(Topic ID: 200141)

JJP Pirates of the Caribbean Official Owners and Fan Club!

By goren1818

6 years ago


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  • 18,885 posts
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  • Latest reply 3 days ago by Buzzie
  • Topic is favorited by 284 Pinsiders

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Topic index (key posts)

20 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #222 Liar's Dice rules explained! Posted by goren1818 (5 years ago)

Post #644 Rules flow chart Posted by Rbviessman (5 years ago)

Post #1021 How to fix black pearl lamps Posted by Yelobird (5 years ago)

Post #1360 Black Pearl flippers are uneven when in upper position - Fix Posted by evh347 (5 years ago)

Post #2468 Hardware fix for balls getting hung up during multiball. Posted by Pinballpal (5 years ago)

Post #2892 Adjustment for auto plunger not hitting balls cleanly or correctly Posted by Pinballpal (5 years ago)

Post #3974 Deadflip stream from Valentine’s Day 2019. Posted by Tuna_Delight (5 years ago)

Post #4014 POTC trouble shooting guide Posted by zaphX (5 years ago)

Post #4856 Possibly let distributor go through machine and get it tuned in. Posted by dgposter (5 years ago)

Post #6315 Fix for dauntless positioning, canon shots not landing Posted by Yelobird (5 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#15576 3 years ago

Quick question. I’m not a good enough player to regularly get to a movie wizard mode. It takes 5 chapters plus the multiball. Is there a way to decrease the number of chapters required? I can’t find that in the settings. If not, does anyone know if that option has been considered for future code?

#15578 3 years ago

Thank you for the suggestion! I focused on Norrington (as I have tried Tia Dalma for that purpose many times with no success) and got to a wizard mode (#4 - Battle For the Fountain of Youth from On Stranger Tides) on my first try. I didn't get too far thereafter, but it's a start.

Now my question is how to figure out what to do in that multi ball. It is impossible to look at the screen very well during the multi ball, so I'd like to be prepared. The rule sheet on tilt forums has good rules for wizard modes 1 and 2 (Cursed Treasure of Cortes, which I've played once before and was great, and Battle the Kraken, which I've never played), but the rules are incomplete for wizard modes 3, 4, and 5. Does anyone know where there are more complete rules available?

Thanks

#15607 3 years ago
Quoted from LOTR_breath:

I did some glass off testing and added info on Wizard modes 3, 4 and 5 over on Tilt Forums. Still not 100% sure on a few things but now have a much better understanding of how they work.
Wizard Modes:
Wizard mode scoring is based on a “score level,” which is calculated by:
(1 + # of Super Jackpots) * (1 + # of characters collected in modes)
Curse of the Black Pearl Wizard Mode (The Cursed Treasure of Cortés): Play 5 yellow chapters and Curse of the Black Pearl Multiball to qualify, and then shoot Port Royal to start it. During this mode, the player is tasked with collecting 882 pieces of Aztec gold through switch hits. This sounds like a difficult task, but certain targets contribute more than others. In particular, the spinners can add a ton of Aztec gold to your collection really quickly. Another challenging aspect of this wizard mode is that the ports where Aztec gold can be collected eventually deplete; in order to change ports, a flashing yellow shot must be made. The mode ends upon collecting all 882 pieces of gold or when the timer runs out, which is fairly lengthy for this mode.
Dead Man’s Chest Wizard Mode (Battle the Kraken): Play 5 green chapters and Dead Man’s Chest Multiball to qualify this Wizard Mode, and then shoot the Chest to start it. During the mode, the player is tasked with shooting the upper loop 20 times (!) to raise the gunpowder net and then defeating the Kraken with a shot to the Captain’s Quarters, all while the Kraken’s six tentacles are extending towards the top of the LCD screen. The tentacles can be temporarily stopped by making one of the six shots corresponding to the tentacles, but if the shot is red, you’re screwed - the tentacle will just keep on destroying your ship and there’s nothing you can do about it. The mode has a long timer and ballsave, but when the timer ends or if all six tentacles reach the top of the screen, the mode ends.
At World’s End Wizard Mode (Escape the Locker): Play 5 red chapters and At World’s End Multiball to qualify this Wizard Mode, and then shoot the Maelstrom to start it. During this mode, the player is tasked with rocking the ship shown on the display left and right over and over, to the point where it flips over. This mode has a 90 second timer. There will be 4 major shots on the right lit blue. Shoot any of these shots and the 4 blue shots will move to the left. Continue this pattern until a total of 8 blue shots have been made to complete the mode. Important to note is that each successive shot increases in value dramatically. If you are able to start a Super X during this mode, it’s better to bring in the playfield X later in the mode rather than at the beginning.
Wizard Mode 4 (Battle for the Fountain of Youth): Play 5 blue chapters and Multiball 4 to qualify this Wizard Mode, and then shoot the Fountain of Youth to start it. This mode has 5 phases.
Phase 1: There are 5 major shots that need to be made in 30 seconds.
Phase 2: Find the Mermaid. There are a large number of shots lit orange that must be collected. The mode begins with a 48 second timer and each successful shot adds time. Some of these shots are difficult such as the D in GOLD and the M&A in MAP.
Phase 3: Fill the Cup. There are 3 roving blue shots. Collect any of these and there will then be 2 roving blue shots. Collect either of these and there will be 1 roving blue shot. This will fill the cup blue.
Phase 4: Shoot the Star Map to turn the cup gold.
Phase 5: Shoot the inner loop to finish the mode.
Wizard Mode 5 (Don’t Betray the Compass): Play 5 purple chapters and Multiball 5 to qualify, shoot Devil’s Triangle to start). This is probably the most difficult of the wizard modes. There is a 15 second timer. Most major shots will be lit red. One shot will be unlit. This corresponds to the white shot on the display. Shoot the unlit shot to reset the timer and begin the hunt for the next unlit shot. Only 4 or 5 of these unlit shots need to be collected to finish the mode. The difficulty lies in the red shots. The instructions on the screen read “Mode ends when shooting too many red shots”. The mode can end suddenly with only 1 or 2 red shots made. There are also a few black shots. I’m not certain but I assume they do not punish you like the red shots.

Thank you for this excellent information.

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