, 30, 20, 40, 60)
- 2. 4x points (starting order: 30K, 20K, 30K, 10K, 40K)
- 3. 3x treasure
- 4. 2x captain
- 5. 1x ball
A typical distribution would look like: 123124132112345
- If a selected item isn't currently available because of game state, then
that plunder chance is lost for that Map award and it will fall back to
a normal award.
- In competition mode, revenge plunder chances ALWAYS succeed.
* Extra Ball unavailable score set to 25K.
* Special points score set to 50K.
* Tortuga Mystery only scores points during competition mode now. This will
change very soon. Points scored are based on mystery level. Jack
increases the effective level of award by 1. Scores per level are:
1K / 1K / 2.5K / 2.5K / 5K / 5K / 10K / 10K / 25K / 25K
* You're own your own if you choose to play Liar's Dice in competition mode.
=== Core Code
* Added some system events to event logger.
* Fixed potential display lockup in rare circumstances.
* Start button dispatches on close in diag now instead of open.
* Fixed rare texture overruns in movies.
* Trough test enhanced.
+ Switch test now supports reflective optos.
+ Added some more error logging.
* Fixed a camera crash that could occur during factory reset or turn on the
camera disabled adjustment.
* Rollunder gate debounce time adjusted.
* Fixed ball accounting after ball search 4 (could possibly go too high).
* Abandoned devices now don't count as having released balls during ball
search.
* Version string of game now includes dongle flags and game trim level.
* Game won't refuse to start with missing camera files now.
=== OS
* Fixed an incorrect updater screen.
+ Support for Gen3 & Gen4 motherboards.
* Better display handling.
* Avoid thumb drive "corruption" after an update.
+ Starting with drives imaged from this version, ISOs will be able to save
system data (audits, adjustments, high scores, etc.). This happens by
default if the system detects a compatible existing version. It is
possible to reset factory defaults by following on-screen instructions
during imaging.
- Note this means the first time you install this version, your existing
drive will NOT be compatible, so you'll need to backup settings manually
if you want to keep them.

Anybody know if there's been any word on follow up to this?

#13060 1 year ago
Quoted from KingBW:

Well … after they get the WiFi enabling update finalized on Wonka (in the process of working on that with beta testers, almost there), they said that they would test and roll that capability out to Pirates, DI, TH, and WOZ afterwards. Maybe that update for Pirates would include the other updates that Keith was working on too. We can hope.

:/

#13062 1 year ago
Quoted from PanzerFreak:

I'm a bit disappointed with the way code has been handled for Pirates. Not only is JJP's most recent game, Wonka, more code complete then Pirates but JJP is also likely working on another title or two. We paid our $8500 - $12,500 for Pirates, it's time to finish the code.

The game is great as-is, it’s impressive it shipped as compete as it did, but it is OBVIOUS that there is more work to be done on some of the game. It’s missing some pieces yes but also some of the scoring needs to be leveled out, and it plays a bit too long like Hobbit did before the massive update. It’s still an all time great, but .. yeah. It’s time.

As a POTC owner AND a Houdini owner i am really hoping for an update somewhere soon. Houdini is in the same boat - awesome game I really enjoy, but it has some gaping holes and hasn’t been updated since early April. AP only has 2 games (well now 3 I guess) too.

#13078 1 year ago
Quoted from PtownPin:

I tend to agree....its pretty disappointing that JJP has basically given up on probably their best game to date....they don't even stock spare parts, which is pretty worrisome.

Again, they are stocking parts. I just had an order shipped for a couple wireforms

#13084 1 year ago
Quoted from PtownPin:

They told me last week their out of wire forms

Literally today just received mine

#13095 1 year ago
Quoted from LTG:

Keep trying to call Steve. If buying parts call Shannan.
LTG : )

Both Steve and Shannan have hooked me up of late. Steve is better to get via email and Shannan has followed up THREE times with me to pay some outstanding shipping for my order. (Which I was forgetting to call in and pay) These people are awesome.

#13132 1 year ago
Quoted from Crunch:

Why are there so few Jersey Jack POTC manufactured? Was it a poor title? Is there support issues with the game? Is the game stable no issues or are there consistent repairs needed?
What do you feel value for dollar JJP are quite a bit more $$$ than every other manufacture are they worth the extra coin?
I have been looking to purchase a Jersey Jack pinball but my local dealer has warned me to stay away he has had to many issues with the JJP pins and stopped stocking them please chime in and let me know if this is true or not.

I’ve heard this comment before... there are LOTS of distributors. Find another one. There are too many owners who sing the praises of these games

#13133 1 year ago
Quoted from arzoo:

When JJP first demo'd POTC they used a prototype machine. Later they announced that the production pin would not included some of the cool features, and that turned off a lot of buyers who had put down deposits. I'm guessing early sales were slower than expected. By the time everyone realized how amazing POTC was, JJP had already decided to move on with their next pin (Wonka) and POTC production was limited to 1000 units (200 CEs, 650 LEs, 150 SEs). There has also been a rumor that Jack wanted parts for and additional 500 machines but for some reason did not move forward with that.

Well said. POTC cost $$ and businesses including JJP are there to make a profit. POTC made that tough; hopefully the next couple games do not

1 week later
#13197 1 year ago
Quoted from EaglePin:

Yo ho yo ho would be good. A creepy call out of “Dead men tell no tales” for attract mode like they have at the start of the POTC ride might be good too.

I need to get back to work decrypting the hard drive. This is a great idea.

#13218 1 year ago
Quoted from koops:

File encryption plus hardware based security dongles. It’s unlikely to get broken to the degree people are adding their own additional code. Still possible perhaps but not sure if anyone would spend that time on it.
There are certain things you can monitor/modify (high scores, events, some audits) as these are stored elsewhere but they aren’t as interesting.

The dongle is already cracked; it is in the wild. The remaining challenge is the hard drive, which with the dongle private key in hand, will be comparatively simple

#13255 1 year ago
Quoted from Time:

Didn't know about the 3 year. But really, if they aren't changing things then it should be trivial extending it. Dutch Pinball with their whole nonsense figured something out on TBL. A good part of Disney's business is built on licensing products to manufactures and JJP has the relation and deal already. Personally I do think there will be a special edition coming like Yellow Brick road. Even if its just 50-100 or so. But unfortunately, I'm too think when that does happen then we'd see similar pricing to WOZ release. Maybe they're waiting for those to be sold out so they aren't cannibalizing their high-end sales

Disney is expensive since they are a proven brand, and they are SLOOOOOOOOOOOOW! Likely JJP would want to make some slight tweaks to the game, sell it as the “Black Pearl Edition” or something. Disney would take ages to approve, and they have to approve EVERYTHING. there’s 2 floors of the HQ dedicated to taking paperwork around to the scars of people for signatures. Plus they work in entertainment which is filled with people unable to make a decision in fear of being fired. No thanks..

#13269 1 year ago
Quoted from EaglePin:

Try playing as Norrington. That character makes completing chapters easier, which means less time spent on each chapter, which means a chance to play more chapters per ball. During multiballs with Norrington the chapters can get done pretty fast.

My go-to character is Angelica, because you get a 'gimme' shot each chapter (free male character), which also makes it FAR easier to complete chapters. Funny how the more popular characters have the lamest features

#13279 1 year ago
Quoted from arzoo:

There’s a huge difference between JJP and Spooky. Go check out the R&M thread; the lead designer, lead coder, and a few others (including the owner) have all been participating in the conversation about the pin. When was the last time Jack or anyone from JJP got involved in a forum thread? It’s that kind of transparency that helped sell out R&M in four hours, not the fact that it was limited to 750 units. Also, R&M is a very current and relevant IP, so it appeals to a younger generation, as opposed to the majority of current IP themes (Munsters, WW, JP, etc.). Obviously a pinball theme is not what makes it great, but it can generate excitement. Will be interesting to see how Stranger Things does, at least it’s semi-recent. Anyway, I love my POTC and it will never leave my collection. Hoping the same for my R&M!

Preeeety sure the theme helped quite a bit with the sales too...

1 week later
#13346 1 year ago
Quoted from GnarLee:

In my midnight cookie haze I was thinking how people always compare Stern to JJP when it comes to updates. The arguement is it sometimes takes stern a while to update code and even sometimes it takes a while before people think the code is "acceptable". I am going to argue that Stern comes out 4-5 machines a year and while it does take a while sometimes they literallly are doing 5x (prolly more) the work and still manage to get updates out for their machines. Wasnt jjp supposed to have 2 machines release this year? I kinda remember ther being an arguement about how they were doing 2 machines this year and thats why code updates were coming slow. Where is this second machine that "delay" finishing up potc code. Next someone will argue the Keith had a heart attack. Well he looked pretty good at the expo a couple months ago and I have known people that have had heart attacks and been fine a week later (not saying this is his situation). Wonka has had 19 updates this year from "first code" to current in 9 months. Potc has had 5 in 18 months. If you look at release dates and the amount of changes you can tell that the coding can be done in a timely manner if they would put ANY effort into finishing it up. Must be nice to work for a "good ole boys" company where you get paid to sit on your ass and do nothing. Pretty sure I will never buy another jjp machine due to horrible customer service. I have a 10k half finished machine. Yes I said half finished as if your able to get though 25 chapters there is nothing to do in the game (if I remember right you lose alot of the callouts at this point also).

You do have to also remember that Stern is a WAYYYYY bigger company. They have the efficiency of scale, and their recent software platform changes have led to huge gains in software development startup time. They’re not starting from scratch every time now

#13360 1 year ago
Quoted from zaphX:

Anyone bitching that the final wizard mode isn't in yet needs to provide footage of them clearing all 5 existing wizard modes in one game.
People just like to find things to complain about.
JJP is not going to blow this off. They still release Woz and Dialed in updates FFS.

I don't personally care about the final wizard mode yet, but I would like to see the enhancements to the characters and any other ideas they had floating around. The game still kicks ass. Add the chest mod and you are in business!

#13366 1 year ago
Quoted from EaglePin:

I think it's fine for anyone to state their opinion on the code updates & lack of communication from JJP whether they're annoyed by it or not, but nobody should be okay saying someone needs to show proof of anything to anyone to get a feature that was described in the marketing material and is still not in the game over a year later with no communication from JJP about an expected timeframe for it getting done.
I don't think this is nitpicking or searching for something to complain about. I think any complaining about a lack of code updates is pretty reasonable at this point, and JJP has earned a bit of criticism by not delivering what they said when they said they would and by not communicating about it. The more time passes the less likely the code is to get done as other business priorities and issues arise. Other projects will take priority or they'll have personnel turnover, all of which will continually push the POTC code timeline back further. They said the game code would be rules complete at launch and it wasn't. It's now over a year later and JJP is still not even discussing a timeline. They posted a list of new character traits for the new code in April and now we're at the end of December with only silence since then. I think it's fair for that to annoy some people.
For anyone who doesn't think it's a big deal, that's absolutely fine but it doesn't entitle you to trivialize or minimize the way someone else is feeling about it. There's no need police people's criticisms of JJP on this. Why should it bother you that anyone is aggravated about the lack of code updates? What stake do you have in how they feel? I don't care that you weren't bothered by chipping playfields and that you aren't bothered by the lack of code updates. I felt no need to post anything in reply criticizing your opinions on those things or anything else. I don't see why you still very often feel the need to try to dismiss other people's thoughts on those things though.

Here’s hoping that you were actually responding to the previous comment I quoted, and not my post

#13370 1 year ago
Quoted from EaglePin:

Whoops! Sorry, I meant to quote ZaphX's post and not yours. I just edited my post above to put the correct quote in. Sorry about that.

LOL. No problem. Now, where’s the code?!?!

#13376 1 year ago
Quoted from Vans:

Are those plastic protectors really needed off Mezel mods? Also has anyone installed the sound dampener for the spinning disk?

IMO plastic protectors are
Smart, especially for
This game. The spinning disc dampener DOES help, a little. It’s not tons

1 week later
#13536 1 year ago

That is QUITE a next-level tease! Wow. Well done JJP. Now make it happen in the game! #wheresthecode

#13610 1 year ago
Quoted from tatapolus:

So.... even Alien is getting another huge code update. Where is Pirates?

Alien isn’t getting a code update - a bug fix release was found on a hard drive mistakenly shipped to a customer before they shut down. It’s not new content, and is about 2 years old

#13615 1 year ago
Quoted from tatapolus:

Oh why is there always someone who is starting to argue... My original comment was ment to be taken with a smile... sorry if that wasn't the case The changelog of the Alien 1.3 Beta update is quite impressive. Fixes quite a few things that will make the game even better. I don't know when it was created, but if it's being released now, then it is a new code update for me and many other owners. And I would love to have a update for my Pirates that adds the final Wizard mode as promised.

Yes! My comment was only meant to clarify that no "new work" is being done on Alien - there are many rumors about the game being remade, and in another thread this update was taken as "proof" that a new run was imminent. I do not argue that we need a new Pirates update!!

#13620 1 year ago
Quoted from EaglePin:

I just searched Pinside in general and it seems like scoop/VUK kickout consistency issues are somewhat common. I didn’t see a dedicated forum where this is discussed though. Maybe worth starting one to try to gather various solutions under one roof?

The scoop *hood* has a LOT to do with the VUK success rate too. If it's too wide open, the ball will jitter as it escapes, and sometimes touch the playfield and bounce between them really quickly. This has the effect of reducing the ball velocity so much (in this case) that it might not be able to clear the gate

#13623 1 year ago
Quoted from EaglePin:

True, but also if it’s pushed through the scoop hood at even a slightly different trajectory each time it can make a big difference in how it comes out. I think the real indicator of the problem is the variation in how it comes out so differently from one shot to the next with no changes made to pitch, coil power, or anything else. If it were just the hood and everything else was consistent then I’d think the ball would at least come out pretty consistently the same way each time vs sometimes faster and sometimes slower.
The issues on my Tortuga & STTNG cannon could have been different than other people, all I know is when I fixed it I didn’t change the deflector or anything else at all. I had previously over the months fiddled with power settings on Tortuga but it never resolved the lack of consistency. When I added the pad to the coil rest it instantly went from zero consistency to 100%. The Depths could certainly be a different issue, but in looking at my Depths I was noticing the ball coming up out of there slightly differently from shot to shot also and just power changes weren’t eliminating that inconsistency.

Totally agree. So you want to eliminate the scoop hood as a possibility The jitter can absolutely cause the sort of horizontal unpredictability you're describing.

#13629 1 year ago
Quoted from dgposter:

This is a long overdue update to this key post and a shout out to Chris@Kingpin Games.
TL;DR Chris is an awesome distributor!
My original post states that I wanted to maximize my chance of receiving a trouble-free JJP POTCLE, so I hired Chris to have the game shipped from JJP directly to him. He would then inspect the game, add some mods and play test it before shipping to me in a custom-built crate.
Well, the game showed up at Kingpin Games in perfect condition. No issues. He then proceeded to complete the above and shipped it to me in CA. The game arrived and looked perfect from the outside. There was no damage to the shipping crate. However, once I unpacked it, I noticed that the ship wasn’t connected to the back panel, as the bracket holding the ship had sheared off. Then I noticed the same thing had happened to the chest, with that bracket shearing off as well. The right ramp had a crack in the back of it and the monitor had become dislodged and scratched the back glass from the inside.
It was obvious that the crate had been dropped. It wasn’t hard enough to break any glass, but it was enough to cause the above stated damage. Unfortunately, the game was unplayable, and I had to break the news to Chris. More unfortunate was the fact, that since Chris had opened the original box for me and repackaged it, JJP was not liable for any of the damages and it would be a tough road trying to get the shipping company to pay for anything since there was no visible damage to the crate.
However, none of that was necessary, because Chris stepped up and took care of everything for me out of his own pocket! He had JJP send me the new parts I needed to get the game up and running. I installed the parts, fixed the game and it is now 100% perfect! Not only that, Chris also sent me a very generous gift for the time and effort I spent fixing the game.
The first day I talked to Chris to order my POTC, he told me that no matter what, he would do everything in his power to make sure I’m a happy customer. He also told me that he was a man of his word. Chris is absolutely that and more. He is a great distributor that I would highly recommend and will do business with again in the future. Thanks, Chris!
Ok, back to playing this amazing game!

Ok. wow. That is the definition of above and beyond. wow. Remarkable.

#13655 1 year ago
Quoted from EaglePin:

Anyone know how many spins around the inner orbit it takes to re-qualify On Stranger Tides (Movie 4) multiball after the first time you play it? It's bugged me for a long time noticing that a lot of shots don't advance that multiball and I took the glass off and tested it tonight. First time through all shots advanced it and only had to cross the first opto. But after running the multiball I sent about 5 or 6 more balls around the inner orbit and while they registered for qualifying a chapter and made the sound effect for the shot, they never advanced the multiball. Does it take a bunch more shots around that orbit to re-qualify the multiball? This has bugged me for a long time now but I only finally decided to stop and investigate tonight. I looked at the Game Settings and there's a difficulty level setting for that multiball but it doesn't have any information about what the setting means. The manual on page B-34 doesn't give any detail on the setting either. Anyone know?

I recall reading in some documentation that the loops are only counted when they are non-consecutive. I take this to mean some other switch needs to be hit in between. I sometimes hit the bumpers while trying to do the loop consistently, which I believe allows it to count toward the total.

#13665 1 year ago

Checking feverishly every other day for code updates, but.. no

#13687 1 year ago
Quoted from harryhoudini:

Anyone interested in a better topper? I've been working on some ideas and they are also lightly integrated with gameplay. It wouldn't be cheap but it would be easy to install and provide some fun interaction.

How about we do a kickstarter to get some new code instead...

#13731 12 months ago
Quoted from PtownPin:

I think it will happen if JJP is in business long enough....I think their running on fumes at the moment...I think they need to demonstrate profitability and making a couple hundred POTC's isn't gonna get it done.

Based on what? Not sure I've seen the "OMG make more POTC quick so JJP stays Afloat" argument.

#13757 12 months ago
Quoted from wesman:

Haven't posted regarding my game for a good while.
I started following the POTC thread way back in fall 2018. I read about the fixes, made sure to know what I was getting into, then decided to jump in and purchase around February 2019.
I got my game in March, waited for my Cliffys to arrive, then started to read about playfield issues.
Over the course of the past year, I've waited to gather as many protective parts, Cliffys, starposts, mylar rings, etc, and finally went in last night to finish up with mods, protective star posts, and the updated Cliffys.
I have only 100 games played on my POTC.
Last night upon first inspection, I found dimples scattered around the lower third of the game, the kind I expected on a routed game, with 1000's of games played on it monthly.
When taking apart the sling under the Pearl, a giant ring was under the star post, two other smaller ones under the regular posts. Later I found large ripples under the washer for the guiderail, then even an indentation under the metal rail right next to the Pearl VUK.
I know this isn't new info, I prior replaced the sling posts, seeing rippling there, as well as had a tear near the shooter lane. But I guess for me, I felt I staved playing my game, for nearly a year now, and felt I was doing so to prolong my game for decades to come.
Last night felt pretty heart breaking frankly, to realize nothing I can do to protect my favorite game of the last three decades, will help alter the complete state of fuckdom that this playfield has placed this entire game into.
It's just disheartening, disgusting, and saddening. And it all comes back to this cursed playfield, that all of us Pirates owners have to deal with.
Nothing much else to do at this point. This entire time I could have been playing daily. Instead I chose to find as many bandaids as possible, to place on a gaping wound, across an entire bleeding body.
This fucking sucks.[quoted image][quoted image][quoted image]

That does suck. One thing you could do is you know... have it cleared properly like many of us do with our favorite games

#13787 12 months ago
Quoted from KingBW:

Characters, some bug fixes, you can switch characters after 20 pirate target hits, motion detection attract mode call outs, (wifi updates maybe), and they said this is just some of the changes for the next update.

Holy crap that is a lot of stuff! I like the idea of changing characters. This game is never going away!

#13813 12 months ago
Quoted from GnarLee:

If your giving out software for a beta test it should include all features (of said beta). This would create a situation where your beta testers say everything looks good then they push out update with other features as well that break the features the out of house guys said was good. The final wizard mode should include a little bit of everything. Or at least some reference to the 5 chapters. So the out of house guys say that the “normal stuff” looks good. The in house guys test the wizard mode and are happy but when you put them together a bunch of bugs pop up. Happens all the tome with software but is why developers allow you to run beta code. Bugs arenot found when you have 3 special people testing something. Bugs are found through brute force of thousands of users stress testing a program. You can also look at game developers. They give their game away for free months before release for stress testing and bug reporting to everyone (normally only for a few days). This gives them hundred of thousands instances to check code and fix anything major/minor. If new code is only in a few people’s hands you can believe there will be bugs some possibly game changing

I can complain too! Global warming! Indoor smokers! Nitrates!

There’s another code update after this one. Maybe chill.

#13827 12 months ago
Quoted from KornFreak28:

Awesome job! Where did you find that monkey?

Forget the monkey, where did you find the Skelton pirate?! That is awesome

#13841 12 months ago
Quoted from bgwilly31:

First off just wanted to share i replaced the Shooter rod spring with a stronger one from pinball life. And my plunger performs perfectly now. I read through some people having issues. I did the same things tried adjusting, disassembling etc etc. I just made sure i was close to lined up correctly and replaced the spring and bingo. Plunges great now.
Now to the negative
Between the code complainers and the JJP Has to remake Pirates people this thread sucks anymore. i just read through 20 pages of catch up material and most of it was that crap.
1st to the "i beat the game easy guy". Id love to see your game set up. And of course you cant possibly record a game because you live on another planet apparently. Do you have a smartPhone? lol
Between outlane posts, tilt bobs, and game settings games can play much easier.
And everything we have heard, from reputable sources, says Pirates will not be remade at any point in the foreseeable future. For other reasons other than money. So stop with all this speculation. Its been discussed over and over again with the same comments. If you want the game find an owner and make offers.
PS i dont know about you guys but watching Karl spam for gold was hilariously entertaining. Im not sure the value of that will stay in the game past the beta though. But my son would go crazy for that feature. Im excited for whatever updates they have in store for us. The final wizard mode will come.

I absolutely don’t believe anybody’s made it to Break the Curse on anything other than 5 ball, get unlimited extra balls every 15 points and LOTS of time. Those mini-wizard modes are HARD.

I’m super impressed with all the little touches in the updates though, beyond the character changes. Can’t wait to check it OUT!!!

#13853 12 months ago
Quoted from Zora:

To be honest I had problems to identify the little touches beyond the character changes from the Buffalo streaming. What have you noticed?
I am still struggling with the details of this complex rules. Can anybody tell me where I have to shoot to get the bonus from the treasure hord, once you achieve collecting all the treasures? Second what I red here is that a certain number of map awards reward an extra ball, is that a general rule and which number of shots is required?

Now I'm the one not remembering - but there is a post in this thread or in Whereisthecode thread which talks about th changes. You can switch characters after a succession of events, changes to the character rules obviously, the camera is somehow used as a way to Entice players during attract mode, and I can't remember what else I read

#13886 11 months ago
Quoted from PinballTilt:

Anyone looking to pick up one of these new pirates playfields? Jjp was kind enough to send me one from this new batch based on the issues my game had. I have since sold my game and as much as I'd like the wall art, I like green rectangular paper art more.
I'm pricing it based off what CPR is charging for their good playfields, so looking for $850 + shipping. Again, the new batch which does not have the dimpling or pooling issue any longer. Still unopened in the box, see the potc pooling thread for pictures from someone who has opened their playfield from the new batch. Thanks

How much did you pay JJP for the new playfield ?

#13892 11 months ago
Quoted from benbethel:

Finally got my NIB (then modded, then shipped) POTC CE #138 yesterday - after paying $16,500 for it and wiring $29K to someone (also a Wonka Ce) on 11/13/2019 - I've been unpacking things, putting them together, reading up, and finally booted it last night and played two games. Here's a link to the photo album: https://photos.app.goo.gl/BqyW3VBw25A3tCnCA
So far - and forgive me for not knowing all the lingo, I'm clueless...
* my left lane wire ramp isn't lined up, trying to loosen nuts but still doesn't want to move...
* my starfield (the JJP one) and starfield mod aren't working, the mod has a few lights illuminate, the JJP one has the green light on but no testing shows the lights...
* the screen was dropped and backglass paint is scratched - I opened the backbox and tried adjusting but it won't sit at the right level, argh...
* ball got stuck somewhere in the back need to investigate that...
* when sliding the playfield back in it doesn't want to go all the way back to sit nicely, it seems to barely fit, and in doing that when I dropped it in one of the orange plastic pieces on the left lane flew into the air, guess I need a new one of those...
Really wish someone in Phoenix with great knowledge of this game would come over and check it out and let me know what's working/not working as it should. This is my 7th.. went from Bride of Pinbot, added Whitewater, Simpsons Pinball Party, Woz 75th Ruby Red, Road Show, Hobbit Smaug, now POTC CE, and 8th pin - Wonka CE - arrives on Thursday... since then I've sold Whitewater, TSPP... really do miss that Whitewater. I'm addicted, love them, but really need to start knowing more and caring more and understanding more!
Thanks everyone!
Ben

take things one at a time! As far as the playfield not going in, you probably need to remove the foam block at the back of the cabinet. That’s not supposed to stay in.

#13921 11 months ago
Quoted from dnaman:

Is no one talking about the new beat code? Just dialed in to Kevin's live feed but have zero idea about what is new.

I assume you meant “beta” code . There’s another thread where it’s being discussed. I am quite ready for it to be released, let me tell ya!