(Topic ID: 200141)

JJP Pirates of the Caribbean Official Owners and Fan Club!

By goren1818

6 years ago


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Topic index (key posts)

20 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #222 Liar's Dice rules explained! Posted by goren1818 (5 years ago)

Post #644 Rules flow chart Posted by Rbviessman (5 years ago)

Post #1021 How to fix black pearl lamps Posted by Yelobird (5 years ago)

Post #1360 Black Pearl flippers are uneven when in upper position - Fix Posted by evh347 (5 years ago)

Post #2468 Hardware fix for balls getting hung up during multiball. Posted by Pinballpal (5 years ago)

Post #2892 Adjustment for auto plunger not hitting balls cleanly or correctly Posted by Pinballpal (5 years ago)

Post #3974 Deadflip stream from Valentine’s Day 2019. Posted by Tuna_Delight (5 years ago)

Post #4014 POTC trouble shooting guide Posted by zaphX (5 years ago)

Post #4856 Possibly let distributor go through machine and get it tuned in. Posted by dgposter (5 years ago)

Post #6315 Fix for dauntless positioning, canon shots not landing Posted by Yelobird (5 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#8614 4 years ago

Adjusted the 3rd flipper to stop a lot of the SDTMs but still get every 10th or so star map drain through the flippers. Would be great as a previous poster suggested for there to be an optional 2 second ball save after release. Just seems a bit of a cheap drain.

#8616 4 years ago

Thanks, yes on 0.98 and the magnet does yank it, but every now and then it goes sdtm. Maybe 1 in 10. But considering how many chapters you need to do.... play field is levelled (I use a digital level). Maybe it’s just pinball! But it would be nice to have a ball save option that’s configurable in the settings.

#8617 4 years ago

Similar to AFM after Strobe Multiball finishes.

#8662 4 years ago

pinball_keefer would it be possible to have a configurable ball save after star map post goes down after chapter select. I know the magnet is meant to address sdtm drains but it still happens on occasion. Great game btw!

#8673 4 years ago

With the star map, I cannot adjust anything. I watch the ball jump around and enjoy watching the clip. I am distracted by the theatre but I enjoy it. It tells a story. It is the one break I have in this fast paced game. I quickly look at the characters I have to shoot, plan my shots. Get back to being ready, post goes down, magnet throws ball... and then drains sdtm. Unlike other shots there is nothing I can do. Does not happen a lot but when it does it sort of cheapens the whole chapter mechanic. I do not believe this star map was ever meant to be a risk and reward target like the saucer in AFM.

A short 2 second ball save would solve it.

#8687 4 years ago

This may be a really stupid question.... but I’ll ask it anyway:

If you start a chapter, but don’t complete it, does it still count towards wizard modes? Or do you successfully have to complete 5 chapters? If so, when a chapter is failed does that mean you can’t do the wizard for that movie? In TSPP you only have to start a mode to have it count towards Alien Invasion. Just starting to hyperventilate. Worrying that a crap player like me will never see wizards. I tried to search for the answer, the rule sheet just seems to say you need to start 5 chapters. Please someone put me out of my misery.

#8689 4 years ago

Phew! Thanks Pin Monk. And thank you for your troubleshooting topic. Really helped me out.

#8756 4 years ago

On the subject of SDTM after chapter select, I reported this to JJ via their support form and received an immediate reply from Steve that he would pass this to the programming team. Also my game came with a cracked sling plastic and they are sending a new pair since I did not want to start replacing with spares on day 1. I asked them for some washers under posts and they are sending me those as well. Their support has been exemplary.

#8848 4 years ago

My slings were down to 18 before update. Still getting glass hit after will try 16. Was wondering whether this was due to different power in Oz. Sorry if this has been answered before, but why are the flippers different power? My pitch is a bit higher than 6.5 but I’m struggling during Multiballs to get the balls away from the flippers so may take back to 6.5. Really love the outlanes how the game tries to coach you into nudging. Nice.

#8851 4 years ago

Ok. Had this less than a week. Loaded new release yesterday and a mate came round to play. He owns TZ SS AND IJ. he is blown away. Can’t stop talking about pirates. Anyway he was about to go, started last game and drained the first ball. I restarted and told him you can’t leave on that. He protested but then got the grand champion. Damn. That night I’m preparing dinner ( my wife works, I’m her bitch) and I cut my finger badly. Blood everywhere. My first thought “crap, I can’t beat his score tonight” - it was my pinball finger. No bandaids had to use tape and a bit of tissue. Tried to beat it after dinner, had not healed properly, blood all down the side of the machine. Half an hour later after blood loss and frustration set in. I gave up. Had another go today posted 480k which I’m happy with and now grand champ. Not anywhere close to you guys but I’m happy. Keep being amazed by this machine. I mean even the pop bumpers do something I have never seen before. I will say this though - during my highest scoring game, it drained sdtm after star map. It doesn’t happen often, but it does happen. Please oh please fix. But I’m happy. ARRRRRRRR! Btw, no parrots or patches yet, though I did pose with one of our pussy cats. I love this game.

#9053 4 years ago

So with the posts, I’m really confused. Support is sending me the small washers used on some of the machines (the newer ones?). I have had no cracking but I may have a slight ripple, need to check. I have to remove the slings to put new plastics on (one sling plastic was cracked), and I was going to insert the washer supplied by JJ underneath the posts. Now I’m not sure if that’s the right thing to do. Are there people out there who have put thousands of games on without chipping around the sling posts? Have people got the small washers supplied by JJ and had no problems?

#9103 4 years ago

Ok. So I have the new washers from JJ. Thinking of doing the following:
1. Inspect for ripples with Magnification and lightly touch around posts to see if tacky.
2. Carefully remove posts.
3. Inspect and take photos of uncovered play field
4. Try to create Mylar rings around posts, try to find some big circular hole punches.
5. Inspect posts and use wet and dry to sand any sharp bits and/or use a small nail file.
6. Clean play field with isotopyl alcohol mix I use for invisiglass
7. Install Mylar, new washers, sanded posts, new nylon washer under sling plastic to protect it, plastics and the nuts. Don’t over tighten.

Edit: damage caused by original posts will not allow Mylar to sit correctly. Will use star posts with Mylar underneath.

Harry, will add this to your sling post thread. Will let you know how I go.

#9105 4 years ago

Ok. These posts appear to have rippling around them:

7F487453-BB51-4822-A676-45CEA33D74D7 (resized).jpeg7F487453-BB51-4822-A676-45CEA33D74D7 (resized).jpegB20664BC-A8E5-4FCE-BEB0-A67B87D2BCAF (resized).jpegB20664BC-A8E5-4FCE-BEB0-A67B87D2BCAF (resized).jpeg
#9106 4 years ago

This post seems to have just cut through the clear coat

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#9107 4 years ago

Also, what about the other posts on the field. Check out the star post under the BP ramp.

F98E1096-B450-4186-886D-8EFB9AE26E39 (resized).jpegF98E1096-B450-4186-886D-8EFB9AE26E39 (resized).jpeg
#9111 4 years ago

Thanks zaphX. Funny I used nifty to clean my WCS when I restored it. I have the Novus products. Can use those. I thought maybe a medical swab would clean better. And not be too much liquid. Here is a photo of the JJ washers. They are about 1mm thick and are hard.

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#9120 4 years ago

Having a go at cutting Mylar circles. I used:

Old star post
Post bolt and nut
Piece of wood drilled with 3.5mm
Mylar cut into 22.5mm squares
Sharp hobby knife
3.5mm hole punch

It’s not perfect. Otherwise buy a 20mm or greater hole punch from a craft store. This does give you a hole in the exact centre of the circle.

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#9123 4 years ago

I’m using these with the original posts thus why I’m using star posts

Btw, how did you cut yours so nice?

#9129 4 years ago

Ok so went with the original posts with a 16mm Mylar cut out. Didn’t work. My posts were gouged down into the Playfield, one of them has been driven down 2mm into the Playfield. So the Mylar is depressed in the centre by the posts and it is not sticking. So I think I need more like 7mm clearance around the post so will go with a 25mm punch now.

And taking the post off revealed a chip.

I really don’t know whether to continue with the original posts or go with star posts with even bigger Mylar circles. I think I need about 30mm.

#9164 4 years ago

Put my sling posts in. Had a few games, then this happened:

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#9165 4 years ago

Bloody awesome pinball. nuff said.

#9167 4 years ago

I meant the machine was awesome. I got lucky. I’m finding chapters score the most for me. It is great that you can play the chapters or just do Multiball. Had it for less than 2 weeks. Just such a great machine.

#9169 4 years ago

Yep. Life lesson on how to piss off your wife on Mother’s Day. She had the shits.

Anyway, we’re talking again now. We love plundering, it just depends who gets plundered!

It is a great mechanic, nice revenge option and lots of fun when more than 2 playing.

#9174 4 years ago

Hey. Stupid question What does the Left Turnaround Loop Diverter Assembly do ? Does this put the ball in the depths rather than coming out the Devil’s Triangle? I think I’ve seen it move after hitting a bullseye? Sorry if this has been discussed. I did search.

#9203 4 years ago
Quoted from gumnut01:

Hey. Stupid question What does the Left Turnaround Loop Diverter Assembly do ? Does this put the ball in the depths rather than coming out the Devil’s Triangle? I think I’ve seen it move after hitting a bullseye? Sorry if this has been discussed. I did search.

Bump

#9230 4 years ago
Quoted from EaglePin:

Yes, I think you're correct that the diverter has the ball come out the depths instead of back out the Devil's Triangle opening. I think it diverts into the same hole as the Maelstrom funnel.

Thanks EaglePin! I feel a bit embarrassed I posted this. I went back to the manual and you can indeed see it can divert from the Devil’s Triangle half loop to the depths, and yes that scoop is bigger under the maelstrom to accomodate. I asked because I saw it move after I got a bullseye. And I thought “what’s that moving for”. Too much going on and I’m lazy. It is such a cool game. It’s like when I walk up to it I think “what will I try for now?”. And other times you can just follow the flow of the game. So good.

#9231 4 years ago
Quoted from harryhoudini:

Has anyone noticed (I mentioned this before) a ball with a good amount of speed going around the left orbit getting air and coming over the starmap? I think a related situation that others may have noticed (and I did as well) is the right loop or right orbit shot sometimes getting pushed into the BP when there isn't a reason for it to. I believe the issue are the cutouts in the ball guides for the optos. Does that make sense? It sure looks like the ball could easily make contact with them and they seem large enough that the "footprint" of the ball on the guide could make contact with the hole and redirect the ball.
Anyone care to comment?

I don’t have this happen, but it has jumped the maelstrom over towards the map hole. Last time I got a hole in 1!!! Gave me an award just to cap it off.

#9233 4 years ago

What settings do you have for them?

#9241 4 years ago
Quoted from zaphX:

Default values are in green.

Thanks, I saw that when I was adjusting slings.

Thanks Harry on advice about flippers. I was hesitating to dial them down because of misses to the star map and the chest. I took them both down by 3 and I can still make every shot. A lot less air balls. Could have saved myself a lot of dimpling if I’d turned it down sooner!

Had a look under the chest and realised it funnels in, anything but a perfect shot can rattle around in there. Also was getting quite a lot of balls into star map without quite hitting the stand up targets. Was confused because I thought it detected the ball was in there since the magnet moved it around but no gate goes up. I realise I have to hit the targets for the gate to trap it, but it seems the magnet is always active??

#9277 4 years ago

Hey Keith, any chance of considering the configurable 2 second ball save after chapter select. Just had it drain twice yesterday sdtm. Can go days without it happening because of the random magnet action. And then it can hit multiple times in one game. Happened once in my highest scoring game to date.

#9302 4 years ago

Few things I have noticed:

1) The Marty target (and the other spinner), need to be hit a couple of times before they register as being collected in a chapter
2) The gate next to the "I" in the pirate lanes has stopped the ball coming out of the "P" lane and rolled down to the trough. Almost feel like taking this gate out. I guess it's there to make nudging harder out of the "I" lane
3) Had to adjust Tortuga hole deflector as it was hitting on the very tip of the left flipper. Now it ejects onto the bottom quarter of the left flipper.
4) Pirate targets do not stack, grab them before you light a new set.

#9304 4 years ago

Yesterday did not drain from star map select. Today happened 10 times out of 30 games. Seems to be on left of post. No wear on rubber. Magnet just throws the ball straight up lethargically. Really irritating. Here are my levels. Keefer, please oh please change. I know I’m going on about that 2 second ball save, but today happened so many times.

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#9352 4 years ago

You’re spot on. None of my other pins are getting any play. So much fun. And I have not even seen a wizard mode yet.

Addition: I wanted a pin to add to my collection that would be our “last’ pin. Nearly got divorced over spending this money. I wanted the depth of LOTR but accessibility and multiplayer fun. I think they have nailed it. And I agree that it should be number 1.

Just got my first super jackpot in curse of the black pearl. So hard! Very rewarding !

#9425 4 years ago

Has anybody moved the starmap down. I’ve noticed from my playing position I cannot see the top of the starmap. So the “T” constellation looks like an “I”. I can get used to it. Just curious as it looks like it could be shifter down 10mm.

#9427 4 years ago

https://pinside.com/pinball/forum/topic/jjp-pirates-of-the-caribbean-custom-mod-collection-themodcouple/page/2#post-5008404

Just had this idea about how to resolve sling problems and table damage and a new mod to make things even more piratey

Let Yelobird know what you think!

#9471 4 years ago
Quoted from pinball_keefer:

Loop logic is getting reworked a little in 1.0, should be more accurate for center loops (inner loop enter gets missed sometimes, not sure why). As far as starting OST, you can cancel the animation immediately and still cash in skill shot. This behavior is unlikely to change.

Does this happen in the Pearl as well? Sometimes Marty is not collected until the third time I hit the left ship opto. Always travels correctly for starting the curse of the black pearl Multiball. Just collecting Marty is a problem sometimes.

#9562 4 years ago
Quoted from Psw757:

Since we are kicking summer off let’s discuss pirate drinks.
Only one drink other than straight rum neat should be had while playing this fine game and that is a Dark N’ Stormy!
What’s all your go to Pirate beverages, arghhhh!

Speak for yourselves!!!

Different down here.....

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#9569 4 years ago
Quoted from Time4akshun:

Just got my machine! Given you guys have been at this for a bit is there a top 5 adjustments or fixes to consider in this game? All is great so far. Only one chapter leaf switch needed adjusting. Thanks in advance!![quoted image]

Turn down the coils for the slings (16) and Black pearl VUK (20). Check whether a full launch drains SDTM - if it does adjust the top flipper so that it directs the ball to the right lower flipper. Check whether Tortuga hole kicks out SDTM, if it does there are instructions in the troubleshooting thread to adjust deflector. You may have to put star posts under your slings. And make sure its levelled!

That's it from me!

#9579 4 years ago

Asked this before, do people find the constellation map a bit high, like you have to duck down to look at it? It looks like it could be shifted a bit down and to the right?

#9592 4 years ago
Quoted from gumnut01:

Asked this before, do people find the constellation map a bit high, like you have to duck down to look at it? It looks like it could be shifted a bit down and to the right?

Bump

#9663 4 years ago
Quoted from PinMonk:

Yeah, it gets pretty crazy as the game goes on. Might be nice to have a "calm pearl" mystery award show up every now and again...

Especially during COTBP Multiball.

#9745 4 years ago

Do people find the dog and barrel flasher covers dim the affect of the flashers? I really love the dog, it brings backs nostalgic memories of the ride. I guess if you have the dog, you need the barrel. But I’m torn, cos I really love the light show too!!! Decisions! Will definitely get the cannon, kraken and the wife wants the monkey. Thought she would be satisfied of just having one around the house.

Also would love a half wheel with decking to represent the helm on top of the black pearl spinners. Seems to be enough room with the rocking. As long as enough room to pull playfield up and out.

#9747 4 years ago
Quoted from harryhoudini:

Yes. I was considering opening up the holes a bit more or creating new ones in the barrel. I would be nice actually if the barrel was thin so it lit up with the flasher. Probably opposite of what you want to do when designing something to last.
I also want that "wheel" or something to fill the gap, no one seems interested in making it.

I know right! Seems essential to finish the Black Pearl off. I bet @yelobird’s ears are burning right now!

#9767 4 years ago
Quoted from pcprogrammer:

I get the impression he doesn't like to take the time to learn code that has some complexity to it. Maybe in a home environment he will learn to like the game.

So have you decided to get a pirates over a stern then?

#9773 4 years ago
Quoted from Breger1:

I felt the same way, but added a lot of mods and just as happy as an LE owner, considering I have one and am playing it whenever I want. So if you can’t get your favorite pizza you never going to eat pizza again? Order from classic game rooms. $199 shipping, mine arrived in 6 days. But get on them if they haven’t shipped in 48 hours

$199 for pizza and it comes in 6 days????? Must be great pizza!

#9817 4 years ago
Quoted from Psw757:

Finally scored a Jack Sparrow figure for $29 shipped!
Can’t wait to give Tom the boot.
Am I going to need to drill the factory bumper cap or are there existing holes to use where Tom was mounted?

Why so much hate for Tom?

#9818 4 years ago
Quoted from Agima2000:

I use skulls for the flashers.
They shine perfectly.
https://www.thingiverse.com/thing:3393818[quoted image]

Had not seen those. Pretty cool!

#9819 4 years ago
Quoted from pcprogrammer:

I've decided pirates is the game I'd rather get over any stern right now. I haven't ordered one yet, still feeling like I missed out on getting an LE. They took out so much with the SE it almost seems like it should be a little less expensive than it is.

You should update your thread and give your conclusion.

#9884 4 years ago
Quoted from delt31:

So I still can't see these patterns in the star map. Can someone who uses this thing frequently take a pic when it's a pattern or elaborate further? I still have trouble... Prob the only thing I don't follow with this game.
Also what lane rewards strategies do people use? For mb I always select add a ball which is available only during mb

Most of the times it is showing a number of x’s to represent the bonus x posts. It also shows the pirate letters a lot. There is a symbol for the ship, chest and maelstrom. These are pretty easy to work out. Once you realise most of the time it is showing letters or x’s it’s not that hard.

#9885 4 years ago

Tempted to move the post in the “I” lane..... anybody moved it?

#9887 4 years ago
Quoted from delt31:

Yeah so kaneda is definitely getting this game. Heard the podcast and you guys are right - hilarious.
He knows what's up and guess what..... He'll be gushing about it shortly. Impossible for someone who likes Pinball not to enjoy this game.

Funny how everyone wants this guys approval. I actually watched all of SDTM reveal and review of this game. Was entranced and it was a huge factor in me getting this game. I believed from their videos that this was the best pinball had to offer. Then a few episodes later they brush Pirates aside as being too complicated with its code. This was a few weeks after they praised how great it was. So go figure. Reviewers opinions change so quickly. They must be writing it down on water.

#9894 4 years ago
Quoted from delt31:

What do the number of X's tell me though? Does the pirate letter tie to lane roll over and if so why? Jjp should release a faq on the starmap haha

Sorry I rushed my explanation. The x’s represent the bonus x posts in front of the ramps. So if you see one x down the bottom right and another x, then that’s telling you to shoot the 2x switch to the left of the bp ramp. The pirate letters match the pirate lanes as you guessed. I will let you work out the others. But I find 70% of the time it is the x bonus targets and the pirate lanes. I actually find the constellation map pretty cool. Not a deal breaker for SE owners though.

#9941 4 years ago
Quoted from pinballslave:

Do you find any of the shots are so difficult that it's annoying? My eyes are getting worse with age, and incredibly tight shots are starting to become a case of luck more than skill

Do you wear glasses? I find now I have to have 2 types of glasses. One for reading books and a longer distance one which will allow me to focus easily on 50cm to about 1.5m. Cannot play pinball without these longer distance ones. It's a bitch and makes me feel old, but what can I do. Wear the glasses!

Don't use multi-focals for play.

#9955 4 years ago
Quoted from ZMeny:

We have never backed off our praise of POTC, not sure where you heard us brush it off weeks later. You must be thinking of someone else. I continue to own the game and thinks its one of the best out there. Got to a mini-wizard two nights ago and felt like I climbed Everest. haha

To each their own, but you do own a Star Wars Prem/LE which I continue to praise for being one of stern's best ever made, as well as a few others in your collection that we love.

Apologies Zach...... I have looked through heaps of footage trying to find it. I seemed to remember you and Greg discussing code of JJP machines, and I thought I remembered a bit where you both said the code in Pirates is just a bit too complex. I cannot now find it now so HUGE Apologies!!! Maybe I dreamt it. I have also been confused over whether Greg loves TSPP or not. Sometimes he says yes sometimes not so much....

I do enjoy your show. Nice that you actually got back to me.... I feel a bit special now..... I'll also have to watch what I say on Pinside. Just wanted to point out that reviewers are just people with opinions, people should not get too caught up on what others think (I guess we all do a bit though).

Enjoy your Pirates!!

#9956 4 years ago
Quoted from locksmith:

I moved it.Its a real drain monster.Its ruined some good games.

Quoted from steigerpijp:

Yeah just move it, and even then its amazing how easilly balls drain there

Quoted from Tuna_Delight:

I moved mine early on and have no regrets as it has cut down on cheap drains, but I still get enough to feel no shame. Lately, I seem to have had balls draining left and right there regardless.

Thanks everyone!! I might just move it!

#9962 4 years ago
Quoted from bigdaddy07:

This is by far the most addictive game I've ever owned. Just so many ways to approach it and I'm still learning the rules. My other games are getting ignored. My sons son's friend came over last week and played it, then came back the next day saying he was dreaming about it all night. He then played it for a couple of hours while my kid played Xbox (my kids not really a pinball fan).
This is just a fantastic game. My one gripe is the cheap drains out of the star map after starting a mode. Totally needs a short ball save there. I love escaping the locker on right outlane drains. I also finally played liars dice yesterday and lost all my gold lol. Now if I can just get to one of the mini wizard modes.

I used to get the sdtm heaps after star map.... now not so much lately. It would be good to have the ball save as an option. I remember being very frustrated when it happened.

#9963 4 years ago
Quoted from harryhoudini:

I've said it before, if I could not find a used LE I would have bought an SE in a second. Personally, I like modding but even still the missing items are far from a deal breaker.

Dangit... now I might have to do this too. I try to not make my games any easier since I figure that's what most people have but the I and E drains are giving my wife and I fits. "FUCKING I!" is what I hear her yell from the other room.

We can always move it back... wink wink!

I moved it and it still drains on the "I". Also, there's enough going through the flippers from missed chest shots, or hitting the pirate bonus (that's always rewarding), or just coming back out of the devils triangle, or a missed maelstrom shot, or hitting those 2x or 3x stand ups OR when Tortuga decides to do a weak kick out (I know this is one of your favourites Harry!)

At least your wife plays it. Mine still prefers AFM. She does play it but says she prefers the older ones. I'm working on bringing her around.

Please tell me you moved the rubber in the "E" lane!? That's just being cruel to yourself if you haven't!!

#9966 4 years ago
Quoted from dts:

Yeah, from reading this thread, I can see how people think they are missing out on the LE, but I’m pretty excited to get one of the best games ever made for $8500, in stainless rather than bumpy powder coat, with most of the things missing easy to add. It’s really not like the difference between an ST Pro and an STLE, for example. If I were doing it again, of course, I’d go ahead with the LE, but it’s exactly the same game to play, and should look awesome next to my TZ!

Think of Aussies that have to pay $15k for an LE like I did. My wife hates me! $20k for a Wonka CE, near 20k for a YBR. You guys still have cheaper petrol for your dollar than we do. Clothes are cheaper, food is cheaper. We spend the Aussie dollar the same way you guys spend a dollar in the US. 2 Litres of milk is $2.20. A Big Mac in Australia costs $5.85. In the US it's $3.99. $8500 is fantastic.

Then again we do have a public health system......

#9967 4 years ago
Quoted from pinballslave:

For reading, definitely. Will probably have to get some lower strength ones for pinball... getting old sucks!

That it does. I cannot even read my iphone without glasses now. For pinball it's not so much a different strength of glasses, it's a different focal length than your reading glasses. You need them, it's such a relief to see the play field again!!

#9969 4 years ago
Quoted from PinMonk:

$2.50 in the common spring/summer 2 for $5 promotion.

Damn you guys have it good!

#9995 4 years ago
Quoted from Ballypinball:

$8500 US is $13,990 AUD inc conversion shipping and GST so same price here and that is Fantastic

Sorry Mr Pinball. Not saying you are pocketing heaps of dough!!! Very happy with your pricing and service.

Just saying how things are cheaper in the US. Just the conversion rate tanks and the cost of getting it here adds up. Which ever way you look at it, living in the US is the cheapest way to acquire pinballs.

#10003 4 years ago
Quoted from PsychoPsonic:

Thanks to JJP and all of you!

Congrats!!! Mr 10,000

Well played!

#10007 4 years ago
Quoted from mountaingamer:

I’m putting on some fender washers under the slingshot plastics and found these small translucent washers there - were these on all the machines? I remember seeing here where the 3rd post would scratch the underside of the plastics and the fix was to add washers or mylar. Was the washers I’m seeing a fix for that, or just the original design, or are these washers supposed to be under the posts instead???[quoted image][quoted image]

I had nothing. I also had a cracked sling plastic. I guess they just put it there to stop scratching the underside of the plastic. Would still put Mylar above the third post and put fender washers on the 2 others. That does look like the small hard washers which were meant to go under the posts to protect against hard edges.

#10008 4 years ago
Quoted from delt31:

Big fan of this upgrade in the back left from mezel. Just installed.
This game is so loaded it's crazy
[quoted image]

Snap!

I just ordered the same mods!

#10017 4 years ago
Quoted from Yelobird:

We had a rough time breaking the 1 Mil point for a while but as soon as you figure out the rules and shot map you’ll find 1 million your base in no time. How some of these guys rip through into wizard modes daily is beyond me though. Plus I suck at pinball so that doesn’t help.

Games started 650

Games played 150

I need to stop trying to get those high scores. Only cracked 1mill once. 450 is where I’m usually at. For me chapters seem to score more than multiballs.

Only got to kraken wizard by using Tiadalma. I think she is the easiest way to get to wizards. Without her I’ll be thinking “ok just shoot maelstrom only and then star map”. But then on a ball launch I’ll have already done the inner loop. And I love the left orbit. And the chest shot..... so I’m not regimented enough to keep to one target. Would be better if some of the shots are crap. I mean how satisfying is it when you shoot the right ramp and the ball goes all the way through the spinners on the Pearl. I was scared the game would be too stop and go. Besides the map target and the star map, it never lets up.

#10027 4 years ago

Man if I stuff up first 2 balls it’s restart!!!

The slow option works great.

Great thing with this option is you can do it at anytime. Accidentally add another captain for your wife to play in character select and she’s not in the mood (quite often for me), no probs you can restart! Most pins you have to wait until on 2nd ball. Not pirates, it’s awesome. Bad habit I know.

#10029 4 years ago

This thing drains so quickly on Multiball. Had 4 going at once and kept it up for a few minutes and the all started to go. Just got the super jackpot out of tiadalma on the dying seconds and then 2 seconds later went straight down “I” lane. With so much open real estate in the centre and usually 4-5 balls making it hard to cradle, it is hard to keep the balls in play compared to other games such as TSPP. I have no regrets. I’m not a champion.

#10030 4 years ago
Quoted from harryhoudini:

It's funny, your wife is usually in the mood for me.

As long as you stay away from
my mum.

#10036 4 years ago
Quoted from harryhoudini:

Who gets all giddy when a chapter you never saw before is selected? A surprise every time.
Also, did you notice that the screen shakes when the chapters are being selected (and cannons are firing)? Love that touch.

Yeah, I noticed that after I had just realigned the monitor and though "what the fuck!!" Ive just knocked it loose again. It is very cool. Well done to the animations guy.

We need that plus shaker for sinking ships

#10038 4 years ago
Quoted from EaglePin:

Have you given Norrington a try? I used to only play Tia Dalma but have switched more to Norrington on advice from a post some time back. Completing chapters is faster with him and I find that helps me complete a movie to get to wizard modes. It doesn't seem like it should work out that way but I'm not a great shot and I seem to do better when I'm not trying to be a sniper to start a particular movie chapter and instead just go more with the flow of the shots. When I play Norrington I get more into that mindset of not trying to be too perfect with the order of my shots so it seems to work out for me. The combination of all the different shots & characters in this game really is amazing.

I should try him, just seems like such a punce (although I did like him in the UK series Ultraviolet). I keep coming back to Scrum. He's such a rogue!! I know what you mean about chapters though, the maelstrom is one I have to aim for.

#10041 4 years ago
Quoted from Schabs81:

All though with bugs on code .99 I about to go back to .98

What bugs? Seems great to me!

#10071 4 years ago
Quoted from harryhoudini:

The little touches like that really put the game "overboard".

Do you guys take advantage of overboard to collect open sea characters?

#10082 4 years ago
Quoted from harryhoudini:

AND VUK bash protection, two in one!

looks great Harry. How was dinner?

Make sure it works with the mezel mods upper deck please!

#10100 4 years ago
Quoted from harryhoudini:

I promise I won't double post in each thread but I'm really getting excited. Template is under way. It's gonna look so much better.[quoted image]

So many ideas you’re having Harry. I was going to say that’s a bit large for the black pearl opto protector!!! Whatever it takes!!!

#10102 4 years ago
Quoted from harryhoudini:

Side effect, or blessed benefit Either way my opto isn't getting hit again!

Gotta protect your back man!!!

#10151 4 years ago
Quoted from Blackzarak:

What pitch is the best to set potc? Just got mine in today SE model.... yup yup.. I'm finally in the club I'm excited[quoted image][quoted image]

The pitch you have in the 2nd photo is a bit steep.....

#10160 4 years ago

I like it Harry. Should they be a bit reflective though. Would be good if this could be a semi transparent to go over the original decals, so it still has the flash?

Actually being dumb!!! If you leave the other side as is they will still flash when hit and the contrast between the sides will probably create more of a spinning effect.

It does look better though IMO. the spinners currently are too silvery and detract from the aesthetics.

#10162 4 years ago
Quoted from pinball_keefer:

Mostly I lost the genetic lottery in terms of family heart disease history and being type 1 diabetic for 32 years which led to a heart attack.[quoted image]

Really sorry to hear that Keith. Good to hear you are on the mend. Doesn’t help with dickheads like me hassling you all the time. Well done on this magnificent game. And I love my TSPP as well. Pirates has me thinking about it through the day when I should be being more productive. A real gem! Take it easy and thanks again.

#10166 4 years ago
Quoted from gliebig:

So I knew I had to hit the 3x target. I cradled and stared at that star map for a while. I never could see anything that looked like an X or a 3. I just can't get it.

There is usually an x in the bottom right corner. Once you recognise the one x, check whether there are other x shapes flashing. I think it’s a cluster of 3x3 for each x. Count the number of x patterns. That’s the switch to hit.

#10172 4 years ago
Quoted from harryhoudini:

Well happy birthday to me![quoted image]

Happy birthday ya big lug!!

#10176 4 years ago
Quoted from Yelobird:

I believe they are designed to be sails not sure how doors fit the theme objective? Then again not sure how to make them look like sails either...

Wow! Never noticed there’s a sail just sitting there at the entrance of the Devil’s Triangle!!

#10179 4 years ago
Quoted from Yelobird:

I believe they are designed to be sails not sure how doors fit the theme objective? Then again not sure how to make them look like sails either...

Just looked through the rules nothing mentioning sails. It just says to hit the spinners to search for a ship. I think Eric did say hit them to raise the sails in the SDTM episode, but they don’t look like sails as you pointed out. And as I said in my very witty barb, the same spinner is used in the Devil’s Triangle.

It could be taken as you are kicking the crew out of their quarters and it shows activity in rushing out on to the deck. There you go! There’s a bullshit explanation that will make doors work. Full steam ahead Harry!

#10187 4 years ago
Quoted from zaphX:

I don't think sails are still a thing.
I think that was in pre-production, where the released game uses the spinners to catch up to the ship. You can see the animation where the two ships close in on each other.

That’s right pirate ships were paddle steamers!!!

#10244 4 years ago
Quoted from PinMonk:

I personally like the window/porthole idea and may play around with that for the LE we have.

I don’t think they had portholes on the old tall ships of that vintage. It was the diamond lead lined glass. And small square panes.

#10246 4 years ago
Quoted from harryhoudini:

Psst.
[quoted image]

Where’s the light? Plastic translucent behind the window? Painted? Stop wasting time Harry! Chop chop!

#10248 4 years ago
Quoted from PinMonk:

They didn't have zombie skeletons and all the other fantastical stuff in the movies, either, if we're being slavish to the movies.

ouch!!!!

Harry hasn’t gone the portholes. I think that was more a Jules Verne look.

#10259 4 years ago
Quoted from tonycip:

I have a couple more of these shooter rod's if interested shoot me a PM[quoted image]

Ahhaarrrrrrgh Gold!!!!

#10305 4 years ago
Quoted from statsdoc:

Can you elaborate on the lockdown bar position? I have never put one there. Thanks.

I put the square ones under the wire form drops. For the lockdown they are meant to go where it sits on top of the side rails. But you can put felt tape or some other tape.

#10424 4 years ago
Quoted from Soulrider911:

I may the odd one but I kinda like the white gi better visibility

Wait until you do a chapter like Infiltration and the whole playfield goes red. The white would be fine but the RGB GIs do a great job at setting the mood during different stages in the game. Most important are the RGB inserts though.

#10426 4 years ago
Quoted from Trooper11040:

I’ll never get to experience this unfortunately lol. Damn it I wish he had made more LE’s!!! LoL

Sorry!! There is so much going on in this game, you will love it no matter what. It is also good to save a bit of money for the next one....

Just count yourself fortunate that you have a pirates game, it would be a real shame to miss out.

#10431 4 years ago

Just bought the other 4 pirates movies to familiarise myself with the chapters. Always loved the first one. A classic. Saw the 5th one recently and was not as bad as I expected. Anyway watched the 2nd. Not as good as the first, but not as bad as I remembered it to be. Bloody long though. Now just number 3 and 4. I remember one of them was a real slog. Funny how the family is pointing at bits in the 2nd. My daughter got excited when seeing the teacups in the rain at the start of the movie. She yelled out “that’s Wedding Day!”

#10467 4 years ago
Quoted from dts:

My game is missing the target boat hole by striking to the right of the hole. A little shim to the cannon launch ramp with metallic tape worked better—but is the better solution to take the boat apart and move the cannon ramp? Otherwise, flawless game with no other adjustments. I did increase the flipper and sling power, moved the post rubber to bounce into escape the locker better, and added a couple of tilt warnings.[quoted image]

Check the troubleshooting thread. I followed a post to put shorter hex posts on the dauntless, bringing it closer to the back of the playfield. I just used the thinner Marco ones.

#10469 4 years ago
Quoted from dts:

My game is missing the target boat hole by striking to the right of the hole. A little shim to the cannon launch ramp with metallic tape worked better—but is the better solution to take the boat apart and move the cannon ramp? Otherwise, flawless game with no other adjustments. I did increase the flipper and sling power, moved the post rubber to bounce into escape the locker better, and added a couple of tilt warnings.[quoted image]

Sorry it’s in this thread.

https://pinside.com/pinball/forum/topic/jjp-pirates-of-the-caribbean-official-owners-and-fan-club/page/127#post-4908546

I think a few of us just used the thinner ones with the m-f.

Check out 02-4825-20 from Marco.

#10473 4 years ago

Why has no pinside staff rated this game? It looks like they rated the prototype only? Just can’t understand. The game has now been in the top 10 for months, yet nothing.

Just Saying!

#10528 4 years ago
Quoted from tgrinchy:

I may have missed - did you end up grinding down the edge of that bracket? I had noticed that bracket protruding into lane as well and thought about shaving it down a bit.

Thank you VERY much! I had not noticed that LED before. Maybe that’s the reason why they made the bumper blue as a diversion!

Excerpt from chest design meeting:

“How are we going to hide that LED circuit board?”

“Maybe we could make the rubber stop in the chest such an ugly distracting colour that people will not even notice the circuit board and wires”

“Brilliant! Problem solved people!”

Sigh, now that’s 2 things to bother me.....

#10532 4 years ago

What’s your favourite Multiball? Mine is:

1) OST
2) Tortuga
3) DMC
4) DMTNT
5) AWE
6) TCOTBP

What order are you best at? I be:

1) AWE
2) Tortuga
3) OST
4) DMTNT
5) DMC
6) TCOTBP

What’s your favourite to activate?
Mine is:

1) TCOTBP
2) Tortuga
3) DMC
4) OST
5) DMTNT
6) AWE

at worlds end just seems to happen. Don’t consciously trigger it. Still a great Multiball.

Is a fun game. Let me know what order you find multiballs.

#10545 4 years ago
Quoted from Palmer:

My SE (build date of March)was delivered yesterday. Unfortunately I’ve only had time for a few games. In the meantime, can anyone sum up what I should address before I really start putting games on the machine? So far I have:
1. Cliffys (on order but long lead time)
2. Washer kit. Which is the best? Just go with JJP’s?
3. Cover or grind protruding t-bolt.
4. Center discs. Maybe install quiet kit.
5. Check to make sure screws are tight. Any common problem areas?
6. Lower sling power
Any other suggestions?

Check ball launch does not go SDTM. you may need to adjust top left flipper so that it feeds to right lower flipper.

#10547 4 years ago
Quoted from Palmer:

My SE (build date of March)was delivered yesterday. Unfortunately I’ve only had time for a few games. In the meantime, can anyone sum up what I should address before I really start putting games on the machine? So far I have:
1. Cliffys (on order but long lead time)
2. Washer kit. Which is the best? Just go with JJP’s?
3. Cover or grind protruding t-bolt.
4. Center discs. Maybe install quiet kit.
5. Check to make sure screws are tight. Any common problem areas?
6. Lower sling power
Any other suggestions?

I don’t think disc is that loud. My t nut hardly stuck out, also ball hits deflector above scoop first. Check black pearl or ship VUK power. Default is 32, turn it down to say 20. You want it at the lowest setting it needs to launch up to the pearl. JJP admit that it’s too strong and smashes the optos behind the pearls spinners. They have now produced a shield to protect against this. Have fun! Awesome game. Congrats.

#10596 4 years ago

Finished with all but last 2 mods - the mezel decks. Big thanks to Rey from Tilt excellent service. Kraken blades are soooo good. My game is turning into a little pirate haven under glass. Big thanks to Yelobird for all his support as well. Helped me out with additional orders and installation. No probs except when the kraken is installed the ball will not travel cleanly under the diverter. The kraken pushes the diverter down a little from its maximum height meaning there is not enough clearance. Discussed it with Yelobird who advised me there might be something wrong with my ramp as no other person has the issue. Anyway if your ball does not have enough clearance and nicks the bottom of the diverter as it goes around the maelstrom Yelobird helped me devise a simple solution. Find an old bit of pinball plastic. Cut to fit underneath your kraken. Drill a hole in this plastic so you can bolt it down with existing bolt. Then stick kraken on. As you can see from before and after photos fixes the problem. Any issues contact @yelobird, very helpful!!

0017449D-E5BC-4158-9739-C357237E3D24 (resized).jpeg0017449D-E5BC-4158-9739-C357237E3D24 (resized).jpeg37828725-82B2-44D3-BB3F-F76D16FF97A4 (resized).jpeg37828725-82B2-44D3-BB3F-F76D16FF97A4 (resized).jpeg29449973-1978-4C3F-A843-975EE9012502 (resized).jpeg29449973-1978-4C3F-A843-975EE9012502 (resized).jpegBD3CB53B-4EFC-41BB-84B3-C6BC6D83C198 (resized).jpegBD3CB53B-4EFC-41BB-84B3-C6BC6D83C198 (resized).jpegC82C521E-A438-463C-9216-43388A8B2A54 (resized).jpegC82C521E-A438-463C-9216-43388A8B2A54 (resized).jpeg
#10635 4 years ago
Quoted from harryhoudini:

PROTOTYPE!
That's just raw filament. Needs to be sanded, painted and glass put in the window. And LED attached.
Did anyone notice the spinner decal?

Yes. It good.

#10643 4 years ago
Quoted from harryhoudini:

Mine seems to have the ball hit the diverter as well but when I was playing last night I paid attention and it didn't seem like it affected ball travel at all. I assume the ball has enough inertia to move the diverter out of the way that slight amount. Probably not good for ball sheen but the fix looks simple enough.

I guess fast ball pushes the diverter up and the kraken is on the rubbery sticky things and can move up a couple of mm. It’s the soft shots that might be diverted by the kracken pushing down on the diverter. Anyway thanks for confirming my kraken is not the only one that sits low and pushes the diverter down. With the plastic underneath the kraken still sits properly and the diverter can raise unaffected by this mod. It’s good to see the ball travel smoothly around the maelstrom. The mod does look awesome. As do the kraken blades. Also the flipper covers are ok too.
5CF1E91F-B820-4443-83F1-BFAEAF73C84C (resized).jpeg5CF1E91F-B820-4443-83F1-BFAEAF73C84C (resized).jpeg

#10646 4 years ago
Quoted from jarozi:

My kraken pushed the diverter down quite a bit as well, after install had many more toilet flushes than before. I tilted mine up w/ rubber feet, not ideal, and the kraken still pushes down on the diverter a bit, but shots go around the maelstrom much more consistently now.
[quoted image]

Yelobird tells me that hundreds have this and not a problem. So you must be in the minority with Harry and myself. Give Yelobird a yell. He was very helpful with me.

#10652 4 years ago
Quoted from harryhoudini:

It's one of those covers that you have to slide out of the way, keeps the gunk out of the mechanism.
Ahhh who cares, the chest doesn't close anyhow!

In the 2nd movie the lock and key is the whole plot line. So can’t hide the lock Harry!!

#10653 4 years ago
Quoted from KingBW:

I haven't installed mine yet. Going to do all the mods when I have the time to do the Cliffys also.

If it does bring the diverter down and affect your ball clearance, let Yelobird know. He may be working on a fix kit with a piece of plastic to go underneath and new sticky pieces to reattach.

#10669 4 years ago
Quoted from statsdoc:

Quick rules question ... what happens when you plunder another player’s character? Do you get the benefits of both characters or do you just switch to that character? If the latter is the case, what is the real benefit?

Your old character goes to Davey Jones. Arrrrrrrrrrr.

You get the new character and the old one is scratched out. The other person has to select a new character. Use the steal when the other player took the character you wanted in player select. Or when you just want to piss them off.

#10686 4 years ago
Quoted from roddog:

Haven't posted in here in a while. Still loving this game after about a half year.
BUT I got a quick question that I couldn't find an answer to when searching this topic.
Anybody having issues with the Fountain of Youth opto not registering for like 30 percent of the shots? It can be pretty frustrating.
If so, what are the solutions?
Thanks all!

Keefer posted this a few weeks ago

“Loop logic is getting reworked a little in 1.0, should be more accurate for center loops (inner loop enter gets missed sometimes, not sure why). As far as starting OST, you can cancel the animation immediately and still cash in skill shot. This behavior is unlikely to change.”

#10710 4 years ago
Quoted from Soulrider911:

Jack sparrow is officially attached to the barrel[quoted image]

Looks like the 2nd hand market for Tom is looking quite buoyant....

#10723 4 years ago
Quoted from zaphX:

I'm pretty happy with it![quoted image]

Can I have one of those!!!

Good alternative Harry. I know what you mean, but I will stick with the yellow. Your alternative will go nicely with the kraken blades. Have you contacted tilt with your idea? He does say he is happy to take on new artwork. Could be pretty cool to have a Kraken in your face.

#10729 4 years ago
Quoted from MarZ_78:

Had fun playing POTC with my daughters last night. My youngest got her personal best +150k. 100k from map skill shot after a couple inner loops using will Turner. That's a bigger skill shot than I've ever gotten![quoted image]

Is Daddy allowed to plunder? There are specific rules in our household!

#10768 4 years ago

All mods installed! Never bothered with them before this game. So addictive. Big thanks to Tilt, mezel mods and mod couple. So many great toys. Love the dauntless dress up, the kraken and the blades. All so good. Thank you guys for making my game look so piratey!!! ARRRRRRRRR!!

Now just awaiting on harryhoudini for his black pearl poop deck do over and pinballj for his opening chest.

2223520D-C54A-42FC-9DEC-AF5FDE3C55A5 (resized).jpeg2223520D-C54A-42FC-9DEC-AF5FDE3C55A5 (resized).jpeg
#10769 4 years ago

Had to make a slight adjustment to the black pearl upper deck mod. Currently it is installed with double tape, making it an install and never take off affair. I guess you can put new tape in....

Anyway, harryhoudini has his new cabin dress up under the poop deck coming which we’re all excited about. But couldn’t wait to install this upper deck. So what do I do, since I can’t get to the stuff around the pearl’s spinners once I put the upper deck on?

Decided to drill through this new mod so I have some screws at the top to remove and put back the upper deck as much as I want. Not quite as pretty as intended but you have to look for the screws to worry about it.

Anyway you will need

2x 25mm (1”) screws which are 2.5mm thick. Black is preferable
2 x 1/2” spacers
2.5mm drill bit
Some black tape to hide tops of screws when finished.

Method
1) taken the poop deck rail off via the two nuts at back
2) unscrew the 2 middle screws holding metal bracket to plastic rail
3) screw the spacers into the plastic from the 2 holes you just removed the screws from
4) remove the double sided tape from the front of the deck mod
5) carefully mark the spots you want to drill through the new plastic deck mod. You can see the screws underneath from the front.
Make sure there is enough room at the front so there is still a bit of plastic left when you drill through.
6) attach it altogether. Hopefully your holes were drilled ok
7) unscrew it, attach the poop deck bracket back to the black pearl posts
screw the upper deck back on. If you had black screws great! If you didn’t just use a small bit of black tape to hide screws.
373418CA-B07D-451B-BCB7-5D025C679087 (resized).jpeg373418CA-B07D-451B-BCB7-5D025C679087 (resized).jpegC657ECCE-9C54-4549-98F5-433A090D360F (resized).jpegC657ECCE-9C54-4549-98F5-433A090D360F (resized).jpeg12BB3580-3ABF-4FB8-B0C1-F5721DA94C2F (resized).jpeg12BB3580-3ABF-4FB8-B0C1-F5721DA94C2F (resized).jpeg

image (resized).jpgimage (resized).jpg
#10783 4 years ago
Quoted from harryhoudini:

Yay, products are now live and online for purchase. Starmap replacement plastic, various decals & black pearl standup filler window piece.
*Please bear with me, if there are any questions or issues feel free to PM so I can help figure them out. New store for me, new payment processing, etc.
*2-3 weeks to produce all the products, you'll get a notification when your order ships.
*Flat rate $1 shipping for all decals, otherwise please choose an appropriate shipping method
https://magicalproductions.miiduu.com

Paid!!!

Thanks Harry.

You may want to stop the $1 delivery for international.

Can’t wait!!!

Glad I made the poop deck removable.

Btw, very reasonable pricing and delivery charges.

#10787 4 years ago
Quoted from arzoo:

It always bothered me that this mod was semi permanent, given that there's mechs below it. Your solution seems really good. Can you provide a link to the spacers and screws? Thanks!

Sorry had to go to bed!

Anyway:

2x 1/2 inch spacers

https://www.marcospecialties.com/pinball-parts/03-6047-3

2x 25mm screws
Two choices go for longer 4-40 machine screws and put a nut on the end
https://www.marcospecialties.com/pinball-parts/SC00171-27

https://www.marcospecialties.com/pinball-parts/4404-01117-00

Or go with wood screws like I did. You get a tiny sharp point down the bottom

I can’t find them on Marco but you would need 2x #3 screws 1 inch long. Get black if you can.

Quoted from Kerry_Richard:

What about a couple tabs of velcro... no holes; easy on easy off.

Very good point. Didn’t think of it. My boardies (Australian for swimming trunks) are always coming unstuck at the wrong times. Don’t know how stable it would be for the poop deck. The screws make it easy to take on and off, and there are nuts showing all over the top of the pearl anyway.

#10793 4 years ago
Quoted from roddog:

Tonight my buddy was over and he had over 120ish gold ready to be collected. Once he started wailing on the action button, the game reset. It was pretty funny but also a little concerning. Has anyone seen this happen?

I’ve had it happen once with the start button. Check your plug connection to the motherboard in the back box.

#10815 4 years ago
Quoted from Trooper11040:

I’m dying to find a Devil’s Triangle. Can’t get my hands on one for nothing

maybe you could ask steigerpijp ? He has made some awesome rock formations to continue around the maelstrom. His work is top notch, just check out his pistol!

#10826 4 years ago
Quoted from gliebig:

[quoted image]

Did it fall through the carpet?!

#10827 4 years ago

Noticed something weird happen. I always thought the selection of chapters was mechanically random, selected by the magnet. I told everyone who comes and plays how cool that is.

Anyway this week the ball did that thing where it kicked off the chapter mechanic and then got trapped between post and left sling. No ball movement.

Guess what. Chapters still selected.....

Noooooooo!!!!!!!!!!!!! I did not want it to be software selected, was so cool if the magnet did it. Please pinball_keefer put me out of my misery and tell me it always selects by magnet UNLESS the ball is stuck in which case it goes back to software randomisers!

I live in hope.

#10830 4 years ago
Quoted from f3honda4me:

It’s software selected.

What’s the point of the magnet???? Is it all for show?

It’s like Santa all over again......

I just need to be left alone for a while....

#10832 4 years ago
Quoted from f3honda4me:

It’s software selected.

Thanks for letting me know. I wonder why they did not use magnet and switches? Guess the ball may not have hit anything. Still. Disappointing.

#10834 4 years ago
Quoted from zaphX:

Maybe it's a software fallback in the event no switches are hit by the magnet. I wouldn't despair.

I hope you’re right zaphX!
Would be great if Keefer could confirm or give us background.

#10837 4 years ago
Quoted from EaglePin:

I think I recall reading somewhere or seeing in a video where they said the original design did have the chapter selected by the ball hitting the targets as it was flung around by the magnet. The last target hit by the ball was the one selected to play. However they realized the way the mech was working caused the ball to be much more likely to hit some targets than others, so it wasn't going to be truly random selection (odds of the ball hitting some targets last were much greater than others). That led to creating the random choice by software.

Thanks for clarifying Mr Eagle.

I guess it still looks cool.

So the switches are there to register an initial hit only?

#10865 4 years ago

Yep. Definitely visible. That must piss you off.

And once you see it, it will be the first thing you notice every time!

I’m sure they can help you fix it. Good luck!!

#10866 4 years ago
Quoted from Oneangrymo:

See that little bubble on the right radcal ? It’s minor and needs a certain angle to see it I can push it in a little bit then it pops out must have been a manufacturing issue ?[quoted image]

Guess you don’t light many fires in the fire place any more? How many pins in your living room? Good to see an AFM in the background. Great combo! (And with the other 12, lucky man)

#10882 4 years ago
Quoted from pinball_keefer:

Guys, the modes are selected by the last target you hit (the color in front of the insert). You have to hit one of those targets to start a chapter. While it's bouncing around, the side rubbers rotate the lights. It's all based on physical action.
Note this generally means the last thing you qualified is more likely to start because of how it assigns the lights.

Thanks @pinball_keefer. Awesome, was hoping it was mechanical. Nice touch with the slings rotating the lights. Did not realise.

I was really distraught when I thought it was software and not mechanical.

So what happened with me when the ball was stuck and it could not hit any targets? Did it then start a backup software randomiser?

Thanks!

#10884 4 years ago

Have had a couple of instances of ball getting stuck under black pearl ramp between star post and the roll over to the pops. I’m thinking of putting a large rubber washer under the star post. Maybe that will stop ball getting stuck there.

#10900 4 years ago
Quoted from harryhoudini:

Some folks asked for video/photos of the galaxy backboard plastic installed, etc. Here is a video of the starmap working. This method of install, which I am testing, means pretty much no modification to the game, about a 5 minute install and works with or without existing starmap. As well, I am testing a "twinkling light" version which can be a plug and play modification for those who have SE versions and want something cool back there. Still a 5-10 minute install.

That video and this picture is of the prototype. The final version will have less glare and will be a real, authentic pinball plastic (produced by CPR). Here it is installed with the starmap PCB behind it..you can barely see the bend in it from above and nothing from the front once the playfield is pushed back.
I am still working on a replacement backboard for those who want it, but it may not be necessary and I'll refund anyone who purchased one.
**Again, prototype install.. the finished piece will be much cleaner[quoted image]

Is it possible for photos and video of it pushed back with glass on. Just easier for me to visualise.

#10902 4 years ago

Besides Harry’s wave. I’ve been thinking of other mods to put on the maelstrom ramp switch. Nothing too big or it will block views of the chest or maelstrom.

Been searching for miniature

A) pirate ships
B) chests or small pile treasure
C) pirate skulls
D) seaweed or even rope and tackle sort of draping down

Problem is most stuff is made for aquariums and is huge.

Anyway. Ideas and solutions appreciated!

Edit: tempted to move Jack the monkey onto the black switch cover.

Double edit; the pirate ship should be a pirate wreck on a craggy bit of rock. Would make sense to show a wreck on the side of the maelstrom or what’s below.

#10906 4 years ago
Quoted from harryhoudini:

Sort of looks like The Depth's rocks.. wonder if any of these kinds of things would fit with a little modification.
amazon.com link »

That thing is huge! May help se owners though

#10913 4 years ago
Quoted from harryhoudini:

Somehow the "new" WOZ (probably 20 years newer than any other pin we'd owned), that was everyone's favorite/goto game, became the "game I hate" to my wife. Now when I have POTC apart there is definitely a bit of an "arrrrrrr!" attitude around here that only goes away once it's playable. Makes it hard to make stuff for it. I've been pissed off enough at PoTC lately so I've been getting pissed off at WOZ only for the time being. Both games make one's societal desire to be a proverbial "millionaire" more ingrained than ever.

Sounds like you need a date night Harry. With the wife I mean, not your pins. Happy wife......

#10918 4 years ago

Ok. I have 5 out of the 6 super jackpots. Most satisfying was DMC after all balls had drained except one. Great to get that last chance. I think all the supers are well thought out.

Looked up the rules cos I could not remember how to do OST.

WTF!

I think that super will take me a while.

How many of you have done it?

#10921 4 years ago
Quoted from harryhoudini:

I call this the JJPOTC "long termer" kit. Who knows when they won't have this stuff available anymore. So I'm stocking a set of plastics, a set of decals (even though I made most of my own now) and a playfield (waiting on that situation). Lots of unneeded plastics sadly... the pop bumpers (and clear center pieces), etc. I wish there were some individual plastics available, especially the slings, a bit waste of materials and shipping. There are a few I don't even know where they go.[quoted image]

Did you already get the playfield?

What about ramps? Maybe just buy another HUO Le and put that in the garage with a sheet over it?

#10925 4 years ago
Quoted from PinMonk:

Playfields are OOS. Waiting for restocking.

Have you paid? Trying to get them to take my money.

#10934 4 years ago
Quoted from Schabs81:

That shooter is awsome I couldn't bring myself to spending that though. Looks great

But you bought pirates!!!!! I don’t think any of us can say we’re savvy, savvy?

Come on! If you love it, just do it!!!!

Arrrrrrrrrr!

#10937 4 years ago

Just solved the maelstrom switch issue for me.

1) cut 7mm from black cover. Sticks out way too much. Circuitry is now touching rubber but I don’t think will burn it out (I actually cut about 8mm May be too much)
2) scavenge a barrel and box from your mezel mods dauntless dress up.
4D114086-BC5A-4338-A575-465CAAC7AE62 (resized).jpeg4D114086-BC5A-4338-A575-465CAAC7AE62 (resized).jpeg
I’m really happy with it. Fits the theme and apt with minimal fuss and does not block any view. Goes ok with mod couples excellent dog.
Here’s another shot with glass and game on

CEFE070B-0CA2-4C6B-A0BE-B9CC7FFACAFB (resized).jpegCEFE070B-0CA2-4C6B-A0BE-B9CC7FFACAFB (resized).jpeg
#10939 4 years ago

I actually think some flotsam and jetsam type thing, some Brocken decking underneath, a barrel or two and some model rope dangling down. For now this will do me. It’s a vast improvement.

#10965 4 years ago
Quoted from PinMonk:

It should be whatever award is lit when you complete the last lane letter is what will be on the target that awards it. Although, with the same button being used for gold collection, I often find I've changed awards without realizing it. There needs to be a rethink of this, IMO.

There is a period of grace after gold collection that does not change selection. Also the RGB inlane colour lets you know pretty quick if you change it as well as the call out. Yes I have drained while trying to change it back, but that’s part of the fun.

As you said once pirate lanes are collected, selection is locked in at pirate collect standup. I will add collect it before you do the next pirate lanes or it gets sent to Davey Jones.... Arrrrrrrr!

#10966 4 years ago
Quoted from arcadem:

This is a shout out to Geert. Great job! A work of art, very well crafted, rapidly shipped, and easy to install. If you like how it looks and have the $$, get one while you can. I don't think you will regret it.[quoted image]

Good to see the kids are playing your pirates

Does look awesome. Thanks for sharing.

#10970 4 years ago
Quoted from f3honda4me:

I mean this respectfully, but I believe etiquette is that instead of posting in the club thread every time you create another mod to sell, you create a thread in the mods forum for the specific game and there you post all your mods. Occasional is one thing, but posts about every new thing feels like reading a for sale thread instead of club owners thread.

If Harry did not do this, many people would miss out on the black pearl cabin mod. I think he has the balance right. You need to point from here to his other threads and that’s what he is doing. I think he loves the game and is trying to share what he is doing. Same with steigerpijp and @yelobird.

I actually have posted 2 posts asking people what are there favourite multiballs and what they find the hardest, and also how many people have completed the OST super jackpot. No response, because everybody has to take a photo of their new machine and share and it kills talk about gameplay. I mean we see the same machines 50 times. That’s fine. Just the nature of forums I guess.

Please all modders continue to post at least once for each brand new mod in this forum. Just my wishes, I may be wrong.

#10983 4 years ago
Quoted from f3honda4me:

Yep good points. I deleted my post.

Onya Honda! There’s a lot of people on pinside that would not back down.

#10984 4 years ago
Quoted from drfrightner:

Did anyone pick up the new mod for Mezel with barrels and crates and a mast ??? Adds to the game for sure which they would have painted it needs a bit more detail. But cool all the same. All the mods made for this game has just improved the game greatly. I say keep them coming. Still need someone to make a good captain jack and even a skeleton shark or how about some small pirates to put on the main ship.

I’m thinking of getting this and making some coils to put around the place, drape off the sides of things like the maelstrom switch etc.

ebay.com link: 0
2DF948D0-1848-4C7D-AD7C-0B35A1351AC7 (resized).png2DF948D0-1848-4C7D-AD7C-0B35A1351AC7 (resized).png

#10988 4 years ago
Quoted from harryhoudini:

I want to know how people are "early" to the game. I mean, Wonka mods were finalized before the game was even shipping. You can't produce detailed mods without measurements. So.... what gives?
Even if I bought a Wonka fresh off the line it would be like a month from now before I could even ship a mod.
Really not in the mod business, I just want these things and the only way I can really produce them is more than one at a time so might as well share. I don't think I'll sell any of about 1/2 the stuff I am making. My wife keeps asking if I am actually making money, lol.

I also think you need to play it for a while and have it sitting in its place for a bit. Then you think “you know what would be cool.....”

What we have here is community driven mods. Pretty cool.

#10990 4 years ago

Here’s my next thought for the day. I f$&@ing hate trying. to get the lcd back in place. My game is in a corner and I only have 2 arms.

Anyway did this. You need 2 pieces of old plastic or window packers. Make them narrow about 1/2 inch. Drill holes in the bottom. Lift your latches and put the plastic hard up against with the hole down the bottom. These little beauties keep the latches up until I’m done. Makes putting the lcd back nice and easy.

I had to shave a little bit off them to get the glass back on.

273AF387-B22D-4E96-8C3D-8B36F9AB4299 (resized).jpeg273AF387-B22D-4E96-8C3D-8B36F9AB4299 (resized).jpeg29AC82E9-249B-431E-974F-1E64F593D2A7 (resized).jpeg29AC82E9-249B-431E-974F-1E64F593D2A7 (resized).jpegB40F6A45-E69F-4D44-8993-4BBB35AD73B4 (resized).jpegB40F6A45-E69F-4D44-8993-4BBB35AD73B4 (resized).jpegC07BBDD1-58FD-4001-99BA-3B1BB7E7D381 (resized).jpegC07BBDD1-58FD-4001-99BA-3B1BB7E7D381 (resized).jpeg
#11005 4 years ago
Quoted from PinMonk:

Since Robin doesn't have variable shipping tables for international, I use pinside's pinmonk store for domestic and the web address pinmonk.com shopify lite mostly for international orders since shopify allows shipping rates for each major international region or for countries in each region based on per piece OR item weight.

Ok. Now I think you guys should PM!!!

#11009 4 years ago
Quoted from harryhoudini:

On a roll tonight with the design ideas so here's another since CPR is so awesome. Again, I probably don't expect many/any people to want this crap but I'm making one so I might as well make more if others are interested. Replacement lower plastic set with a better look. Working on art and tracing the plastics. Production time should be really quick now that I have all of the CPR specs.
https://pinside.com/pinball/forum/topic/jjpotc-replacement-lower-plastics
Not to belabor my craziness, but I'm also working on another concept. No one steal this please. They are little "caps" that will work as plastic "nuts" or covers for hex headed screws that will dress up a game. They will be game specific or at least theme specific. For example, for CE there will be a little barnicle cap that can be used on slings or ramp protector screws, etc. I'm also making a generic "dome" sort of like a nylon nut but not made to look like a nut. This will be a more general option for sling post covers, for example, where you may just want the cover to blend in with the plastic art. I tried using colored anodized nylock nuts but they scratch really easy and they still look like nuts. So to bring that back around, I'm sort of designing these plastics to work with those concepts. I think they will be easier to put on and off, no tools involved and for anyone taking plastics on and off a lot this will be nice.
Really rough idea of what I wanted to do. Not going to happen soon, but you get the idea.[quoted image]

Might bring attention to your nuts more than anything else like a cod piece!!

Have to see the completed project on this one Harry. Maybe if it was tiny, say just a cover? But can you get the same from coloured bolts. Maybe tiny East India co, logos or the Incan gold coins. Not sure, I mean we don’t want to over do it.....

#11011 4 years ago
Quoted from harryhoudini:

There has to be some stopping point, surely!

So our wives tell us.

#11058 4 years ago
Quoted from Tuna_Delight:

1) Look at your game's settings (frequency is set there). Arrr Frenzy isn't offered until you've completed the PIRATE lanes so many times. And then, once you've played Arrr Frenzy, you can't play it a second time until you've completed the PIRATE lanes an additional number of times.
2) Assuming by "PF x", you mean a playfield multiplier, then yes - this is what Super X is.
3) See #2. To start Super X, you need to have it selected as your PIRATE lanes award when you complete them and then shoot the PIRATE award target (to left of the chest) to collect it before you complete the PIRATE lanes for another award. Once you've collected it at the PIRATE award target, you then need to shoot the multiplier target that sets what the multiplier value is and activate the multiplier (for 30 secs by default). The first time you collect it, only the 2X target is lit to activate it. The second time, 2X and 3X are both lit. The third time, 2X, 3X and 4X are lit. And so on ...
4) Yes. When you collect Shot X at the PIRATE award target, all five (2X, 3X, 4X, 5X, and 6X) multiplier targets are lit. Whichever one you hit determines the multiplier value applied to your very next shot. Theoretically, you can work your way up to a 6X Super X multiplier running and then activate a 6X Shot X for a total of 36X multiplier on your next shot. This takes real precision timing and accurate shooting though to pull off.
Watch this Karl DeAngelo video to see him score a 24X(?) shot for 21 MILLION points!

My shot X target is usually my worst shot, like the pops or lock chest target. So much pressure.

Also started to use the bonus x targets on the pearl. Like how if you already have 2x the next time you hit the targets it lights the 3x and so on. Playing Scrum I’m trying to set these up for the 6x on first ball and then I don’t have to worry.

Thanks big fish for the summary, had not thought of the stacking that makes shot X valuable. Always thought shot X was the poor cousin of super X.

#11093 4 years ago
Quoted from zaphX:

How did you infer that?

So still waiting for your Wonka? Are you on the kerb waiting?

#11095 4 years ago
Quoted from zaphX:

It happens today, a nice window of "12-6pm CST"

Enjoy!

#11109 4 years ago
Quoted from zaphX:

Correct. Purple inlanes + pirate target lights 2x (and later, 3x/4x/5x/6x.) The PF/Super X does not begin until one of those multipliers are hit.
6x is possible, just risky because the target is likely to drain.

Funny. I find 2x the most dangerous bounce. And pirate stand up.

Also have to watch it coming back out of the depths. Think I have to try and do a last split second flip with the left flipper as it comes over it at an oblique angle towards the middle. Sometimes it hits the flipper, sometimes the top left of the left sling. Sometimes SDTM.

#11111 4 years ago
Quoted from Tuna_Delight:

Prior rules point ignorance confession (can't believe I somehow failed to notice this until now):
When "6X Bonus" is awarded via a Map Award, all the multiplier targets are lit and the bonus value actually awarded depends on which target you subsequently hit first.
Previously, I had been wondering why "6X" seemed to be the only bonus related Map Award consistently awarded. Now I realize why.
Just goes to show you how easily your attention can be distracted by the many things going on at once in this game. That's my excuse anyway!

I love it when they all light up!! Annoying In multiball when an errant ball actually hits the 2x first.

On another note the bonus x targets on the pearl are tricky to hit. I guess that’s by design. Find I am getting them by cradling the left flipper.

Oohhh! Lucky post number!!

#11123 4 years ago
Quoted from harryhoudini:

Guess what is going on here Mwahahaha[quoted image]

Trying to get hold of a stuck ball?

#11127 4 years ago
Quoted from harryhoudini:

Look closer. In the wire ramp.

Ohhhhhh! Is that allowed?!?

#11195 4 years ago
Quoted from harryhoudini:

2:04:45
"Don't infringe on my intellectual property"
"Back off, back off"
I don't see why Jack has any responsibility to mods 3rd party people are making. The licensor would be responsible, Jack isn't in the middle of this. Seems like he has an issue.

Are they after you Harry?

#11215 4 years ago

Added a post to the code requests. I find the launch of balls during ball saver is too slow in multiball:

Please launch balls much quicker during multiball ball save. This game launches balls so slowly. If you drain 4 balls and still have a couple of seconds of ballsave left it will only launch a single ball. Other games I own are much quicker at launching balls during multiball ball save. Please fix!

#11226 4 years ago
Quoted from harryhoudini:

Why do you have 2 POTC? And how did you get a prototype?

Harry is about to ask Yelobird how the chest opens and closes on the prototype.....

#11227 4 years ago

5...4....3....2....1....

#11276 4 years ago

It’s turning into Frankenstein’s monster.

#11301 4 years ago

Does anybody know the part for the flush bolt that attaches the pop bumper solenoid brackets to the playfield. Can’t find it in the manual. Might be good to plug up the unused holes that are chipping.

#11304 4 years ago
Quoted from gumnut01:

Does anybody know the part for the flush bolt that attaches the pop bumper solenoid brackets to the playfield. Can’t find it in the manual. Might be good to plug up the unused holes that are chipping.

Think it might be these

1/4-20 x 1-1/4” Carriage Bolt, Black

#11305 4 years ago
Quoted from LTG:

https://www.marcospecialties.com/pinball-parts/237-5883-00 Don't know if your idea would work or cause more damage going in ?
LTG : )

Oh. Thanks Lloyd. Different to what I thought. I might try one of these black carriage bolts.

https://www.pinballspareparts.com.au/playfield-parts/bolts/4308-01123-32b.html

Edit : found it in the manual

12 6-32 x 1-1/4” Screw Nail, Fin Shank, Black

Thanks again Lloyd. I might go carefully with a few different options. Or I can put another post in. Just trying to combat this

image (resized).jpgimage (resized).jpg
#11306 4 years ago

Oh shit. Here’s another one!

60E06893-EA3F-4408-935A-D482EFA4E1EE (resized).jpeg60E06893-EA3F-4408-935A-D482EFA4E1EE (resized).jpeg
#11307 4 years ago
Quoted from LTG:

https://www.marcospecialties.com/pinball-parts/237-5883-00 Don't know if your idea would work or cause more damage going in ?
LTG : )

Thanks Lloyd

Just used standard 3/8 bolt. Not pretty but hopefully stops chipping
image (resized).jpgimage (resized).jpg

Edit: will post all others in chipping thread. I know some people had problems with “I” lane posts.

#11312 4 years ago
Quoted from harryhoudini:

The horror. At least put a metal washer over the rubber. And use a bolt without a lock washer on it. And you can just put another post in that hole instead, with a donut on it.

Can add a post. Didn’t have one. Need to order. Holes are too close together to washer correctly. Can’t even put nuts on correctly underneath. I may put a metal plate with rubber underneath.

#11314 4 years ago

Alright! Put rubbers under all my posts. Everyone of the f$&@ers were chipped and rippled.

Anyway happy cos I fixed my star map!!!

First I mylared in there. It was dimpled and very dirty. Then I put a big FAT post sleeve on the left post of the star map. And dremmelled the left post sling groove so the sling sits a little bit in compared to the sleeve.

Result: ball no longer gets wedged at end of star map on left hand side and left sling will not get worn out in 4 weeks. Ball sits between fat post sleeve and retractable post. Oh and replaced titans with perfect plays.

Here’s the pic for proof:

77B7660A-A2F8-4AB6-BCFD-C0EE823C9CF5 (resized).jpeg77B7660A-A2F8-4AB6-BCFD-C0EE823C9CF5 (resized).jpeg
#11318 4 years ago
Quoted from zaphX:

Sweet! No more SDTM from it for you?

Yeah. I think so. These sleeves are much tougher than the sling rubbers. Really advise others to add. It’s not that ugly and will save you from replacing the sling on a regular basis.

Happy to have added Mylar in there as well.

Now I have added rubber under every post hopefully no degradation of playfield going forward. It is fun trying to undo nylon nuts with t nuts underneath! Resulted in a lot of cursing. Soon found out you need an extra spanner.

This game is just so good it’s worth it putting the effort in.

#11320 4 years ago
Quoted from Heater:

do you have a link where you got the sleeve?

My pinball tech helped me move bad cats to my parents place and I just took some sleeves from him.

I measured it and compared it. Also having the post on 1.2mm or more of rubber washer will also lift slings up out of the way so the ball makes contact with the sleeve and not the sling.

Here it is:

https://www.marcospecialties.com/pinball-parts/38-5151

I think it is better to putting in a star post. A star post would make the entrance to the star map narrower. I think star posts are too short as well.

#11322 4 years ago

Here is why I added Mylar in the star map. First without Mylar. See the amount of dimpling. Magnet really throws it around. Got a bubble underneath the Mylar but can’t see it.

FA3E4EE4-91AA-4FDB-B945-821737541939 (resized).jpegFA3E4EE4-91AA-4FDB-B945-821737541939 (resized).jpeg2A0D139A-8BEA-43FF-B49C-F5CA44973BAF (resized).jpeg2A0D139A-8BEA-43FF-B49C-F5CA44973BAF (resized).jpeg
#11323 4 years ago

I'm not sure silicone it going to last the distance. Especially since this product is what wore away in the first place. If people don't like black (although I hear it looks awesome on pop bumpers ), then go with superbands for post sleeves. The Poly should last a lot longer.

#11325 4 years ago
Quoted from gumnut01:

Thanks Lloyd
Just used standard 3/8 bolt. Not pretty but hopefully stops chipping
[quoted image]
Edit: will post all others in chipping thread. I know some people had problems with “I” lane posts.

Ok fixed wave and chipping in “I” lane

524FB317-4D41-4120-953D-627B22995859 (resized).jpeg524FB317-4D41-4120-953D-627B22995859 (resized).jpeg
#11338 4 years ago
Quoted from wesman:

What type of part is that?

Bit of aluminium flat cut with dremmel and angle grinder with rubber washers underneath. Had to protect wave that had started. I guess it’s like a home made cliffy.

Quoted from wesman:

Fuck this is horrible man.... I'm really sorry you've had this issue...
How many plays are you at, and how many posts do you think you placed neoprene under?
I kind of feel like I need to do this myself before playing again. This clearcoat issue feels like a swamp.

The chipping and ripples are now contained. Most was because of posts cutting through clear. I can fully enjoy it now. Under a thousand plays. My clear is hard and does not dent from fingernail test.

I shall document in the other thread.

Quoted from PinballTilt:

On a related topic, if the game coming to me hasn't been played since it was built and tested, this issue would be less likely to happen right? My thinking behind that is the clear coat should have hardened further in the few months since the thing was built so those posts haven't been getting hammered by a steel ball. I still plan to read up on the instructions here and add the washers under the worst posts.
Thanks

The damage for mine was mostly done at the factory by Jack’s workers over tightening posts directly onto soft clear. As the clear has hardened it becomes brittle. This mostly happens where posts are put under strain at slings, near bumpers and where the ball hits. I feel now that all the ripples and chips under posts are now compressed under rubber the problem should hopefully be resolved. As I said my clear seems hard now. Around the same build as @harryhoudini’s machine, August 2018.

Just remember there is another sling under the ramp, and all those posts next to the bumpers and in the star map. They all get hit hard.

#11340 4 years ago
Quoted from wesman:

Well, I'm glad you went and got things locked down, sooner rather than later. Thank you for detailing your efforts!
POTC, the game that just keeps giving...........maintenance tasks.

I did enjoy it actually. Since the playfield will be the same I don’t know if I want to throw another grand Aussie for another of the same. Will just try to look after this one.

#11361 4 years ago
Quoted from Lermods:

Ehh, not quite, Terminator is silver.

That might look cool actually. it can be mounted anywhere over a pf screw.

Wish this had been announced just a bit sooner. Would have put it over the maelstrom switch to hide the black plastic. That’s where you should market it. Also if it was piratey looking with a white bleached skull and a pirate hat or bandana with beads with a missing tooth that would be awesome. Everyone loves a critic! Sorry! Awesome mod though.

#11363 4 years ago
Quoted from Lermods:

I can do white too (and terminator silver for Harry), thought blacked blended in better. I’ll consider other mounting spots, it’s easily movable. Nice that it gives an interactive indicator for the ramp.

It is nice. Good that you modders are still doing stuff for this pin. I thought you had all moved on to Wonka and Star Wars the Pin.

Appreciate your work in doing cool stuff for this amazing machine.

#11367 4 years ago

3 beers.

If you can put washers under sling posts under BP ramp, put washers under starmap posts and under posts near bumpers. If you have Mylar put that in the star map area.

#11369 4 years ago
Quoted from mountaingamer:

Hmm... black pearl wirings so clean underneath it seems like a shame to start cutting zip ties on that - she’s never been off - plus I have a slight t-nut edge to grind.... couple more sips and I’ll decide what to do.

cut the zip ties. Eat more Beer! (sorry wrong game)

Shouldn't you be drinking rum! Arrrrrr!

#11371 4 years ago
Quoted from mountaingamer:

I only have the starpost neoprene washers from the kit left.... think I’ll bag the map protector tonight and just do Tortuga and rollovers. The pop skirt covers the deflector screws pretty much, and I feel a head change. Dang - looks like spinning jacks gotta come off.

The ones in the kit are hard nylon. Not neoprene.

#11374 4 years ago
Quoted from tatapolus:

I need some advice: Can you make the Bayou shot on your machine? I can only backhand it from the left flipper and just if I let go of the upper flipper at the right timing. It's very hard. Never made a shot from the right flipper on purpose. Never! During multiball it's very hard to get the superjackpot.
I was also wandering if I should change the levelling of my machine. So right now it should be at 6.7. But it's hard to get controll of the balls at the lower flipper. For example: Balls exiting the left scoop fly over the left flipper (if I keep it up) onto the right slingshot. I saw streams where it nicely jumps to the right flipper.
Or I watched the fantastic "28 Million" stream and realized that he can stop the ball when it comes down from the upper playfield. On my machine the ball is returning too fast so that I cannot stop it.
So is my machine too steep already at 6.7? Or do I have to go a bit steeper?
Thanks for your opinion.

Mine is at 6.5. Any steeper and multiball was no fun for me. It’s your machine you make it what you want. Check that you’re left upper flipper is the correct angle. A full plunge should reach the middle of the right bottom flipper. If it drains then undo the nut for the flipper and adjust. Also when you’re doing the loops holding the flipper up should then have the ball hit the gold. With the depths my ball usually ends up hitting the sling or bounces back to the left flipper. You can turn down the VUK a bit.

Hope this helps. My other machines are steeper. I just found this was draining too much on multiballs when above 6.5.

Oh and I always backhand into Bayou. But it’s easy to do.

Good luck!

#11387 4 years ago
Quoted from estrader:

Anyone able to make the action button more reliable? Mine seems to stick a lot.

Buy the stern one from Marco. Don’t look back.

#11390 4 years ago
Quoted from tatapolus:

Thanks for your feedback. So I might need to check the upper left flipper and adjust it. I will also go back to 6.5 as it's too fast right now.

This game does improve your skills. Before I was doing inlane passes by just keeping the flipper held up, but with the depths shoot out, have the flipper open as it starts to roll over the left flipper, then drop it. That way the ball doesn’t rollover the end of the raised flipper towards the sling, it gets a slight bump towards the other flipper.

#11397 4 years ago
Quoted from Yelobird:

Or maybe it got tired of you constantly Poking at it! lol

I’ve heard of people leaning against the washing machine on its spin cycle....

#11407 4 years ago
Quoted from harryhoudini:

I can probably spare a button on the light controller for people who don't code. Adjust speed through a few programs.

That would be a great idea Harry.

#11412 4 years ago
Quoted from zaphX:

It has two Extra Ball and Devil's Triangle, both very difficult to make.

And load the canon during TCOTBP.

#11413 4 years ago

Also the super jackpot for OST is still unobtainable for me.

#11491 4 years ago

I put this in the code change request thread. Do people agree with this:

“Please launch balls much quicker during multiball ball save. This game launches balls so slowly. If you drain 4 balls and still have a couple of seconds of ballsave left it will only launch a single ball. Other games I own are much quicker at launching balls during multiball ball save. Please fix!”

Takes some of the fun out of multiball. Other games rapid fire them out within the ballsave time. I don’t know why pirates takes seconds between each ball launch.

#11510 4 years ago
Quoted from GnarLee:

WOWZA I just had one hell of a game. Norrington start with 5-6 loops and gold target for immediate tortuga. Hit tortuga get it rolling into At worlds end multiball. When that ends I have 3 completed greens a completed purp a yellow 2 blues and a red. Shortly after (still first ball) IO manage to get DT multiball and FoY going when those are drained I have like 4 greens 3 blues 2 red 2yellow and a purp. Start up a blue get 1 of 2 completed and drain. Go into second ball trying for blues and greens cause we are close. Finish up second ball with FoY wiz qualified DMC wiz qualified DTmultiball qualified and BPmultiball qualfied. Start 3rd ball with BP multiball and before that ends have gotten my 700k extra ball qualified the 10star map extra ball and got the star map xtra off of a map award. So we are back to 3 balls with 2 wiz modes qualified and 1 multiball qualified. Decide to start DMC wiz mode and get about half way done and timer expires (dam map hole is WIIIDE when you need loops) Finish mode and go Directly into Foy wiz mode hit 3-4 of the shots and drain. 2 Wiz modes down. Look where Im sitting at and we have 3 reds 1 purp and a few yellows. Bust out 2 yellow chapters and start CotBP wiz mode. Now at this point I have qualified tortuga a second time and mom walks by and "informs" me tortuga is ready when the animation for BPwiz was playing. I kindly inform her that you cant get multiballs during wizards mode and show her. Well I'll be dam if tortuga didnt start up during CotBP wiz mode. 630 some odd pieces of gold collected. Finish game with 23 chapters played. 22 chapters completed (would of had almost 200 charecters collected if I won liars dice. dam you liars dice) new high scores for all 3 wiz modes with 336k for the BP one. 13 pirate inlane collects ~250 gold collected. Ya it was a good one now if I can better at super jackpots to really boost the wiz mode scores.

Good one.

How many of you are doing extra ball on score?

#11513 4 years ago

I don’t think I have it set at all.

So wait you have a grand champion of 15m? I suck. Then again I’m not getting extra balls.

#11531 4 years ago
Quoted from GnarLee:

Yes that was my Norrington game with 3 wizard modes. all 3 wiz modes were only about 500k of the points though. oddly enough it was also my first game ever that I got to more than 1 of the wizard modes.

Yes there are. I really need to work on going for super jackpots in multiball as thats really where the points for your wizard mode come from. Score level seems to just be the amount of characters you collect for that movie and the super jackpots are the multiplier. so if you make it through the 5 chapters and collect 10 characters do the multiball and get 1 super jackpot you go into the wizard mode with a score level of 20 instead of 10.
Also after several months of ownership on my crazy game last night I realized there is still stuff I dont quite understand. Like what is the purpose of the pirate inlane big points and hurry up? Is there a way to make them valueable or are they just there for when you hit the button 1 too many times collecting gold. how in the hell do you get a fountain of youth super jackpot? I cant even get one with 5 multiballs rolling on barbossa. Very rarley see gold x and spot x targets do anything on the BP. Ive had games where I hit the gold targets a shit ton but I dont feel like I get more gold when I cash out. Spot x I have noticed it lighting 2x through 6x but have no idea what multiplier it is trying to give me. Would love a good explanation on some of these things.
Dam and now I gots the itch gonna go bust out a game or 3

The spot x light the bonus x multipliers. Every time you hit both it increases the lit multiplier. For Scrum they are critical cos he holds on to them the whole game. The gold targets stop flashing once they are hit and only reset when you hit all the hold letters (I think). Spot gold delights letters.

Quoted from GnarLee:

Yes that was my Norrington game with 3 wizard modes. all 3 wiz modes were only about 500k of the points though. oddly enough it was also my first game ever that I got to more than 1 of the wizard modes.

Yes there are. I really need to work on going for super jackpots in multiball as thats really where the points for your wizard mode come from. Score level seems to just be the amount of characters you collect for that movie and the super jackpots are the multiplier. so if you make it through the 5 chapters and collect 10 characters do the multiball and get 1 super jackpot you go into the wizard mode with a score level of 20 instead of 10.
Also after several months of ownership on my crazy game last night I realized there is still stuff I dont quite understand. Like what is the purpose of the pirate inlane big points and hurry up? Is there a way to make them valueable or are they just there for when you hit the button 1 too many times collecting gold. how in the hell do you get a fountain of youth super jackpot? I cant even get one with 5 multiballs rolling on barbossa. Very rarley see gold x and spot x targets do anything on the BP. Ive had games where I hit the gold targets a shit ton but I dont feel like I get more gold when I cash out. Spot x I have noticed it lighting 2x through 6x but have no idea what multiplier it is trying to give me. Would love a good explanation on some of these things.
Dam and now I gots the itch gonna go bust out a game or 3

The OST super I have never got. You need to do the loop from all 3 approach angles. Straight on, chest and open sea. That will give you a jackpot, double and triple jackpot. Once all three types are collected, the ball is trapped behind the post to port royal. Hit that post and bounce the ball out and the super is yours. Needless to say it’s the only one I have not achieved.

Came so close to getting 666666. I thought that gave you the point bonus.

Mine is 1.7 maybe I should add the extra ball like in TSPP.

#11534 4 years ago
Quoted from GnarLee:

The OST super I have never got. You need to do the loop from all 3 approach angles. Straight on, chest and open sea. That will give you a jackpot, double and triple jackpot. Once all three types are collected, the ball is trapped behind the post to port royal. Hit that post and bounce the ball out and the super is yours. Needless to say it’s the only one I have not achieved.
Came so close to getting 666666. I thought that gave you the point bonus.
Mine is 1.7 maybe I should add the extra ball like in TSPP.
hmm ive definetly gotten triple jackpots from OST but i have never seen a ball captured. Ill admit that is a cool way to collect a super. Ill have to go through the motions and see if I can collect one.

Triple are the easiest to get as a loop on ball launch is counted as an entry through the open sea outer orbit. Jackpot, double and triple don’t represent the number of times you loop just where the loop started from. Straight up and catch = jackpot, chest = double, right orbit or ball launch = triple. Once all three are done the ball locks. I’ve done all three, saw it waiting there, hit that bloody pirate target and drained. Such is life!

For anybody that has done it, congrats!

#11535 4 years ago
Quoted from LTG:

I can't access the tickets. I marked your voice mail for Frank and Steve.
Please call them back on Monday.
Thank you,
LTG : )

Hi Lloyd. The support tickets for JJP are woeful compared to CGC. As soon as you log one an email with a unique identifier should be emailed to the customer with a message saying we will respond within 48 hours. This ticket number will then be kept for all correspondence on this item. The problem is we fire of a support form into the ether and....... we have no way of asking status because we dont have a number.

#11536 4 years ago
Quoted from gumnut01:

Hi Lloyd. The support tickets for JJP are woeful compared to CGC. As soon as you log one an email with a unique identifier should be emailed to the customer with a message saying we will respond within 48 hours. This ticket number will then be kept for all correspondence on this item. The problem is we fire of a support form into the ether and....... we have no way of asking status because we dont have a number.

Oh and when the auto response comes back with the ticket number it should include your original message that you reported. simple stuff. Would resolve a lot of confusion and anger.

#11558 4 years ago

Hey GnarLee , you’ve got much closer to me with OST super. I can try with glass off and test. Anyone able to nail this super?

#11559 4 years ago

Thanks harryhoudini my Pearl rocks!!!!

Also check out the ships wheel. Will share shortly.

5DB8B2C5-DEE1-460C-AF8C-DC9043E34FB6 (resized).jpeg5DB8B2C5-DEE1-460C-AF8C-DC9043E34FB6 (resized).jpeg
#11575 4 years ago
Quoted from RTS:

The problem I had with the lighted window was I immediately thought it looked like an old time radio from the 30's. Doesn't fit in a pirate's ship.
I can't unsee it now.[quoted image]

I don’t know. Looks like a window on mine. Scott has the light really subtle. Just a suggestion of light like a candle. He had to battle with making something out of no space.

Are pirates not allowed to have light? Can they not see? Can they not feel?

Admirable job.

#11576 4 years ago

Ships wheel and anchor added. Both available from Artesania for less than $10.

For the ships wheel you need to drill a 10mm hole into plastic railing WITHOUT metal bracket on underneath. Then reattach bracket with sticky underneath hole. Then pop ships wheel in. Will fit under glass even with Harry’s window installed. For those with the mezel mods deck you have to dremmel out a section to slip the wheel through.

084482DA-8150-4FD0-995F-E39567029780 (resized).jpeg084482DA-8150-4FD0-995F-E39567029780 (resized).jpegF5068C49-817B-4307-BCAB-466944B59283 (resized).jpegF5068C49-817B-4307-BCAB-466944B59283 (resized).jpegBC1C6910-C78C-4F5E-9DD4-1B2696DADBB0 (resized).jpegBC1C6910-C78C-4F5E-9DD4-1B2696DADBB0 (resized).jpeg
#11592 4 years ago
Quoted from Rdoyle1978:

Took them TWO years to get back to Hobbit, and that was not one of their favorite games at the time... they made it absolutely EPIC

Well the cynic in me says that they updated code to sell off the parts in their black arrows. There is no incentive to make pirates better once they finish the final wizard. I don’t really expect that much more. It is pretty damn good for me as it is. It’s always is nice to get more, it depends on the company’s focus I guess. This is the first game they only did a 6 month run of and then stated bluntly on pinside that they would never produce anymore. Add to that the limited license. Look on the bright side, you’re not stuck with no support like alien or TBL. Anyway just happy I have one and looking forward to 1.0.

#11599 4 years ago
Quoted from Pinballomatic:

This is funny, at least the first part. Good funny I mean. People want more Black Arrows to be made, and who knows, maybe one day it will happen. Not anytime soon but you never know. Pirates got a code update on April 23 so a shade more than 3 months ago. I'm sure there is another one coming at some point.

Thanks Steve. As I said I expect JJP will produce another code update to code the final wizard and add a few tweaks.

But I just wanted to point out that this is the first time that JJP have created such a small production run with no plans to make anymore.

Therefore it is not likely that we will continue to have code updates 2 years down the track. I’m cool with that, as I love the game now. No disrespect intended. And if we do have an update later on, awesome!!

Thanks for your input, not many pinball company representatives post on Pinside. Appreciate that you make the effort.

#11611 4 years ago
Quoted from DarthSinex:

Characters collected in modes. There is a high score for this at the end of the game, so doubling your real number of characters in liars dice is likely to get you on to the high score table for this.

Thanks for clarifying!

#11616 4 years ago
Quoted from DerGoetz:

Harry Houdini's "Apron Art" Upgraded Decal Set and Full Width Galaxy Starmap Backboard Plastic installed on my CE[quoted image]

Looks awesome. Wait till you dress up the pearl with his window mod. Highly recommend.

We just got DP premium last night and my teenage daughter who never says anything nice about the pinballs (or anything nice) commented on how much better pirates looks. She appreciated how intricate it all was. She then went back to her room and closed the door for the rest of the night. Until she opened it for a short while to ask “where’s my cup of tea?”

#11659 4 years ago

My previous best score was 1.6m and was wondering how to get better. So added the extra ball on replay. Anyway Audioenslaved had a visit to have a play and of course he gets the extra ball. Now he’s a player and got 40k points shy of my best. So I realised what’s the point of having a replay extra ball if only the good players are going to get it and bore the crap out of us mere mortals. So of course I removed the replay and then removed @audioenslaved’s taint from my game (sorry mate!) and then put this in today no awards:
2899BC11-B1C8-4F0B-81DB-3AB8A1127473 (resized).jpeg2899BC11-B1C8-4F0B-81DB-3AB8A1127473 (resized).jpeg

First time I’ve really seen this game open up. 3 lots of liars, one finished my combos the other gave me an extra ball. I disagree with liars being hard to win. Forgot to go for the tortuga hole for the treasures until it was too late. Got the only wizard I have had before which was the dead mans chest. Took about 30 minutes. Awesome game, love it.

#11674 4 years ago
Quoted from bigd1979:

I think the le pop bumper lights are the same way...

Yeah but we have those big opaque spiny things on top, so light doesn’t matter.

#11683 4 years ago
Quoted from JosiahCox:

Help!!
JJP is closed for the day and I just received a replacement monitor that I do not think is meant for my game. Anybody else one that looks like this? If so how do I power it up?
I have my entire league coming for a huge stream tonight and was counting on this to work. Super bummed.
I’ll hit JJP up in the morning but if anyone has seen a display like this please let me know.
- JC[quoted image]

Can you ask Lloyd for help? LTG ??

#11685 4 years ago
Quoted from Yelobird:

I would reach out to #LTG Lloyd at the top of the Pinside forum page. He is the JJP support man that never sleeps. He has helped me at midnight with must fix pinball issues. Give him a call

Snap!

#11696 4 years ago
Quoted from JosiahCox:

Sorry was in a rush and didn’t do the best job of asking for help.
I know that the new display is looking for a standard DC input but Pirates doesn’t have that as an available option as far as I can see.
The new display also does not have the required mounting hardware and you can’t remove some of the mounting posts from the old one.
My guess is that this display wasn’t meant for Pirates and that was why I was asking fellow owners to look and see if anyone had one of them installed so I could figure out how they were able to get power and mount it.
Thanks guys. This isn’t my first rodeo, just my first JJP one. Gotta admit, kind of bummed right now. Between my clear coat roiling up on itself like it wasn’t cured and the dead display, I’m just a bit underwhelmed and the quality.
The gameplay however! Holy crap I love this game! My birthday was yesterday and we did stream Pirates (even though we had to use a computer monitor I had around, laying on the game next to it) and everyone LOVED it.
Anyways, thanks for the suggestions and hopefully tech support will either answer my email or my calls. They have been great so far.[quoted image]

Happy bday dude. Cool setup!

#11722 4 years ago

Check the troubleshooting thread. The solution is to tighten the hex screw that sits at the bottom of the spot hex on the right hand side of the ramp. This makes the ramp lean a bit more to the right. That troubleshooting thread has a good index on it. Thank you to PinMonk

#11740 4 years ago

Got my first treasure horde today! Now just have to get my 666666, 4 of the other wizard modes, OST super jackpot and some decent shot x scores. Be awesome if SDTM scored big points during shot x, I swear there’s a magnet down there as soon as any big reward is lit in this game.

#11768 4 years ago
Quoted from Galooch:

That is exactly what I'm going to try and do. I realize I need to actually play this thing and not worry too much about what could or might happen. All I can do is just be knowledgeable and prepared (thanks to you all) when things come up. However, below are some preventative items (either relatively simple to do or prevent some major issue down the road) to do before really playing:
Playfield:
- install JJP star posts, washers, mylars on slings
- spot check and address all other posts for ripples
- install all mylars (including star map, BP VUK and overboard area)
- grind/remove T-nut from MAP hole (this one scares me more than it probably should)
- check/align Mystery hole deflector
- Cliffys will need to come later
Black Pearl:
- test BP VUK power setting (will start with 20)
- check BP/Dauntless cannon alignment
Miscellaneous:
- check upper flipper for SDTM alignment
- spotlight e-tape connections
- check and tighten all loose nuts
- check subway post
I already know where to locate all of these answers and posts. I just wanted feedback on this list. Anything I missed that you guys would do if you were opening a NIB? Anything here that is overkill and I should just worry about later?

Turn slings down to 16.

If your sling posts are ok, just go for small rubber washers underneath. Double star posts are only required if you have rippling around standard posts and/or chipping. Going to star posts does alter sling shot power and affect how the ball travels down the inlanes. Double star posts that have the lower sling groove dremmelled to have the width similar to the original post's sling groove solve the problems. But it's a bit of work.

Only use neoprene washers not the nylon ones. So I did not use any of the JJP star post fix. I did let them know it does not work, but alas no response.

As others have stated, the post rubber in the star map area is a good idea. My sling rubber was worn away in 2 months. It's an inconvenience to maintain the star map area on a regular basis.

Also as stated, grab the shield for the Black pearls VUK.

You seem to have researched everything well. My t-nut did not protrude at all. I can see it level with the wood, but the deflector above makes sure it does not brush on the way down. Also, no ball damage.

Great game. Congrats on your purchase.

#11776 4 years ago
Quoted from EaglePin:

Yep, I got mine from Marco but it's the same thing. 1/2 inch high and 3/8 inch inner diameter. When I ordered I thought about whether or not it might make sense anywhere else but nothing jumped out at me. It would fit on the opposite post for the star map opening but that rubber was still in really good shape. I don't think it takes near as many direct hits like the left side does.

Yep, leave the right post alone. You only make the star map harder to hit.

Basically, the left post is the unofficial bash toy of pirates. Right in the centre and easy to hit. Many shots going for the star map would brush past the plastic post on the left and take a piece of the rubber sling with it. Added to that, that the ball would rest against it during chapter select and then wedge, it’s only a matter of time for that sling to go.

The right one does not get hit head on, and the gap between centre post and right post is narrower so ball does not get wedged there.

Adding the 3/8” post rubber (and dremmelling the sling post groove slightly) means that the sling rubber now is protected. Ball contact is now with the post rubber and not the sling.

However! Like anything there is a trade off. Before the ball would brush past the post or ricochet inside the star map. Not with the new post rubber. Even though we are talking 1-2 mm narrower compared to the sling and post, the substance has changed. Any brushing past rubber post sleeve will now result in the ball bouncing back down the playfield. So my star map shots need to now be more accurate than before. So don’t do the right post, unless you want to make the shot harder.

#11785 4 years ago
Quoted from wesman:

Oh, good point! Thanks HH!
Are any double star posts necessary past the two lower slings? I'd like to make one final parts order for this game, and still am not quite sure if I need more double stars past the lower slings...

Only swapped posts in lower slings.

Quoted from harryhoudini:

Those are them. But get a titan, rubber is lame.

Rubber should last longer than silicone. It was a titan that rubbed away in the first place. If you want something more appealing and stronger than I suggest superbands for post sleeves (not slings though).

#11786 4 years ago
Quoted from wesman:

Okay, cool! Yeah, I figured I'd just use the existing thin posts, with smaller diameter neoprene under all of the remaining ones on the game. I think....I'll be covered, so to speak, then.
Okay....so these fatties?
https://www.marcospecialties.com/pinball-parts/38-5151[quoted image]

Don’t do it. You’ll regret it. Rubber or superbands.

#11788 4 years ago
Quoted from harryhoudini:

Heh. I stand by my Titans. They may wear a bit faster but they look awesome and play awesome. Superbands aren't stretchy enough, IMHO. I have them all, even old school white rubber (which looks like crap unless you wear white gloves installing them and never play). At least with superbands and titan you can wipe them off.

I agree with you 100% about slings, but post sleeves should be more robust.

#11791 4 years ago
Quoted from harryhoudini:

Have you or anyone had issues with the post sleeves from them? I haven't seen that, would be interested to know. The only real issue I have ever seen is the starfield one, in terms of lots of wear.

You’re right, I have no history with post sleeves other than rubber. I just know that my rubber post sleeves have lasted over 5 years +. Black does look good there though. Not sure I would go a colour to bring attention to it.

Maybe a clear titan. Just thought it might be soft. Prove me wrong!

#11811 4 years ago
Quoted from RTS:

I didn't change to star posts, I still have the original narrow posts. I read somewhere that the wider star posts were to cover existing damage. Even with a star post, there is a narrow screw inside.
Are you referring to how narrow the neoprene washer is?

March 5 2019[quoted image]

This is the first time I have seen the original sling posts with rubber washers as this size of washer is hard to get in Oz. The smallest we can get are M6 which have around a 13mm outer circumference. These posts have an outer circumference of 10mm. So I had some made up by a place in Melbourne that just punches them out of rubber sheets. I had 10 made up of inner 5mm, outer 10mm, 1.5mm thick. Since I had already converted my slings to dremmelled double stars I put these on places of high visibility like around the star map etc where no rippling was evident. Anywhere else which has rippling I used the larger M6 washers to hide and provide some protection.

With my slings I have no rippling anymore. The large area of pressure exerted by the large base of the double star has pressed down all ripples without creating new ripples on the outside. I have personally gone down a bit tight where the rubber compressed a bit. Just hand tight should be fine. Otherwise the surface of the rubber will cause abrasion as it moves with the slings. You want it to be bedded down. So it looks like a larger hard footprint is required softened by a rubber washer. I think I used m8 washers here. You can see my pictures in the chipping thread.

The star post under the ramp had cut through the clear completely and had bunched up clear both inside and out. I put a m10 washer on that one. That hid the ripple but I cannot put a larger base over it as right next to it is the rollover button and I did not want to affect the ball. I guess I could try a very thin large metal washer.

As stated by Mr Eagle, the miniposts cause so much vibration on the playfield at the top of the lanes. Put rubber under those metal washers. Washers in starmap, washers under black pearl ramp, washers on posts surrounding pop bumpers on right hand side of playfield and I guess the one under the dauntless.

I do find it strange that a person on the wonka thread swears that JJP discussed with him for ages the best course of action to take with his wonka that had rippling. He states that they were very helpful going through it all with him. He said that he was advised to go with the nylon over the neoprene. Whenever any pirates people have tried to discuss with JJP the best course of action and why, we hear crickets.

I would advise against using a hard washer like nylon. Reason: my miniposts had hard steel washers underneath and they rippled. Nylon will do the same. You need a large area with cushioning.

#11844 4 years ago

Something weird has happened. When I first got pirates the flippers were so overpowered the ball was escaping the maelstrom and air balls everywhere. So I turned the down a notch. As the days have gone by, I noticed the flippers seemed a bit lethargic making multiballs tricky, because the balls seemed heavy and always near the flippers rather than whizzing around the playfield so I turned them back to normal and then +1. Another month goes by and I’m noticing it still happening during multiballs and ramps feel a bit yawn. So now turned left up another, and +2 to right. Wow. Suddenly feels snappy, more fun during multiball, lot more successful ramps and can now backhand right ramp.

So my question is (Lloyd or Vireland feel free to help me ):

Why have the flippers gone from overpowered to doughy in 3 months? I’ve only put about 1000 games on it. I did follow Lloyd’s fix for unbinding AFMr flippers on that machine. Is this binding against the sleeve or do flippers take time to settle? Bit stumped.

#11850 4 years ago
Quoted from LTG:

Might be time for new balls too if the ones in your game aren't as shiny as they used to be.
LTG : )

Funny thing is WCS94 I’ve had for 6 years. Sleeves and flippers have not been changed. Still same power. The balls are still shiny no nicks. Shall check the Allen screws. I shall also test the clearance between flipper and sleeve with my little AFMr tester thing. I waxed two weeks ago. When I say 1000 games, that’s not completed , around 400 completed. Anyway happy that game is feeling snappy again. Just surprised it changed this quickly.

#11851 4 years ago

Thanks everyone for your help!!!

#11877 4 years ago
Quoted from Buellxb12r:

Just picked up an LE over the weekend and I have a few questions I'm hoping someone can help with.
1. Noticed while sitting in attract mode for about 30 minutes, the display just turned black. Had to turn off the machine and reboot, seemed to work fine after, but has me weary.
2. While playing a 2 player game, the display started "lagging", sound and display kept cutting in and out. Then it completely froze about about 10 seconds. Had to power off and on again. Which sucked because it ruined the game I was playing with a friend.
3. I'm having trouble figuring out how to add bass to the sound. Everything seems so high pitched, especially when hitting the pop bumpers and hearing the "yelling", it's almost ear piercing. I messed around with decreasing some of the sound effects and everything. But is there a way to add bass to the sounds? My stern games have a bass setting which is very helpful.
4. "Target ship hit" switch stuck open each time I power on the game. This seems to work itself out when playing. I took it apart to see if there was something wrong with the switch and how the ship "swayed" when being hit, but all seems to be fine.
Appreciate the help

Can only help you with 4. If the ship has not been hit or not had a direct hit in a while the game will report that there may be a switch malfunction. Same with tilt. Solution: ignore. Or put your finger in the dauntless hole and give it a sway as you have done. Sorry about the other issues. My bass is fine and have not had problems with monitor.

#11891 4 years ago
Quoted from tmfeuerh:

Thx. I will see what JJP says and give it a shot.

Can you contact your distributor? In Oz any problems like that we contact the distributor who sold the game. They should have a travelling pinball tech who can go to the clients place with the parts and fix.

#11932 4 years ago
Quoted from kidchrisso:

Some distros over bought or had customers back out... I just got lucky, right place right time. Saw an ad on Mr. Pinball and sent an email...had a choice of a early build or later build LE...I took the later one.

Good for you! Mr pinball is a good dude. Have bought 2 pins from him and always looked after me.

8 months later
#14945 3 years ago

How do others have their flippers aligned? I wish JJP had guided on the playfield. My flippers were binding a bit so had to loosen to fix. Getting them in the right position is confusing. Some of my games like AFM have lower flipper positions by design.

So where should pirates be? I adjusted my right so that I can backflip the pearl. My left sits marginally lower.

Balls out of the depth do not lane pass to the right flipper unless I drop the Left flipper just as it starts to roll over. I take it this is intended? Do people try to pass or just flip straight away with the left flipper.

One of the things I find frustrating with the game is the amount of time the ball spends in the depths or bouncing around the slings. If I can adjust flipper alignment, switch to superbands or learn better techniques that would be great.

Any help is appreciated.

Here is my flipper position.

66483307-0D8D-497F-B6AE-930C4AA5373B (resized).jpeg66483307-0D8D-497F-B6AE-930C4AA5373B (resized).jpeg
#14949 3 years ago
Quoted from Lounge:

When in doubt.... lay a metal ruler on the ball guide.

So I tried that. But that makes the flippers rest to far up.

I always get confused by the parallel to the lane guides. Does that mean the rubber of the flipper rests against the metal ruler which is running against the lane guide? Or do you line up the centre of the flipper against this parallel line?

Both my dead pool and AFM have alignment marks where the flipper points down compared to the lane guides. And pirates being such a wide bodied machine with targets so far too the side makes me think you don’t want the flippers to far off.

Then there is backflipping the pearl. Is this doable because of flipper alignment being slightly up or a higher flipper power setting?

Lastly the depths. How to do a rolling flipper pass from the depths over a raised left flipper to the right? Is this meant to happen? Or just always flip?

I guess I would like to know what the game behaviour should be. As I said the parallel rule does not work with some of my other pins.

#14951 3 years ago
Quoted from Yelobird:

That’s how I have set up all my games new and old. True and parallel to the lane is a proper neutral. Jacking them to make shots or back hands possible doesn’t seem correct for me by design.

Thanks Dave. But does parallel mean resting the rubber against a ruler running down the lane guide or having parallel as an imaginary line down the centre of the flipper? Because as I said two of my other games have alignment holes where the flipper agrees with the later more than the former.

Also going by the parallel rule how do people find the depths rolling flipper pass? Is it doable? By alignment or technique (dropping the flipper early as it starts to roll over). I’m sick of it passing into the slings and then bouncing back into the depths. Becomes a bit of a chore. If Eric has designed it so you are not meant to be able to consistently flipper pass from the depths than that’s fine. I will just flip with the left flipper rather than doing a pass.

#14954 3 years ago
Quoted from Yelobird:

Agreed. With so many variable rules the always reliable parallel to guides is a good reference point. Never had luck with the toothpick setup myself. If the ball rolls smoothly down the guide straight down the flipper on both sides odds are it’s close to perfect by design. Again, owners choice. On Houdini I could raise the flipper 5 degrees and back hand the ramp blind folded. I suspect not as it was designed but made me happy lol. As long as your Flipping there is No wrong way!

Hi Dave. Would really appreciate your comments on how passes work from the depths as questioned in my previous post. Thanks!

#14956 3 years ago

I guess my point is a pass goes straight into the slings rather than the other flipper. Just curious if that happens to everyone.

#14958 3 years ago
Quoted from luckymoey:

I can easily backhand the Pearl on normal flipper power, and do roll passes out of the depths. I’d look at Eric playing on Twitch or Youtube to see how the different flippers are designed to be set. Personally, think the ruler method is hit-or-miss on modern games. Works but isn’t necessarily how it was designed to be played.

Thank you! I will go and watch the streams. Is it possible you could post a picture of your flippers? Also curious to know what your pitch is.

Thanks again!

#14961 3 years ago
Quoted from luckymoey:

Here you go:
[quoted image][quoted image][quoted image][quoted image]

Thanks lucky! We seem similar. So do you do any special technique to do the rolling lane pass from the depths or just have the left flipper raised?

Also to go back to EaglePin my top flipper is so. I think yours is resting too far out.

image (resized).jpgimage (resized).jpg
#14964 3 years ago
Quoted from LesManley:

If I just raise my left flipper, it will roll over into the right sling and send the ball out of control. I have to make a timed light flipper raise to pass it to the right flipper controllably.

Ok. That’s what happens to me as well. I think it’s by design and it agrees with what Dave was saying. Good to know.

Quoted from luckymoey:

Looks like my upper flipper is actually further back. Plastic tip is about even with the metal ramp protector tab.
I don't necessarily just hold the flipper up but will time when it's raised based on ball speed. The feed from the depths is pretty variable but almost always controllable. Most of the time it will easily go to the right, occasionally stop on the left, and sometime go into the right sling. It rarely has enough speed left though to make the sling fire.

My top flipper redirects the ball to the lower right on a full plunge. If I do a weaker plunge it can still go SDTM. if I hold it up it will hit the gold targets. Which is why I think EaglePin is too far out and he is missing the gold targets. Thanks for spending this much time checking the flippers for me. I think my lower ones are the same. Just 2 different tables and I need to perfect my passing skills!

#14973 3 years ago
Quoted from Rdoyle1978:

Great take on this. I respectfully disagree. Seeing Keith’s long form interview on Buffalo Pinball (“Bro, do You even talk...”), my take on it was that Keith is hung up on the game being HARD and maybe even impossible for the average player. He was unable to process why the fan base (the fan base!!!!!!!) was so interested in an update to the game. That they knew was happening. That the ideas / plans for were leaked _ONE YEAR__ ago.
His rationalization for the delay was (Paraphrasing here) that “most players won’t get to the final Wizard mode anyway”. Ok. Unless they make this incredibly long, detailed game... that they paid money for ... easier. How that should garner rancor from the designer, I don’t understand. That was judged as a cheat. Witness the rationalization about tilts per game (“well... you just saved a ball there so why would I give you another ball?”)
I’m not sure if this all computes but the overall feeling I got from that interview was an attitude of superiority that I just couldnt process. When asked if he could himself
Get to all these impossible modes himself, he gave this qualified “well, I COULD, but not necessarily after it was programmed into the game”. Uh huh.
Look, I think Keith has done more for the programming of rules for these games than almost anyone (gotta include Lyman Sheats), and maybe he was having a bad day, but that was some serious unwarranted attitude IMO. The game is already awesome, yes. But we paid for a full game. I’m finally over this: It doesn’t matter how exactly we experience it all; if it was sold with the intention of a final Wizard mode, it should have it. That kind of (unsanctioned, I’m sure) BS rationalization of why it’s not complete is just man-child excuses. It’s been ONE. YEAR. SINCE THE RULE update. And 6 months since the damn wifi update! For Christ sakes.

Besides the impossible final wizard, they’re are some pretty basic flaws with the coding.

Make the existing wizards exciting. Some are pretty dull.

Have a ball save after chapter select. This is just absent functionality. And pretty basic. Get a chapter awesome. Lose your ball... thanks.

Fix ball save on multiball. Man this game is slow to launch balls.

#14975 3 years ago
Quoted from Rdoyle1978:

It was on the "Bro Do you even talk pinball" podcast, last week I think.
That post comes off a little more fired up than i meant it, but the tone of how he answered the question really got underneath my skin. He had just answered a question about how people set their games up easy, and sort of mocking that (sometimes it's the only way a player can see half the game), and then the question about finishing the
Code, he said "well most
People won't see the final mode anyway so why do they care?" But as was pointed out, there are still bugs and features missing (ball search). He has a lot goomg on, no doubt, but in the interview he came off as smug and sort of "you'll get it when I'm ready", and emphasized that there wouldn't be an update before the final mode is in there. But I don't get why there can't be an interim update to address the other things.

Yes it would be nice.

Funny thing talking about setting the game up easy. In trying to figure out the discrepancies in the rolling flipper pass from the depths I dropped my games pitch from 6.7 to just under 6.5. Then broke my GC score by a margin. Then broke a million on my first ball. And then again. Suddenly the game became easy. And a bit boring. But what I did notice is I could no longer do the upper loop. I sucked at it when I could usually pull off 7 or 8 quite easily. Put the game back up to 6.7. Scores dropped but suddenly I could get my loops going again.

#14998 3 years ago
Quoted from LesManley:

One thing I would like to see is some kind of base value for the wizard modes or something along those lines. The wizard modes are not easy to get to and you can definitely maximize their value by planning ahead, but there should be some minimum reward for getting there, maybe 250,000 points for achieving and then whatever you get in the mode. Today I got to the Curse of the Black Pearl wizard mode, played it and didn't even lose my ball in it, it just timed out and all I got was 12,000 points. There is no reason a wizard mode that is achieved and played played until it timed out should only award less than a standard MB start shot.

And treasure horde seems more trouble than it’s worth. Guess I should try and hit it with a multiplier first. But still. I get more from chapters.

#15007 3 years ago
Quoted from Breger1:

Sorry if this is mentioned somewhere. My depths kick out all of a sudden stopped working. It is not the multiball, I have already fixed that with the post next to the subway. It occurs during single, multi, anytime. It eventually kicks out, very slowly after ball search. Optos are aligned well. Any thoughts?

It’s not detecting the ball is there. I had that happen because I put extra packers on the rubber which the solenoid plunger rests on. Basically your opto down the bottom of the depths in front of the solenoid is not detecting a ball. Have you tested the opto?

#15015 3 years ago
Quoted from Breger1:

Excuse my ignorance, still learning a lot. I tested the coil, I assume testing the opto means a switch test?

You and me both!

Sorry didn’t reply sooner different times zones. Yes as someone else said you need to test the switch and check the opto alignment and that it’s plugged in properly. Sometimes it’s a bracket problem.

Quoted from Monster_Bash:

Question about the upper PF spinners.
My right spinner is physically damaged. The spinner it'self is fine but the opto is broken. In the manual they only list the spinner assembly as a part number. Has anyone just changed the opto? It looks like a standard part.
I'll be pulling it apart today to get a closer look. Just figured I'd get a head start if anyone knows the part number

Your ship VUK is smashing the ball into the opto as it kicks it up onto the pearl. Turn the power down to about 20 and request a new opto and opto shield from JJP. there should be stuff about this in the troubleshooting forum.

#15030 3 years ago
Quoted from Monster_Bash:

Thanks man.
Don't have the best luck with JJP support. I have a ticket in (1699 or 6483) for a month on getting the BIOS settings for my hobbit that needed the battery replaced at 170ish games. Been 3 weeks and exactly 10 messages sent as still can't get a reply

harryhoudini sells the black pearl cabin mod. It protects that area. Highly recommended.

7F35D0BF-6C0E-42D4-BDF3-FEF6D7E3F3AD (resized).jpeg7F35D0BF-6C0E-42D4-BDF3-FEF6D7E3F3AD (resized).jpeg
#15032 3 years ago
Quoted from LesManley:

I DID IT, I DID IT, I DID IT!!!
I figured I'd just go down and play a quick game, little did I know I would end up beating Pirates of the Caribbean for the first time ever. I got to all five movie wizard modes and played them all and then kept going. With 2 balls left and EB lit, I had the last two wizard modes lit. In perfect fashion, next ball, plunge, bricked the shot and quick drain. Got At World's End started with 1 ball left and played through it, then drained. Had to collect my EB on my last ball and got Dead Men Tell No Tales started to seal it. Ended up with over 15 million. All on factory settings and no other player to plunder to get more rewards either.
Absolutely amazing game! I can't believe there is still more to come!?!?
So now I could legitimately complain that the final wizard mode isn't in the game because I would have played it, but you know what? I don't mind, take your time, do it right, make it awesome and I'll be back! I love this game!
[quoted image][quoted image][quoted image][quoted image]

Well done!

#15052 3 years ago
Quoted from KingBW:

Too bad it's over $20 to shipping alone for the ones on Ebay. Haven't found other ones yet.

We have a hobby store local that sells them. Best $10 I ever spent. Once your hobby stores open up, maybe you could try those?

#15061 3 years ago
Quoted from arzoo:

Thanks! So the wheel is made out of wood?

Yes it is made from wood. I just put a light stain on it.

1 week later
#15116 3 years ago

Thanks everyone for all your help. Awesome community. Pirates has sailed away for now. Thanks again!

#15119 3 years ago

Yep. Might get it back someday. Enjoyed it while it lasted.

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