(Topic ID: 200141)

JJP Pirates of the Caribbean Official Owners and Fan Club!


By goren1818

1 year ago



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Topic index (key posts)

20 key posts have been marked in this topic

Post #222 Liar's Dice rules explained! Posted by goren1818 (11 months ago)

Post #644 Rules flow chart Posted by Rbviessman (9 months ago)

Post #1021 How to fix black pearl lamps Posted by Yelobird (9 months ago)

Post #1360 Black Pearl flippers are uneven when in upper position - Fix Posted by evh347 (8 months ago)

Post #2468 Hardware fix for balls getting hung up during multiball. Posted by Pinballpal (7 months ago)

Post #2892 Adjustment for auto plunger not hitting balls cleanly or correctly Posted by Pinballpal (7 months ago)

Post #3974 Deadflip stream from Valentine’s Day 2019. Posted by Tuna_Delight (6 months ago)

Post #4014 POTC trouble shooting guide Posted by zaphX (6 months ago)

Post #4856 Possibly let distributor go through machine and get it tuned in. Posted by dgposter (5 months ago)

Post #6315 Fix for dauntless positioning, canon shots not landing Posted by Yelobird (4 months ago)

Post #6631 Twitch Video - How to Remove and Reinstall Black Pearl Upper Playfield Posted by KevInBuffalo (4 months ago)

Post #6655 Mylar bubble at jjPotC Map hole. Posted by thc666 (4 months ago)

Post #6834 Titan ring sizes Posted by AUKraut (4 months ago)

Post #8145 Positives and Negatives for each character Posted by EaglePin (4 months ago)

Post #8288 Rubber Sizing and Location on Playfield Posted by f3honda4me (3 months ago)

Post #8602 How to see pictures the game has taken Posted by f3honda4me (3 months ago)

Post #8625 Version .99 release notes as of 5/6/2019 Posted by pinball_keefer (3 months ago)

Post #8709 How to backup settings before installing an update Posted by LTG (3 months ago)

Post #9273 Version .99 Character Plus and Minus Benefits Posted by pinball_keefer (3 months ago)

Post #11892 Clear concise video on removing the black pearl Posted by rlslick (3 days ago)


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#1824 8 months ago

I get my POTC LE tomorrow and it feels like Christmas came early. So excited!

Going to pick out some mod couple mods next.

Are any of you using aftermarket pinballs such as Marco Silverjet premium?

#1826 8 months ago
Quoted from bigd1979:

They will magnetize....

Thanks. Any suggestions on some that won’t?

#1830 8 months ago

Thank you kindly.

#1832 8 months ago
Quoted from Yelobird:

Yes what BigD said. We tried a Shiny ball set in Pirates and almost Instantly the balls were magnitized and would not roll through the ball trough. Never seen that much myself but there are some serious awsome magents on POTC. Put the Barron or stock balls in the game and it functioned perfectly. Congrats on your awsome new game!! I helped wrap it. Lol. FYI it’s as heavy as a Tank!!

I hired some muscle to move it

#1834 8 months ago
Quoted from Yelobird:

Yes what BigD said. We tried a Shiny ball set in Pirates and almost Instantly the balls were magnitized and would not roll through the ball trough. Never seen that much myself but there are some serious awsome magents on POTC. Put the Barron or stock balls in the game and it functioned perfectly. Congrats on your awsome new game!! I helped wrap it. Lol. FYI it’s as heavy as a Tank!!

Also just placed my first order with you. Looking forward to it!

#1873 8 months ago

My POTC LE has found its home!

E21F3FB7-D06F-4D21-8732-B4374A910F5B (resized).jpeg
#1875 8 months ago

Hey the kick out for the "mystery/tortuga" is very erratic. I'm thinking I'd like to turn down the strength of the kickout a bit to see if that prevents the bad habit it has of kicking SDTM sometimes, but can't find the setting for it in the menu under coil settings? Anyone else made any adjustment to that kickout to prevent the instant SDTM?

#1876 8 months ago
Quoted from Yelobird:

Awesome congrats looks like he is loving it! Going to be a fun holiday!

Thanks! I think next on my wishlight might be a WOZ.

#1881 8 months ago
Quoted from WolfManCat:

I had to increase my power to the coil. It hits the left flipper every time now. Should be found under system settings/coils/tortuga vuk

I am blind or something. I see nothing with tortuga in the name under coil settings.

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#1889 8 months ago

Also noticed another oddity. When idle it cycles through all the normal screen. But then at some point it turns all lights off, brings up a command screen and shows version and other info and says file loading. Then a few seconds later back to normal.

3419B7A1-23E4-48D7-BA66-3337ED372A6A (resized).jpeg
#1890 8 months ago
Quoted from Outlanes:

Probably bumpers VUK

Thank you both!!

Quoted from KingPinGames:

Let me know when you're ready for your next game. New or slightly used, we can help.

You can count on it!

#1893 8 months ago
Quoted from LTG:

Do you have .97 in your game ? If so, please go to jerseyjackpinball.com and download the .98 and delta install it in your game.
LTG : )

Doing it now!

#1895 8 months ago

version .98 installed. That was the easiest thing ever. Man you JJP folks are on top of things when it comes being user friendly!

#1901 8 months ago

Found this blocking the trough kickout. Any idea what it is? Was preventing me from playing until I got it out of the way.

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#1905 8 months ago
Quoted from VillaThrills:

Is that a lens to a spotlight?

Quoted from LTG:

Yes it is.
LTG : )

Aha! I see which one. Thank you gentlemen.

#1928 8 months ago

I apologize for so many questions lately, I've been trying to search in the thread to find answers but haven't had any luck. Where are the monitor brightness/contrast adjustment settings? Under monitor in the menu I only have pixel offset, size, etc.

The other question, it doesn't seem that my machine is displaying the "wanted" posters with the pictures it has taken at all. Cycling through with flippers never shows them, and they never show in attract mode either. The setting to allow photos to be used in attract mode is set correctly, but they never show?

#1935 8 months ago
Quoted from Psw757:

Mine does this as well.

Me three

#1943 8 months ago
Quoted from JordanB:

Ah, thanks, that makes sense!
Interesting that you went with the spelling "pYracy" -- I couldn't find any references to this spelling online, and the game is called "pIrates", after all.
*shrugs*

https://www.urbandictionary.com/define.php?term=Pyrate

Pyrate is a variation of the spelling of pirate. Spelling during the 1700 and 1800's was haphazard and there were many ways to spell pirate, with pyrate as one of the most commonly accepted forms.

Doesn't have citations but I admit this is not the first time I've seen it spelled that way so I'm guessing there must be a source or texts/documents from that period that had that spelling?

#1951 8 months ago
Quoted from Psw757:

Anyone figure out why the cannon seems to be immeditaly qualified to load at times since update?

I have not experienced this myself, for what it's worth.

#1956 8 months ago

So last night we played for five hours after the machine arrived and we were done with dinner etc. Tonight probably more of the same. I’ve never had this much fun on a pin! Whole family loves it.

#1963 8 months ago
Quoted from delt31:

So I can qualify chapters but how do I actually get credit for chapters so I can combine with MB mode to get wizard? Do I need 5 or so to at least start?
Also - best way to tweak the tuga VUK? Sometimes mine shoots into the right inlane. It's really the only thing I've seen that doesn't play as expected and even that works 7 out of 10.

That is called bumpers VUK in settings. Turn it up or down depending.

#1964 8 months ago

I cannot remove the post on the upper PF (black pearl) in order to change its position. It seems like it should turn with a wrench but it doesn't budge. Is there a trick to it?

#1982 8 months ago

Based upon the previous JJP games, does anyone have a list of recommended parts to keep on hand for wear and tear items? Maybe things like flipper rebuild kit, etc?

#1999 8 months ago

We can’t stop playing the pin. It’s just that good. Worth every penny. Whole family is playing hours every day!

#2008 8 months ago

Mine is angled but not as much as the others posted.

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#2034 8 months ago
Quoted from heni1977:

This problem should be fixed as they are shipping with the bolts in them now.

You should only have to cut the one just under the leaf switches for the X and Bonus switches.
This will provide enough slack so they don't break "hopefully". as some of the soldering is not so good.

Has anyone done a detailed how to video or pictures on removing the upper playfield?

#2043 8 months ago
Quoted from roddog:

hahaha nope that thing seemed intentional since it was stuck on there. ill remove it. thanks!

Hah I thought my playfield was tight too, and so I checked and there was the sticky'd foam block.

#2044 8 months ago
Quoted from roddog:

Hmm. I saw ltg suggested adjusting the plunger at the depths VUK. However, I do not believe the plunger is an issue. Another suggestion was buying a shim to fix magnetization. I did not see anything about the subway being too wide.

https://pinside.com/pinball/forum/topic/jjp-pirates-of-the-caribbean-official-owners-and-fan-club/page/26#post-4709678

This post seemed to indicate fixing the plunger.

#2048 8 months ago
Quoted from davidlldennis:

I've had to checked out the club forum since there are so many posts... My goodness for $10,000 this is pretty bad...

To me nothing about my pin feels bad. The only bad thing on mine is the slightly off center topper. Otherwise it's had zero problems other than minor tweaks here or there which every pin has. I think sometimes people blow things out of proportion based on forum posts. People don't run to the forums to post about yet another trouble free day with their pinball machine.

#2051 8 months ago
Quoted from heni1977:

We played a bunch last night trouble free. Of course I installed the Titan flipper rings last night. Made a big difference!

What are those? I haven't heard of that.

edit: ah the rubber = rings

I myself installed a couple mods today from mod couple. I estimate my POTC has 25 more horsepower now.

#2053 8 months ago
Quoted from heni1977:

I can sometimes be 12 yrs old and saying rubbers just makes me laugh

Ok well now I need to use this line on my wife. LOL

#2060 8 months ago

Ok the "arrr frenzy" mode is hilarious. My kids giggle and laugh every time one of us gets it.

#2063 8 months ago
Quoted from VillaThrills:

Ok...wanted to get some honest feedback. I have never put any type of undercabinet lighting on a game but I am toying around with some ideas. I will get rid of the stock topper and go with some sort of Black Pearl model so envision a ship up on top. Was contemplating some type of water projection instead of any type of under cabinet lighting. The video for some reason came out more purple in the center, it is all completely blue. Cool or just too much? Under cabinet or topper as shown? Trying to capture the world under glass concept but may just be a complete fail.

I think it looks awesome.

#2105 8 months ago

What are you guys using to wax your playfields these days? Anyone adding mylar to any areas?

#2120 8 months ago
Quoted from Gusphan:

I added mylar to the chapter select area b/c those magnets move the ball around so much in a compressed space. There was also mylar that came with my game for what appears to be the ship area (in back) where the ball is dropped into play (behind the spinners).
By the way, I would suggest using clear vinyl instead of mylar as it's easier to get off if need be.

Yes I noticed my PF has mylar in those same areas. Mine also has a strip by the depths kickout.

Quoted from sirlonzelot:

With the new code update, I cannot lock balls in the chest after I have playing 3 chest multiballs. The Right lock target didn’t response.
Anyone else, I think it’s a bug ?!?

I have not had this issue, I had a game last night where I had two chest multiballs in the same game. Must be something else that also happens that is causing it? I'll pay more attention to subsequent games, as I'm curious now.

Quoted from zaphX:

Now that my star map works (loose cable) - how do I use it? I really don’t understand what it’s trying to tell me.
Also - does everyone have one pale green “star” on their map in the lower left?
[quoted image]

My star map has lights that are white and sort of yellow ish?

Quoted from zaphX:

My monitor has a slight tilt. I’ve seen this on a couple JJP pins in the field also.
Is there a known fix?[quoted image]

Yes open up and ensure the monitor is secured properly. Sometimes it is not latched in all the way on one side or the other, and so it sags a bit. I can snap a pic later if you can't figure it out.

#2131 8 months ago
Quoted from zaphX:

It wiggles a little on the right side but I don’t know what to adjust here. [quoted image]

You can pull up on the flat part I circled here. That is the "release" for that side. Pull it up and you can "swing" the monitor away from the machine, the left side of the monitor will be like the swivel/hinge (like a door). Then pull that up again and push the monitor all the way back into place and then push it back down and that should secure it.

Capture (resized).JPG

#2160 8 months ago
Quoted from seenev:

Now that Depp has been kicked from the series, could we see a version of this game without a huge picture of him in the middle of the playfield? That picture made me think this game looked terrible even though it's supposed to be a great game.

I like the Depp pictures.

On another note, got to kraken and fountain of youth wizard modes last night. Didn’t beat them. But the wizard modes feel epic. The sound, the lighting, you feel like you’re in an epic one on one battle with your game.

#2163 8 months ago

Another comment. We had family over last night and they mentioned several times how much fun it was even just to watch the game. They also said they didn’t know pinballs had finally caught up with today’s technology and that even they would be interested in buying one like this! Great work by JJP to move pinball technology forward.

#2168 8 months ago

I have the disc silencer kit coming from mod couple, has anyone posted pics or details on how to remove the spinning disc assembly? I assume I don't have to totally dismantle the entire thing but figured I'd ask. I found C-56 in the manual that has the full schematic, but figured I'd ask here if anyone did a step by step. If not I'm sure I'll figure it out, not my first pin!

#2171 8 months ago
Quoted from zaphX:

How can I check these switches? All appear to be hidden away in ships.
[quoted image]

48 - just move the dauntless ship by hand. Usually clears it. 79 - blast air in the dauntless hole, sometimes dust gets in there etc. 66 - same as 79, but is where the ball shoots out of the pearl.

If that doesn’t work you’ll have to pull the Playfield out a bit so you get easy access to the back to look for loose wires or sensor. 79 is an optical sensor I know.

#2180 8 months ago
Quoted from Yelobird:

I provided a More than detailed how to with pictures in the kit. I suspect you will do fine though you can reach out if you have questions.

Ah I hadn’t received yet so didn’t know. That’s very awesome of you!!

#2184 8 months ago
Quoted from konghusker:

Owners thoughts so far? Curious about code in regards to the level of excitement, adrenaline rush this game has, and is it easy to understand.

Best pinball I’ve played. It has everything. I can’t say enough good things honestly.

#2203 8 months ago

Installed mod couple disc silencer. Easy with great instructions included. And it’s like night and day. MUCH quieter, almost silent even.

#2210 8 months ago
Quoted from delt31:

Good to hear. I have mine but haven't installed yet. Disc is noticeable but not really while actually playing. How long did it take you as instructions are extensive

10-15 minutes. It’s actually pretty quick. I will note that the snap washer in step 5 did not fit, but by turning the number 14 screw in the diagram counter clockwise it created a little more space and it fit right in.

It is very easy you’ll get it no problem.

#2250 8 months ago
Quoted from zaphX:

So my full issues list so far, solved and unsolved: (took delivery 12/20, today is 12/23):
[X] Wireform for shooter lane bent. Removed, reformed, replaced.
[X] Torn shooter tip. Replacement en route but got one at a local shop in the interim.
[X] Gold/action button sticking. Fixed with a small amount of WD40 to the plunger underneath.
[ ] Missing tilt bob. Replacement en route.
[X] MA[P] target sticking behind [A]. Fixed by loosening under the playfield and moving over slightly.
[X] GO[L]D target sticking behind wiring harness. Fixed by loosening switch and pressing the harness up and out of the way, then tightening back down.
[ ] Maelstrom exit ramp switch defective. Reported to distributor and JJP, replacement en route.
[ ] Black Pearl cannon is inconsistently detecting the loaded ball. Switch test reporting stuck closed. Unsure if this is a clearance issue or another bad switch.
So...I’m on my 4th day

Did you check the sensors for the canon? They are optical and might be loose.

#2252 8 months ago

Anyone else having spotlight LED diffusers popping off a lot? The two above the I lane keep popping out.

#2256 8 months ago
Quoted from zaphX:

Not yet. Anything I should know about accessing it?

Just pull out the playfield a bit so you can get access. Look down the canon and you can see them on the left and right side.

#2261 8 months ago
Quoted from Yelobird:

Twas the night before Christmas (eve), not a creature was stirring not even a monkey. Mods were hung by the chimney with care in Hopes that St JJP Pirates would soon be there. Then out from the lawn there rose such a clatter, it appears some elves had arose from a van. Not just ordinary elves but a Special surprise from the East Pole. As the elves turned our jaws dropped with surprise, as the elves were non other than the famous Pirate brothers themselves! Eric and Christopher (KingPinGames) WOW! Not here to plunder but rather to share some holiday cheer. Such a wonderful and Appreciated surprise! After the shock a smooth delivery, a gracious personalized autograph, and for good measure Eric decided to take Grand Champion score for me to stare at for likely years to come lol. The game worked Perfectly and Eric also took some time to share some additional details on setup so I could share them with the CE group as he travels. An absolutely memorable day and a machine that will long define pinball at its best. Thank you to Eric and Christopher (and their families) for sharing some of their holiday time to make my families holiday special!
SPECIAL NOTE! Christopher mentioned he still had 1 or 2 CE machines left in his slay so if your looking for a Magical Piratey Christmas he can still make it happen!!! KingPinGames!!
[quoted image][quoted image][quoted image][quoted image][quoted image]

So awesome! Now show us where that cute little monkey goes so I can give you more of my money.

#2270 8 months ago

I would not put anything onto a pop bumper that is only held on by sticky tape.

#2273 8 months ago
Quoted from evh347:

If any JJPOTC owners have been hitting the chest fork legit and wondering why the balls aren't locking like they should into the chest, this is the fix you want to try first.
I removed the five screws holding the fork VUK and discovered two screws holding the fork to the assembly were very loose. After tightening those screws, the lock works as it should.
[quoted image]

This should be book marked lol. It was causing my issue too.

#2285 8 months ago

I think I found a possible bug? If I disable codex tips, my bonus screens will often be black with just the bonus points shown. If I enable codex tips again, the bonus screen will always have an image/video clip in the background. Anyone else seen this behavior?

#2287 8 months ago
Quoted from Yelobird:

Not sure if this would help at all as I’m not savvy on code but did you reboot after making the changes? Curious if the scene is written at start up?

Yes I did try that and it exhibited the same behavior. Good troubleshooting tip though!

#2290 8 months ago
Quoted from Yelobird:

It was worth a try... Eric did mention for ALL POTC owners they are finalizing a software code update so I suspect many of these fine adjustments and some code wonderment will be added. The way I play I don't ever plan to See all the amazing code but we enjoy it all the same!!

I completely agree. I figured at least this way if they were not already aware, they would read and see the bug if others also had this.

#2293 8 months ago
Quoted from zaphX:

Well I’m still having trouble with the Pearl cannon.
I see no physical issue with the optos - see pics, maybe I’m missing it?
When I run the switch test and put a ball in the cannon, it sees it.
But during gameplay, the ship fails to list up and down during the cannon shot. It is somewhat inconsistent as it worked once this morning and failed once.[quoted image][quoted image][quoted image]

I see both sensors look to be in place. Nothing stands out to me from there far as I can tell. Have you called JJP yet about this one? Definitely odd.

#2294 8 months ago
Quoted from delt31:

Appreciate you mentioning this. I disabled the tips as they are SUPER annoying but I'm seeing all black which I thought was normal. I'll prob swap back to check it out thanks

For what it's worth, if you hit both flippers when the codex tip pops up, it instantly skips it. That's what I'm doing for now.

#2302 8 months ago
Quoted from pinball_keefer:

It's been fixed... I reproduced it immediately by restarting a game, it's less of a chance with codex disabled but can obviously happen.

Not sure I follow, how do we fix it?

#2390 8 months ago

I've had the pin for two weeks, and setup is pretty easy/friendly, but so far I have only gotten two wizard modes but haven't beaten either. Love the wizard modes though, they feel so epic.

#2393 8 months ago

Anyone else had a bug with the Start Chapter? I have noticed in high scoring games, lots of multiballs, etc, that late in the game I will have several qualified chapters, send a ball into the Start Chapter, the post comes up and the ball bounces around, the LCD shows random canon shots firing from chapters, but then the game just hangs for about 5 seconds. Then it releases the ball and fails to actually start a chapter. It will sometimes do this multiple times in a row and then fix itself if I drain and end my current ball.

#2396 8 months ago
Quoted from sirlonzelot:

With the old code yes, with the new code no

I'm on .98 which is the latest public release to my knowledge.

#2429 7 months ago
Quoted from JWJr:

[quoted image]

That guy has a HUGE nose!

#2448 7 months ago
Quoted from Crile1:

This is my only hang up with this game...literally.
[quoted image]

Hah yep I’ve had that happen too.

#2543 7 months ago
Quoted from fastchef:

Couple of minor issues, I hope.....
1) added a player during my first ball and the flippers went dead.
2) during a game both screens went dead. Shut it down and it came back.
3) I keep getting check switches after power up and it’s usually has to do with the ship that the ball hits and all’s I do is move it and it’s goes green.

3 is normal. If the ship isn't "hit" for a few games, it flags this to check that the ship is actually working. You can just ignore it and it'll go away once you hit the ship in a game.

#2560 7 months ago
Quoted from Crile1:

Woohoo! Fork ramp shoots like butter! Thanks for the help, mates. Just needed to tighten those screws!

Yea this one seems pretty common. I'm guessing shipping and temperature changes etc caused them to loosen after factory, but once tightened in home use, they seem to stay tight. I haven't had to retighten mine after about 150 games so far.

PS. The bug where you hit chapter start, and it doesn't start a chapter, is driving me crazy. I hope we see a .99 or 1.00 soon with that fix.

#2564 7 months ago
Quoted from dnaman:

If they can add a ball save option for tortuga drains I would appreciate it. I can't count how many times the ball kicks out and drains. I have tried all of the coil power settings, the coil strength is unreliable, sometimes kicks hard, other times soft.
The double flipper at the end of the chapter selection works well to kick the ball up with the magnet but occasionally can drain as well.
There are also times when the ball flies off of the pearl over the left sided gate, SDTM.
Has anyone experienced a ball drain on the left outlane when the ball goes up past the left flipper, hits the gate and goes under the gate, only to drain from the left outlane drain?
Wow, that was draining...

Completely agree on that bumpers/tortuga VUK. I have used lots of coil settings and sometimes it kicks super hard and other times it is hardly at all. Very sporadic. I noticed the shield on it is loose and so I'm going to have to remove a bumper to get at and tighten them. I will report back if that fixes the sporadic behavior. I'd be curious to know if your kickout shield is also loose?

#2601 7 months ago
Quoted from Potus:

When do the wanted posters come up? I never see it on my game during the attract mode.

About every 4 cycles of the attract mode sequence.

#2607 7 months ago
Quoted from Yelobird:

With that solution investigated (cannon alignment) I came across what I am going to call a PPSA (Pirates Public Service Announcement!!!!). Lloyd, Eric I do ask that this be recognized at the factory as I suspect this Will be an issue for some soon. In reviewing the Dauntless movement issue I looked over the wiring to the rear of the back board going to the Dauntless switches. In less then 50 plays my wire was already sheared off! (red wire in my case) This was caused by a Very tight wire harness with limited flexibility attached to a Moving arm with a razor sharp steel edge. These wires never had a chance!! While I am not proud of my solution (not pretty) I wanted to share a solution that most would have to at least repair or protect this from happening. As can be seen from the bottom of the playfield there is actually Plenty of wire available but in my machines case it is all bundled with no relief. You need to snip roughly (3) zip ties from the wire harness to give this wires a few inches of motion. Verify by swaying your Dauntless (sounds dirty again) back and forth to ensure there is no pull. From there I soldered my wires and added electrical tape to the entire wire bunch. I also added (and recommend) a strip of tape over the edge of the metal channel these feed to. That at least gives the wires a fighting chance should they come in contact again! I admit I Hate electrical tape repairs personally but I wanted everyone to have an available solution to at least fix if needed. All in all a Minor assembly learning curve on a new product and no harm done just hope this can be passed on and help others. I am Very curious if this MAY be some of the Dauntless switch issues people are having at times.... Let me know if there are Any questions.
[quoted image][quoted image][quoted image][quoted image][quoted image][quoted image]

For what it's worth I just checked mine and it is nowhere near as tight as yours was. Mine does not come close to any of those metal edges when I rock the dauntless back and forth.

#2610 7 months ago
Quoted from sirlonzelot:

Anyone else with ball jumps from the left ramp? To see in the video at about 1:53

I try to adjust the diverter but didn’t help, any ideas ?

I get them on rare occasion. I wonder if the mod couple maelstrom mod might actually prevent some of that lol.

#2615 7 months ago
Quoted from Hasi:

Joining the club next month. CE is finally on its way! ❤️
What are the must have mods?

Almost everything the mod couple sells.

#2642 7 months ago

Where can I get Mylar for slingshot and lanes for this pin? I have some chipping already so I’d like to protect that area.

#2648 7 months ago
Quoted from Yelobird:

Pinballlife has a selection of Mylar squares at low cost.

Thank you!!

#2651 7 months ago

I have attract mode off and free play. It cycles through all the cool stuff on lcd but no noise. Not sure if that helps.

#2660 7 months ago
Quoted from wheels:

Can you share some photos of the problem areas? Thank you.

1471B95A-0CDF-49E7-8A3A-DAACE8B0615A (resized).jpeg
#2664 7 months ago
Quoted from Yelobird:

Ok for clarity so this doesn't become a viral concern is this the same one persons playfield chip or your actual game? Not defending just hate to see panic on a one off issue due to an over/under tightened or sharp edge post.

My actual game.

#2670 7 months ago
Quoted from Halfwasted:

Seems like a lot of issues for this game.

I don’t think so at all. Minor stuff that takes a few minutes to fix in most cases.

#2676 7 months ago
Quoted from SheriffBarclay:

Love this game but another fun issue.
The black pearl magnet/catch is happening far too often - almost every time I get there, whether it's through pop bumpers, left orbit, etc.

There is a setting you can adjust it.

#2679 7 months ago
Quoted from KirboTurbo:

I’m having an issue with the chest not releasing all 3 balls during multiball. It will release 1, but not the other 2. The release gate will twitch and try to let them out, but doesn’t open far enough for them to come out. It will not release the balls after the game is over either. I have to take the glass off. Zaphx, I can’t believe you haven’t seen this yet. LOL

Adjust the timing in settings. Go from 3 to 4 to see if that helps.

#2686 7 months ago
Quoted from darkryder:

I have this EXACT same issue, it’s frustrating when it happens deep into a good game. Please post if you find a solution

Adjust the chest release setting in menu as I mentioned before.

#2694 7 months ago

Had a small issue that started last night, and a quick 5 minute fix. Manual plunger shots were becoming erratic, and discovered it was because the manual plunger was hitting the top of the auto plunger. The quickest fix I could find was removing the auto plunger, putting into a vice, and using a dremel 952 bit to grind down the area that was rubbing. Plunger is butter smooth again.

First pic you can see a bit of wear on the underside of the top of the auto plunger. You can see the wear even more once it’s removed. The last pic is post dremel grinding.

185658E2-0218-4DEE-9ECB-3CCCDEEFCE35 (resized).jpegAF1DE06D-8CC6-459F-8CD4-333E8B22B995 (resized).jpeg8D60BBBB-520D-4705-985B-9980D7996B8F (resized).jpegE667B181-705D-4836-A2D1-BD8C53BD37EB (resized).jpeg
#2710 7 months ago

For me I couldn't lower the plunger as it then would have hit the balls too low.

#2764 7 months ago
Quoted from sirlonzelot:

After the 3. chest multiballs was played the lock targets didn’t register any more

Mine does not have that issue. Hmm.

#2773 7 months ago
Quoted from heni1977:

Ok, issue. Getting point before putting ball in play during picking your player. I am thinking it is one of the chapter select switches possibly completing the circuit. Gives that certain sound it makes when bouncing around in there.

Yep happened on mine too. I just had to bend/adjust the switch. Easy fix.

#2795 7 months ago

I haven't had any real issues with mine either, other than the normal kind of thing that happens with any pinball machine.

#2797 7 months ago
Quoted from NightTrain:

I feel like you wrote that specifically for me, lol!
I watch and read this thread daily (really need to start from the beginning). I REALLY want to buy a Pirates, and I love JJP pins. I pop on here and all I see are problems being talked about. No scoring, strategy etc. Has me a little worried. I've got no problems fixing things, I can handle that. I just don't really have the time. With a demanding job, wife, and 2 little kids, my free time is very short. I'd prefer to use it playing pinball and not fixing them. I used to spend hours buying, fixing, selling games. I just don't have the time for that stuff anymore. I just want to play!

This pin doesn't have any more or less problems than any other pin.

#2817 7 months ago

I do wish there was more audible notice of finishing a chapter.

#2873 7 months ago
Quoted from konghusker:

Curious if potc has an intense battle or moments like woz and hobbit melting the witch, or killing smaug? What is the main objective in potc?

Yes the wizard modes are quite epic and satisfying. Main objective is to get to the 6th and final wizard mode “break the curse”.

#2935 7 months ago
Quoted from NightTrain:

Can you guys tell me if there is external volume controls standard on the Limited Edition?
I added an ext volume control to by Hobbit since the volume controls on it are only for the headphones. Is this true for Pirates too?
Will this one work for Pirates?
http://www.pinnovators.com/catalog/product_info.php?products_id=57

My LE has external volume control, so it's standard.

#2940 7 months ago
Quoted from NightTrain:

Not just for the headphones? Also adjusts the normal game volume?

Yes it adjusts the game volume. Not just headphones.

#2941 7 months ago
Quoted from anathematize:

granted i only play on location but...
it sure seems like this game has more than 5 balls. i swear i've seen more than that in stacked multiballs but i suppose that could just be my mind/eyes playing tricks on me.

It's 5.

#2957 7 months ago

The tortuga VUK is making me want to not play my game lol. The constantly changing strength at which it kicks the ball out is very frustrating, and often kicks SDTM with nothing you can do. I have tightened the scoop screws, but that didn't fix it, and they tend to constantly loosen up again anyways even with some loctite on them. I feel like nut and bolt was the correct call on that scoop here, and the wood screws are a bad call. But, again, that's not really the issue here anyways.

Anyone found a way to fix this frustrating VUK?

#2959 7 months ago
Quoted from darkryder:

That tortuga VUK was pissing me off too. I ended up bending the scoop upward slightly and reducing the coil strength and now it kicks out slower and never goes SDTM. The game is brutal enough without those cheap drains.

I turned my VUK kickout way down, but the problem I have is that the kickout strength is erratic. So while the first kickout or two might be the "weak" setting I used, the next one will suddenly be strong and SDTM. I could try bending the scoop I guess.

#2965 7 months ago
Quoted from JordanB:

Is the metal scoop loose? Can you move it left to right?
There are 2 screws under the pop skirt that needed tightening on mine. I'm ejecting to the middle of the left flipper 100% of the time now -- though I'm not sure how long it will last.
go back one page in the thread and you'll see the photos and description that I posted.

The post you quoted, I said the screws were tight. :p Doesn’t fix it.

#3014 7 months ago
Quoted from anathematize:

Seems its a bit of a 'hidden mode' too because I'm not seeing anything regarding 666666 mode in the instruction .pdf.
does anybody know if getting there actually does anything besides the screen animation (and possibly additional audio)? is there an extra multiplier or additional jackpots/rewards?
hogbog ?

I’ve gotten this several times and when I do my scores seem significantly higher than even just a 5 Multiball. But yea get all 6 going and it flashes rainbow colored 6’s across the screen. Hopefully someone can tell us if it adds a bonus of some kind, but it at least feels like it does.

#3134 7 months ago

I have hobbit and POTC, and am getting MB and AFM next. My wife is a basher too. She likes AFM and MB the most. But she does not like hobbit at all. POTC she likes BUT it can be punishing for a basher. But she still likes it.

If MB gets stale for you, and your wife is a basher, I’d go with POTC as a single pin.

#3142 7 months ago
Quoted from Nytewatch33:

Thank you for the thoughtful replies. Honestly, I prefer the Hobbit them over POTC. I love all thins Tolkien When I first played the hobbit shortly after it came out, I was kind of left flat though. The ball seemed to roll around in that big empty field in the middle and I was kind of bored. But then I recently played it, I believe with the new code, and it was a night and day difference. I loved all the pop up bash targets, and as I figured out the gameplay it started to really become interesting. The call outs and movie clips are fantastic of course. Then I switched over the pirates and there is just so much to do! I love the idea of a map and moving through the map as the game progresses (I am an RPGer so that just feels like home to me) The ship is awesome, the chest - awesome toys! If it had original movie clips, music and call outs it would be a much easier decision. Man someone should figure out how to load in clips from the movie. But even without that, it didn't disappoint. I do feel like I could play that pin for a long time and not get tired of it.

The call outs and game narrative is done by the actor who plays Joshamee Gibbs.

#3154 6 months ago

SDTM has an in depth JJP POTC review video and during the video they show how to do it if I recall.

#3260 6 months ago

My manual plunger was already low as it could go and just hitting the auto, so I used a dremel to grind away a little where it was hitting the auto plunger. Works great now.

#3322 6 months ago
Quoted from Yelobird:

The Kraken needs some love.... Beware The Kraken!!! Choose your path wisely and hit that Maelstrom right or fear the Kraken. Introducing the Kraken Custom mod. Complete the look of the dangerous Pirate seas with The Kraken. While mechanisms are a necessity of pinball at times they can spoil the world under glass feel. The Kraken mod was layed out and designed to partially hide the mechanical components and further build the theme look. A simple yet reversible installation and works perfectly with the Maelstrom Mod perfectly! Beware The Kraken or be ready for Davy Jones locker!!! Available Now from our website store, Pirates Welcome!
www.TheModCouplePinball.com
The Mod Couple
[quoted image][quoted image][quoted image][quoted image]

Added to my want list. Nice!!

#3339 6 months ago
Quoted from darkryder:

Yep, same thing keeps happening on my LE. Having a great game and three balls locked in the chest and the game tries to release them but can’t. I turned the game off in frustration the last time it did it and haven’t played it since. Let us know if you find a solution.

Adjust the chest mech release timing up to 4 or 5. Default is 3.

#3340 6 months ago
Quoted from darkryder:

Yes, it didn’t fix the issue. The game can’t release the balls from the chest and it just goes into and infinite ball search. I can see the release arm/gate isn’t retracting far enough to allow the balls to roll out

Bend the mech then. And make sure you are using proper size balls.

#3359 6 months ago

Any word on an upcoming code release? A few of the bugs are getting rather frustrating. Namely the start chapter not actually starting a chapter. The mini LCD going black and fixed with a reboot is kinda annoying too.

#3382 6 months ago
Quoted from danastude:

My mini screen was also going (mostly) black. A reboot, or replug would temporarily fix it. I had Frank send me a new screen which fixed it.

Oh I could have sworn Ted or maybe LTG said this was a bug not a hardware issue?

#3386 6 months ago
Quoted from zaphX:

Wasn’t that the main screen going black if you disable codex tips?

That’s another bug yes.

#3437 6 months ago

What build date and # is your LE?

Quoted from NightTrain:

Got my LE yesterday and set it up!!!
Had a few issues, main one being that I got to see that the chest was broken when I lifted the backbox. That was a huge bummer since it's not really playable right now. There was no shipping block between the chest and the black pearl like the included flyer shows there should have been.
I did get to play a few games though (no chest of course). During this, I had both of the screens go out at the same time. They didn't come back on until I power cycled the machine. I was holding the left flipper to access the info screens. Once they came up, I hit the right flipper 3 times. Both screens went out right then. Anyone seen this before?[quoted image][quoted image][quoted image][quoted image]

#3441 6 months ago

Nice, so they’ve made at least probably 400 LEs in the past two months.

#3446 6 months ago

So after doing any matching LE # requests they completely randomly assign an available number?

#3518 6 months ago
Quoted from VillaThrills:

On a different note, I know we debate whether or not the top 100 really is worthwhile...but...I have not played Iron Maiden that much as I just can’t get past the theme. People really seem to like it. For those that do like it, do you think it really should be rated better than Pirates? Just curious. For me Pirates is still my #1 followed very close by The Hobbit. It just matches what I like in pinball.

IM is nowhere near pirates. Pirates is way better.

#3544 6 months ago

That would make no sense to get rid of the monkey. If they get rid of any toys then I think they will have a harder time selling those pins. From a business standpoint I just don’t see the logic.

If anything I’d expect the next run of WOZ to be the same as current LE/75th or better with tweaks. If it’s a lesser version then I’m out.

#3555 6 months ago
Quoted from Eskaybee:

No more pirates. No woz monkey. JJP really is making it hard for me to save $ past the stern pro price point. Hopefully Steve ritchies next game delivers...maybe we get Lyman with it

I don’t think they are never making POTC again. Just stopping for now for next game. And WOZ let’s not jump to rumor as fact on the monkey. :p

#3567 6 months ago
Quoted from KingPinGames:

Looks like (ex) Green Bay Packers head coach is a pinball fan! Nice choices there coach.
[quoted image]

Where did you get the pic from? We are looking at buying a home in Green Bay and went to two of them that were two houses down on either side of McCarthy ‘s house haha.

#3615 6 months ago
Quoted from jeffro01:

Is it "normal" for the right white LED spotlight that looks towards the map disk to "flicker" and come on and off with the movement of the map? All other spotlights are solid white LED all the time but this one behaves like the connection is loose or it's tied directly to the movement of the map disk.
Jeff

Sounds like it’s loose.

#3627 6 months ago
Quoted from javagrind888:

I was talking to a guy yesterday who has been having problems with his WOZ doors. He says Jack called him directly to talk about his issues and they got to chatting. The new WOZ Yellow Brick Road will have some problem mechs stripped out and will be super limited edition with new art at a staggering cost.

I'm assuming you're being facetious, but if not, well, you should be.

#3633 6 months ago
Quoted from arcadem:

Thanks Lloyd. That was helpful but I want to know is what to do in order to not even play Liars Dice when its' offered. In other words, don't gamble. I don't see an option to turn the feature off in the menu. Does the screen simply time out when no action is taken? Again, thanks for your reply.

When liar's dice comes up, just choose "walk away".

#3642 6 months ago
Quoted from dgposter:

Thanks to Chris at KingPin Games, I will be joining this club soon! Also, a big thank you to those posting on here for getting me more excited each day. I'm really looking forward to this one!

Great choice in distributor.

#3653 6 months ago
Quoted from dnaman:

So, less for more? NO THANKS!
I was on the fence about selling my WOZECLE (w full 5V buffered kit). I would then have either bought a RR75th (2.0) or waited for the YBR edition. Sounds like I am glad that I didn't. I have just spent a few days installing a full WOZ 2.0 as I was thinking that I would be further ahead anyway, I think that was wise. I love the metallic green and the extras on it, bonus that it is a true (andJJP's first) LE.

I wouldn’t believe everything you read on the internet. :p

#3664 6 months ago
Quoted from Rasavage:

What an awesome pin! Why did they stop production so abruptly?

Make a new game is the rumor. They will make them again though. Just on hold for now so they can finish up the backorders of POTC first.

#3687 6 months ago
Quoted from zaphX:

I’ve seen the left post reject shots too. I think it’s intentional in certain modes?

Yes it is

#3691 6 months ago
Quoted from arcadem:

I have one and I think it is great, much better than the 'piece of plastic' that comes with the LE. Toppers is one area where JJP really falls short. For $9500 it could and should have been a whole lot better. My original topper is now sitting comfortably stored in the base of the game cabinet.

How tall is the tilt topper?

#3695 6 months ago

Skull means that is the next chapter you have qualified.

#3702 6 months ago
Quoted from tonycip:

Now I'm confused. I thought the skull's position was based on its value for the shots of the next chapter ? the more you hit the qualifying shot the further over the skull moves? or something like that.....

No the skull value is shown below the boxes.

#3706 6 months ago

Those are treasures. Collect them all, and a "treasures" jackpot can be collected via tortuga hole. You acquire them through map awards or by making "combo" shots.

#3708 6 months ago
Quoted from Psw757:

Aren’t those your nine pieces of whatever that you collect by hitting the red arrows?

No, the 9 pieces of eight are represented in the middle column on the main screen (they surround the maelstrom on the screen).

#3713 6 months ago
Quoted from javagrind888:

I think my question got lost in the shuffle of another discussion.
My guests and wife think that the auto plunger gets "tired" after a couple of hours of multi-balls and starts messing up. Is it possible for coils to get weaker with use and then be fine after being powered off after awhile?

In my personal experience I've only seen this happen with a bad plunger coil/mech or when the machine isn't getting consistent power/voltage from the wall outlet.

#3714 6 months ago
Quoted from NightTrain:

Question on strategy here.
I find it very difficult to play all 5 chapters of one movie unless you choose Tia Dalma. The position of the chapter start area makes it difficult to start a chapter after making the shot, without starting another chapter.
For example. Let's say I want to play through Curse of the Black Pearl chapters. I hit that shot. Then I need to get the ball over to the left flipper to make the chapter start shot. So I hit the left ramp....now I have 2 separate movies qualified.
Any thoughts here?

It's part of the challenge!

#3720 6 months ago

The skull values are how much you get per "soul" you collect while in a chapter mode. The skull values are shown here in this picture. Each value is color coded to the movie/column. And next to the skull values is where you see "checks" and X's for completed chapters for that movie.
da850541c6b78871768643643a68f3739f1c3bdd (resized).jpg

#3727 6 months ago

Still worth every penny I paid. Zero thoughts of selling it. I've had mine since december. It has 735 games played.

#3738 6 months ago
Quoted from blimpey:

These last few posts have me second guessing my Munsters LE. I have the option of switching over to a Pirates and think I’m going to do it. The tides have turned and I’m jumping ship.

I played munsters, it’s a totally different type of game. Very shallow, kinda easy, not much flavor in the rule set. JJP blows it out of the water (pun?) in every way.

#3740 6 months ago

An HUO LE just sold for $8900 within a couple days of going up for sale.

#3789 6 months ago

I wonder how many plays that machine has. That has to be thousands. I have 800 plays and mine still look practically new.

#3792 6 months ago

I don't see JJP POTC on cliffy's site, am I just blind.

#3794 6 months ago
Quoted from evh347:

I know I'm repeating myself in this thread regarding Cliffy's, but here it goes again:
Cliff hasn't 'officially' posted the JJPOTC protectors on his site yet because they're somewhat a work-in-progress as he gathers input from people. When he his products haven't quite worked itself out of the WIP status, he posts them on this page:
http://passionforpinball.com/wip.htm
Send him an email and he generates an invoice for you to respond to:
crinear@comcast.net or crinear@gmail.com to request ordering info
I recently gave Cliff some feedback on his JJPOTC protectors. If you get the protectors, make sure you install both the MAP and MAP2 at the map hole as the MAP protector has a tough time staying flat w/o the MAP2 protector.
The protectors take a little time to install, but worth it overall I think.
[quoted image]

Thank you for the repeat on the info, I apologize I didn't recall seeing it earlier.

#3831 6 months ago
Quoted from iloveplywood:

Strongly considering this pin which is crazy as I don't have access to one to play. I thought I throw out a few random questions to about the machine here. Are the shots smooth or clunky? Does the upper playing field get tedious. How is the sound? For me sound is kind of important as it is what pulls me into the game. It's what made me consider getting a hobbit because the sound was so awesome.
Or should I just wait for Wonka?
Anyway, glad everyone here seems to be enjoying their game!

You're welcome to come play mine. colgate WI is just under an hour from Madison, possibly more depending where in madison you are.

#3855 6 months ago

5pm EST would be well past now. It's 6:15pm EST. Did they mean Pacific time?

#3863 6 months ago

Twitch.tv/deadflip

#3868 6 months ago
Quoted from delt31:

is this new code they're showing?

Based upon the crash they just had on stream I’m guessing no

#3874 6 months ago
Quoted from delt31:

1.0 code being streamed....

Hopefully they fix the plunder crash then hah!

#3890 6 months ago
Quoted from delt31:

That's a good point about big moment but I was thinking it's bc I haven't beaten any wizard mode. I would think these big moment exist maybe we're just not good enough to see yet?

That was my thought too. Have we even seen the final “break the curse” wizard mode completed yet?

#3896 6 months ago
Quoted from Crile1:

Do you think you will ever get to break the curse...I don't. I have yet to be able to get to more than 1 wizard mode on 3 ball.

I've had 3 wizard modes in a game so far, but haven't beaten a wizard mode. It will take practice and time to get there I'm sure.

#3900 6 months ago
Quoted from Burley9043:

My big moment would be successfully completing a wizard mode. For 'break the curse," do you need to have completed all the movie wizard modes or do you just need to have played them all? Playing them all will be hard enough.

I believe you just have to have played them. I'm tempted to take the glass off to complete these and see what happens lol.

#3996 6 months ago
Quoted from mtp78:

I agree..alot of issues with the ships wires. Is it caused b/c JJP employees temp workers on the line and they are not properly trained ?...i am buying le nexr week...hope not to have to remove the ship on a brand new game

Before we say “lots of issues” we should probably realize that it’s a very small percentage. Many of us had no wire issues I’m guessing.

#4098 6 months ago
Quoted from cscmtp:

No i understand that, but would like to hear if someone loves this pin AND was very disappointed by Hobbit. That would actually give me more hope/interest in POTC. Because when I read people talk about how great Hobbit is I just can't relate at all.

Hobbit was not for me ultimately. But love POTC. I had and sold my hobbit.

#4112 6 months ago
Quoted from Schabs81:

So they still having problems out of box or most resolved now. Anyone get one in last couple weeks?

My November build had zero problems. I’d wager most machines had little or no issues.

#4170 6 months ago
Quoted from Wesmantooth:

Hey guys I was wondering if Jersey Jack ships out of Florida or is my distributor just giving me more bs?

Jersey Jack pinball is in.... Jersey. :p So they have their factory and make their pins, in Jersey.

#4390 6 months ago
Quoted from PanzerFreak:

Getting ready to make a decision on buying an LE and just wondering if the latest games off the line have less issues overall? Has anyone with a recently built game have few or no issues out of the box? I understand some tweaks are usually needed for most pins but at $9500 I would like to avoid the headaches.
Thanks!

Most have no issues. My November 2018 build had no issues.

#4469 6 months ago
Quoted from Yelobird:

So any further info on this rumored Tortuga replacement VUK part? Granted its a Pinside rumor and I haven't had any issue with it just wondering if there was something JJP identified that we missed?

Chris was trying to get one for me. My VUK has never worked right.

#4490 6 months ago
Quoted from gliebig:

Got ARRRR mb/frenzy last night but was unsure how. Is it from hitting the Tortuga hole several times during Tortuga mb?

Pirate lane award

#4588 5 months ago

Ball Baron carbon balls work great.

#4595 5 months ago
Quoted from Butch2099:

Got a few games on mine tonight. Action button not giving me any issues but the shooter is. It does not look aligned properly. Whether I manual plunge or Auto plunge it doesn't make it all the way around the loop. I assume the whole assembly needs to be moved over? It looks a little too far to the left. Any input would be appreciated. Would have thought they would have worked that out by now.
[quoted image]

That can happen in shipping. Doesn’t mean it’s something to work out.

#4630 5 months ago
Quoted from RPZ:

Has anyone done a music/call outs upgrade to a JJP code before? I feel like that might be a way to make this game awesome”R”!!!!

I don't think it's possible as I believe the code is encrypted. It's not like the stern pins where you can access code.

#4632 5 months ago
Quoted from Butch2099:

Sounds like it's a common problem like it's been suggested I may need a washer there. I did pick it up directly from the factory so there was no real shipping

A lot of the problems here are not as common as people might think. In forums if a handful of people have a problem, people tend to think this is a common problem, when in reality only a very small percentage probably have the issue. Look at the "cracked decals" issue in the MBr thread for example.

#4636 5 months ago
Quoted from NightTrain:

I'm not. Not that Cliff doesn't make great products....but really what's the point? So you cover a perfectly good and beautiful play field with some ugly metal pieces to avoid the possibility of some slight chipping? You also change slow ball roll trajectory which effects game play (my biggest grip with cliffys).
My philosophy would be that if you do get chipping and it bothers you, THEN you can cover it will a cliffy. You would still never know there was chipping below and in the mean time you got to play the game as it was intended.
I still have a hard time believing that a HUO machine could chip in those hole area. That boggles my mind.

I also have not installed cliffys. My game has about 1000 plays on it and here are the map and tortuga holes. They look great. The right side of the map hole has a factory piece of mylar that was installed with a "bubble" so that's the mylar bubble/damage you're seeing, not PF damage.

IMG_3954 (resized).jpgIMG_3955 (resized).jpg
#4641 5 months ago
Quoted from Rdoyle1978:

This may be different now on DI and POTC but I can go into my WOZ and change stuff just by going to a terminal. Also updates are not encrypted, so you can change images and sounds directly in the update .zip and then install it

If this was able to be done I'd imagine someone would have done it by now to allow us to put in movie sound track music and voice clips.

#4649 5 months ago

I get that not everyone would want to change the music. But there are some who would. But I don’t know if it’s possible as I thought the comment was made by JJP that the code is encrypted and can’t be changed.