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Quoted from imagamejunky:YES. This is EXACTLY what I was thinking. My DILE manual is fantastic. This should be the norm.
Its $100 for the manual. Just ordered one from JJP.
Quoted from anathematize:i agree with you on this. some of the characters could definitely use another round of balancing. having a ball save with swan would be a great choice for single player games and wouldn't be too overpowered in competitive play.
the real elephant in the room is blackbeard IMO. in the hands of a decent player he's far-and-away the best choice for going for high scores. probably a game breaking choice in a tournament. i have a feeling his ball save timer will be toned down a bit if the other characters don’t get some significant buffs or have their negative traits removed.
Another idea is to make an option for random selection of your character before the game starts and maybe a random selection of traits (like in MarioKart GP arcade). Use the spinning wheel graphic at the end of a game to randomly select your character in the beginning.
Also add some hidden 'special' characters that need to be unlocked during the game. (like in Mario Smash Bros).
-Dan
Quoted from Yelobird:Not fully sure I understand this request. You can already set the game to randomly select a character for you in settings. (granted it doesn't seem like much work and I rather like alternate character journeys) Not with you on the random traits concept. The game would have to random custom program the rules with every play. Not sure why you would want to wonder what your characters traits are while you're playing. Again, I like that Keith designed the code so I can choose the strategy and journey I want to play. Rather genius in my book and love it.
Per Eric> To do random select: Start the game – press and hold the left flipper and immediately hit the right flipper 5 times quickly
Quoted from Yelobird:Not fully sure I understand this request. You can already set the game to randomly select a character for you in settings. (granted it doesn't seem like much work and I rather like alternate character journeys) Not with you on the random traits concept. The game would have to random custom program the rules with every play. Not sure why you would want to wonder what your characters traits are while you're playing. Again, I like that Keith designed the code so I can choose the strategy and journey I want to play. Rather genius in my book and love it.
Hi Yelobird, Currently we have to: Start the game –> press and hold the left flipper and immediately hit the right flipper 5 times quickly to get a random character.
1. The game needs a random selection (icon) next to all the other characters on the main screen. And maybe a random selection of traits (like in MarioKart GP arcade). Maybe use the spinning wheel graphic at the end of a game to randomly select your character in the beginning. With another 2nd smaller wheel in the middle of the big wheel for a 'random character trait' that would also spin with the big wheel.
2. And maybe add some 'special' hidden characters that need to be unlocked during the game (like 'Jack the Monkey' etc). These 'hidden' characters would then be added (once unlocked) to all the other characters in future games. You could also have 'hidden' unlock-able player traits. (extra tilt warning, extra playable ball, etc) And once the player hits grand master high score (or unlocks a wizard mode) he or she now becomes a 'Pirate' and can become a playable character with the pin taking a picture of the player to be use in new games. This new pirate player is now a select-able character. It would be a great way to personalize our games. Or to leave your mark on location pins.
Just some ideas to make this great pin even better!
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