(Topic ID: 200141)

JJP Pirates of the Caribbean Official Owners and Fan Club!

By goren1818

6 years ago


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Topic Stats

  • 18,875 posts
  • 633 Pinsiders participating
  • Latest reply 25 hours ago by Mrsiyufy
  • Topic is favorited by 284 Pinsiders

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Topic index (key posts)

20 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #222 Liar's Dice rules explained! Posted by goren1818 (5 years ago)

Post #644 Rules flow chart Posted by Rbviessman (5 years ago)

Post #1021 How to fix black pearl lamps Posted by Yelobird (5 years ago)

Post #1360 Black Pearl flippers are uneven when in upper position - Fix Posted by evh347 (5 years ago)

Post #2468 Hardware fix for balls getting hung up during multiball. Posted by Pinballpal (5 years ago)

Post #2892 Adjustment for auto plunger not hitting balls cleanly or correctly Posted by Pinballpal (5 years ago)

Post #3974 Deadflip stream from Valentine’s Day 2019. Posted by Tuna_Delight (5 years ago)

Post #4014 POTC trouble shooting guide Posted by zaphX (5 years ago)

Post #4856 Possibly let distributor go through machine and get it tuned in. Posted by dgposter (5 years ago)

Post #6315 Fix for dauntless positioning, canon shots not landing Posted by Yelobird (5 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#3392 5 years ago

This cable is lose. Does it go into the spare socket?

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#3395 5 years ago
Quoted from imagamejunky:

YES. This is EXACTLY what I was thinking. My DILE manual is fantastic. This should be the norm.

Its $100 for the manual. Just ordered one from JJP.

#3503 5 years ago
Quoted from anathematize:

i agree with you on this. some of the characters could definitely use another round of balancing. having a ball save with swan would be a great choice for single player games and wouldn't be too overpowered in competitive play.
the real elephant in the room is blackbeard IMO. in the hands of a decent player he's far-and-away the best choice for going for high scores. probably a game breaking choice in a tournament. i have a feeling his ball save timer will be toned down a bit if the other characters don’t get some significant buffs or have their negative traits removed.

Another idea is to make an option for random selection of your character before the game starts and maybe a random selection of traits (like in MarioKart GP arcade). Use the spinning wheel graphic at the end of a game to randomly select your character in the beginning.

Also add some hidden 'special' characters that need to be unlocked during the game. (like in Mario Smash Bros).

-Dan

#3600 5 years ago
Quoted from Yelobird:

Not fully sure I understand this request. You can already set the game to randomly select a character for you in settings. (granted it doesn't seem like much work and I rather like alternate character journeys) Not with you on the random traits concept. The game would have to random custom program the rules with every play. Not sure why you would want to wonder what your characters traits are while you're playing. Again, I like that Keith designed the code so I can choose the strategy and journey I want to play. Rather genius in my book and love it.

Per Eric> To do random select: Start the game – press and hold the left flipper and immediately hit the right flipper 5 times quickly

#3602 5 years ago
Quoted from Yelobird:

Not fully sure I understand this request. You can already set the game to randomly select a character for you in settings. (granted it doesn't seem like much work and I rather like alternate character journeys) Not with you on the random traits concept. The game would have to random custom program the rules with every play. Not sure why you would want to wonder what your characters traits are while you're playing. Again, I like that Keith designed the code so I can choose the strategy and journey I want to play. Rather genius in my book and love it.

Hi Yelobird, Currently we have to: Start the game –> press and hold the left flipper and immediately hit the right flipper 5 times quickly to get a random character.

1. The game needs a random selection (icon) next to all the other characters on the main screen. And maybe a random selection of traits (like in MarioKart GP arcade). Maybe use the spinning wheel graphic at the end of a game to randomly select your character in the beginning. With another 2nd smaller wheel in the middle of the big wheel for a 'random character trait' that would also spin with the big wheel.

2. And maybe add some 'special' hidden characters that need to be unlocked during the game (like 'Jack the Monkey' etc). These 'hidden' characters would then be added (once unlocked) to all the other characters in future games. You could also have 'hidden' unlock-able player traits. (extra tilt warning, extra playable ball, etc) And once the player hits grand master high score (or unlocks a wizard mode) he or she now becomes a 'Pirate' and can become a playable character with the pin taking a picture of the player to be use in new games. This new pirate player is now a select-able character. It would be a great way to personalize our games. Or to leave your mark on location pins.

Just some ideas to make this great pin even better!

#3848 5 years ago

Making and adding some new custom mods!

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