(Topic ID: 200141)

JJP Pirates of the Caribbean Official Owners and Fan Club!


By goren1818

1 year ago



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Topic index (key posts)

19 key posts have been marked in this topic

Post #222 Liar's Dice rules explained! Posted by goren1818 (9 months ago)

Post #644 Rules flow chart Posted by Rbviessman (8 months ago)

Post #1021 How to fix black pearl lamps Posted by Yelobird (8 months ago)

Post #1360 Black Pearl flippers are uneven when in upper position - Fix Posted by evh347 (7 months ago)

Post #2468 Hardware fix for balls getting hung up during multiball. Posted by Pinballpal (6 months ago)

Post #2892 Adjustment for auto plunger not hitting balls cleanly or correctly Posted by Pinballpal (6 months ago)

Post #3974 Deadflip stream from Valentine’s Day 2019. Posted by Tuna_Delight (5 months ago)

Post #4014 POTC trouble shooting guide Posted by zaphX (5 months ago)

Post #4856 Possibly let distributor go through machine and get it tuned in. Posted by dgposter (4 months ago)

Post #6315 Fix for dauntless positioning, canon shots not landing Posted by Yelobird (3 months ago)

Post #6631 Twitch Video - How to Remove and Reinstall Black Pearl Upper Playfield Posted by KevInBuffalo (3 months ago)

Post #6655 Mylar bubble at jjPotC Map hole. Posted by thc666 (3 months ago)

Post #6834 Titan ring sizes Posted by AUKraut (3 months ago)

Post #8145 Positives and Negatives for each character Posted by EaglePin (84 days ago)

Post #8288 Rubber Sizing and Location on Playfield Posted by f3honda4me (82 days ago)

Post #8602 How to see pictures the game has taken Posted by f3honda4me (74 days ago)

Post #8625 Version .99 release notes as of 5/6/2019 Posted by pinball_keefer (73 days ago)

Post #8709 How to backup settings before installing an update Posted by LTG (72 days ago)

Post #9273 Version .99 Character Plus and Minus Benefits Posted by pinball_keefer (63 days ago)


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#7746 89 days ago

Does anyone sell Titan that also sells star posts? I see that Marco doesn't... it looks like Bay Area might. I was hoping for Marco or PBL. Are the Perfect Play close to Titan? Or are Titan just that much better? Or is just because that is what is OEM?

Also, I'm putting together an order... I have the 6 star posts and all new rings for the PoTC I just picked up used/routed a bit. All the rubbers need to be replaced (all black colored now) and I can clearly see the dimpling on the sling posts (one of them had some chipping now where the playfield wood is showing). Do I need some sort of soft washer to go under them?

As far as I can tell the game plays fine. Ship works nicely, nothing is protecting the wires so I'll do that when I install the rest of the cliffy kit that came with it. Also came with the gear mod for the spinning disc, so that was nice. Need to install. So not sure I need anything else, but open to suggestions

One more question... I recall reading here about audio clicking/cutting in and out. I believe that one of the fixes was to move some audio cables in the cabinet away from electrical? Can someone point me in the right direction?

#7749 89 days ago

Does anyone else have consistent issues with the ball flying out of the top of the maelstrom? Seems like even a moderately powerful shot has it flying right out the top. I thought maybe there would be a mod like a netting or even a basic, minimal clear piece to keep the ball in. Maybe the modcouple kraken would do it, I was going to order that anyhow.

#7752 89 days ago
Quoted from Burley9043:

I used to have that issue occasionally until I installed the Mod Couple's Kraken and Maelstrom Battle. Has not happened since. If you are going to add those two mods, you might as well load up on all of the others (you will end up wanting them anyway) and save on shipping.

HAHAH... as I was waiting for replies that is exactly what I am doing. I'm gonna leave a few that my wife can get me for my birthday

#7754 89 days ago
Quoted from Yelobird:

Ok just for product reliability sake.... lol Yes the Kraken can help reduce ball flight but know that he was not technically designed as a catcher lol. Sounds to me like the previous owner dialed up the right flipper power on your game I suspect because they had truck load shot issues. (all guesses here) I think it would be best to lower the right flipper power a touch to see if that stops the ball flights. From this thread you already know how to adjust the truck fork to work correctly. Just trying to save a Kraken any undo harm lol.

Hah... makes sense, I'll check that power.

#7757 88 days ago
Quoted from Yelobird:

Ok just for product reliability sake.... lol Yes the Kraken can help reduce ball flight but know that he was not technically designed as a catcher lol. Sounds to me like the previous owner dialed up the right flipper power on your game I suspect because they had truck load shot issues. (all guesses here) I think it would be best to lower the right flipper power a touch to see if that stops the ball flights. From this thread you already know how to adjust the truck fork to work correctly. Just trying to save a Kraken any undo harm lol.

Yup, power was turned way up. No more flying balls now!

13
#7761 88 days ago

Hooollleeeeeeee shhhhhhiiiiiiiizzzzzzz.

This is the most immersive and deep game I've ever played and I know I'm probably only taking in about 10% of it, maybe. My brain is on fire! I sort of scoffed at the whole "5 bazillion game combinations" as a marketing ploy, sorry about that, I was wrong. Oh, and btw, thanks JJP for the extra button and 2nd display, I finally have enough places to look at and pay attention to.

Oh, and "Hit the action button!" or "Hit the button to collect gold" (something like that) ... I say, "uh, no thank you!" ... I'll keep my hands right where they are, you've burned me enough times. Fools-gold me once, shame on you... fools-gold me thrice, something something.

In my "excited on the way home with a new game post" someone said "GOAT", I said, "what is that?" ... "Game of All Time" ... uh yes, yes it is. I'm really blown away. When I played it on location the volume was down and, of course, it was a loud-ish bar so you miss about 15% of the interaction that way. I was sporting like a 26 of so on the volume-o-meter when I got it home and with the shaker motor on medium I was on-board the BP.

IF the Dauntless blew-up like the castle in MM this game would be an 11/10... I mean, I heard about a re-release, seems like that would some crazy "Hey, how can we charge $15k for a machine?" kind of determination.

For anyone that said this over DI, thank you. LE over SE, most definitely if you can. That cabinet art and playfield are so choice. If you have the means, I highly recommend picking one up. To all the other LE owners, you are welcome. This one is off the market for the foreseeable future, so scarcity just went up.

#7768 88 days ago
Quoted from joseph5185:

I want to play DI in a home setting for sure!

Yup and a Hobbit.

#7781 88 days ago
Quoted from cheshirefilms:

I think I'd describe the clear as "gummy" and "pliable" as opposed to past games like Hobbit whose clear was rigid, leading air balls to shatter inserts internally and causing the playfield clear to occasionally crack.
The offshoot of this different consitency is a much quicker to dimple playfield even without airballage.
But with the man overboard ball drops in particular being an regular occurance, I'd definitely not have it any other way.

I cringe everytime a ball drops off. I haven't looked but I have to assume there is mylar over there, right? It's where the shooter lane drops off too.

#7795 88 days ago
Quoted from wesman:

Yeah, that's kind of how I feel, hope for.
Side note, the one photo for the Black Pearl Cannon Shield was really horrible quality. I installed mine last night, (really just a matter of fitting over two of the existing Chapter Select plastic screws) and figured I'd take some photos for anyone interested in getting this.
https://www.pinballlife.com/mm5/merchant.mvc?Screen=PROD&Product_Code=POTCCS_UK[quoted image][quoted image]

How important is this protector?

#7820 88 days ago
Quoted from gliebig:

I don't know. I never had an issue with a missed cannon shot.

#7821 88 days ago
Quoted from vireland:

Very FEW are still out there, but it's a cash in hand situation. No haggling.

I only happen to find one locally, I don't know of any others that exist. I heard about one in Tacoma, WA but not sure if it is an LE, might be a standard. No distributor has one that I can find, JJP doesn't know of any, none in any online sale, etc. Found a few CEs and several SEs.

#7831 88 days ago

Are any of the lighting mods (chest, scoops, etc) from lermods or mezel actually controlled by the GI or interactive lighting? Or are they all independently lit unrelated to gameplay? I assume the latter but am hoping for the former I suppose with the JJP lighting system it is a bit much to have these minor mods correlated to gameplay. Seems like pinstadium is the only light mod that is integrated.

#7847 88 days ago
Quoted from Lermods:

Our mods, trough and chest lights, hook to the spotlights so the mods go on and off whenever the spotlight goes off. The issue with making them interactive is you have to tap into the light boards, and that’s likely not a safe thing to do. Our chest light does have a dimmer with several different modes. I will have a game in May I hope so can take a closer look for other connection points.

Thanks! I have the mezel winky mod on my WoZ and wish it was interactive.

#7878 87 days ago

So what is the consensus on the star posts and washers? Sounded like the start posts are also causing dimpling? Did anyone have success with any kind of washer under them? I was thinking a fiber/felt or rubber washer would give some cushioning but sounded like they raised up the posts and that was an issue?

#7880 87 days ago
Quoted from zaphX:

They do cause dimpling and this is with a soft silicone washer. Don’t do it until you’re chipped at which point it doesn’t matter. Raising the posts hasn’t caused an issue for me. I had some sling issues caused by worn out rubber.

Yeah I have a chip in the lower left corner post. So I'm doing the star posts to cover that and prevent more chipping. Do you recommend the washers?

#7883 87 days ago
Quoted from zaphX:

My personal take - and I’m just a guy here, no special wisdom - is that if you’re doing the stars, adding the washers is a good move to keep from getting new, larger, Star-shaped chips.
Time will tell if I’m right or not.

Source for washers?

#7884 87 days ago
Quoted from joseph5185:

Here is that photo you requested showing the washers:[quoted image]

Are those regular metal washers? IMHO that doesn't look so hot.

#7898 87 days ago
Quoted from Yelobird:

Yikes!! Sorry don't like that improvement at all looks way wrong. IF you feel you need some washer support at least consider getting a clear washer solution. To cheap to do it wrong in my opinion. Titan as do others sell them cheap. Personally, while I don't see the need for any of these post fixes (Any compression to the clear coat will leave an indentation but who cares??) The issue from the start was the factory used slim line standoffs that were incorrectly molded with a sharp bottom edge. Add to that it looks like the assembly worker was torquing these Way too tight. There is nothing new with these stock standoffs and they have been used on Hundreds of games.
https://www.titanpinball.com/index.php?route=product/product&product_id=134

Seems like all clear washers I've seen would be too big. I'll going to measure a star post to compare. But the soft washers look good!

#7914 87 days ago

Personally, I'm definitely not using metal washers under the posts. Either I'm going to find some clear PTFE or whatever washers that have a similar diameter, maybe I'll entertain mylar (although this seems problematic due to providing very little resistance against the clamping force of a screw and it will likely pucker up when cranked down even a little). I think a silicone, fiber, rubber, neoprene or even maybe vinyl washer would be way better suited if we're trying to keep a sharp circular edge from indenting into a soft playfield. The again, I don't see why these need to be clamped down so much.

#7924 87 days ago
Quoted from joseph5185:

Interested what you decide to do here. Definitely sounds like you have options.
I may do something down the road, but I’m just not concerned with it atm and won’t see it in the dark anyways whenever I get back to playing.

Waiting on the star posts and then I'll see what I can figure out. Thin and malleable seems ideal, which is why I may go with a felt washer if I can find one that can fit or easily be cut. Maybe rubber/neoprene but those will be black.

#7926 87 days ago
Quoted from Maide:

I'm pretty surprised at how affordable most of the stuff in this store is; good on JJP for not gouging. I wonder how long they'll keep things like playfields in stock, though.. doesn't seem like any of the other games have them in stock, so probably not too long.

It's an odd dichotomy with JJP. Some things are completely reasonable, cheap even. Some things are a bit ridiculous. Dealing with light boards on my WOZ right now. JJPs shipping costs are also a bit crazy... $27 for a t-shirt, spotlight fixture and hex standoff. The label they put on the box says it cost $9.

#7958 86 days ago
Quoted from rs812:

Pinballs.com website says they have a few left
http://pinballs.com/

They don't.

No one does that I could find.

#7978 86 days ago
Quoted from f3honda4me:

Someone will buy it at that price. In another thread I mentioned that we were considering a pin to sell and that my POTC LE was one of them. I had no less than 10 people message me about buying it. I dare wager someone could get close to $10k for their POTC LE right now.
PS. don't PM me, my wife said to just go ahead and add Wonka as a 6th pin, rather than sell POTC. So we are keeping it. :p

Is your wife single?

#7983 86 days ago
Quoted from wesman:

The washer link you posted weeks ago from Amazon, is what I bought, and they are really, really thick, and I think add too much to the height and pressure on the slings. I'd figure the star posts also displace pressure more directly into the playfield versus the direct vibration of the regular posts.
I'm not really sure what the answer is really.
I did take photos of an older game on route in Ohio last night, and these posts had severe issues.
Here's the screw eating into the BP ramp also...

Playfield plus rotisserie $1250-$1300 plus hours of patience and the knowledge required for a full swap, plus waiting years on that investment while money for another game sits locked up in a playfield that will just sit there, doesn't seem like a good idea compared to $80 in Cliffy's, and just accepting damage will come over time. [quoted image][quoted image][quoted image]

Seeing these constant issues with the posts makes me feel like, with a game this new, JJP should be offering some resolution for owners. I'm not sure how they handled the WOZ playfield wear issues (TNPLH pop and the forest pops) but I had to buy a decal set to cover them (which I haven't installed yet). It seems like, at minimum, providing a star post and washer kit that fits cleanly and still provides the same gameplay and operation. WOZ issues seemed to appear after some time and game play (ball constantly hitting a specific area) yet the post issue seems to stem from the post being too narrow and the playfield being too soft or the tension being too much. Either way this seems like a manufacturing defect and not a wear issue over time.

#7990 86 days ago
Quoted from rs812:

I wondered if the clear on the CE is different. I had an SE they dimpled very quickly. The CE I bought has hardly dimpled at all.

Mine is a CE and is dimpled and cracked quite a bit.

----- STRIKE THAT! I have an LE

#7991 86 days ago
Quoted from Av8:

You think its a softer playfield? Looks like the post was loose and moved. Smaller metal washer usually works great. I thought these playfields had special clear.

I don't necessarily. I don't really have any definitive knowledge but it seems like either the cause is the narrow size of the posts, softer wood/clear coat, too much torque on the nuts or some combination. Seems like star posts have been used here for years without issue on older games so what has changed with JJP that makes this an issue with the narrow posts?

#7994 86 days ago
Quoted from rs812:

For some reason I thought u had an LE.

Shhhitttttt... yes. LE, dur.

#7999 86 days ago
Quoted from Av8:

I scored an LE! Im thinking the SE will sell out soon also. Debating buying both and sitting on SE NIB. Top 5 pin IMO. 120 plus modes 20 plus characters and plunder opponents score. Loop shot. This will be my first JJP LE.
Wonka not my style but look forward to playing it.

WOOO... don't horde

#8003 86 days ago
Quoted from joseph5185:

And you failed to mention the number of multiballs, the “board game” within the game with Liar’s dice. The 17...17 diverters.
The number of wizard modes...
And the list goes on and on...

Ack. I haven't even figured out most of this stuff. 800k is my best so far, so much to learn!

#8015 86 days ago

IMHO the invisglass is also huge. I have my WOZ side by side and it's night and day. Shaker adds a lot. Personally I like the black legs and such. Being wowed by the WOZ lighting I was not going to settle without all the lighting options on PoTC so that is what lead me to LE. The toys are pretty cool actually.. very much inline with what the modcouple have created and I think both the JJP toys and the modcouple ones all mesh together well. The starmap actually just looks really cool, I haven't even begun to try and figure it out.

#8021 86 days ago

I would have been fine with an SE. I wouldn't know what I was missing and some of that stuff can be added. The game is fantastic either way.

#8081 85 days ago

Here's an LE if someone is still looking near the PNW (of course days after I bought a routed LE!) seattle.craigslist.org link

#8092 85 days ago
Quoted from BC_Gambit:

Weird ad. Don't want to sell it... But I will. After 30 plays? Really? That's not even enough plays to start tweaking it IMO.

I think I talked to the guy (I think he's on here) and that's basically what he told me. I can see this happening, some people just don't play a lot and buy the machines because they like them. Sounded on the up and up. I am half tempted to get it and sell the more used one I just got.

#8096 85 days ago
Quoted from dts:

That is a good idea.

You guys are no help.

Who wants to call my wife and tell her I should buy another machine same as the one I just got?

#8101 85 days ago
Quoted from LTG:

I will.
No problem.
LTG : )

You have my back in troubleshooting and matters of marital bliss, bless ye.

#8102 85 days ago
Quoted from LTG:

I will.
No problem.
LTG : )

You have my back in troubleshooting and matters of marital bliss, bless ye.

Quoted from BC_Gambit:

I would be tempted to do it. Just be up front about it. Compared to buying a CE you will still be way ahead right?

Well... yeah... seems like a lot of work to end up with the same machine. I suppose if it was a CE I'd be more tempted. Argh (lol).

#8106 85 days ago
Quoted from zaphX:

If it helps, I also bought two LE copies of POTC. Still married.

Nice work

I think I am going to hold on to my "buy two games" to get a LE or RR WOZ to upgrade my SE.

#8113 85 days ago

Got my modcouple goodies today (seemed like I just ordered them yesterday)! Flippers, kraken, railing and dog barrel. Realized I need the other barrel now... and the pop bumper caps. Arrrrgh!

0424191704a (resized).jpg
#8114 85 days ago

Btw, if anyone wants to make some more mods, I could see the possibility for some lighting under the maelstrom ramp (light blue) and some sort of actual netting over the BP ramp.

#8137 84 days ago
Quoted from EaglePin:

Gameplay question (mostly)!!!! The manual says two hits on the Dauntless without it going through the hole destroys it and qualifies COTBP multiball. The past couple weeks I've noticed a few games where I've hit the ship twice without it going through the hole but the multiball didn't qualify. It seems to be qualifying multiball only when I get it through the target hole. When I hit the ship it plays the video animation for a hit, and I haven't had an error reported for Switch 48 so that means it's been registering hits. I also just took the glass off, pulled the playfield forward, and went into switch tests to check #48 by hand. When I rock the Dauntless by hand the physical switch clicks and the machine dings, so the switch seems to be okay. It does seem like the ship has be rocked almost completely left for the switch to click though, and if it only gets rocked halfway left then the switch doesn't click, so I guess maybe it's possible some of my missed shots just didn't rock it far enough left? I thought I had a couple of games where I twice got the animation for a hit without it qualifying the multiball, but I could be mistaken. Just thought I'd see if anyone has had a similar experience. Meanwhile, back to work playing & getting better at the shot so this becomes a moot point!
Should I put mylar on the side of the ship to protect it from missed shots? Sorry, I couldn't resist that one. I truly went back and forth on whether or not to make that joke but I couldn't help myself.

The switch isn't a leaf switch, it's a roller switch, and it has an adjustment slot cut in to one of the mounting points so you can adjust how far the ship has to travel to trigger it. I had to replace mine today and adjusted it so the ship had to move about 1/2 way through the travel to trip it. Not sure if that is right, but that's what I set it to. You can get to it easily by just propping the playfield up and just need a small set of pliers or wrench to get the nut loose. It's a tiny freaking nut, no idea why they didn't use screws like everyone else and their brother.

#8139 84 days ago
Quoted from Yelobird:

Have to ask as my wife and I had an evening of competitive pirates and Most times we follow the pirate code (which is more of a guidelines anyway) but in this case she had pretty much the best game she ever had score wise then I lucked a Plunder half points.....lol Definitely damped the mood when I followed the pirate code but come on! How many of you have special pirate codes on Plundering depending on who you are playing against and as a team do you gang up on one person to feel real piratey! I so love this unusually gratifying element of the code, so fitting of the theme. Granted I am sleeping on the couch tonight.....

HAH! We've only played multiplayer once and she plundered me (we both had no idea this was a thing) but our games are so low scoring it didn't matter I also got liars dice somehow once and had (still have) no freaking clue what I was doing. I need to read the manual.

#8205 84 days ago
Quoted from cheshirefilms:

There were no extra slingshot plastics in the goodie bag. When I called JJP I was told to spend $100 for a sheet, they don't have loose spares even of the slings.

Dangit... I just asked them as well. Do you know how many sling pairs come in a new set? Maybe we can split it

#8207 84 days ago

Anyone know what the black plastic "plugs" are for that are included in the goody bag? I don't see anything in the manual about them.

#8208 84 days ago
Quoted from cheshirefilms:

There were no extra slingshot plastics in the goodie bag. When I called JJP I was told to spend $100 for a sheet, they don't have loose spares even of the slings.

My goody bag has the spare plastics, I just confirmed.

#8211 84 days ago
Quoted from wesman:

For the topper installation.

AHHHH, nice!

#8214 84 days ago

Someone installed the 6 spotlight kit on my WOZ before I got it and I really love the fact that it allows me to play in the dark. Looks like they took some inspiration from feedback or a kit like this to light up PoTC, which is awesome, except the white lights really kill me. That's one of the things I dislike about Sterns, it seems like they just throw a bunch of white spotlights on it and bam, lit game. The previous owner of my PoTC had the LED trough and backboard lighting installed. Single color, white, always on 100%. I unplugged that, it was way too bright on the backboard, killing the starmap effect. I am going to reinstate the trough lighting, need to rewire a bit, wasn't a great install.

So, what I did as a fix for the lighting is do what they did on my WOZ, install purple lighting. After a bit you don't even notice it is purple, it looks almost white once you get used to it. It's dimmer, easier on the eyes and really compliments the games, IMHO. I am going to add another spotlight to the right sling, not sure why they installed two on the left and none on the right. Also going to see if I can get one situated near the kraken/maelstrom to point at the dauntless, it could use some lighting.. probably a blue spotlight would work.

Otherwise, all the spotlights are converted to these: https://pinballbulbs.com/products/flasher-906-purple-flat-top-pinball-led

Pictures don't quite do it justice, it's way more purple in the photos than in real life.

0425191500_HDR (resized).jpg0425191500b (resized).jpg

#8217 84 days ago
Quoted from vireland:

Purple and blue are actually worse for your eyes than white. Depending on the wavelength they can cause permanent damage with long-term exposure if they're on the edge of the UV range. Red is the safest, but, well, no one wants a red playfield wash...

Maybe it's just the brightness of the white. I am guessing my time playing pinball isn't really enough exposure to cause issue.. but I'm just an armchair optometrist.

#8219 84 days ago
Quoted from vireland:

If you're putting the bulbs in the spotlights, you can control the brightness of the white you choose.

I think someone upgraded the bulbs to brighter options before I got the game, but there aren't a lot of choices for 12v bulbs, at least pinball specific options. I know we can use car bulbs but how do I figure out the "brightness" of each... can't really go by number of emitters, most places don't list lumens, etc. Either way, I think I like the purple better. It's not as a harsh of transition from light to dark either.

#8220 84 days ago

Does anyone else have these markings? The posts are wearing through the printing. Not sure why there aren't bolts/nuts on the 3rd post.

Photo_-_Google_Photos (resized).jpg
#8225 84 days ago
Quoted from Yelobird:

I always opt to have bulb condoms on hand to change any bulb color as I wish.
https://www.pinballlife.com/silicone-bulb-caps-thick.html

The only 12v bulbs I've seen that a "silicone bulb cap" (heh) would fit are the stock ones from JJP. Comet and pinballbulbs only have "tower" and "flasher" bulbs which I don't think you could fit one over. But I don't think you could get this shade of purple with a condom either, looks like PBL only have two colors

I have a bunch left over from when I went LED on TAF and ToM but yeah, the color options are less than endless

#8226 84 days ago
Quoted from zaphX:

Yes I do. I haven't worried about it much as I have spares in the goody bag. I touched them up with a sharpie for now. If I put clean plastics on, I will want to find some way to pad that area. Maybe a cabinet bumper, maybe mylar.

That's what I was thinking, across the board. Or... drill out the plastics and put a threaded hex rod/screw like most other games I've seen.

#8243 83 days ago
Quoted from wesman:

Do you remember what size petg washers you used?

I usually use the smallest, which seem to be 3/4" at all the sellers. The smaller the better since the radius on the sling plastics is pretty small. Titan has colored ones, if you are interested.

#8245 83 days ago
Quoted from wesman:

Oh thank you! I'd been looking at these the other day. Just wasn't sure what size.
https://www.titanpinball.com/index.php?route=product/product&product_id=134&search=washers&description=true
Funny, that's all that titan has in stock, no clear.
These can be picked up at any decent hardware store too, yes?
And are these the kind/size you could use at the base of the sling posts too, or is that entirely different?
This is about the last step I have before being entirely functional, pinball wise anyway! That and fiddling with my Pearl ramp/wireform.

Not sure about hardware stores... I don't recall ever seeing clear. Marco and pinball life both have them. If you are going to get star posts to replace the originals then you can order it all at the same time. Marco might even have a washer to use under, I haven't confirmed yet.

The base of the posts would need something smaller to look good. I think the star post replacements are 5/16 (someone might have mentioned that elsewhere).. or maybe that is the original post size, not sure. I ordered a selection from Marco (white nylon washers) to see if they will fit but it seems like one of the accepted solutions is just to use mylar.

#8247 83 days ago
Quoted from wesman:

I've considered trying mylar too!
Thank you for the tips.
And I'd stay away from star posts for now. Mine left a mark after a few hours, and vireland definitely had damage as well.

I don't really have an option as I already have chipping and areas where the playfield is removed and wood is exposed. I'm hoping the star posts at least cover it. I hope that I will be able to not crank them down as much and use something insulating under them to prevent more indentation.

I guess it's worth an ask if anyone has contact JJP about this? I've never bought a pin new or had one that was less than a year old, assuming that is probably the warranty coverage, so would something like this be covered somehow? It seems like this could be something that JJP should have a fix for, like they have the decals for the early WOZ games that had pop bumper wear (I happen to have one of those games).

Edit - Well, I emailed Shannan to ask. This seems like a widespread enough problem that it's worth asking JJP about.

Btw, she said they would send me out a new opto switch for the right ship spinner under warranty, so that's a good thing. I asked about getting two (might as well replace both).

0423191508 (resized).jpg0423191509 (resized).jpg0423191509a (resized).jpg
#8255 83 days ago
Quoted from arzoo:

I checked mine yesterday and can also confirm no damage from the PETG washers. I'm using 3/4"

Do you have a pic? Wondered how much they stick out around the posts.

Others reported mylar also does not cause damage, but I am weary of that because it seems like such little protection.

#8258 83 days ago

FYI, I got a really quick reply from Frank at JJP tech support who said they are going to look into the issue with the dimpling/cracking of playfield around the posts. I provided him my game info and pics, so we'll see what they say.

#8267 83 days ago

No offense, but not for me. Maybe with the wider star posts they would look better to me, but that looks too odd.

#8268 83 days ago
Quoted from joseph5185:

I had this same concern.
I was one of the “lucky” ones who had metal washers already installed.
When my PETG washers come in, I can compare the difference in thickness and report back.
For sure, the metal washers will be thinner, but by how much?

Probably by about half, the PETG are pretty thick. The nylon washers I ordered from Marco were the thinnest and closest to the diameter they had, might be another option. I think the thinnest was .03".

#8270 83 days ago
Quoted from joseph5185:

I hate that something this “simple” is even a concern in the first place, but here we are.

I find it sort of interesting that at this point in their existence it is an issue, but yes, here we are. From what I think I understand it's not JJP making the playfields, so might not be their cause, could be Mirco. Mine has probably been played quite a bit more than the others here but 8 months of play should not have chipping on the playfield, not even the gouging should really be acceptable at this price point IMHO.

#8273 83 days ago
Quoted from wesman:

Just found a photo from last week. These are the wee washers on the sling posts now, as of 1/21 anyway.
One side had them stuck to all three posts. The other three were loose upon post removal.
[quoted image]

Very interesting. So they know there was an issue.

#8275 82 days ago
Quoted from Yelobird:

Those would be the correct size and thickness washers to use. If thats what they added looks pretty good and that would solve the issue.

Well, that sort of helps people who don't have the chipping or denting yet ... but not the ones who do We need a similar washer for the larger star posts.

#8279 82 days ago
Quoted from Yelobird:

I typically get washers like that from Amazon (search Clear Washer) and there are Many options and sizes available at a low cost.

Yea, it just sounded like someone already figured out which one. The thickness is especially important since diameter is probably easily found.

#8280 82 days ago

So, neither my wife nor I knew that plundering a ball was possible. She found out tonight that it was, HA!

#8282 82 days ago
Quoted from vireland:

Ball and character are the most damaging plunders.

Well, I plundered the crap out of her.

She thought she was all cool when she took 20k from me. When mine landed on "plunder 1 ball" I was like all "ooooooooooooohhhhhhhhhhhh damnnnnnnnn!" heh. It led me to 350k, which for me on a fresh multi-player game is pretty good.

#8287 82 days ago

First, let me say Titan Pinball's customer service is top notch (not to mention their products are awesome). That being said, I have a full set of glow in the dark flipper rings for PoTC that I am not going to use. Does anyone want them? I don't see me ever using them on any game, so if someone else can use them I'd be happy to throw them in the mail.

#8289 82 days ago
Quoted from f3honda4me:

Posting this for a key post referencing rubber ring sizes and locations. This is in the owners manual as well. Screenshot is from vireland I believe.
[quoted image]

Titan also has a correct kit already made up (through community submission) with all the components properly chosen.

#8298 82 days ago
Quoted from f3honda4me:

Yep. Though if someone wants to use different colors or something other than titan they’ll need the ring size and locations.

The kit has them all listed But yes.

#8300 82 days ago
Quoted from f3honda4me:

Except the kit doesn't tell you where a 1.5" ID ring goes or a 2" ID ring goes etc. So if you're only trying to selectively replace a few pieces without buying the entire kit, the full listed kit doesn't tell you where each ring goes, so you don't know what to buy. I literally just did this since I was placing a titan order today to just replace a few pieces and did not want the entire kit.

AH. Gotcha.

#8309 82 days ago
Quoted from Psw757:

I like this idea however not sure I want to get rid of the twinkly lights.
Any possibility of a secondary location? Maybe a bracket to install behind the Devil’s Triangle above the maelstrom wireform area?

What's this all about again? Whatever it is sounds interesting...

*Hey guys, don't be afraid to make some new topics and link them. It's hard to keep up with the single level of quoting.

#8311 82 days ago
Quoted from vireland:

You aren't using the pinside-buddy plug-in to track all the threads of interest to you?

.... not sure if this is sarcasm.... bah, you made me google it

#8313 82 days ago
Quoted from vireland:

Sometimes I cannot help myself. Drives my wife nuts in social situations.

Topical...

A pirate walks into a bar with a steering wheel on his pants, a peg leg and a parrot on his shoulder. The bartender says, "Hey, you've got a steering wheel on your pants."

The pirate says, "Arrrr, I know. It's driving me nuts."

#8335 81 days ago
Quoted from arzoo:

Out of curiosity, for the right outlane save, do you have rubber on one or both of the posts. If only one, is it the upper or lower?

Mine only has one, on the right side post.

Quoted from gliebig:

Huh. This is my go to game when others have been kicking my butt. I find I can nudge save probably 80% of the right outlane drains. Left side, not so much.

My game, I'm assuming yours as well, has holes for both outlines where you can move the post to make it easier. Mine came to me used with the posts in the "hard' position (making the opening wider) but it looks like you can move them to make it easier (narrow down the opening).

I totally agree about the drains... we hate the "I" and "E". But bumping the E is fun and it's a huge success when you save it.

I also agree that it's a brutal game. Sometimes I can hit several loops and the map hole for the skill shot.. other games I can't get close. It's also a huge disappointment to miss the map hole once you hit the loop several times. I've also put up a few high scores for me (800k) and then every other game is 100k, give or take, if I am lucky. Love it!

#8338 81 days ago
Quoted from DarthSinex:

Put a few hours on POTC today and noticed that on a few occasions a ball shot up the left of the chest (Will character and yellow skull shot) would brick and come right back. Was too quick for me to see why, but would expect this to be a clean orbit behind the black pearl every time. Is there a condition when the post should be up or do I have some kind of intermittent fault?

I've have the same thing on the right orbit (through the pops), very hard to make the loop. On the left orbit (yellow skull) I have had the occasion for the ball to take flight behind the chest and end up landing on top of the star map plastic and coming down the middle of the playfield. I can't see why this would happen, maybe the ball guide needs to be bent forward a bit to prevent it from launching the ball. Wonder if this is related.

#8339 81 days ago
Quoted from Pinballomatic:

Post helper when certain conditions are met. This behavior is modified somewhat in the next code version which will be releasing soon. Keefer can comment further.

Post helper?

#8341 81 days ago
Quoted from Pinballomatic:

I think that’s what it’s called - the post blocks the orbit to try to feed the upper flipper so that you can make the upper loop or map hole.

Pic? I'm not quite understanding what this is referring to. Are you saying there is a post in the orbit now that does this?

Are you referring to the white post that drops down? I thought that was only to capture the ball when you get the loop multiball (forget which one that is.. stranger tides? it's the blue one).

#8343 81 days ago
Quoted from Pinballomatic:

Yes that post - code calls for it to raise at times to try to feed the upper flipper.

Interesting.. that could be really interesting. Right now you really can only hit the chest lane or I guess right orbit to feed the flipper.

#8347 81 days ago
Quoted from f3honda4me:

Happens on mine, not super often but it happens. You have to be quick though as it tends to bounce back from the post fast.

Under what conditions? Looks like maybe this was added in v0.95 on Sept 25, 2018. I'll check my version but I don't think I've ever had the left orbit post pop up except for whatever multiball is triggered with the inner loop (on stranger tides?).

* Left orbit post assist for upper flipper Chapter shots now much more responsive.

Looks like just after that in 0.96 it was modified

* Reduced fire time on left orbit post helper.

#8349 81 days ago
Quoted from zaphX:

It pops up if you're in a chapter and the character(s) you need are in the map hole or fountain of youth shots.

Yeah, mine definitely does not do that. Confirmed I am on 0.98.

I don't see anything in the manual which is a setting for this EXCEPT "disable left post" which I doubt is set since it works for stranger tides.

#8351 81 days ago
Quoted from zaphX:

I am probably oversimplifying the conditions that raise it. Keefer can chime in maybe. If it pops up in the coil test I wouldn't worry about it.

Humm.. ok, would be nice to know any conditions. I mean, I'm no pinball god, but I've definitely gone through many different chapters with many different character combinations and not once has that post popped up.

#8355 81 days ago

So who's going to write up a complete speaker replacement?

#8367 80 days ago
Quoted from EaglePin:

It happens when there is not a character to collect on the left orbit shot but there is a character to collect in the map hole or inner orbit shots. Like others said, the idea is to block a shot going up the left orbit in order to feed the upper flipper and collect those characters. Personally I find it a bit jarring and I'm still trying to get better at using it because 1) I'm never expecting it when it happens & 2) the ball often bounces so hard off the post that it flies past the flipper before I can use it. Here's the explanation from Keefer earlier in this forum:
https://pinside.com/pinball/forum/topic/jjp-pirates-of-the-caribbean-official-owners-and-fan-club/page/74#post-4834845

AH, thanks. I'll pay more attention, I think it may have happened last night after we discussed.

#8372 80 days ago

"Collect the gold!!!"

How many times have I taken my hand off a flipper to watch the ball drain. Talk about pavlovian.

#8377 80 days ago
Quoted from joseph5185:

It's one thing to hit the button with one hand and a completely different thing to try and hit it with the other hand - ya know, the hand that you wouldn't naturally hit it with all the while trying to make a split-second decision on which hand to choose as the ball is zinging towards the flippers.
Good times!

I'm apparently bad at those split second decisions, lol. I have been mainly waiting to trap the ball to hit the button now... I'm ok with getting less gold over a drain on my 200k point games, lol.

#8383 80 days ago
Quoted from Yelobird:

That’s why you select Captain Norrington as you only have to hit the gold button 1 time to collect all. Helps you work on your multihand skills.

I like having 3 chapters lit or easier multiball. Screw the gold!

#8385 80 days ago
Quoted from zaphX:

I'm into Blackbeard lately for longer multiball save time.

Yup, that's another good one. If you can keep those balls going the points are awesome.

#8387 80 days ago

What is the method for getting to the tortuga hole curved flap/scoop? It's held on with two screws right through the top but the pop bumper skirt is in the way. Do I have to totally disassemble that pop bumper? I think the problem I am having with the tortuga hole is that the previous owner installed the cliffy without taking off the skirt (it looks like the skirt is messed up near the screws) and didn't push the "flap" all the way back when screwing it in (likely because they didn't take the skirt off) and so every time you hit the tortuga hole with any force it pops right back out. I don't know if maybe 1 out of 50 times I've made it in on purpose. Alternately, I can make the throne room on WOZ pretty much any time I want. Granted, it does not have a cliffy but it doesn't look like the cliffy is interfering at all.

0429191955a (resized).jpg
#8389 79 days ago
Quoted from zaphX:

There should be a link in the index for this. Use an allen wrench to remove Tom (there’s a hole in the barrel.). From there it’s screws from the top of the playfield until the pop bumper is loose enough to modify the Tortuga scoop guard. I had best results by aiming it as far left as it would go and I loctite’d it down. My Tortuga fires directly into the left flipper every time now.

Oh sweet, I thought I'd have to start pulling it apart from underneath. Simple enough.

#8391 79 days ago
Quoted from Gibo:

Finally found a Davy Jones,followed Yelobird's guidelines and it fits like it should of been there from the start[quoted image][quoted image]

Where dat from?

#8393 79 days ago
Quoted from Gibo:

7 inch neca toy that you need to modify to fit,I tried playing around with bootstrap bill but because he has arm joints it makes it difficult to get him to look good,he turns out looking like a scarecrow

Cool. This documented anywhere?

#8395 79 days ago
Quoted from Gibo:

Yelobirds post #2473 in this thread
But its pretty self explanitory once you get Tom off

Neato, thanks. Any other characters out there?

Jack could be fun

#8405 78 days ago
Quoted from Breger1:

Got my new Pirates set up last night! Hesitated on SE, but I wanted POTC and LE hard to find. Overall I'm happy with it and not regretting the standard. Adding shaker motor, back illumination for star map area and some colored LEDs in the GI to offset the all white. Great game can't wait to get into it more.
[quoted image]

Congrats! I'd be happy with an SE as well!

#8415 77 days ago
Quoted from Breger1:

No issues so far, working great! An odd thing though was an extra 6th ball shipped with it, it’s a 5 ball game. It popped out of the machine when setting it up and was rusted and looked 30 years old? I wish I knew the story behind it

Having one too many balls is never good, but having an extra old and rusty ball seems like something to talk to the Dr. about.

But seriously, WTF?

#8432 77 days ago
Quoted from zaphX:

I heard there was a scoop change very early on, but I expect most games have it already. If yours looks like this, I understand it to be the latest/greatest.
If you're getting SDTMs, adjust it to point more to the left and potentially bump power slightly to the VUK. Mine is ejecting consistently into the left flipper with those adjustments.
[quoted image]

Mine does not look like that (mine is completely curved) and I have consistent issues with the ball "kicking" right back out of the hole with perfect shots. I guess I'll contact JJP?

#8435 77 days ago
Quoted from zaphX:

Already covered in the troubleshooting thread:
Tilt warnings double/triple fire, or phantom tilt for the next player following a tilt:
https://pinside.com/pinball/forum/topic/jjpirates-of-the-caribbean-troubleshooting-tips-issues/page/2#post-4941249

That.. seems... wrong. $9500-11500 + one earplug? Was that in the goodie bag?

Oh.. and for some of us, a few clear washers to prevent the playfield from disintegrating. (Still no response from JJP on that.. guess I'm emailing Jack)

#8437 77 days ago
Quoted from zaphX:

No, I found the earplug solution elsewhere online as a general pinball tip. I happened to have a bag of them so I tried it and was very happy with the result.

Sar. Casm.

#8447 77 days ago
Quoted from vireland:

What's your flipper power? May be too high or the deflector bracket may be loose. The Tortuga hole on the one here has no reject problems.

My flipper power is lower than stock (I'm out of town, can't look but I know I turned them down due to Malestrom flyouts) and I constantly can't make the Tortuga hole. The ball is perfectly hit, goes "over" the hole and kicks right back out (not the coil). Emailed Steve at JJP and he immediately got back to me, sending out the updated part. Woo! That will be a much welcome fix.

#8454 77 days ago
Quoted from Yelobird:

Curious, do you have a Cliffy on this tortoga hole? Never had a reject granted I don't have any metal ring protectors.

Yes... and I inspected the "snubber" bracket and how the cliffy was installed and I see no issues. From what I understand the design changed to fix this issue. The cliffy isn't even close to the edge of the hole (it sits a few mm outside the hole as you probably know). The ball jumps out of the hole itself, it's far past the cliffy, very much as if it hit the "back" of the hole and popped back out.

#8458 77 days ago
Quoted from Psw757:

Just called JJP, my game was in one of the first batches, 10/8/18 build. According to Frank there has been an update to the snubber bracket since last October when I got the game. Not sure what the change was but it was due to rejected shots.
New bracket on the way!

Repost https://pinside.com/pinball/forum/topic/jjp-pirates-of-the-caribbean-official-owners-and-fan-club/page/169#post-4973065

#8472 77 days ago
Quoted from Schabs81:

I've also had this even after first plung I'll loop it once and almost seems like magnet grabs it on second loop

Concur. It's not even a weaker hit. I can't figure that out and on a skill shot, after 3 loops or something, it KILLS me.

#8479 77 days ago
Quoted from Schabs81:

Yes it isnt a weak shot cause when I first got my game I could loop it 5 or 6 times until I messed it up now seems magnet is grabbing it and going in bp

I don't think the magnet is grabbing it, at least not every time, because I think I can sort of hear/feel when the magnet energizes and I feel like that isn't happening, at least not every time. I'm gonna have to take off the BP soon so I'll do some manual tests with it off to see if I can see what is happening, if that is possible.

#8481 77 days ago
Quoted from anathematize:

Good lord man. That is a stupid good score!

Glad someone said it.. "Hey guys, my game is not scoring a bunch of the shots, some stuff doesn't work and I just set it up but I laid down a monster score" ... I'm gonna go take a bath with my toaster.

#8484 77 days ago
Quoted from zaphX:

Don't despair, he cheated by setting the tilts to per-ball.

Uhhh..... mine is set to that (by the previous owner). Even generally tilting once per ball on the "E" outlane (sometimes I try it on the "I") I rarely save it and haven't topped 820k or so... I'm gonna go grab the blender and throw it in the bath with the toaster, just for good measure.

*But.. in my defense, my BP right spinner doesn't work! So I blame it on that.

#8490 76 days ago
Quoted from vireland:

But no LEs. SEs aren't really that hard to find, are they?

Yes. Yes they are. Not as hard as LEs but I still only found maybe 3 or 4 in my search a few weeks ago (talked to as many distributors as I could).

#8492 76 days ago
Quoted from Schabs81:

Harryhoudini let me know if ya pull the BP and see what's happening there I pulled mine once to do cliffys but really not to excited to do it again. Until I have to clean it again

I'm home Sat night from a trip, so I should be able to do it Sun.

#8495 76 days ago
Quoted from lexi:

Thanks for the update. Anyone any idea on the final number of LE's?
The JJP website does not say anything about number production for LE or CE for POTC from what I can see. Maybe it was there and it has gone etc.
Just interested to see how it compares to their newest pin as it could also be an indicator of how much they have grown over the last year or so.
On a separate note some great advice on here I have found it most useful

200 CEs
https://www.jerseyjackpinball.com/wp-content/uploads/2017/10/POTC-Matrix-Final.pdf

#8515 76 days ago
Quoted from Breger1:

For those with SE, by choice or missing out on LE order I put in the back illumination from Mezel mods, looks great! I now ordered $500 in mods, damn hobby.
[quoted image][quoted image]

$500... ha, chump change! I can easily spend $1000!

Why is your BP spotlight pointed to the left?

I took out the backboard lighting on my LE because it makes the starmap look horrible.

#8523 76 days ago
Quoted from Breger1:

I didn’t even notice, I’ve had it 3 days and didn’t think of it. It should be pointed back I’m guessing?

Welcome Yeah, it lights the BP playfield... should help a bit

#8524 76 days ago
Quoted from JustLikeMe:

But to answer one question, yes this is a real score, three ball game, glass on, although from what everyone is saying I doubt I’ll ever beat it. Do high scores carry over when the software is updated on JJP machines?

I believe they carryover, settings seem to.

I bet you'll beat it, if you can throw that kind of score down without being school in the rules then you obviously have the skill to hit shots reliably especially on a new machine with issues.

#8557 76 days ago

I think people want to know how "limited" their game is, how that limited issue will affect future sales down the road, etc.

#8575 75 days ago

I really need to read up on liars dice (even though I've only stumbled on it once... And had no idea what I was doing). I freaking love that JJP games aren't just "hit the ramps and win" kind of games.

#8579 75 days ago
Quoted from LTG:

Youtube has non pinball videos to teach you liars dice.
LTG : )

You think if I can't be bothered to read the manual I'm going to go to the exhausting trouble to find a video on youtube?

I honestly had no idea it was some sort of game outside of POTC. Thanks!

#8581 75 days ago

HAHA.. I was just kidding, thanks Lloyd

#8585 75 days ago
Quoted from LTG:

Wait a minute. You have a girl friend ????
What forum are you posting on about that relationship ? I've got to read that.
LTG : )

Haaaaaaaaa!

#8592 75 days ago
Quoted from paynemic:

Used. Lots of mods and all cliffys, etc.

Nice! I just did the same.

#8595 75 days ago
Quoted from EaglePin:

There's a mylar joke to be made about that post but I'm not going to be the one to do it.

Make sure to wrap your playfield?

#8596 74 days ago

Just in case anyone else here wanted another datapoint on the playfield cracking/chipping I took this pics at our closest barcade tonight. This is the only other POTC I've seen in person, also happens to be a LE. I'd say this is probably even worse than mine. I am going to try and find the operator and tell them about the "fix". Hate to see it get worse, but maybe that is what JJP needs? I was pondering this today, when it popped in to my brain that I have the WOZ playfield repair decals sitting in the bottom of my WOZ waiting for install, has JJP not learned from that? I suppose not.. they made some decals and all was good, it seems. I mean, my WOZ playfield is fuuuuuuuuuuudged up around all of the pops.

(And no.. I'm not just posting images of my game again! ... heh.. mine has cliffy on the tortuga and clear rings)

0504191943_HDR (resized).jpg0504191944 (resized).jpg0504191944a (resized).jpg0504191944b (resized).jpg0504191944c (resized).jpg0504191948 (resized).jpg
#8598 74 days ago
Quoted from vireland:

Discovered something interesting about the camera processing logic for the wanted pictures when playing tonight.
It uses glasses as a point of reference for your eyes. We are always trying to make wacky wanted shots and see what it will and won't accept (placeholder or standard shot of you from another game means it rejected the picture). Tonight I put my glasses over my mouth on my chin and widened my eyes. To my surprise, the picture on the wanted poster was of my neck and chest! No face! It thought the glasses were my eyes and processed down from there, didn't find a nose or mouth and kept going. Crazy. We'll keep testing the parameters of the image processing to find more cracks.

Do the pics show up somewhere else than just right after the game takes it? I never see them again and didn't notice any menu setting for that.

#8600 74 days ago
Quoted from vireland:

They show up on wanted posters that scroll right to left in the attract mode.

Can you make them show (using buttons)? I don't think I've seen them.

#8603 74 days ago

Huh. Thanks guys, I'll check it out

#8610 74 days ago
Quoted from f3honda4me:

You can get to the pics with flippers. Just have to use the flippers to fully cycle through everything 2-3 times and then they’ll show up as you’re flipping through.

Seems like this should be more prominent... I mean, go through all the pain of including a usb camera, facial detection software, frame the pic, style it, etc. and the result is hidden away? At least an option (like turning on and off the tips.. which are annoying!) to show them immediately, as part of the normal rotation, etc. Next to the high scores...

#8631 73 days ago

"You're own your own if you choose to play Liar's Dice in competition mode."

#8663 73 days ago
Quoted from gumnut01:

pinball_keefer would it be possible to have a configurable ball save after star map post goes down after chapter select. I know the magnet is meant to address sdtm drains but it still happens on occasion. Great game btw!

Both this and the tortuga kickout save would be awesome.

#8672 73 days ago
Quoted from EaglePin:

I have the same issue. Problem isn't so much alignment as it is the speed of the kickout varies from one time to the next. If I was getting consistent kickout speed then yes, I'd change the alignment as you suggest but I'm getting a consistent speed probably 5 or 6 times out of ten and then the other times the speeds are harder or softer with no predictability. When the ball comes out at the right/wrong speed it's SDTM instead of where it's usually hitting. The depths does the same thing for me. Sometimes it comes out of there hot and other times slower.

Same.. and I've played with the power. I have the new scoop metal piece in hand, not sure if that changes the way the ball is kicked out (unsure if it hits it) but that might be something.

#8675 73 days ago
Quoted from gumnut01:

With the star map, I cannot adjust anything. I watch the ball jump around and enjoy watching the clip. I am distracted by the theatre but I enjoy it. It tells a story. It is the one break I have in this fast paced game. I quickly look at the characters I have to shoot, plan my shots. Get back to being ready, post goes down, magnet throws ball... and then drains sdtm. Unlike other shots there is nothing I can do. Does not happen a lot but when it does it sort of cheapens the whole chapter mechanic. I do not believe this star map was ever meant to be a risk and reward target like the saucer in AFM.
A short 2 second ball save would solve it.

The rubber on the left side of the star map entrance on mine is all worn, the ball sits in front of it when trapped (I'm guessing on other games it sits behind it). So that got me thinking (aside from the fact that I'm replacing all rubbers with titan) I'm wondering if that left side rubber was modified a bit (maybe with an extra rubber) so the ball couldn't sit so far left it might always be directed at the GOLD targets. It seems like it needs ever the slightest push to the right.

#8682 72 days ago
Quoted from dkammer:

One thing I've noticed that I haven't seen discussed (only read the last couple pages):
When you receive a map reward, sometimes the standard callout for the award plays before the map animation and callout are complete. Essentially, this ruins the anticipation.
Anyone else notice this? Has it been addressed already?

I've noticed this especially with extra ball. The stupid light turns on immediately and then you are sitting there waiting for the animation and callout. Definitely ruins the anticipation. That should really be address in an update, just bad programming timing.

#8686 72 days ago
Quoted from steigerpijp:

I experienced the same, both the tortuga and depths are inconsistenty powered.
Slings too for that matter.
In the end I opted for the minimal power on tortuga, bumped it up so step by step so it dribbles out to the right flipper, or inlane.
Feels right, a drain from a made scoop shot sucks

This isn't unique to POTC. Same thing happens from the throne room on my WOZ. It's a bit of an adventure each time it kicks out... you never know if it's going to f-ing drain SDTFM.

#8697 72 days ago
Quoted from Reznnate:

Thanks to a suggestion by 2fun, I've been able to increase consistency of a mech (on other games) with a 'spring washer' to reduce slop between the coil and coil-stop.
https://www.marcospecialties.com/control/keywordsearch?SEARCH_STRING=spring+washer

Where exactly are you putting it?

#8700 72 days ago
Quoted from Reznnate:

In my case, I stuck it between the coil and stopper to reduce wiggle/movement.

Makes sense. Any idea what size?

#8705 72 days ago
Quoted from Schabs81:

How do I save my settings and scores before update?

There's an option in the menu to backup.

#8706 72 days ago

So what is the interaction like between JJP and the posts here? Do they get ideas for software changes by feedback in this post? Or is there a better way to provide that? Or do they not react with change based on feedback?

#8710 72 days ago
Quoted from lordloss:

Keefer watches, listens, probably laughs at stupid ideas. I trust his judgment.

LOL... so it's sort of an unofficial connection. Are there other ways/places JJP gets feedback on gameplay and software issues? I guess I was thinking it might be nice if JJP had a suggestion management system that could have votes for various ideas. I've used this function with several software companies and you get to find out about issues/suggestions you didn't know about and vote on the ones you think are important. Maybe that is helpful for developers to focus on and to find out about issues that they might not otherwise have known about. Would emailing JJP support lead to any change in the game code? It seems like it's sort of a veiled process right now.

#8719 72 days ago
Quoted from Pinballomatic:

Email Jen and ask to join the JJP owners google group. She can send you an invite.

Done.

#8720 72 days ago
Quoted from Yelobird:

You can always make suggestions here as Lloyd pointed out and if enough people see a value in the suggestion I suspect JJP (Keefer) will consider it. To have a demand line requesting person changes I suspect would be counter productive as many may not see the suggestion as an improvement. A bug issue however is always of interest to the program team.

Yeah, I mean honestly that sounds pretty sketch. Like, hoping that one guy will happen to catch your post and think it's worthwhile to look in to? Obviously I can't dictate JJP processes but there are areas where there is some room for improvement. A support ticketing system is sorely lacking, it's sort of a free for all right now. A reporting system, with or without voting, could be a huge time saver for both customers and employees. Knowing if an issue has been acknowledged, is part of an upcoming update, etc. would cut down on speculation, duplicated reporting, repeated questions, etc. Really a no brainer from someone who's used these kinds of systems across multiple industries and needs. But, it's all about business processes and how they choose to allocate resources and money.

Is this the official JJP forum? Is this the only place JJP monitors? Are employees of JJP acting in an official capacity here? Some have JJP in their profile, some don't. Like someone said, Twitter was an avenue to report an issue, but does that really help someone else who might have the same issue? I've tried to post threads here when I find an issue, with or without a solution, but how often does that really happen? How easy would it be for an owner to find out if an issue is known and if not to report it. I've never, ever, ever gotten response from JJP when submitting their support form online. I left a voicemail at 6pm PST or something and Lloyd called me back within hours. It's not like JJP isn't responsive in the general sense but there are must less expensive products that have these processes in place.

If nothing else, a centralized issue system segmented by game and maybe even release version (knowing if a fix is planned for a specific release or was fixed/released in a specific version). Reading the change text files is ... daunting. But I'm anal and a programmer (which it seems like most? pinball owners are, lol) so I see solutions.

So... will we get a ball save on either the starfield or tortuga holes? Do more people need to request it? It's just a bit confusing to me but I guess that is the nature of micro-pinball manufacturing.

*Edit, attached an image of a basic example that one of the companies I use has implemented. There are even systems that tie right in to code commit systems, like git, which handle release version tagging and relationships to opened issues.

SpamHero_Member_Area (resized).jpg

#8723 72 days ago
Quoted from zaphX:

I strongly believe Tortuga does not need a ball save. With the correct scoop and coil adjustments, it fires very reliably into the left flipper.
I don't think the star map is an issue either, but it could be wear on the rubber up there that I don't yet see.

I have the tortuga scoop in hand, so I'll be able to test that out to see if I can hit the hole better and how it kicks out. Also the spring washer (or other way) to possibly keep the coil from moving around. I also need to replace the worn rubber at the starfield to know more. I think that is the biggest issue, as you and others have noted, is the starfield - with nothing you can adjust and through no fault of your own a STDFM drain is a hit to the gut.

**Also, without a way to track this stuff it's pretty apparent through different issues (mine and other's sound issues, post dimpling/cracking of playfield) that this shit gets repeated ad nauseum here and beat to death.

#8724 72 days ago
Quoted from zaphX:

I can tell you the JJP folks are very interested and do follow up. You can always file a support ticket with them directly.

Heh.. no you can't, there is no ticket system. At least not that I have seen any evidence of. It's really about figuring out who to contact directly and keeping a relationship with them At least that's what I've found. I mean, if they aren't here in an official capacity (and heck, even if they are), huge freaking props to the JJP folks for even dealing with this group of misfits.

#8733 72 days ago

Not trying to throw anyone under the bus, but like I said I've never once gotten a reply from that form. No notice that I had a ticket open (with a ticket id or the like) and no response. Maybe I'm an anomaly. I can say my direct emailing with JJP staff has been relatively responsive.

#8735 72 days ago
Quoted from joseph5185:

I'm sure you have checked your Spam folder and if so, that's odd...

Sounds like others are, so maybe it's limited to me. I run my own hosting company and manage our spam cloud engine so somewhat unlikely that it got caught but not out of question.

#8739 72 days ago
Quoted from Yelobird:

This is where I go. They seem fairly responsive. I would give that a try. Or you could typically go to the distributor you purchased your game from most are very helpful in presenting or supporting your requests.
[quoted image]

AH... this is a different form that I've used (it's the one under support) http://store.jerseyjackpinball.com/Support-Form/ so maybe that is the issue. Looks like the one I was using is powered by Netsuite (the ERP system JJP uses) and maybe the general contact form is more of just an email to someone. I don't believe I used the general form, just the tech support one.

#8743 72 days ago
Quoted from zaphX:

That is the point of the index on the tech thread. This Tortuga scoop issue is there. Dimpling is just noise that people complain about on all pins and ignored. The cracking playfield is also on the index.

Yeah, but not all of the data is contained within the referenced post. So you still have to sort through a bunch of posts because you'll have bozos like me who ask other questions, get different bits of info, etc. from further posts down the line. I mean, keeping this off-topic stuff going, I wish pinside was threaded like Reddit. It would make these out of band discussions much less interrupting to the main thread and it would be way easier to find stuff.

#8757 72 days ago
Quoted from gumnut01:

On the subject of SDTM after chapter select, I reported this to JJ via their support form and received an immediate reply from Steve that he would pass this to the programming team. Also my game came with a cracked sling plastic and they are sending a new pair since I did not want to start replacing with spares on day 1. I asked them for some washers under posts and they are sending me those as well. Their support has been exemplary.

Glad to hear

#8759 71 days ago
Quoted from Psw757:

Anyone else wish the depths shot and Bayou had some kind of additional fanfare at times other than some obscure scoring stuff that most aren’t even aware of?
Both could be used for some kind of video mode or anything for that matter.

Yes

#8771 71 days ago

Yup, have the same issue.. which I think contributes to the SDTM drains since the ball sits further left than it normally would. Planning a tear down to do that, cliffys, etc.

#8785 71 days ago
Quoted from PsychoPsonic:

No shortcut I know of. The Titan I put in to replace the original left chapter rubber is starting to chew up at that spot too. Looks like this is going to be a regular swap for all of us...

Aw crap, that's going to suck. I am also wondering why there is a plastic cover over the starmap? The movement of the ball by the magnet seems very minor (Never seen the ball pop up) and the odd case where a airball gets in there seems a non-issue. Just wondering if that plastic wasn't there if the rubber could be changed easier.

#8786 71 days ago
Quoted from dts:

I think zaphX is winning the post completion with over 600 posts here-impressive! I get bored of my games too quickly apparently. I’m waiting for POTC on the line but find myself wishing for a WOZ instead. Is this ridiculous (he asks the JJPOTC fan club...)?

Get both, I did. In fact on Thurs I'll have two WOZ so I'll be selling one... and I'm not that far from you

#8788 71 days ago

Has anyone experienced an issue where you shoot the left orbit with enough force that the ball wraps around the curve and flys over the starmap down the center of the game? I've had it happen several times and I don't see anything on the "curve" of the left orbit that would cause this.. the metal guide looks fairly vertical. The ball ends up on top of the plastic that covers the starmap and rolls off down the center of the playfield.

#8792 71 days ago
Quoted from BC_Gambit:

I tried to turn my rubber but it had a lot of resistance like it was being pinched somewhere that I could not see.
I am waiting for cliffy's to replace but when I do I will probably go with a white rubber. The silicone titan was breaking on mine almost out of the box.
It would be madness to replace it with the same type. At least trying a different one gives some hope of a different outcome.

humm.. I have titans to replace it.. guess I'll see how those hold up again. I was think of some sort of "shield" right on that corner of the rubber but can't think of anything stock that would do it without changing gameplay. Maybe if it was a double post and the lower part had another rubber ring: https://www.marcospecialties.com/pinball-parts/03-8247-13

#8795 71 days ago
Quoted from pinball_keefer:

On the white wood, it constantly flew out of there unfortunately.

When? During the magnet tossing it around? I could see that..

#8803 71 days ago
Quoted from AUKraut:

It's there to stop a missed cannon shot from bouncing into the Star Map and qualifying it by accident.

Gotcha

#8805 71 days ago

Files on the root of the stick?

#8829 71 days ago
Quoted from mtp78:

Anyone turning down the power on their main flips and slings ?. Get some crazy air balls especially on multiballs. And slings are really strong.I am on all default settings

I am pretty sure I am on the lowest setting for the pops and close to it on the slings. Before that it was CRAZY.

#8830 71 days ago
Quoted from lordloss:

Another decent score today. Biggest difference I saw in this gamr VS others was gold accumulated a lot faster and in bigger chunks.
[quoted image]

YAY, I feel validated that I get similar scores!

#8833 71 days ago
Quoted from zaphX:

It went up for me. I think there may be a physical issue on Kevin’s machine - there is a nut that can spin down and render the post inoperable.
I played a few streams last night. Http://twitch.tv/nspinball
You should see the post doing it’s thing a couple times.

I think I reported an issue as well but I believe I noticed the other night that the ball smacked the post (it happened so quick I wasn't sure if it was the post it hit). I know the post on my game definitely goes up when you start stranger tides. I just didn't recall it ever going up as a helper in other circumstances.