(Topic ID: 200141)

JJP Pirates of the Caribbean Official Owners and Fan Club!

By goren1818

6 years ago


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Topic index (key posts)

20 key posts have been marked in this topic, showing the first 10 items.

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Post #222 Liar's Dice rules explained! Posted by goren1818 (5 years ago)

Post #644 Rules flow chart Posted by Rbviessman (5 years ago)

Post #1021 How to fix black pearl lamps Posted by Yelobird (5 years ago)

Post #1360 Black Pearl flippers are uneven when in upper position - Fix Posted by evh347 (5 years ago)

Post #2468 Hardware fix for balls getting hung up during multiball. Posted by Pinballpal (5 years ago)

Post #2892 Adjustment for auto plunger not hitting balls cleanly or correctly Posted by Pinballpal (5 years ago)

Post #3974 Deadflip stream from Valentine’s Day 2019. Posted by Tuna_Delight (5 years ago)

Post #4014 POTC trouble shooting guide Posted by zaphX (5 years ago)

Post #4856 Possibly let distributor go through machine and get it tuned in. Posted by dgposter (5 years ago)

Post #6315 Fix for dauntless positioning, canon shots not landing Posted by Yelobird (5 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#141 5 years ago

I've played the production "standard" edition on location about a dozen times. One thing I don't understand. When I hit the mystery awards and it selects a multiball as an award, shouldn't it start the multiball? It didn't do anything the 3 times I got awarded them … I don't get it. Anybody know? Just trying to understand it.

#143 5 years ago
Quoted from pinball_keefer:

Well, there's "start" and "advance." Yes a mb should start if it says "start," but that will only happen in pity conditions or very high mystery levels.

Hmmm, the one time it was the highest mystery level (white). The other two were at a lower level. What does "advance" do? Just add a qualifying step for it? I got the one that the 50 gold pieces awards - not a "mystery" award and that one worked. Just the ones that were mystery awards didn't seem to do anything. Maybe they all were just the "advances". I'll have to watch the list more closely the next time I play.

#151 5 years ago
Quoted from KevInBuffalo:

There was definitely a custom screen on the display and a unique light show -- from what I remember it basically dimmed all the lights except for the shots you needed to hit. It was timed and I didn't hit enough shots in time to progress to figure out what happened next. Can't remember what happened to the music.
Real helpful I know

The way they dim the lights like that and only the shots you need are lit up on that mode makes it more intense and reminds me of the Toto and There's No Place Like Home ball saver modes on WOZ. Very well done.

#153 5 years ago
Quoted from Eskaybee:

I think I read somewhere that you’ve played a standard edition on location; is the light show good on it too?

The only difference "under glass" with the standard that I noticed is that there is no star field on the back panel - just blank in that area ... a good place for a mod I guess. No twirling pirate on the jet poppers. I'm pretty sure everything else is supposed to be the same (under glass). I did shoot the cannon and hit the other ship on it a few times, but not direct hits as it didn't put me right into that mode. The lights changing colors and flickering in the lanterns on the ship is still there on the standard also. The upper flipper loop shot was super smooth, but will take a little practice as the ball is hidden for most of the loop (unlike IMDN). The rewards for consecutive loops and hitting the hole under the ship or the gold in that combination are great and worth the effort. That stupid "I" out lane got me quite a bit - great design, but can be frustrating. On the prototypes Eric removed the rubber from the "E" out lane post near the plunger lane and made the save nudge a little easier. It appears that it ships with the rubber donut on that post and very difficult to save it - tilted every time I tried it (unsuccessfully), but home owners can easily remove the donut, or swap it to the post on the other side. Love it and my wife declared on Facebook that it will be our next pin ... so I guess that's the "golden ticket" final approval from her. It helped that on the game's day 4 at that location (our first visit there) she got the high score #2 right behind Eric's default score.

2 weeks later
#260 5 years ago
Quoted from daudioguy:

Please,
There are two outcomes to firing the cannon. A hit, or a bullseye. Not too long ago JP added videos for each outcome. There are big and huge audio outcomes for each. These are the LOUDEST sounds in the game. All of the JJP streams only incidentally capture game audio from the mike so the real experience obtained by standing in front of a pin after blowing up the ship is not available.
The explosions are big, the orchestra goes nuts and it is very rewarding. It used not to be, it is now.
This event happens when the ball is wild and it is as big as it can be without nerfing your ability to continue playing.
There is considerable low frequency content in these fanfares and those with subs attached will notice it.
ddt

I guess I'm going to have to separate my JJP pins from each other then. This between Hobbit and WOZ with external subs would be a little much at a party it seems … from this description with the bass. Each JJP will have to be put in separate corners of the room … because I would refuse to turn down the volume. Great stuff and keep up the excellent work!

#263 5 years ago
Quoted from screaminr:

Where do you plug in a subwoofer in The Hobbit and how do you get the cords in and out of the cabinet without drilling holes , any pictures would be great

I think I posted that in the TH thread someplace. When I get home tonight I'll try to search for the link. If I can't find it, I'll post some pictures in that thread for you. To sum it up ... I split the signal going to the cabinet sub (from the back of the PC cabinet box connection) so that it goes to both the RH and LH audio cable channels to the sub, then out of a small capped off access plate on the back of the pin. This is the way Pinnovators recommends it.

#288 5 years ago
Quoted from PanzerFreak:

Stationary ship toy (upper left corner)

The ship is a large stand up target and moves if you hit it like hitting a target (no animated movement). If you sink the ship through the side hole in the ship, it doesn't move. If you hit the side of the ship, it will move some amount - about 1/2" max from what I saw with the glass off on location.

1 month later
#801 5 years ago

The problem is finding a really good pinball repair tech that knows what they are doing to help you out. Luckily, I live in an area with a few very knowledgeable people that know how to fix pinball machines, but some are not for hire, or they cost $100 to show up, plus hours and parts. That's ok though as at least I have that as a backup plan. If you are going to own a pinball machine, go into it knowing that you need to know or learn how to troubleshoot the basics as it is probable that things will wear and will fail over time. It's mechanical moving parts being beat to death with a metal ball and lots of electronics. I didn't know too much about it when I started out with pinball, and I'm still learning and not super good at soldering and board type of work. Troubleshooting is a learning process and "part of the hobby". LTG is our best troubleshooting guy that we have "free" access to and he seems to enjoy helping for the love of pinball. Just give him all the details that you can with photos identifying what you are talking bout - or even video links that you can PM him. There is a need for more pinball repair techs out in the world. I've helped out a few people myself. If there is a thread for your local area for something like "What's for sale in <state name here>", make a post there to see if they know of someone local that can help you repair your pin.

All that being said ... yes, NIB pins "should" be working out of the box with very little tweaks needed for small things that happen during shipping. JJP is very good at tracking what is happening that is common that needs corrections and they find solutions to implement. Eric is (or was) at the factory likely checking over the CE changeover on the production line and is looking into these repeat issues. The CE owners and future production pins will likely have much better odds for "the luck of the draw" for no issues or just needing minor tweaks from shipping.

#810 5 years ago
Quoted from Genjuro:

Yes, thats agreed. The point is the fact that owners are at times required provide their own service for a product that is brand new and the request is that some system be implemented in the field or at the exit point of the factory to address the issues that are complex for people that want to enjoy pinball but have a limited skill set for repairs.
Otherwise the industry is self limiting to customers that are mechanically inclined, and I cant see how this keeps the industry in growth mode.
Can we agree on that?

If my old memory is correct, JJP use to have "white glove delivery service" way back with WOZ. I'm guessing that was for it to be delivered, setup and checked out. Maybe that should be revisited or offered by the distributors (at a small cost to cover their time/effort) for the newer pin owners. If you are very local to a distributor that you buy from, most will help if there is a problem and asked. One of the advantages of buying through a distributor.

2 weeks later
#1265 5 years ago
Quoted from bmegar:

Does anyone know when the POTC CE’s are going to get released,Any information will be greatly appreciated

JJP should be assembling them now - according to distributors.

#1382 5 years ago
Quoted from pickleric:

Mine leans to the left a little. Not sure if it is supposed to, but it seems fine.
Does your LED strip for the topper flicker?

It's supposed to lean to the left by default so that it doesn't roll off the right side as easy, but I was told that you can adjust that to be "harder" (lean more to the right) with a hardware adjustment.

#1428 5 years ago
Quoted from Hogbog:

I've been in Lakewood NJ getting the CEs off the line

Push them through please … I'm waiting for my LE to be made after the CE's. Just drop an LE off on your way back. Sign the back of the backbox for me while you're there. [Just kidding] Can't wait to get it. I'm really going to have to read up on the progression paths in the game.

#1618 5 years ago
Quoted from Hogbog:

Don't do that. If you put mylar on the disk, it will literally do nothing to the ball. It is a specially designed polymer surface that grips the ball, and if you cover it...no more gripping.

So then we should not wax that disk surface either? (Still waiting for my game, but I am taking lots of notes)

#1836 5 years ago
Quoted from Tmezel:

Kristin surprised me yesterday and said ours is coming Tuesday! And Monster Bash on Monday.

Now you can make some cool mods for it. Not sure what else can be made, but I'm sure you'll come up with something.

1 week later
#2419 5 years ago

While waiting for my LE … just put about 20 plays on a JJPOTC with my wife on location and might have found a small bug in code (for those paying for games). If you win a free game or get a match at the end of a game for a free game, it still shows 0 credits. If we put in 4 quarters ($1 per game), it shows 1 credit. If we push the start button twice, we get a 2 player game. Just something for Keith to look at.

My wife and I love the game and can't wait for ours to be delivered next month sometime.

#2454 5 years ago
Quoted from Yelobird:

On recent games JJP added one of those clear rubber nipple stick on things same as the top of the Tortuga scoop and the issue is solved. Hope this makes sense.
Not sure if this will help but here is a picture of the afore mentioned nipple. lol
[quoted image]

Nipples to the rescue!

#2502 5 years ago
Quoted from wcbu64:

Ha . . . I just bought one too and was thinking about how I was going to screw it up trying to break it in half. Just set it aside for later.

I bought one and don't have my game yet. Waiting for some beginner instructions on it too. I do have a cut-off saw that I have a metal cutting blade in it. Following this topic in the thread.

1 week later
#2707 5 years ago
Quoted from zaphX:

Thanks for this fix! I believe my first machine has this problem - it has had inconsistent plunges from day one, where sometimes it’s fine and sometimes the ball just barely makes it to the mystery skill shot. My other machine shoots perfect.

Instead of grinding the mechanism, just loosen the plunger housing and adjust the height.

#2810 5 years ago
Quoted from delt31:

maybe the moral of the story is to buy this new, send it to you and then pick it up in a few weeks ; )
Great seller btw. Hope you're enjoying the CE!

My LE "might" finally be on the line next week. He's within a couple hour's drive … I might have to bribe him for help with beer or wine … or Tennessee moonshine if mine arrives with these issues.

#2857 5 years ago
Quoted from Yelobird:

my Munsters LE

Quoted from heni1977:

HMMMM, I see you don't live to far from me, hehehehehe!

A pitstop for me on the way to MGC. Be there that Thursday evening ...

Wonka should be at Level 257 by then too.

#2860 5 years ago
Quoted from screaminr:

So... Wonka is the next release ?

The JJP "Official announcement" hasn't been made yet. There are very strong rumors though.

#2862 5 years ago
Quoted from screaminr:

Cool . From what I've read on pinside I thought it was leaning towards Toy Story.

Wishful thinking (me too), but the new movie has to come out first in June. If rumors are true, that is why Toy Story didn't come out before Pirates - because of the movie delay. Latest I heard at Expo is that JJP #5 will be revealed in Texas in a couple of months ... if nothing happens to delay those plans, which could happen.

#2903 5 years ago

Are cliffys being made yet?

#2927 5 years ago
Quoted from Energyspike:

This did the trick, zip tie the coil and now the auto plunger is working consistently every time, thank you!

What do you zip tie the coil too? Pic?

1 week later
#3039 5 years ago

Just a thought … there is no Kraken in the game or a related multiball, etc. Now think of the light show at the end of the game on TH with Smaug breathing fire over the playfield - The displays shows Smaug breathing fire with a blanket of flickering fire waves over the inserts for a few seconds with some deep fire sounding effects. What about at the end of the Pirates game (or lets even say a "good" game measured in some way) a wave of blue flickering water flickers on the inserts with a view of the ocean on the display. Then 2 loud thumps from the shaker and sound effects at the same time. Silence for 2 seconds. Then waves of tentacles start to appear on the inserts then screen. Loud wood splintering sounds with the shaker making some pulses. Then water sounds, bubble sounds with the screen showing an under water shot … fade to black with "Game Over" on the screen.

Well … something like that would be a cool future enhancement and be another JJP epic game ending light show …

#3064 5 years ago
Quoted from pinball_keefer:

...other than wizard mode 2...

Quoted from KevInBuffalo:

Like Keefer said, it's in there:

My mistake … never saw it personally or in about 10 streams that I watched and believed someone else in another thread that it wasn't in there. I guess I should have worded it less 'matter of fact'. Sorry. Glad that it is in there - looks interesting from the Buffalo Pinball link. Thanks for correcting me so that I know.

#3069 5 years ago
Quoted from Crile1:

If I tap off the cabinet subwoofer directly, would I still need a preamp or is that signal strong enough since it is directly to the sub?

There is a volume adjustment on the pinovators mixer box for each input. Did you crank that all the way up?

#3085 5 years ago
Quoted from Crile1:

For me, I'm using the Pinnovators 4 in 1 mixer to hook 4 games that can run simultaneously off of one sub. Last night my son and I played Hobbit and WOZ and sub was able to mix them so that each of us could hear our own games. Worked really well. Of course, Hobbit is the king when it comes to how great the sub works. Smaug shakes the room when he talks now...and we love it...well, maybe not my wife...but the kids and I do!

On my DI, I looked up in the manual which post amp connection is use after the amp that goes directly to the sub. Not sure if it is the same connection on pirates, but it was the top connection on the metal box in the backbox. I'll be getting my Pirates pin next week, so if it is different, I'll be bugging you for what you did.

#3090 5 years ago
Quoted from delt31:

One sub powers four games accurately? I guess I'm just I'll school as I go 1 sub per game alligator clips ftw

3 games right next to each other with the sub under the middle works just fine. When you add a fourth, the sound is too far away for my liking. The sound doesn't get distorted at all. At least at a loud talker level of loudness.

#3190 5 years ago
Quoted from sirlonzelot:

Use this https://pu-parts.com/assembly-blades and it will Not Happen again. I think Terry has them also

I bought these from Terry (Pinball Life) and they are … ok … but the thickness of these might not fit with the blades also. I was supposed to get my pin today but FEDEX gave me the "weather delay" excuse, so now I get it on Friday. I'll see how they fit on it and report back then. They are tight on my ACDC Prem with thicker powerbladez and I have to wiggle them in there … if I remember to do that.

Quoted from darkryder:

I know the feeling. I tore one of the Tilt Graphics side blades after installation on my POTC and now the game only has one blade installed (ugh). Need to reorder another $80 set and try again. Also ripped my Pingraffix AC/DC and BSD blades, but not as badly as POTC and was able to fix and tape the ripped part back down. I started bending those metal playfield slider/bracket things inward slightly with a crescent wrench to keep them farther away from the cabinet sides. Frustrating to blow $80 a pop on these things and then rip them doing something as simple as lowering the playfield

Pic on how you bent them please? Interested ...

#3306 5 years ago
Quoted from NightTrain:

Did you order through pinballstar? I have #800 coming and I believe #900 was a choice I had as well. Still waiting on mine. Shipping tracking shows the last movement was 1/25/2019. I haven’t heard anything since. Glad to hear yours is trouble free. Is the topper centered?

Mine got delivered Friday. The FEDEX guy said that the local distribution was shut down Tues - Thursday because of the cold in our region. I originally was scheduled for a Tuesday delivery. Mine was sitting at the distribution center for 6 days. Your shipment might have gotten caught up in that shutdown.

#3307 5 years ago
Quoted from Crile1:

They look great. Guess my cabinet is tighter for some reason. I tried twice (repaired them and tried again). Oh well. Glad it is just mine.

You're not alone. I have held off on the blades because I didn't have my pin yet and wanted to see the gap. I already have a pinstadium set too. It doesn't look like I have any hope as it's rubbing the sides now.
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#3308 5 years ago

6 or 7 days of sitting in the polar vortex at the distribution center, possibly 4 of those days on the truck while FEDEX was shut down, 2 hours of it being in the 30 degree garage, waiting for help to get it downstairs, about an hour after that to get it in position with legs on, pop the backbox up and ... frost inside and out on the glass. I let it thaw and worked on some issues before powering it up. Yes Hell did freeze over, the Lions are not in the Super Bowl however, but things are thawing out now.

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#3316 5 years ago
Quoted from KingPinGames:

Wow, I would give that a full day to warm up.

Quoted from LTG:

Ummm................... take the glass off so you don't trap all that moisture inside.
LTG : )

Ya, that was Friday. I took the glass off immediately and started to fix some of the issues / precautions that were already mentioned in this thread. No moisture was on the interior playfield or cabinet. It was probably just the cold glass meeting the heat of the room … maybe not. No frost was visible with what I could see while it was in the garage unboxed and still folded up. I had the playfield up and down quite a bit too. After about 3 hours of fiddling and fixing things, everything was room temp. I played 1 short game and found more things to fix mentioned in this thread. Didn't play another game for another full day. Still a few things to resolve.

#3369 5 years ago
Quoted from dnaman:

This is something else that I've wanted to replace since first seeing it; the 12" Ethernet patch cable running between
POTC06 Pop Bumper Area RGB LED Board (J601 Ethernet connector) to (J904 Ethernet connector) on POTC09 [Left Orbit &amp; Upper Targets RGB LED Board (large board with all of the Ethernet RJ45 ports on it)].
Have a look at yours to see if it is too tight. If so, replace it with a 2'. Cheap fix and removes the strain on those two connectors.
Pictures show; 1' patch, with closeup of two ends, then the 2' replacement patch cable, in place tied and the relief of the two ends [quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image]

Mine is super tight. Good to know that a standard Ethernet cable will work. I will do that. Thanks!

#3372 5 years ago
Quoted from GCS2000:

Nice I'm super jealous now. Paired up with a Black Rose - so where's Hook and Stern's POTC to complete the collection?

The Ferrari and Ford GT are another nice pair (in the garage).

17
#3414 5 years ago

I can finally post my JJPOTC pin addition photo. I finally got around to installing the topper. Still some tweaking to do to get it right, but loving it! It's now on "the JJP side of the room".

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#3418 5 years ago
Quoted from Pinzzz:

How tall is your JJPOTC with the topper installed?
My LE arrives tomorrow!

Just measured - between 67 and 68 inches with the playfield at 6.5 degrees.

#3419 5 years ago
Quoted from zaphX:

Pretty respectable score for it not being “right” yet!

I just got that score tonight, before I put on the topper. I'm learning it … shoot the flashy lights first, then the solid lights. I've played the prototypes at many shows and play it on location where we are on a pinball league. But previous scores before owning were down below 400K, so I'm not really all that good. The more you play it without other noise around you, the faster you will learn and pick up on it. I got to 2 movie wizard modes in that game. A blast.

#3425 5 years ago
Quoted from zaphX:

Are the toppers centered now?

Not mine. Build date 1/15/19.

#3426 5 years ago
Quoted from Crile1:

You need to get the Hobbit Topper. My wife got it for my birthday because she said it looked lonely without it.
[quoted image]

I'm working on a design that will use the 3 Hobbit Weta Barrel dudes and have them slowly spin when the pop bumpers are hit and would continue a few seconds after the last pop bumper is hit, and hopefully some interactive lights with it. Just my own concept currently. Gotta talk to some people … got the barrel dudes, picked out the slow motors, now for the program.

off topic … sorry.

#3427 5 years ago
Quoted from Pinzzz:

Thanks, but...68” from the floor, to the top of the topper can’t be right?

Sorry, didn't have my glasses on. Between 87" and 88".

#3454 5 years ago
Quoted from NightTrain:

Negative. The game number has nothing to do with production numbers.

There is a blue number stamped on the playfield that Jack told me was in consecutive order. Mine was playfield #0682 built on 1/15/19. Not sure if the CE's are included in that sequence or not. For DI, all 3 models still were numbered in order of production per Jack (same playfield).

#3490 5 years ago
Quoted from Yelobird:

Ok lazy guy question. Is it possible to disable the Todays high score option in settings?

Lazy answer ... Yes!

#3504 5 years ago
Quoted from PiperPinball:

Another idea is to make an option for random selection of your character before the game starts and maybe a random selection of traits (like in MarioKart GP arcade). Use the spinning wheel graphic at the end of a game to randomly select your character in the beginning.
Also add some hidden 'special' characters that need to be unlocked during the game. (like in Mario Smash Bros).
-Dan

I did see a menu option for a forced random character selection at the start of the game. Probably intended for competition.

#3576 5 years ago

I found a unrecoverable ball search. An airball few into the chest and it couldn't find it and would not release any during ball searches. Turn the game off then back on. It ran another ball search with 3 balls in the chest and couldn't find them. Has anyone else seen this happen before?

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#3577 5 years ago
Quoted from KingBW:

I found a unrecoverable ball search. An airball few into the chest and it couldn't find it and would not release any during ball searches. Turn the game off then back on. It ran another ball search with 3 balls in the chest and couldn't find them. Has anyone else seen this happen before?
[quoted image]

By coincidence (I guess) the chest stopped releasing ball's. Next game after removing the balls from the chest, it would not release for chest multiball. Now I gotta figure out this one.

#3578 5 years ago

None of the 20v coils work now. Great.

#3581 5 years ago
Quoted from zaphX:

Dumb question, is the coin door open?

Nope, closed it when I tested each coil.

These 3 red fuse lights probably mean that they are blown. ? The ball searches blew them out? Not funny that my wife wants a replacement pin. Lots of issues with this one.

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#3583 5 years ago
Quoted from Pinballomatic:

Red led means the fuse is probably good.

Closed the coin door (ironic with the last post) and all but a different 3 light up.

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#3586 5 years ago
Quoted from Pinballomatic:

Which 3 are dark ?

F703, F710, F711

#3589 5 years ago

I check all 3 and they all have continuity. Pic is of the 703 fuse. Anything else I can check?

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#3590 5 years ago

Jumping the 703 fuse with the volt meter leads, I get no DC voltage.

#3592 5 years ago
Quoted from Pinballomatic:

And the fuse in 703 reads good outside the fuse Holder?

Yes, via the Ohm meter

#3593 5 years ago

The light for F712 is out also. That fuse checks okay with the Ohm meter also.

#3595 5 years ago
Quoted from Pinballomatic:

Yeah 703 oversees (if you will) 712 also. That’s the other 20v dc line although on pirates that one is only used for one thing and the blue group isn’t used at all. But the connectors at J110 and J112 pin 1 should be sending the 20vdc out to the playfield.

I'll go out tomorrow and buy a fuse for 703 anyhow, just to say that I tried it. No voltage when I use the meter leads on each side of the fuse to jump it. I'll add it to my list for Steve, Butch, and LTG.

10
#3597 5 years ago

Okay … for anyone interested in my issue that was discussed for quite a few consecutive posts going back with @pinballomatic, here is the conclusion to that issue. I went to 3 different hardware stores and no 6.3 amp fuses, closest I could find was 6.0 amp quick blow fuse. Figured that would be close enough at least for me to prove that the old fuse was fine. Installed the new fuse, same issue for no 20v power. The wiring diagram in the manual shows nothing between fuse 703 and the transformer. I inspected all of the wire and it looked fine. Wiggled the wire connector and wires on the board and it was fine. Started wiggling the wires down at the transformer and connector down there and initially nothing happened. But then all of a sudden the red lights turned on with a flash and faded out and this was occasionally repeatable. Switched to the original fuse, same thing happened. I unplugged the big connector coming off of the transformer and found that one of the middle yellow wires pin connection was not seated into the connector very far, causing a likely intermittent connection. (Previously to this I had moved that wire to troubleshoot a headphone harness issue, but never pulled on it.) It took a bit of effort with the wire buckling, but I got that pin back in there and felt it click. The other wires were then buckling a bit because they were tie wrapped that way. A little straightening of the wires for the tie wraps was needed. I put the connectors back together, turned on the power, and all looks okay now. So this is an experience to note in case you run into something similar. Also note that the 6.3 amp fuses are not readily available at your local hardware. I'm going to order a few if/when I find them online, just in case. Guessing some of the other JJP pins use the same fuse for other things as well.

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#3963 5 years ago
Quoted from GCS2000:

I would love them in clear. I always like to use plastic protectors but want clear. Any chance of that?

FYI - I spoke directly with the ULEKstore couple last week at a pinball shindig about having some clear plastic protectors made. He has a friend that has the game and was going to work on it. I encourage you to PM them to show the interest in the clear (or smoked, or both). Help us all out by showing the interest and not just wait in the background for it to happen. With some of the RGB lighting under the plastics, I think that the clear would be great and possibly the edges would change color with the RGB lighting under them. Likely a true enhancement to the lighting. Just my opinion.

#4049 5 years ago
Quoted from AUKraut:

4) Can't believe no one is making plastic protectors in clear, only found colored plastics so far....anyone had any luck finding clear ones??

PM ULEKstore to be on the wait list for clear. He told me that he was working on them.

1 week later
#4625 5 years ago
Quoted from PanzerFreak:

I ordered them before I placed my order for the game this week lol. I'll be installing them before I play the first game.
Is a shooter eject Cliffy such as that from Pinbal necessary on Pirates with the two rails going all the way into the shooter lane?

Cliff told me "no", not needed. I kind of question that myself. Ordered a week ago ... waiting for the cliffy set to arrive.

#4727 5 years ago
Quoted from GCS2000:

Cool I like this method for sure. Wish that was the case for hooking up other games too.
Anyone else use the pinnovators kit as I am going to have 3 games in total once my MBRLE shows up and it might be nice to have all 3 hooked up to one sub and their PINsub Multisystem kit seems to do the job. Just have to hack some wires to go from the cab to the 3.5mm jacks on the kit.

Catching up on this thread. Lots of posts today. For the Pinnovators sub mixer, they recommend sending the sound down both the right and left channel for best results. For this pin I did something different. I tapped off of the speaker tabs, but feed both channels of the 3.5mm Pinnovators wire using a gadget from Amazon. Working great, solid connection.
20190227_204818 (resized).jpg20190227_204818 (resized).jpg

#4729 5 years ago

Dup

#4732 5 years ago
Quoted from GCS2000:

Do you have a link to the connector from Amazon?

Nearly impossible to copy a link from the Amazon phone app. Anyway … here ya go:
https://smile.amazon.com/gp/product/B077XPSKQD/ref=ppx_yo_dt_b_asin_title_o00_s00

#4754 5 years ago
Quoted from DerGoetz:

You can go with high (amplified) load into the Pinnovator SubMix?
http://www.pinnovators.com/catalog/product_info.php?cPath=26&amp;products_id=58&amp;osCsid=v0j72l1pmjm6r49kb93549pu30
Usually I go in with the preamp signal path, not the amp out.
Or are you running this in the path as well:
http://www.pinnovators.com/catalog/product_info.php?products_id=84

Yes, their original instructions for tapping into WOZ and Hobbit were for tapping into the post amp side as well. I didn't see their new gadget in the second link. Probably does the same thing as what I did with Pirates. If I would have known, I might have bought that ... next time. Their sub mixer works well with the Polk 10".

#4763 5 years ago
Quoted from Pale_Purple:

Not on here, ball stuck in chest. First ball shot in there, stuck close to the entrance not in the first ball lock position. Also vuk to the upper play field constantly firing and not moving the ball at all.
Anyone else find it almost impossible to get the play field back in position with the lock down brackets in? The tightest I’ve ever seen by far. Do people cut the zip ties for the cables bunches in the back to give a little more room?

I found that it is better for me to push the playfield only partially back, then reach in and move the large loom on the right off of the power coming in enclosure and slide the loom as far right against the cabinet wall as I can, then push the playfield in the rest of the way. It helps, but it's still a little snug for that last drop in place.

1 week later
#5235 5 years ago
Quoted from PanzerFreak:

The build date of the LE that I'm set to have delivered is 2/11. Do you guys think that's ok to go with or I should wait for a later build date? Another owner with a build date of 2/4 noticed that the subway fix was already done to his game from the factory. Just wondering if there's anything else I should wait for? I'm not even sure if I can get a later build date at this point.

Pull the trigger! Buy it. We like similar pins … so believe me, you will not regret it.

#5253 5 years ago

Lost my 70v power. Traced it down to the connector falling off on the door switch. The curved part of the connector doesn't grip on the switch blade tab. It would not stay on. I crimped the connector curved part a bit and now it stays on. Check yours the next time you lift your play field. Might have some more loose connectors out there in the batch.

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#5444 5 years ago
Quoted from zaphX:

I play Pintel quite a bit right now, as he gets me to Arrr Frenzy fastest. I also like going random (hold left, hit right 5x quickly) and playing the game based on the character I end up with. Swann sucks! What a bore, his only buff/debuff is no plundering/can’t plunder.

Does that method of random selection make the character selection relatively even per character? I have just been choosing whichever one pops up first and read what their advantage is to try to learn what to shoot for and what works best, but that always seems to pick a character at the top half of the list. I didn't get a selection at the bottom half of the list unless I selected them manually - just because they were never popped up first. Just curious as how it chooses … if you noticed any pattern.

#5595 5 years ago
Quoted from Crile1:

Just ordered a Capt Jack toy. Tortuga Tom's days are numbered.

I ordered 2 of them. The first one was the Tortuga Jack, but I liked the other version that people have better so I eventually found/bought that one too. Waiting (for a month) for my cliffys to do it all at once. I wonder what these toy collectors are thinking on the big demand for them all of a sudden ... and would like to see their reaction if they found out that we were cutting them in half.

#5766 5 years ago
Quoted from Ben41:

CHEST MULITBALL
u cant activate the chest lock any more ... has anybody an idea ? JJP ? what says the code ? BUG ?

Yes - if you go back several pages or search for posts by Keefer (the lead game programmer), he posted that the bug will be fixed in the next software release.

1 week later
#6078 5 years ago

Leg light ups, logo projector, and wave projector, coin door plaque display added. Still a lot of mods to add but thought that this looked pretty good and wanted to post it. I know mods aren't for everyone.

20190324_200840 (resized).jpg20190324_200840 (resized).jpg
Without the waves

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#6096 5 years ago
Quoted from dnaman:

My game is playing beautifully but I am going to have to call JJP about my sound issues which persist. I have tried the couple of suggestions way back in the thread with resetting audio connectors etc... but they have not resolved the issues.
Between the sound popping/clicks (no not the loud initial pop on power up) and the audio which seems to sort of cut out, it is enough to bother me. I've had a couple people notice it without me mentioning it.
I will go back and see if there were other suggestions.

Quoted from Pinballomatic:

Unplug the headphone jack harness from the bottom right corner of the motherboard. You have to do it there - not from the front board by the door. Unplug at motherboard, leave unplugged, play game and evaluate then

If unplugging the headphone jack harness solved the popping and noise cut outs (like it did for me), check to see if your harness runs down the left bottom hole in the backbox. If so, check to see if it is tie wrapped to the power connector to the boards on the inside of the backbox (like mine was). Cutting that tie wrap helped "a little". I routed a new harness down the right side and still had the problem, but a lot less. Without it tie wrapped down, if I moved the harness around in the bottom cabinet, it would change. Butch had advised me to keep it away from the green/white power lines and transformer, but it does have to cross over at one point and he advised to elevate the harness over the power where possible. I went as far as to purchase a EMI protected sheathing for the harness ... still have the popping/dropouts - that was a fail. I plan on routing the harness along the right side panel, but low enough to not interfere with raising the playfield, then cross over to the left side of the playfield half way up to the speaker. If the harness gets close to the speaker, the popping will get worse also. I'm just posting so you know that you are not alone with this one (that is a real head scratcher), and some of the extreme things that I have tried. Play with the harness routing and you will probably see a difference - good or bad.

#6097 5 years ago
Quoted from PanzerFreak:

You may need a group loop noise isolator. JJP included them with some of their past games but doesn't with their latest (not sure on Pirates). If you are having sound popping / crackling issues it can help. JJP may send you one for free as long as it's under warranty. If not they are fairly cheap on Amazon.
amazon.com link »

This was already installed from the factory on my game, played with it in different ways and was not the problem in this particular case with my similar problem.

#6113 5 years ago
Quoted from javagrind888:

Which wave projector did you use? I bought one on Amazon and it wouldn't keep its settings every time I turned it off and on again. I'm looking for another one.

I probably got the same one as you - doesn't save the settings and have to turn off the sound, and change it to the blue wave every time too. I'll likely only use it for party type gatherings.

#6290 5 years ago
Quoted from PanzerFreak:

Lol, yeah. Thanks! I've got a bunch of cool mods from you guys to install on it. Cliffys just arrived today as well, may install those first thing.

When did you order the cliffys? I ordered mine a month ago and didn't get them yet. He didn't respond to an email I sent a couple of days ago.

#6292 5 years ago
Quoted from darkryder:

Same here, my display still sags even when fully latched in. I fiddled with it for a good 30 minutes. Will try some small wood blocks to hold it up for now. Frustrating...

First I measured the distance to the bottom of the monitor on the left side, then cut a 2x2 to be the same length and stuck it under there on the right side. But later after looking at it more … All I did was loosen the 4 screws that hold the back of the monitor to the black monitor pivot bracket, raised the right side of the monitor as far as I could with the slop in the holes, and tighten them down while in that position. That fixed it for me. I took out the block and it has been fine ever since. I have to do the same with my DI … when it gets my tinkering attention again.

#6294 5 years ago
Quoted from PanzerFreak:

Probably a month ago as well, maybe a bit longer. Sounds like he's been really busy.

Okay, I will bug him for an update. Thanks.

#6354 5 years ago
Quoted from gliebig:

Is this odd?....
Yesterday, I was playing a one player game. I just drained ball #2 and accidentally hit the start button. It added a second player with 3 balls. Can't you usually only add players during ball 1 on most games? Maybe I've just never done that before.

That is the reserve ball setting. Someone can join the player rotation at any time - up to 4 players of course. If in a multi-player game and you get an extra ball, you don't play that ball until it is your turn again. Once one player runs out of balls, just the other players remain in the game. High score initials still have to wait until the end of the last player's last ball.

You can turn off that setting if you wish to.

#6705 4 years ago

Revisiting the sling posts issue ... I bought the star post replacements as preventative precaution and found that mine has clear washers installed the same size as the posts. My build date is 1/15/19. Just an FYI. I replaced the posts anyway.

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#6709 4 years ago
Quoted from KornFreak28:

Is this a sign if improved QC?

Yes. More recent pin newborns had metal washers though. I just wanted owners with pins near the same build date as mine to know they may have clear washers that aren't noticeable because they are the same size as the post.

#6796 4 years ago
Quoted from heni1977:

When putting key posts at the beginning of the thread, does this need to be done by the op?
We could definitely use some more key posts since this thread is becoming longer by the minute!!

I'd say not to start an "owners club" thread if you're not going to help manage the key posts. Maybe if a "owner" is one of the moderators, they could help with that. ???

#7157 4 years ago
Quoted from GCS2000:

Hate to say it but its longer than that 2 months at this point. I ordered several things back in early Feb still waiting.
Love Cliff, love his products but he needs some expert helpers.

Great needed accessories, but he does fall behind because of the big demand. I ordered early Feb and just yesterday got a notice that mine shipped, so your's should be shipped soon as well. Cliff should hire some Oompa Loompas or something for some help.

#7184 4 years ago
Quoted from Tuna_Delight:

That's unfortunate. Pirate's high quality of gameplay deserves a more upbeat discussion.

Well … there's this:
https://pinside.com/pinball/forum/topic/simple-explanations-of-basic-goals-in-jjp-s-pirates-of-the-caribbean

#7240 4 years ago
Quoted from joseph5185:

The audio clipping seems minimal...or better.
And what I mean by that is just a hint of static here and there.
Is no one really experiencing this whatsoever?

Yes, a few of us as posted earlier in this thread. If you unplug the headphone cable inside the backbox and it goes away, try to route it away from the green and white power wires in the base cabinet.

1 week later
#7578 4 years ago
Quoted from f3honda4me:

Don't know if anyone caught it but Jack confirmed on Kaneda's podcast that they made at least 1000 POTC total.

Whoever receives a pin this week, look under the playfield for a blue stamped number near the drain/trough and report what number that is. Mine was 0682 made on 1/15/19. Those are stamped sequentially based on the production order - per what Jack told me at the factory. That will give you an idea for the number produced.

#7686 4 years ago
Quoted from joseph5185:

That's it for me, for now...until the Cliffy's arrive.

Nope. Just joking ...

#7744 4 years ago
Quoted from gliebig:

Want to do something cool with this. Any suggestions?[quoted image]

Get it signed by Eric and the JJP team and back light it in a frame.

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#7751 4 years ago
Quoted from gliebig:

That's cool. Do they sell frames like that?

Yes - https://pinside.com/pinball/forum/topic/lit-frames-led-backlit-translite-frames
The Hobbit and DI turn out to be a little washed out because of the material JJP used for the translates, WOZ turns out fantastic. JJPOTC is pretty good with it dimmed down a bit. DI can be adjusted to be acceptable.

#8182 4 years ago
Quoted from wesman:

The blue stamps on the bottom of the playfield though....are an entirely different matter.
I think I'm 0718.

Correct - Jack said that those were sequential numbers on the factory floor. Whoever got a new game recently from the line should look at that blue stamped number on the bottom of the playfield and report what it is. Mine is 0682 made back in January.

#8184 4 years ago
Quoted from zaphX:

I am willing to bet those blue numbers are playfield numbers stamped by Mirco, and have no meaning to production order or quantity.
However many copies of JJPOTC were made, we can all agree it wasn't enough

Jack told me that they stamped that number at the factory - for the work order of what the game should be, if it has radcals, playfield protector, etc.

#8365 4 years ago
Quoted from arzoo:

Out of curiosity, for the right outlane save, do you have rubber on one or both of the posts. If only one, is it the upper or lower?

Neither - I removed the rubber. That is the way that Eric had them setup for the prototype pins and was his general intent (at that time at least). He said that it would ship with the rubber on the top post and could be switched or removed, depending on preference. I like to play it the way his intent was for it. You have to nudge to save it still.

#8486 4 years ago
Quoted from javagrind888:

I have a short in this spotlight. When I wiggle the wires it goes on and off. The shaker motor seems to shake it enough to make it stop working. How can I tighten the wires in it?
[quoted image]

Mine just started doing that last weekend too.

Quoted from zaphX:

I had the same thing. Pull the bulb straight out. Bend the wires away from the base. Wrap e-tape on the base then bend the wires back over it. Worked like a champ.

Thanks for the tip. I wiggled the bulb and it comes back on for half a game, then goes out. I'll try this.

#8623 4 years ago
Quoted from 3pinballs:

That definitely is way too long to wait. Stern gets it out much faster than That! New GB code came out in 2 days if I recall!

I think PanzerFreak said it was like about 4 days.

#8934 4 years ago
Quoted from Yelobird:

Not exactly sure I understand the worry? Your door is wider then the backbox so go for it! Clear is close enough even if its only a 1/2". My basement door is a 30" and never had an issue Carefully getting it through. As an added security, you can Easily remove the door stops on your door frame to get another 1/2" clearance. Way easier then removing the back box. Good Luck!!

This is what I have to do. Fairly easy, but the door stops are fairly loose now after 10 games went downstairs. Re-using the same nail holes as much as possible so that it doesn't turn into Swiss cheese. I plan on widening that door/framing ... some day, so I'm not too worried about it.

#9285 4 years ago

Does anyone else have this out of character bright green star always on in their star field - bottom left corner? Assuming that might be a board LED. Is there a way to clear it or get rid of it?

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#9341 4 years ago
Quoted from indypinhead:

Although I've been waiting for my Cliffys before I played my 1st game, I couldn't resist temptation. I've decided to play a few games. Even though I don't have a clue as to what I'm doing, I can see what all the fuss is about.
Holy cow!!!....this machine is going to be FUN!!!

Sooooo ... do you have the clear plastic protectors ready for us yet?

#9361 4 years ago

I found a bug for @pinball_keefer. I was playing a pretty good game (700+K at the time), hit the map award triple disc animation and it awarded me the lit extra ball. Before the extra ball animation completed, the ball shot out and down the "P" lane as normal. I shot it and it ricocheted right back into the map hole still before the extra ball animation completed. The 3 disc animation came on again and awarded me the lit extra ball again even though it wasn't lit anymore - 2 extra balls. Guessing this is not supposed to happen that way. That map award is probably pretty rare, and me making that shot again before the animation completes is pretty slim to none, so this would be a very rare occurrence.

Great code, great design, great animations, great sounds and music, … great game!

1 week later
#9723 4 years ago
Quoted from Psw757:

Check your bulb, small red light in front right side of chest.
I’ll try to photo it but looks like it’s in the front right corner when viewed from playing position.
It isn’t super bright but it is there and noticeable.

Quoted from heni1977:

Wow thats the first time I noticed it! There it is in the chest.[quoted image]

We all really need to gang up for a request to pinball_keefer to turn up the intensity on that light. I never noticed it either and was going to get the mod to light up the chest. It's there already ... just a little too dim. I'm sure it's likely just a simple code adjustment to make that brighter.

#9847 4 years ago

Those gifs also show that the LED in the chest does change color (RGB) and doesn't just beat with the red when the lock is ready (from previous discussions here). I've seen it be green during game play. Just wish it was brighter or had a better effect in the chest, especially for the red when ready for a lock.

#10164 4 years ago
Quoted from pinball_keefer:

Mostly I lost the genetic lottery in terms of family heart disease history and being type 1 diabetic for 32 years which led to a heart attack.[quoted image]

Oh man … we all wish you well. Glad you're feeling better again. Take care with all of those blood thinners. Once you are fully back, all of those wild and crazy ideas you thought of while you were bored can come to life. Until then, your health comes first.

1 week later
#10481 4 years ago
Quoted from dts:

Thank you! My autolaunch is actually perfect. I just wanted to escape the locker into the shooter lane more easily, so I moved the post rubber to the other post, which was bare for some reason. I'm guessing on purpose for owners to adjust the ease of saving the ball.

Eric had all of the original prototypes without any rubbers on the out lane posts. At the time he had said it would ship with a rubber on the right side mostly for the purpose of location pins, but he preferred it without any. That's the way we setup ours - the way the game designer liked it. Right side - too hard to save. Left side - maybe a little too easy to save. None - just right.

#10630 4 years ago
Quoted from EaglePin:

Or get the load cannon light (green arrow) lit on the Black Pearl and then skill shot to advance it to the next step. Very simple concept. COTBP MB requires steps:
1) Raise Sails (spinners to light stand up targets)
2) Load Cannon (stand up targets to light green arrow)
3) Sink ship (load ball &amp; fire while arrow lit)
4) Shoot Port Royal to start MB (insert flashing)
Whichever step you’re currently on, the skill shot will advance you to the next step.

I'm guessing that the qualifying rules for COTBP are the same as the prototype JJPOTC's. EaglePin is correct with this, but … each qualifying attempt gets a little harder. According to what Eric told me (playing a game with him on a prototype), it's kind of like a 3 point shot in basketball. The 3 point shot is the cannon bulls eye shot that sinks the ship. The other possible qualifiers are worth 1 point - hitting the side of the ship or BP skill shot. For the first COTBP MB you need a total of 3 points with those combinations to be fully qualified for MB. The next COTBP MB you need a total of 4 points. The next 5 points, and so on.

#10647 4 years ago
Quoted from gumnut01:

yelobird tells me that hundreds have this and not a problem. So you must be in the minority with Harry and myself. Give yelobird a yell. He was very helpful with me.

I haven't installed mine yet. Going to do all the mods when I have the time to do the Cliffys also.

#10746 4 years ago
Quoted from steigerpijp:

My own Personal mod.. I had so many balls jump the maelstrom I made this plastic and extended the rock into a Splash out section.
The kraken is now also in , cut away some material, before applying the final texture to make the rock match the devil triangle[quoted image][quoted image][quoted image][quoted image]

I'd buy one of those clear plastic retainers to go around the maelstrom ...

#10799 4 years ago
Quoted from GnarLee:

Ok let see if I remember all of this.
Curse of the black pearl wiz mode
Goal to retrieve 886 pieces of gold. Best way to collect the gold is via spinners and after 120~ gold you have to shoot a lt shot to change locations. Mode ends when all pieces are collected.
Dead mans chest wi mode.
Goal hit a bunch of inner loops while keeping “tentacles down”. If you can hit the loops fast enough you do not have to worry about fighting off the tentacles. After 18~ loops you get to kill the kraken. Do not remember but pretty sure it’s 18 loops then star map shot to finish
Devil’s Triangle wiz mode
Goal hit 5-6 lits shots before timer runs out. Also missing shots count against you on this one. Miss 3-5 shots and mode ends. This one is easy as all it is is hitting a few shots to end mode.
At worlds end wiz mode.
Goal is to try to get to the upside down. Starting mode half of play field is red half is blue. You are trying to get the ship to turn over. Blue shots progress this and red shots hinder this. Every correct shot you make the colors swap. So after hitting a blue shot all of the red shots become blue and the blue shots no one red. Hit the correct shot 5-6 times and the ship fully turns over. Can’t remember if there is 1 more shot after doing that to complete mode.
Last but not least. Fountain of youth wizard mode. This is the most in depth wiz mode currently in game. Mode starts with 5 lit shots. You must hit all 5 shots in like 30 seconds to advance. After hitting the 5 shots I think it was shoot a inner loop shot. After that was done you had to shoot stat map to end mode. I don’t remember the actual shots it asked for but when you do mode the first 5 shots are lit. Then the shots it asks for after first part are shown in the bottom right of screen.
Hopefully this helps

Sounds like this subject would be a good JJPLive segment with the glass off with Keith and Eric showing/explaining the wizard modes.

1 week later
#10945 4 years ago
Quoted from arzoo:

Shannon over at JJP priced out the ramps for me - expensive!
Maelstrom Ramp (fully populated) $254.99
Mini PF Access Ramp (fully populated) $505.12
Maelstrom (ramp/decal only) $121.90
Mini PF Access (ramp/decal only) $178.77

I was thinking about getting those for spares ... I guess not for a while.

#11090 4 years ago
Quoted from bigdaddy07:

My wonderful wife made a nice frame for my LE certificate that matches the game. I think it looks great.[quoted image][quoted image]

She should sell them ... or the matting for them.

#11117 4 years ago
Quoted from harryhoudini:

The physical WOZ manual is a REALLY nice book. I don't know if this would come with other manuals but it has a photo section of the making of the machine, pricing cards in nice quality color printing, etc. It's nice to have handy to put near the machine, open to the page I need, etc. versus having to lug my laptop and find a place to set it without knocking it over. That being said, I think it's a nice gesture to have the manual with each game (considering the price of the games) but not necessary.

I agree with this. It's easier to reference while working on the game. And ... a pic of my wife & I are in the back of the JJPOTC manual, so we HAD to have it for bragging rights to our friends on how geeky we are with pinball. Ya know ... to get the eye roll look from them.

1 week later
#11308 4 years ago
Quoted from dannunz:

If you guys want to see some never before seen pictures and great commentary from Eric on the making of POTC go here and see his seminar at Pintastic 2019.
https://www.youtube.com/channel/UC1hsYk9HhlG9AxvS2IgaUkA

Watched it tonight. Very interesting.

1 week later
#11459 4 years ago
Quoted from harryhoudini:

So, that's the prototype?

You can see the triple rings on the one on the left.

Quoted from Yelobird:

Because one is very special and worthy to be kept safe for many years

Is that one stuck on the same old code for eternity? Or did they make some special provisions in the code for the mechanisms to still work with the new code? That prototype would be cool to have (as a second JJPOTC).

#11474 4 years ago
Quoted from zaphX:

1.0 is still coming, I wouldn't hold out hope for more theme integration though. I believe it to be a license limitation.

Eric said in his pintastic presentation that when they went for Depp scenes, it was going to cost about $100K per movie so about $500K more, and they were already over-budget for the pin, so that didn't happen. I'm okay with it as it is, but a few Depp scenes would have been good. It's still one of the best pins made in my opinion.

1 week later
#11627 4 years ago
Quoted from PinMonk:

Are you sure it's not just a bad connection with the bulb to the socket? It's very common. Try the electrical tape fix.
https://pinside.com/pinball/forum/topic/fixing-led-bulbs-flashers-that-fall-out-of-spotlights#post-4402506

I tried that. The bulb lens fell/broke off. I tried a couple of bulbs … one was way too dim, the other flickered even with the electrical tape. I have to keep adjusting it or let it just sit there and bug me, turning on occasionally. There has to be a better way or solution. I need the correct bulb too … or one "slightly" dimmer. It doesn't need to be that bright up there on the bp with a bad reflection in the back glass shining back at you. I installed some bent plastic to cut down on the spot light reflections.

Ahhh … there … vented on the topic for the thing that keeps coming back to annoy me too.

Love the game - one of the best (just so I don't come across as someone that chronically complains about the game).

3 weeks later
#11933 4 years ago
Quoted from anathematize:

I agree. This isn't a Stern vs. JJP issue and was never intended to go that way. Both places make fine games.
I just find it interesting to see how much attention Wonka is getting post-launch compared to Pirates post-launch (and now a year later).

Sure. But Pirates didn't get little bug fixes ever couple of weeks post-launch. Maybe JJP has changed their methodology to be more agile with the small updates as opposed to compiling them all into a larger comprehensive update.
Just an observation really. I think everybody wants to see 1.0 at this point.

A few of the most recent Wonka updates primarily are trying to fix a diverter issue via code. So these were little updates for game functionality. Wonka is Joe's first pin as a lead on code and is really trying hard. Pirate's next update is primarily Keith (it sounds like). He probably has to balance working on other new pins with timing deadlines. He has always come through for us with some big game changing updates for the better. Be patient ... and the wait will be well worth it. He is the best coder out there IMHO.

2 weeks later
#12109 4 years ago
Quoted from KornFreak28:

Also, is it normal for this wireform to be slanted like this?

Quoted from harryhoudini:

That ramp shouldn't be tilted, no. How's the top end of that near the BP? Is the BP clear ramp aligned now? Is the wireform inserted in to that ramp properly? If so, worst case you can use some channel lock pliers and a rag to bend that front mount a bit.

Don't do this ^^^ as the middle of the wire form will likely deform with the way it is designed. My attachment post was even bent.

I had the same issue. Is the wire form at the other end contacting the top of the twirling pop bumper under the ramp (LE) and also the top of the Tortuga scoop? I had that. I got another wire form and it was twisted the same way. To help resolve 2 of the 3 issues, I bent the right side wire form connection to the BP (bent it down maybe 1/8-1/4") using two sets of channel locks to not break the wire form connections to itself. Use a rag to protect the surface finish if you can. Be very careful with it though. I think a few of us got some wire forms that were twisted out of tolerance. On most pins, the wire form isn't touching the Tortuga scoop.

Just my input on it ...

#12119 4 years ago
Quoted from harryhoudini:

Yeah, one end or the other. I don't see how slightly bending the mounting tab would deform the middle. I'm just talking about the "foot" that sits on the plastic. And you can easily bend the middle back in to shape as well with your hands. Maybe I just man handle mine more than others, lol.

The foot wasn't the problem with mine. When I removed the nut from the (bent) post, the wire form twisted up even more. Bending the foot would just put even more stress on the post to bend it more (in my case at least). Twisting the wire form into shape (if possible without breaking the structure welds) would cause the wire form to interfere with the Tortuga scoop even more. I'm sure that it's "possible" to man handle the wire form enough to make it work, but what I was seeing is that the result would cause the ball to fall off of the wire form. It was a no win solution for me going that route. Even what I did with bending it at the BP connection is not ideal, but it works. It still is slightly bent at the bottom, but only I really notice it.

Quoted from KornFreak28:

Did you get a free replacement from JJP?

What I did (and advise you to do also just in case) is use the photo you have, take another one with the post attachment disconnected showing that it twists even more and that it is not the post connection that is causing it. A side by side photo showing the twisting comparison with and without it attached would be a good visual. Then take photos of the clearance or contact at the Tortuga scoop, and at the top pop bumper and BP connection. Send that to Steve at JJP and ask for advise on how to resolve the issue. If he suggests trying to man handle the wire form, go for it. But to keep the warranty valid in case you break it, have him direct you to do it first. Steve may just send you another wire form as a warranty issue if it is twisted as much as mine was. CC your distributor on all of the communication emails so that he can help to move things along if need be.

#12154 4 years ago
Quoted from GnarLee:

I know I’m a day behind. I had this same issue. Contacted jjp and they sent me a new wireform. New one was similar to the old one twisted left and was not parallel to outlane. New one also did not match up to the holes on the bp which led me to the conclusion that every single wireform can be slightly different. I was able to get mine adjusted by bending the the wireform where it goes into the bp ramp. Bending 1 up and 1 down just a hair straightened out my ramp considerably. The last mm I got by putting a plastic washer under the wireform at the outlane post. I did ever so slightly crack the buckle plating on wireform when I did this, but I also had discussed it with jjp and was sent a new one. At that point I felt more comfortable bending the old one to get it right. If playing chipping ever becomes noticeable I plan on getting the wireform powdercoated

Yep, exact same here. Was yours built after the CEs (after last Christmas)?

#12250 4 years ago

The latest from Jack in a stream a few weeks back is the same as what they said back at the Texas show - They have no plans to make anymore Pirate pins, but those plans could change further on down the road. They have 3 new pins in line that they want to get out and the production schedule is full with those. Lloyd and Steve at JJP pretty much say that it's not going to happen. There's 10 pages of posts about it in this thread:
https://pinside.com/pinball/forum/topic/will-jjp-make-more-potc

#12337 4 years ago
Quoted from harryhoudini:

Not sure how it's going to work out with the lip. Gonna have to play with it on and see. Can only print so thin.

I've got a cliffy on the way to protect the edge of the upper playfield. If you just need to add space to fill the gap, you might be able to just add a shim behind the cliffy on the side edge of that surface. Is that what you are after?

#12339 4 years ago
Quoted from harryhoudini:

I thought someone said cliffy wasn't going to make them?

He's making a batch of them. I put my order in last weekend (with the Bayou hole one too). He said the ones in the photos in the gallery from a week or so ago were just prototypes that someone was testing out for him. Since they were "approved", he's going ahead with them.

Quoted from harryhoudini:

I think it looks weird only being a partial piece. Figured the protection would be nice, finishing the edge, blending in with a color other than stainless, etc.

Make sure that you use a material can take a beating. I'll keep an eye out for how it it turns out.

#12363 4 years ago

With new code for DI and GB, I can see why JJPOTC people (me included) are jealous. The same kind of things were being said about TH and then Keith came through in a super big way with that update that took a while, but was well worth the wait. Keith likely has a lot on his plate and needs some dedicated time to think through the JJPOTC code and get back "into" it. Working an hour here and there on a big piece of code just doesn't let one dive into it. Hopefully he grabs some big blocks of time to dive back into it. His undivided attention to it would produce something great. It will happen - guessing within the next few months with the Wonka CE delays buying him some time. We should keep it to polite nudges instead of getting out-of-hand by jumping to conclusions that they abandoned the game and being upset about it … and pissing them off in the process as they rarely respond to stuff like that. Just a suggestion.

#12372 4 years ago
Quoted from harryhoudini:

I'm sort of amazed that it's one dude doing all the coding, if that is the case. I can definitely commiserate with the block of time necessity, focus is paramount.

Keith didn't do all of the code for JJPOTC, but is the lead coder on that game. It's already been said by JJP people that Keith is the one working on the final wizard mode. Joe has been busy with being the lead on Wonka, and recently Ted was busy with trying to solve the video lag occasional issue in DI (might be fixed with the DI code released today). There might be a timing break in the coders timeline soon, depending on the new pin (GNR) demands.

#12380 4 years ago
Quoted from harryhoudini:

Ah makes sense. Since you seem to know, do you know what language they write in? It seems like JJP has a "code base" they created with WOZ and reuse parts of it, yea? Wish there was more info out there about the programming aspects of modern games, but I assume a lot of that is kept under wraps.

I don't know. People have speculated that it is C++ plus a few auxiliary programs, but that is wild speculation. I think that at least parts of it are C++, but I could very well be wrong.

#12381 4 years ago
Quoted from arzoo:

They don't respond to anything. All they have to do is post "We have not forgotten POTC and we are working on it" and everyone would be happy to wait. But instead they remain silent while their customers (us) start speculating which is never good.

They use to respond quite often, but I'm purely guessing that JJP doesn't want them to get into defensive arguments on Pinside about the JJP product line and make statements about future games (obviously), play fields, hardware, software fixes, etc. Steve and LTG are on here quite a bit to help out with known fixes to problems. Keith will sometimes chime in on rules clarifications/questions that no one else knows. He also did tell us of future JJPOTC character changes (advantages/disadvantages) that he has implemented in future code, but not released yet - somewhere back in the key posts. The future update has been worked on, but it's probably not totally completed and/or tested. The code on this game with all of the weighting and multipliers is probably the most complex that JJP has put out. I look forward to the next update.

I'm sure JJP will make a statement about the code update at Expo, if it has not been released by then. If not, someone should ask at the JJP Expo Saturday evening presentation. I have to leave a couple of hours prior to that (bummer), otherwise I would ask. If I see Keith there while I'm there, I'll ask and see if he can make a statement on it and report back.

#12384 4 years ago
Quoted from GamerRick:

I was told by someone at JJ who shall remain nameless that the new official policy is for employees not to go on Pinside anymore because there is so much bashing. So whereas we used to have access to the people actually working on these machines, because of all the incredible hostility, the manufacturers aren’t going to come on here anymore. That’s a shame. I can’t say I blame them.

I kind of figured a decree something like that was made. We use to get some valuable information on the game and code from Keith, Ted, and Eric. That dried up months ago. They don't even do the JJP Live thing anymore. That takes a little bit away from the pin owner experience. It was always great to get "insider" information on the game, tweaks, tips, "why" they did things a certain way, etc.

I think they still occasionally lurk around here to see what we are complaining about now, or see some feedback on recent code released (on other JJP games currently). If not, that's even worse.

#12413 4 years ago

Here's the changes that Keith posted several months ago - bold is the new stuff we haven't got yet. This is a key post.
https://pinside.com/pinball/forum/topic/jjp-pirates-of-the-caribbean-official-owners-and-fan-club/page/186#post-4998088

#12445 4 years ago
Quoted from PanzerFreak:

Could be that, something the author heard from JJP, or the comments Keith made a couple months back on a Wonka stream promising that a Pirates update is still coming.
Later this month at Expo JJP may be reveal their next pin. I'm hoping that new Pirates code will be at Expo but who knows. If JJP is prepping a new game all resources are likely on it...All I know is that I won't considering buying another JJP pin until Pirates code is completed.

I'll probably never get to the final wizard mode once it's added unless I start to nerf the settings. I've been to 2 chapter/movie wizard modes in one game a couple of times. However, I am looking forward to all of what Keith will be adding besides that final wizard as well. It's not like he/they haven't even started on it. Before the JJP Pinside excommunication decree, Keith did post some enhancements/polish that was already completed in the new code 4 months ago.
https://pinside.com/pinball/forum/topic/jjp-pirates-of-the-caribbean-official-owners-and-fan-club/page/186#post-4998088
Keith goes big with changes. It should be a good code update once they have it ready. Bottom line is that it has been worked on. The last code update was 4/23/19 so Expo would put it at about 6 months at that time. Lets not exaggerate how long it's been since a code update. It just "seems" longer. The above link was from 4 months ago.

#12449 4 years ago
Quoted from GnarLee:

Do you work for jjp? How would you know that it has been started other than a post from 4 months ago. Just because a post was made that outlined a few character changes does not mean that anything has been started other than a few words in a forum. Meanwhile since our last update every other jjp machine has had updates including bigger ones that changes scoring and overall feel of the game. These games were already feature complete and while they may of needed updates there should be 0 prioritization of older machines to get updates over incomplete machines. Meanwhile I have a 10k toy that does not even have basic features programmed into it yet. Like for example I would love set my machine to easy 5 ball for mom and sis so maybe they could get a legitimate high score (I’ll often put in their names on my games so every high score isn’t gnar) but this basic feature is missing. Once again if they would communicate what is going on this would not be an issue. Hell they could even push an update that changes small thing and the argument would be over. But at this point a small update would just piss people off cause it’s been what 6 months since the last update that changed minor things and added things that don’t even reliably work (yes I’m talking about eyepatch parrot thing)

If you're directing that at me - No, I don't work for JJP, but do own all of their pins and have seen many JJP code updates over the past years and I use to volunteer to beta test new code. They don't ask for volunteers anymore and just have their set few people that do their testing. (I think previously the beta volunteers revealed too much before the code release in all of the excitement.) I can't find the source for proof, but I remember Keith or Eric had stated in a post, stream, or presentation at a show that Keith wanted to include the final wizard in with the rest of the .99 update but it wasn't ready yet. The updates to the characters that Keith posted 4 months ago was in response to people complaining about the weighting of advantages/disadvantages with the characters to show that it's already been addressed in the next update. Keith's health (and leave for recovery) gave a delay in the final wizard code that he was working on (per Eric). JJP wanted Wonka to have "complete" code at production. Over the summer, DI and Wonka needed investigation and code tweaks for functionality (in my opinion on that) and that would be higher priority than new modes if I was in charge of priorities.

Not looking to argue or defend JJP, just want to state what we do know that's not just rumor. Since it is rumored for JJP to not be able to respond to complaints or questions on their future products/code, we likely wont hear anything until the new code is released. Two more weeks and we will likely hear something from JJP at Expo. We at least can look forward to that.

1 week later
#12627 4 years ago

.

#12636 4 years ago
Quoted from PanzerFreak:

Read some rumors in another thread that Keith may talk about new Pirates code at Expo. JJP's seminar is tomorrow night. Fingers crossed for some Pirates code update news!

I saw Joe at the show yesterday and I asked about the code. He was pretty vague but said that the code WILL happen, so don't worry about that. He wasn't sure about when. So relax, it's not abandoned.

1 month later
#13059 4 years ago
Quoted from Rdoyle1978:

Anybody know if there's been any word on follow up to this?

Well … after they get the WiFi enabling update finalized on Wonka (in the process of working on that with beta testers, almost there), they said that they would test and roll that capability out to Pirates, DI, TH, and WOZ afterwards. Maybe that update for Pirates would include the other updates that Keith was working on too. We can hope.

#13069 4 years ago
Quoted from EaglePin:

At this point why even think about getting a WiFi dongle for POTC when they apparently indicated at Expo there's only one update coming? Not worth the time or hassle for one update.

I'm sure that they have future plans to do more than just updates with it. Especially the way that Pat described the way forward at expo. JJP is putting some good UI features into the Wi-Fi / direct wire connections. I'm guessing that the Internet connection for updates is just the start of eventual future plans. I talked to a vendor at Expo that was hoping to work with JJP on some Internet based things. JJP heard their pitch, but didn't give them a reply yet at that time. Just guessing that JJP wont want to give a unaffiliated vendor access to much. The tech is moving in that direction though.

Oh, and the direct ethernet cable connection option (instead of WiFi) wont require buying a dongle.

I'm holding off on base gaming code timing complaints until I see what gets delivered with the JJPOTC Wi-Fi update coming after the Wonka update. I'm not defending it, but the code guys said that the code was not abandoned when I asked at Expo. It was just going to take a bit to concentrate on it. I believe them.

3 weeks later
#13264 4 years ago
Quoted from bbulkley:

Rick and Morty (whatever you think of it) sold 750 machines in 4 hours. That’s an order of magnitude quicker than POTC. If I wanted to sell machines, I’d figure out how to catch that kind of wave. An older machine with a cult following is great but it doesn’t keep the lights on.

I would note though that if JJP said upfront that they were only going to make 1000 JJPOTC pins total (150 Standard, 650 LE and 200 CE - or whatever it was for the breakdown), they would have sold out just as fast at that price. I wouldn't advise that they do that though and limit themselves to a maximum production number.

1 week later
#13352 4 years ago
Quoted from EaglePin:

On the Project Pinball stream last Friday one of the JJP guys mentioned they now have a good size software team (his description, not mine) of 6 people now. Seems like none of them have been given POTC update as a priority item in awhile.

There's a lot of working together as a team and mentoring going on at JJP too. You can see how Joe has improved over the past few years (if you follow who worked on what in the games). I think that it's great that Keith and Ted are passing along some of their techniques and advice.

Yes, it does look like the final update for JJPOTC is lower priority than providing the next new pin with complete code. There's good points going both ways on that.

#13355 4 years ago
Quoted from Vans:

Where is the best place to get plastic protector for slings? Also what do you recommend for colours as the GI changes colours?

Mazel mods, clear.

#13491 4 years ago

Not to fuel the fire, but JJP has a main production line and a mini line. That's why JJP has some DI's currently in stock if you want one. They had WOZ RR on that mini line for a while too. I'm guessing that if Wonka sales continue, but drop off, they will put Wonka on the mini line to keep some still in production at a lower rate, and then switch the main line to GNR. My point is that they don't have to stop the main line to make a small run of something else. But … JJPOTC is done, even though it is a great game (my personal favorite). Too many people at JJP "in the know" say that it's done.

2 weeks later
#13694 4 years ago
Quoted from harryhoudini:

Hey, at least we have a completed manual! Poor Wonka folk.

Wonka has a manual now.

Quoted from harryhoudini:

Anyone interested in a better topper? I've been working on some ideas and they are also lightly integrated with gameplay. It wouldn't be cheap but it would be easy to install and provide some fun interaction.

You have my attention.

Quoted from Galooch:

Could anyone in the beta test provide any info without getting in trouble?

They are working on the WIFI code for all the pins at the same time, probably trying to keep that code "module" the same across the board for the pins to keep it under control. They have not included any additional game related code with it for us. They aren't revealing anything about other game code updates. It does make it super simple for code updates though.

#13713 4 years ago

There's a NIB LE on craigslist by me that they are asking $19K for. Wow. Looks like a import.

#13779 4 years ago
Quoted from Crile1:

Any chance for a brief summary of code updates? Is it just character tweaks, or are there any base game changes?

Characters, some bug fixes, you can switch characters after 20 pirate target hits, motion detection attract mode call outs, (wifi updates maybe), and they said this is just some of the changes for the next update.

#13782 4 years ago

Some rendering changes for chapters, added light show intro for stranger tides, arr frenzy can be played more than 2 times...

#13788 4 years ago
Quoted from Rdoyle1978:Holy crap that is a lot of stuff! I like the idea of changing characters. This game is never going away!

That can definitely change your strategy, even competitively.

#13793 4 years ago
Quoted from GnarLee:

If your giving out software for a beta test it should include all features (of said beta). This would create a situation where your beta testers say everything looks good then they push out update with other features as well that break the features the out of house guys said was good. The final wizard mode should include a little bit of everything. Or at least some reference to the 5 chapters. So the out of house guys say that the “normal stuff” looks good. The in house guys test the wizard mode and are happy but when you put them together a bunch of bugs pop up. Happens all the tome with software but is why developers allow you to run beta code. Bugs arenot found when you have 3 special people testing something. Bugs are found through brute force of thousands of users stress testing a program. You can also look at game developers. They give their game away for free months before release for stress testing and bug reporting to everyone (normally only for a few days). This gives them hundred of thousands instances to check code and fix anything major/minor. If new code is only in a few people’s hands you can believe there will be bugs some possibly game changing

They are likely still completing the final wizard mode code and doing their initial tests and tweaking. Last spring they had to put this update development on hold for other priorities set by management. In other words, providing complete code to Wonka and #6 (GNR). It appears that most of what beta testers are playing with is code made before that break. Most people will never reach the final wizard mode, so this gives more time for finding code exploits and bugs that they can tweak. They have told the beta testers that there are many more updates coming for us to test - likely primarily for wifi update stress testing.

I think that giving us wifi beta testers a perk like this (maybe to keep us interested) is a great thing for them to do. No one that is testing is complaining that they didn't give us the final wizard. We'll help them out with what they want us to test. That's what we signed up and volunteered for. And it's a helluva lot of fun!

Back to doing my part

#13808 4 years ago

Oh my gosh … common guys. We are all on the same side as consumers. We all want complete code for all of our pinball machines. We just have a different tolerance for "acceptable" time. We are not each others adversaries. Kiss and GB took a real long time. WOF still isn't completed. All of that really doesn't matter and isn't a argument. JJP wants to change that with Pat himself declaring (after JJPOTC) that games would ship code rules complete, but just not with all of the bells and whistles and light shows and call outs necessarily completed yet. That is what created this particular delay. Wonka was rules complete on delivery. JJP is still saying that #6 will not be shipped until the rules are code complete. They need to keep the production line moving and sell pinball machines. JJPOTC took an extra time hit because of that (in my opinion). They are starting to work on JJPOTC code again, it will be a big update with tons of hours spent on it (even if SOME people think otherwise), not just checking off that box, and they have always come through for us … yes for us. Once they get this update behind them, there will be (should be) no more JJP games made with incomplete code. Think about that. Is any other company committing to that? If you think they are, that would make me laugh … real hard. We really shouldn't be arguing (if that's what you call it) about this. It's definitely not abandoned as some had claimed/thought. Some of the update is at the testing stage. We should have some relief at that. Lets keep it calm, progress is being made once again.

#13811 4 years ago
Quoted from Time:

WOF code isn't complete? Wow, did not know that. I better hold off buying one until Stern finishes the game. It's on my list.

Lol That one WAS abandoned with no hope. It still plays okay with code that is available. You might as well take it off of your list if you won't be able to accept it that way.

1 week later
#14030 4 years ago
Quoted from Harmonic-Homes:

I just picked up one of the most recently made POTC NIB Born on date 5/1/19. Very few issues except for all difficulty and game presets are are blank as pictured.
I called JJP and they said they took them out a few years ago due to bugs. Can anyone confirm? I am on 0.99 and reloaded the full code to make sure that wasn’t it. Seems strange. Thanks guys.[quoted image]

Did you press enter to "view this item"?

#14035 4 years ago
Quoted from PanzerFreak:

Does it sound like 1.02 will be the next code release (currently 1.02B in beta) or will beta testers be testing another updated version before general release?

We are told that there is still lots of testing for the WIFI update testing … and beyond. It will likely go beyond the next game code updates released to everyone with some more cool network/Bluetooth things to come. And … we were told that the version number for beta testing will not match what is released for general consumption. Example: 1.03B for beta testers could be just version 1.00 that goes out for the game - the beta version number is meaningless … just used for testing updates (x>y so update). It might get confusing once that happens based on what has been streamed already.

Will beta testers get more game code updates? Only they (JJP developers) know. Guessing - maybe a day or two ahead of the public release (if it includes the WIFI update too) just to do one last final test. We have not seen the latest Wonka update in beta code yet (not much in that update though). So the public is ahead of beta testers on game code for that one.

#14037 4 years ago
Quoted from GnarLee:

.99 does not have presets difficulties. I asked keith about this 5-6-19 and I was told
Gnar_Lee: I know we went to look at presets. They still were not there correct or was I missing something?
pinball_keefer: they weren't there. a very silly mistake
Gnar_Lee: No worries. Thank you for answering questions tonight. Looking foward to the new code

Quoted from Rdoyle1978:

.99 does not have presets, or at least you can’t see what the settings are. Hopefully 1.02 fixes

Quoted from Vitty:

My pirates on 0.99 does not have difficulty presets either. I thought I recall this next update adding them.

Quoted from Harmonic-Homes:

I just picked up one of the most recently made POTC NIB Born on date 5/1/19. Very few issues except for all difficulty and game presets are are blank as pictured.
I called JJP and they said they took them out a few years ago due to bugs. Can anyone confirm? I am on 0.99 and reloaded the full code to make sure that wasn’t it. Seems strange. Thanks guys.[quoted image]

For what it's worth, the presets are there in the latest beta code. That's not a guarantee that they will be there for game code 1.??, but it's a good sign that it will be.

#14039 4 years ago
Quoted from Heater:

Question. If the WiFi is coming, is there a WiFi Dongle we can order now? Does it need to come from JJP or can we get it anywhere? Or am I getting way too excited for the update and need to calm down and wait?

They have only found a few dongles that will work so far. Linux doesn't like some (or most) of them currently. It would be best to wait as I'm guessing that JJP will come up with a list of ones that they know will work. And, you wont need it until the update after the full iso update that has the new WIFI code. A direct wire ethernet cable would work after that WIFI update also. You would be able to get it from anywhere - like Amazon, or maybe even Best Buy or the other usual places.

#14057 4 years ago

Call me over-protective, but I saw a mark in front of the trough eject VUK on the wood. It was just a smudge, but with the pooling clearcoat issue, I predict that over some time that will be a problem area - maybe I'm paranoid about it. Before everyone was saying that you don't need a cliffy there as Eric designed the metal rails there in the plunger lane. I'm still feeling like it needs a cliffy there. So, I'm testing out a beta cliffy. I found that one from a different pin works out pretty good with just one minor alteration. I'll report back if Cliff is going to offer it (the modified one) or if people will need to order the other one and modify it themselves if they really want this. I feel better about it now.
20200205_Pirates3 (resized).jpg20200205_Pirates3 (resized).jpg20200205_Pirates4 (resized).jpg20200205_Pirates4 (resized).jpg20200205_Pirates5 (resized).jpg20200205_Pirates5 (resized).jpg

#14059 4 years ago
Quoted from KingBW:

Call me over-protective, but I saw a mark in front of the trough eject VUK on the wood. It was just a smudge, but with the pooling clearcoat issue, I predict that over some time that will be a problem area - maybe I'm paranoid about it. Before everyone was saying that you don't need a cliffy there as Eric designed the metal rails there in the trough. I'm still feeling like it needs a cliffy there. So, I'm testing out a beta cliffy. I found that one from a different pin works out pretty good with just one minor alteration. I'll report back if Cliff is going to offer it (the modified one) or if people will need to order the other one and modify it themselves if they really want this. I feel better about it now.[quoted image][quoted image][quoted image]

Quoted from EaglePin:

That's a good idea. Mine got a little ding in the clear in that same area. I used some clear Minwax Polycrilic to fill it in and it blended in and worked great, but it would be good to have protection there.

If anyone wants one of these cliffys for JJPOTC, Cliff said that he can hook you up with one based off of what I did. Email him at [email protected] and put a request in.

1 week later
#14151 4 years ago
Quoted from jrawlinson_2000:

Does anyone have an idea when the new Pirates code will come out of beta testing?
Just dying to try it, as not doubt all you salty sea dogs are.

Last week Keith was saying that they are working on changing even more character traits to balance things out. The beta testers have only seen "some" of the coming changes they are working on / tweaking. It's a good thing to hear that they are working on more changes/polish.

#14204 4 years ago
Quoted from harryhoudini:

I still get stuff bouncing off the glass and ending up in the shooter lane or over the flipper.

I get that a lot too - still using the original sling rubber though. Does it only happen during the Tortuga multiball? It seems to only happen during that for me. I'm wondering if the slings get too extreme as a bug somehow.

#14207 4 years ago
Quoted from Psw757:

I was wondering the same as my slings are set as low as the go and very randomly they will go haywire and fire one off the glass and up over to the drain or shooter lane.

I mentioned it to the beta testers because I thought it might just be in the new beta code, but no one spoke up. Must only be some people's pins and not others, but so far 3 people see that.

#14244 4 years ago
Quoted from harryhoudini:

Oh, and how does everyone have the right outlane rubbers setup for the "save"? I moved my donut from the right upper post to the lower left post and of course this saves the ball plenty easy

When I played the prototype with Eric (and that you will see in his streams), the rubber donut was removed from both. I asked him about it and said that this was the design intent. The extra donut would be provided to either make it harder or easier - owners choice. Mine was removed.

#14285 4 years ago
Quoted from KingPinGames:

Hell, even the Rob Zombie LE backglass was exclusive for Spooky.

Hmmm ... trying to remember how I got this translite. Not a backglass persey. Now it's bugging me. I don't even have the game. It's cool though. Hehe.

Anyway, I like the Pirates LE backglass better than the CE.

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#14348 4 years ago

Most of my pins have the swirl style modfather shooter rod and to keep with that scheme, I wanted one for my Pirates pin that looked good with it. I chose the one listed for Theater of Magic that has swirls with the gold sparkles. It looks pretty good. Not interested in character heads. Just a FYI on how it looks. The pistol shooter rod from 'the other side of the pond' looks cooler, but I like this one.

20200228_193654 (resized).jpg20200228_193654 (resized).jpg
#14351 4 years ago
Quoted from Yelobird:

ModFather does make one specifically for POTC with small barnacle accents. Not sure if you seen that one. I got one and it fits the theme perfectly. Has a matching pingulp also. Love his original stuff.

Those would work/match better with the CE, but those looked good too. He does good original work.

#14368 4 years ago
Quoted from Rdoyle1978:

The wifi code that was beta tested did include the character changes and some other stuff. Not sure about the wizard mode.

Beta test did not include the final wizard mode. Keith did tell us that they are/were working on even more character tweaks to make some more of the less popular characters attractive to use in some ways to help balance things out.

Quoted from GnarLee:

Update will be something along the lines of we can now wirelessly do updates $50 bucks plz. And Bluetooth audio $50 bucks plz.

There's no JJP charges with the wifi updates. It will eventually be activated with a code update for everyone. You could buy the WIFI dongle maybe from them or one of select ones that are on the market (like from Amazon) for real cheap. Guessing that JJP wont sell the wifi dongle and it will be up to you to acquire one (nothing has been stated yet). This wont even be required ($0) if it's logistically feasible to connect up to your game to an ethernet cable connected to your network (this is faster and easier anyway). Bluetooth will probably be the same kind of thing. But … just a heads up … some of these dongles do not play well with the Linux OS that they are using so don't go out and buy them until JJP sends out the updates with instructions and likely a list of known brands/models/part numbers that are known to be compatible. Updates are getting harder to do - especially doing full update iso's using Macs. Beta testers are going to be testing doing full iso updates via wifi and wired networks (ethernet) soon.

Streaming screens? High score tracking on the internet? Log file submission to support for trouble-shooting? Screen mirroring to another monitor in your house? Who knows. They have already thought of more ideas than we can come up with, but it's likely a ways off - spare time from game coding kind of thing. Not hyping it, more downplaying it that this direction with that utility is likely low priority.

#14419 4 years ago
Quoted from Mikespinball:

I wish PanzerFreak you would have not shown your new Tommy Bahama pirate shirt, but I am a real fan of Tommy Bahama clothing and own the machine too, so I also purchased the shirt. Arrr[quoted image]

Is this going to turn into something like the old lady Red Hat Club? If so, I gotta get a FL relative to pic up one for me at Disney.

#14461 4 years ago
Quoted from arzoo:

Read in a prior post that Johnny Depp (or maybe Disney) wanted 500k per movie for his voice assets.

Eric said that in one of his pinball show seminars. Consider that to not just be a rumor.

1 week later
#14562 4 years ago
Quoted from Maurice:

Choose Norrington today and the progress during modes goes very fast. Got close to the non-existing “break the curse” final mode.
Played 4 mini-wizard modes but didn’t complete any of them. Got about 6 extra balls which I really earned. Not for a score.
Only special rewards an EB.
Who has ever got this far?[quoted image]

I got 2 wizard modes a couple of times. It's tough, but extremely fun. A great sense of accomplishment to play one of those wizard modes.

#14563 4 years ago
Quoted from f3honda4me:

BACK IN THE CLUB. In what seems to be fate or destiny, we traded away our AFMr LE #860 and some cash, in order to get a like new JJP POTC LE #860 (crazy!). HUGE thank you to Kurt at Hemisphere Amusements for making this happen. The game has only 83 lifetime plays and looks brand new. As someone who previously owned a POTC and put on almost 2000 games, this one definitely looks like it was hardly ever touched!
The family is stoked! Now I have a whole bunch of mods I need to pickup from Mod Couple. :p[quoted image][quoted image]

Welcome back! There's a preorder list for the cannon smoke mod too. I would probably only turn that on during parties though.

#14572 4 years ago
Quoted from f3honda4me:

Crap I might be too late on the dauntless mod.

A few people ordered 2, ... speculation says that a few might show up later if you can't squeeze in from cancellations, or incomplete orders.

#14573 4 years ago
Quoted from Reznnate:

In ~100 games, I've only managed to see a single wizard mode so far. And of course I didn't complete it.

I might change to 5 ball games once the code update with the final wizard comes through. My wife and I are in the mediocre club. Don't want to put it on easy settings.

#14578 4 years ago
Quoted from mountaingamer:

Ok guys and gals... shameless plug here for a awesome, easy to install mod:
https://pinside.com/pinball/forum/topic/jjpotc-double-barrel-cannon-mod#post-5548067
First and last mention I promise. But I do have a question for you all - the chest mod was about the most technical, time consuming mod I’ve probably done. All in all not hard, but took maybe a few hours or so to complete. Would you be interested in a mod unlike no other on JJPOTC, that could take maybe 5hrs to install, but visually on par with the chest mod?

Sure, well ... probably ... depending on what it is.

#14579 4 years ago
Quoted from PtownPin:

way more complex is an understatement

Lol. The basics are pretty simple. The deeper you dive, the more complex it is (in a good way for me). Tonight I beat the high score for treasure hoarding. Now that has me curious on what that's all about. I'll research that one tomorrow. Love this game.

#14640 4 years ago
Quoted from swampy:

Thank you for the link ltg Generally speaking what are the best/most popular mods on this game? Chest mod looks to be a good start.
Busy dealing this in but when that's done we'll be ready for mods. Cheers.

These look awesome for a CE :
https://www.backalleycreations.com/collections/pirates-of-the-caribbean-jersey-jack-pinball-mods/products/barnacles-flipper-toppers-3-pcs
I'd like to just get one for the Bayou flipper on my LE.

#14676 3 years ago
Quoted from Nepi23:

Hmm - why is JJP POTC on Pinside's #1 on the top 100 -list? I mean its a good game and all, but its leading with almost one point to MM...
I thought first it was an April Fools' joke, but its still there.

The CE finally got 15 reviews. That's the one that is up top. There have been a handful of JJP haters that low balled their rating of it (and probably never played it) so it will not be #1 next Monday.

It's my favorite pin currently.

#14695 3 years ago
Quoted from Breger1:

Yes flipper button works great. So I went in and adjusted for clearance and was actually fine. I switched coil stops with right ship flipper. I also changed coil sleeve. Started game and flipping great. 15/20 minutes in dead. Played another 20 minutes and didn’t work at all. Went to eat a snack came back 10 minutes later and was working..I have no idea what’s going on? I’ve had the game almost a year and never any issues till last week. I’ll search other forums to see if I can come up with anything. Thanks for your suggestions!

Sounds like the cool is getting overheated.

#14723 3 years ago
Quoted from Yelobird:

Right post for Very hard ball saves, Left post for Simple bump saves, and No rubber for either for a neutral but tough setup. I personally have it on the left but I do suck at pinball sooooo.

No rubber was on the prototype games and when I asked Eric at that time, that was the way he intended it to be, but a rubber ring would be provided with the game to either make it easier or harder.

3 weeks later
#14874 3 years ago

**** Liars Dice Info from Keefer **** (Make this a key post please)

IE Pinball asked: "How does POTC decide what to wager for in Liar's Dice? "

@pinball_keefer: Great question! This is going to take some explaining. How @potcpinball chooses what you'll risk in Liar's Dice:

* Everything possible thing you can risk is assigned a weight. The 2 items with the highest weight are selected as your possible wagers.
* Weights are assigned as follows:

1. 50% score: If no wins yet, weight = 50. If 1 win, weight = 20. Otherwise, weight = 0.
2. 75% score: If 1 win, weight = 50. Otherwise, weight = 25.
3. 100% score: If wins > 1, weight = 50. Otherwise, weight = 0.
4. 100% gold: If you are at least 50% of the way to Tortuga, weight = gold / target * 100 (so 50% to Tortuga is weight 50 and goes up from there). If <50%, weight = 0.
5. Treasures work the same way as gold. If 50% of treasures, then weight = treasures / 12 (max * 100. If treasures < 6, weight = 0.
6. Souls: If souls > 1 (simply to avoid dealing with pluralization, lol), weight = souls * 3.
7. Tilt warnings: If current warnings >= 1, weight = 40. If warnings < 1, weight = 90.
(I just realized the previous entry was more specifically 1 tilt warning, sorry.)
8. 2 tilt warnings: If current warnings is 2, weight = 90. If 1 warning, weight = 65. If < 1 warning, weight = 40. Otherwise (already > 2), weight = 0.
9. Extra ball: If Liar's Dice has been one at least once AND you haven't won an extra ball from it, weight = 100. Otherwise, weight = 0.
10. Your soul: If you've already won exactly 1 extra ball from Liar's Dice, then weight = 100. Otherwise, weight = 0.

And that's all there is.

[If I find out specifically what the correction for #7 is, I will correct that. I don't want to mis-quote Keith. Interesting on how they come up with these things]

1 week later
#14990 3 years ago
Quoted from gliebig:

Installed it tonight and it didn't help. My audio still keeps going out.

Lots of recent posts here. Going back to this one. I had (what sounds like) the same problem out of the box. If the audio randomly drops out, does it drop out with just using the headphones? If no, try to unplug the main headphone/volume control cable from the main board. Bottom right corner of the board. If then the audio drop outs go away, then it is the same as mine. Steve at JJP sent me a new harness for that and told me to run it down the right side of the pin away from the transformer. I did that, same results. I then put that harness into a cooper plated sheathing that is supposed to reduce EMF issues. That didn't work either. However moving it near or further from the speaker effected it I noticed. I gave up after messing with it for a few hours after that. I just have that harness disconnected on the main board. No headphones or volume control.

If you eventually find a solution, please PM me. Just sharing info if it is the same issue.

#14993 3 years ago
Quoted from Psw757:

Are there two separate unrelated audio issues? I hear people talk about drops and clipping but I don’t think I’ve experienced that one. On mine I’m hearing this faint high pitch hiss/buzz sound. These don’t sound like the same issues, correct?

Separate issues. First attempt was to swap out the isolator gizmo. Not even related. The sound would occasionally completely drop out. I sent a video of the issue to JJP. Steve and Butch at JJP walked me through a few things and thought it was a bad headphone harness. A new one didn't solve it.

#14994 3 years ago
Quoted from zaphX:

I think that probably is the same issue. I'd unplug the front panel and see if it clears it up!

Nope. Unplugging it from the main board in the back box makes the sound clipping/drop out issue go away. Unplugging it from the front controls didn't affect it.

#14997 3 years ago
Quoted from Psw757:

I don’t use the headphones ever...what is the easiest way to tackle this hissing sound? New ground loop isolator isn’t necessarily the fix ? Unplugging something is the more likely correct fix?

This hissing and hum is usually the ground loop isolator. If you have another JJP pin, try swapping that gizmo and see if the problem follows it.

#15051 3 years ago

Too bad it's over $20 to shipping alone for the ones on Ebay. Haven't found other ones yet.

#15066 3 years ago
Quoted from Doctor6:

You guys just think you're so freaking cool. What, with your awesome game and how hard it is to get one without tapping into your savings and pissing off your wife. Just because it is JJP's best game. Ooooh look at me, I have an awesome pinball machine that is coveted by.... well... thousands of people.
You guys make me SICK.
May I join you?

Not if your sickness includes a fever or cough. Have you been out of the country in the last 2 weeks?

1 week later
#15112 3 years ago
Quoted from Oneangrymo:

Hey guys my black pearl is going nuts since I just updated to 0.99. It goes really fast, then slows down, then speeds up again. Is this normal behavior? Am I missing something?

The longer that you are on it, and the more that you go onto it, the faster it moves. There's one character that has the advantage to reduce the black pearl motion.

2 weeks later
#15171 3 years ago
Quoted from Oneangrymo:

What ??? That’s awesome ! Can U share link so o can see it?

I can post a video of the "wind" effect over the weekend sometime without showing some of his secrets. Don't want the copycats to produce a junk copy.

#15176 3 years ago

I saw a couple of things on Amazon thought why not? These look really good on their own.

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3 weeks later
#15329 3 years ago

You can watch Eric play JJPOTC tonight and see some explanations of the game - it's a good format to learn from.

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3 weeks later
#15427 3 years ago
Quoted from EaglePin:

Does anyone have issues with flipper weakness after playing for awhile? I’ve always noticed it but I don’t think anyone’s mentioned it here before. After playing for over an hour (and after running a lot of multiballs) my flippers start to weaken, especially the lower right. Just curious if anyone else notices it on their machine.

The flippers on my Hobbit seem to get weaker during some consecutive intense multiballs. I bought these mini RC motor fans to see if I can adapt them to the flipper coils. I thought that it was worth a try. TBD when I get some time to tinker with it.
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#15443 3 years ago

The reason why Wonka seems more complete is because it was shipped/released with "complete" code. They added bells, whistles, call outs, lights, and tweaked things, but the basic code was complete. Pat wants all new games shipped with 1.0 code minimum. That's why they are busy with future pin code to keep that goal. Keith said in that same recent interview that Pirates is not abandoned.

Wifi and Bluetooth are spare time work for some of the code guys too it seems. That's okay ... I am glad that all of the JJP pins will get that code added when they can get to it.

3 weeks later
#15523 3 years ago
Quoted from LOTR_breath:

The last one to fall? Weatherby Swann of course. That guy sucks.

He's one of my "go to" characters to try to get to wizard modes in the new beta code. You'll like the new character trait balancing once that code is finalized.

#15541 3 years ago

The last that us beta testers heard is that some of those character traits were still being tweaked more than what we have (we have the traits that Keith posted). Example is that Joe could easily exploit the new Marty traits, so Keith was going to cut that back a little.

Wild guess is that they are finalizing the complete code for the next game coming out. Maybe even the next one too. They have 2 production lines now. Once they get their next game in full production, Wonka production could then start to be transitioned to the following game for a few months before that one starts up too. Then maybe they will go back and revisit the other games' code. Wild unsubstantiated speculation from me.

#15543 3 years ago
Quoted from LTG:

They do ?
LTG : )

No, just one production line for now per someone from JJP contacting me to correct me. I was mistaken from what I heard before. Maybe that was a goal that I heard. Anyway, the correct FACT is currently one production line.

#15546 3 years ago
Quoted from GnarLee:

Wait jjp contacts people?

I guess so. I take it as a non-argumentative correction so that expectations don't get out of hand on that topic. I'm glad for the correction. I heard 2 lines early when the move started (before the covid lock downs) during a podcast, maybe was a long-term goal. I don't remember who said it. Not an issue. We all know now - one production line currently.

#15582 3 years ago
Quoted from paynemic:

Hey all,
I’ve been contemplating moving the post over the “I” lane. Mine gobbles everything. With the clear coat issues I’ve been leery that it might chip. Has anyone done this? Any advice?

My wife wants me to do that too. She calls it the "I" hole because it is like a black hole that will pull the ball in and drain it off of the playfield.

1 week later
13
#15637 3 years ago

I finally broke past 2 million in a big way and got into 3 movie wizard modes. I got the most of Aztec gold of some sort in one of the wizard modes (cursed treasure of cortes?), but doesn't show up in the atract mode stats. Different than the normal most gold collected. Anyway, I got 7 credits, so I got highs in 6 other categories besides high score. I have it set for credits if I beat those categories. 18 chapters played, 14 won (Norrington). I am really happy with that game. Love this pin!

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1 week later
#15661 3 years ago
Quoted from Mrsiyufy:

Hopefully joining the club this week with an LE! Is there only one version of the chest mod? And what are the other must have mods ?

Check out all of the JJPOTC mods that Lior has at his pinside shop or Instagram for lots of photos. (Website is still under construction)

Great looking mods.

1 week later
#15754 3 years ago
Quoted from Psw757:

Will GNR get the same treatment with code?

GNR is shipping with complete code (1.0+), Wonka shipped with complete code too.

#15756 3 years ago
Quoted from Psw757:

So the final wizard is in GNR?
Any word on Pirates? I sure hope they revisit that.

I believe so. There are a few posts of people making it there. The word I heard for Joe and Keith directly is that it wasn't abandoned and will get finished. I think that they just need the time and they want to do it right and not just "check the box" as completed. Since new games ship with completed code (per Pat), those are higher priority. I'm waiting with every Pirates owner. I may never get to the final wizard mode, but I can wait for their good work. It may take a while for GNR to die down a bit. Keith, Joe, and the team will come through.

1 week later
#15834 3 years ago
Quoted from pinballslave:

My Black Pearl hangs mainly to the left... actually, it's always to the left! It rocks, but never gets horizontal, simply rocks from extreme left to very slightly left... is that how it should be? I'd have thought rocking equally from left to right, with horizontal being the mid-point would be normal...

At the beginning of pirates time (back in the prototype days), Eric told me that it should list to the left a bit at the beginning of the game by design. The code will increase the angle and speed the more that you are up on that playing field and for other game related reasons. He did make that angle adjustable for your preference (to make it easier or harder). There is also a post hole adjustment on the ride side of the upper playfield to help keep it in play more if desired.

I'm not entirely positive, but I think by Eric's design intent, the upper playfield should be level (side to side) in attract mode before you hit the start button.

#15836 3 years ago
Quoted from pinballslave:

Very interesting. Not sure how much of this intent made it to the production models, will certainly be looking closely at settings if there is a chance that the angle is something that the software can effect! Thanks!

There is a character that you can select that decreases the angle (and speed of angle changes I think) as one of the advantages for the character. I'm not by my game, but I'm sure that someone can tell you which character that is.

#15842 3 years ago
Quoted from pinballslave:

Had a poke about and adjusted the angle by the rod attachment, as zaphX described. There is no way that code can change the angle by the way, it's fixed by the physical stuff.

This is what I was trying to say about code changing the list and angle speed during game play. It's not consistent on purpose via code. Sorry that I wasn't clear enough. See below:

Quoted from Betelgeuse:

Cotton slows the ship. On my game the BP is completely level in attract mode. As far as I can tell, in play, it rocks equally left and right, but at first it is slower and seems to list slightly left to make it play easier. Repeated entries to the BP and time spent up there increases the speed and sway to the right, until BP Multiball is started and completed, which resets the ship speed.

4 months later
#16608 3 years ago
Quoted from Betelgeuse:

Has anyone tried using a projector instead of LED strips? A friend of mine has a small projector that creates a moving water effect on the wall. I've often thought about trying to put something like that projecting on the floor under Pirates, but I haven't messed with anything yet.

I did that. Looks cool but keeps falling off of the bottom of the cabinet every couple of weeks. I used super duty Velcro ... I might need to use a more direct attachment. I wanted it easy to remove for my pin lift cart to move it around.

#16609 3 years ago
Quoted from Yelobird:

Cant find the post only a basic post but someone in the thread used one of those $10 motion Amazon water projectors under their game and I always thought it looked incredible for this title. Much better in my opinion then simple LED lights. They posted a video just can't find it.
[quoted image]

That's me (see above post)

#16611 3 years ago
Quoted from RobbyIRL5:

I didn't want Davy Jones on my play field. The topper makes it worth it and now that I know better, I'd rather have a CE, but I like the LE aesthetics better (other than the topper).

Keep an eye out for Lior's (The Art of Pinball) Pirates topper in the next year or so. His plans for it are great.

#16615 3 years ago
Quoted from paynemic:

I’d like to do this. Can you post links or pics?
Also, how’d you power this?

Sure, I will gather the info up this weekend and post it.

#16629 3 years ago
Quoted from paynemic:

I’d like to do this. Can you post links or pics?
Also, how’d you power this?

Here is a pic of the device. The heavy duty velco holds for a couple of weeks but still falls. I have to come up with another idea to hold it up that I can also remove easily. It plugs directly into an outlet, has a remote, but doesn't hold memory of what light pattern it was previously on. For the most part I only use it when I have a pinball party. I could plug it into a Powertail II that has a relay in it that you can splice or Y into the topper power to turn on automatically. I think Powertail II devices are not being made anymore, but there are other similar devices on Amazon.

Here is the link for the water wave light projector that I bought 2 years ago (not currently available, but Amazon will show you similar products):
https://smile.amazon.com/gp/product/B06XKJ2YMB/ref=ppx_yo_dt_b_asin_title_o02_s00

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4 weeks later
#16698 2 years ago
Quoted from pinballslave:

Hmmmm, not sure that's the case here, but could be I guess... the reason I think that's not what's happening is that I saw plenty of pics of my pulling stupid faces, and for the last 3 or 4 times I set a new score it would show the same dozy photo from before I knew what was going on... so if it IS doing what you suggest, then it's gigging way back in it's memory to pull this particular photo up... if it was doing what you suggest, then surely it would pull up the last good photo, and not one from ages ago, no? Is it possible to see the photo's associated with the high scores?

I'm just making sure here ... are the high scores that you are receiving recently the "High score of the day"? If so, then it might not the highest scores since the last high score reset, which could have been years ago.

#16700 2 years ago
Quoted from pinballslave:

I'm not sure I fully follow, I also didn't know there was a 'high score of the day'... I actually don't play the game very often, maybe once a week, and then maybe 3 or 4 games... every time I play I only notice being able to put my initials in when I beat the high score of the character I'm playing... which normally means I don't get my initials in at all... if there was a 'high score of the day', then wouldn't this mean that I'd get to put my initials in on at least every 1st game I have on that day? How does the high score of the day work?

High score for the day has 8 (or 4?) levels that get reset daily - I think at whatever time that you activate them. There is a threshold that you can set to not record it as a high score if below some value in settings. Note that you can turn off the high score of the day also. If it is for home use, it can be annoying but is kinda cool for parties with friends to turn it on.

Each character has a high score that may or may not be in the top 8 highest scores on the pin.

3 weeks later
#16799 2 years ago
Quoted from MarZ_78:

I think code will come when they integrate WIFI. Maybe Hobbit and DI first.

Hobbit & WOZ are next for WIFI & Scorbit very soon. Then DI following shortly after.

#16837 2 years ago
Quoted from fnosm:

Someone is paying for this (Scorebit?) so I expect the entire JJP catalog will support WiFi/Scorebit in the near future.

Yes, that's their plans. Pirates will probably be the last one with the wifi, Scorbit,and Bluetooth updates. Beta testers were already testing the wifi. It is coming ... eventually.

2 weeks later
#16862 2 years ago

They have plans to do more things with Scorbit in the future with all of the JJP pins also. Guessing that the next game related code update will need some tweaks as well. They've done a good job balancing characters more in some beta testing, but someone inevitably will find something to exploit for scoring. The software team seems to want to "fix" any exploits that people discover. WOZ is next for wifi/Scorbit/Bluetooth headphone capabilities.

Not defending the time it's taking, just stating what I know to clear up conclusions that people are coming up with.

1 month later
#16956 2 years ago

If JJP had some "factory find" JJPOTC playfields, I would get one. The game is a keeper for us.

4 weeks later
#17016 2 years ago
Quoted from Axl:

Sorry, my bad, it seems like Hobbit is still missing the update, after that one, we are next.

Hobbit does have the wifi capability update.

2 months later
#17146 2 years ago
Quoted from Oneangrymo:

I dont know if this will help or not I was getting a lot of crackling,pops and weird sounds all the time when I was playing, turned out to be the headphone jack connected to the backbox, once I disconnected, that it fixed my situation.

I had the same issue. I got a new headphone wire harness and that didn't solve it. I wrapped it in Copper sheathing and that didn't help. If you move the cable around in the cabinet, it can get better, but for me it never fully went away. I just left it unplugged. Wish there was a solution.

3 months later
#17445 2 years ago
Quoted from PlayPin:

I personally liked the narrator very much and was not at all disappointed movie actors were not used for quotes

The movie character "Gibbs" Kevin McNally did most (all?) of the call outs. He did a really good job and Eric provided a great script for him to read for the call outs.

1 month later
#17497 2 years ago
Quoted from Betelgeuse:

I still have the rare wild sling hit where it sends the ball airborn against the side of the cabinet or into the plastics. I see this happen on every modern game from every manufacturer, though. Not sure why this happens, because older games never do this.

I get this wild left sling catamaran shot to the right side of the cabinet every couple of games also. Seems to only happen to me during multiballs. I am on the beta code, but it happened on the previous code also. The right sling doesn't seem to ever do that.

1 week later
#17505 2 years ago

I think Joe Katz is at the booth in Texas. Someone can ask him.

2 weeks later
#17561 1 year ago

I'm one of the morons that's in on this topper. I don't know if Zach already has one and the teaser video is his true reaction to seeing it, but I hope it is. The IJ Elite topper looks awesome, so hopefully it is that good. It sounds like it's that good from the description. The LE deserves a awesome topper.

#17592 1 year ago
Quoted from Oneangrymo:

its the headphone jack that runs from the back head to the front coin door. Disconnect it from the back head , same issue with mine.

Mine too! That fixed it for me, but no headphones. JJP even sent me a new cable and I ran it down the other side of the machine, same results. I wrapped it in a copper sheathing, same results. Disconnected, good to go. Crazy stuff.

#17595 1 year ago
Quoted from darkryder:

Where exactly did you disconnect the headphone jack cable? That's what I'm missing. Glad to hear that should fix the issue for good, the tribal knowledge in Pinside is amazing.

Disconnecting it just at the coin door didn't fix it for me. I had to disconnect it from the main board inside the aluminum box inside the backbox, bottom RH corner area. "If" I remember correctly, it has the same connector on both ends of the cable.

#17599 1 year ago
Quoted from BertoDRINK1:

What's the best way to install a set of inner cabinet art blades?
Is there enough length on the harness to pull the playfield out and put it to the side of the cabinet?
Thanks for any help.

I remove the playfield for this. It's easier for me, still a 2 person job for less effort. While the playfield is out, I take the opportunity to install other mods and cliffys, and clean/wax the playfield.

1 month later
#17672 1 year ago
Quoted from Mrsiyufy:

I’m sure we could easily get 25 people that would be in on an order

I'm in!

3 months later
#17832 1 year ago

Hey POTC ramp wanting people ...

I mentioned to Eric (at the CoinTaker party) that there's probably about 50 people on here that would buy spare plastic pirate ramps if JJP offered them. He replied that it is good to know. Since he made the prototypes, and the game is in is heart, maybe he can help us out. We will see. We can have hope.

2 months later
#17984 1 year ago
Quoted from VisitorQ:

Do any of these toppers interact with the game? I've seen the Elite Topper in person and didn't really see it doing so from what I could tell but I could be wrong... Sorta rinse and repeat.

Elite topper interacts with the game when the lock down button is pressed. The tentacles move for about 20 seconds when it is pressed. Collecting gold, changing the pirate lanes award, etc sets off the tentacles movements.

1 month later
#18128 1 year ago

The +/- of the characters. The lines in bold are changes that they made in the beta to help balance characters. This was posted before, but just a refresher.

IMG_20230119_143923_562 (resized).jpgIMG_20230119_143923_562 (resized).jpg
1 month later
#18258 1 year ago
Quoted from VisitorQ:

I would not expect much of a reply here, this thread is sorta dead IMO but yeah... Awesome man! I did that for the first time a couple of weeks ago and I think 2 times since then. Good Stuff! I love this game but everyone seems to be over it at this point and rarely does anyone want to kick up conversation about it.

It's still my favorite pin in my collection. We followed the game closely through all of the early prototype photos that were shared (when they used to do that). We played the 1st prototype with Eric at Level 257 and got some instruction from him. On our 30th wedding anniversary "pincation" trip, my wife and I played the 1st Pirates off the line at the JJP factory with Jack and got the tour 1 day after they showed the factory pics. Eric gave us a signed apron decal thanking us for the support. So, besides the game itself being my favorite, it has special nostalgia for us as well. (Wife likes Wonka/WOZ the best.)

People generally either like it or hate it. I think most of the JJPOTC pins out there have settled into people's collections that really like the game and want to keep it.

#18268 1 year ago
Quoted from mtp78:

Really like my Le game, But I go offered a possible trade . A nib Godfather and nib Foo prem. and mayb1 1k out of my pocket for my L.e . You guys think this is a good deal?

You'll probably never get a Pirates again, but if you want to move on from it, it's a fair deal. You can get Foo and Godfather NIB for probably 2+ more years, so if you want to keep Pirates, there's no FOMO on the others. I wouldn't do it. Pirates is staying at my house.

1 month later
#18334 11 months ago

I remember a few years back Eric saying that it exists.

3 months later
#18531 7 months ago

I had to order and replace one of my light insert boards. When I was going through that process, I inquired about spare plastic ramps. They were in stock. Received them today. With decals, brackets, and ramp flaps, it was about $260 plus shipping. I know several people wanted a spare set about a year or so ago. So FYI.

20230804_114848 (resized).jpg20230804_114848 (resized).jpg
1 week later
#18543 7 months ago
Quoted from dnaman:

I don't see the mention of where you ordered these, were they from JJP direct?

Yes, mine was through a support ticket for a board replacement. Contact their parts department.

2 months later
#18583 5 months ago

The topper is supposed to flicker. Kinda like a flame.

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