(Topic ID: 200141)

JJP Pirates of the Caribbean Official Owners and Fan Club!

By goren1818

6 years ago


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20 key posts have been marked in this topic, showing the first 10 items.

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Post #222 Liar's Dice rules explained! Posted by goren1818 (5 years ago)

Post #644 Rules flow chart Posted by Rbviessman (5 years ago)

Post #1021 How to fix black pearl lamps Posted by Yelobird (5 years ago)

Post #1360 Black Pearl flippers are uneven when in upper position - Fix Posted by evh347 (5 years ago)

Post #2468 Hardware fix for balls getting hung up during multiball. Posted by Pinballpal (5 years ago)

Post #2892 Adjustment for auto plunger not hitting balls cleanly or correctly Posted by Pinballpal (5 years ago)

Post #3974 Deadflip stream from Valentine’s Day 2019. Posted by Tuna_Delight (5 years ago)

Post #4014 POTC trouble shooting guide Posted by zaphX (5 years ago)

Post #4856 Possibly let distributor go through machine and get it tuned in. Posted by dgposter (5 years ago)

Post #6315 Fix for dauntless positioning, canon shots not landing Posted by Yelobird (5 years ago)


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#860 5 years ago

Anyone have a lead on a POTC LE? I’m looking for one NIB shipped to San Jose, CA. PM me with details and price, thanks.

#926 5 years ago

Anyone have a lead on a POTC LE in Northern California? If so, shoot me a PM with details and price. Ready to buy

1 week later
#1109 5 years ago
Quoted from Nemotheeskie:

Just put a deposit on a LE yesterday. So excited to add this to our collection!

Right there with you. I paid for LE #484 in full yesterday and it will be arriving next week. So pumped!

1 week later
#1301 5 years ago

POTC LE #484 joined the herd yesterday, what an amazing game by JJP. Next to Hobbit, this is definitely the most immersive pin ever, wow. I played two games and managed 850M on the second game. Started every wizard mode except for Dead Men Tell No Tales, what a rush!

My game had some issues out of the box, most likely due to vibration during transport cross country. The pirate on the pop bumper barrel figure was loose at the bottom of the playfield and scratched up with a broken hat. That loose part scratched the star/constellation plastic on the backboard. The compass spinner decal has some big air bubbles I couldn’t rub out. The metal weldment under the chest is cracked from vibration and the British ship at the upper left was loose and flopping around as its shaft had slipped out of the bushing (clip was at the bottom of the backbox). I slid the shaft back into the bushing and pressed the clip back in. Now the ship is where it should be, but it still feels pretty loose and the tip of the ship seems to touch the ramp in front of it as well as the side of the cabinet. I’m not sure how that ship is supposed to work if someone can explain. There were also a few loose screws at the bottom of the cabinet I couldn’t trace down. If anyone knows where they go, please let me know.

I called JJP support this morning and they’re going to send replacement parts at no charge. Love these guys, they’re absolutely killing it with each new title. The depth and complexity of the rules, incredible sound and innovative shots all over this game just blow me away.

Time to start modding this beauty! Wish they had POTC movie clips, callouts and music in the game, but I’m not complaining, it’s a masterpiece.

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#1378 5 years ago

Is the Black Pearl supposed to list to the left slightly at the beginning of a game? Mine lists a little, but then levels out once the game gets going. My GF and I can’t stop playing this game, it’s so damn good! I can’t imagine how much better it will be by code version 3.x. I’ve only played less than ten games myself and managed 1.5B on factory settings. Stacking the multiball modes is so much fun! The compass wheel stopped spinning on the game only a few games into playing it. I removed the compass wheel from the bottom of the playfield and the two screws for the motor had backed out on one was catching the small gear preventing it from spinning. I adjusted the gap correctly between the gears and retightened the two screws with blue loctite. Then adjusted the spinner/wheel height level with the playfield and back in business. My action button is also sticking, I’ll lubricate it with some white lithium tomorrow.

Anyone make a nice set of side art decals for this game yet?

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#1392 5 years ago
Quoted from pickleric:

Mine leans to the left a little. Not sure if it is supposed to, but it seems fine.
Does your LED strip for the topper flicker?

OK, the slight lean must be normal then. The game plays fantastic now since the minor issues were resolved. The topper works great and we love the flickering effect.

#1393 5 years ago
Quoted from dirtbag66:

Thinking about joining the club at some point (hopefully sooner rather than later!), and I know this question has probably already been asked but:
Is JJP planning on selling that sweet ship in the bottle topper separately? Can't justify the CE price, so I want to get a LE, then add the topper.
Thanks!

I'd buy that ship in a bottle topper in a second, but couldn't justify the $3K extra for the CE, nor do I care for the art package or green color everywhere. I hope someone else makes a similar topper at some point. It the coil test menu, there's a test for the topper motor. I guess the CE topper ship will rock back and forth. Very cool.

#1404 5 years ago
Quoted from JordanB:

Uhm.... presuming you mean 1.5 Million. Which is still hella impressive for less than a dozen games on it. I'm averaging maybe 600k on a good game, I'm happy when I break a million, and 1.6 is my current highest game.

That was a typo, yes 1.5 million. I had all 5 wizard modes stacked and my GF was watching. She was like "holy crap babe, you're in the zone!" I haven't reached the 666 mode yet, I hope to see that soon

#1418 5 years ago
Quoted from PanzerFreak:

The 5 wizard modes are not stackable and are individual modes played on there own.

Wow, so I only had 5 multiballs stacked and there’s a LOT more to see in this game. What a masterpiece, we can’t stop playing this pin!

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#1434 5 years ago

How is the Dauntless ship supposed to function? I see it can move left and right, but I’ve not seen it move or interact during gameplay. I’m wondering if mine is not functioning or maybe I just suck and can’t make the correct shots. Some insight would be helpful.

#1435 5 years ago

NM, I just answered my own question. This video shows the prototype firing the pinball from the Black Pearl cannon into the Dauntless. So cool! It also shows the three spinning disks that were removed from the production game. I’ll have to test that cannon shot in the coil tests later this evening as it doesn’t appear to be working on my game.

#1456 5 years ago

Does anyone sell shooter lane and scoop protectors for this game or are they even necessary? After 25 or so plays, I'm already seeing dimples all over the playfield, but that's expected. Also, that mystery/tortuga scoop above the upper right flipper is ejecting the ball SDTM at least 50% of the time. I assume it's just a matter of loosening and adjusting the metal scoop?

#1470 5 years ago
Quoted from dnaman:

I've installed the small 1" square mylar stickers directly below the habitrail drops on the middle lanes (cutting out the top of the switch slot right in place, a sharp blade cuts it very easily). My right drop started to chip the edge of the slot, the mylar has stopped this for now. I am now just waiting on a pair of the universal switch slot protectors from Cliffy.
Cliff is waiting on having access to a POTC so that he can see if there are any custom pieces necessary. JJP has done a good job so far with mylar and the mantis style in-hole protectors, I am very pleased so far.

Thanks for the pointers. As a precaution, I installed one of those plastic inserts in the trough and will also install the square Mylar pieces at the ball drops as suggested. This game is getting heavy play, so I’ll keep an eye on potential wear areas. Had My best game tonight with four multiballs stacked and reached Dead Man’s Chest Wizard mode. Of course, right after the intro movie with the Kraken, I drained (ugh), but ended up with a 2.4M GC score. Firing the cannon ball from the Black Pearl at the Dauntless is so darn fun! Got a bunch of mods on the way for this beauty, it’s a keeper for sure.

#1544 5 years ago
Quoted from VillaThrills:

Thanks Mod Couple, just tweaked my weak light. Better. Enough so that I wouldn’t have noticed. A bit of a scary tweak as the hole isn’t straight which is why it was having so many problems out there. You are drilling at an angle to try to hit the light just right. The sculpt doesn’t really help the wiring and bulb placement out any.
Still not sure why that side piece stops so short along the hull.
Added in the gold coin shooter rod that I modified a bit. The coin was just too bright for the game so added in some black too.
[quoted image]

That looks fantastic! I just received the same shooter rod and would like to add some black as well to bring out the details in the coin. What was your technique to paint that and what sort of paint did you use? Also, where did you get the spare Aztec coin for the keychain on the coin door?

#1552 5 years ago
Quoted from VillaThrills:

amazon.com link »
Right now $2.28. That is all the shooter rod is as well, you can see the loop on the top of the coin on the rod. Since you are painting the depressed areas, you can actually use just about any paint as long as you seal it. I just used craft paint. Wiped off the top to get the gold to show. Let that dry and then seal it with an acrylic spray with several coats.

Thanks for the info heni1977! I'll take a stab at painting the shooter rod coin this evening. This shooter looks so much better than the plain black knob the game ships with. The shooter goes perfectly with the pirate theme and the frequent "Goooooold...arrrrr" callouts during gameplay.

#1585 5 years ago

Painted and installed the Aztec coin shooter this morning. IMO, looks a lot better than a plain black knob.

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#1616 5 years ago

Yep, just replace the map decal when it wears out. No big deal

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#1619 5 years ago
Quoted from konghusker:

How many plays did you have already that it wore out? Pics of old worn out disc?

It didn't wear out, mine had pronounced air bubbles in it out of the box, so they shipped me a new decal.

#1722 5 years ago
Quoted from DefDumBlindKid:

I apologize if this was previously covered... But, how are people securing their monitors so they don’t sag on the right side? Am I missing something obvious? I’ve seen a few pictures of your machines doing the same sag.
Thanks
[quoted image]

Mine's sagging on the right too, I haven't even opened the backbox since I received the game. Let us know if you find the fix for this.

#1970 5 years ago

Eesh, this game has had a lot of issues out of the box. My Black Pearl started throwing switch errors, so I knew I had the dreaded broken switch wires under the mini PF. I removed it and sure enough the wires were broken off on the left frontmost switch.

The zip ties were too tight on the harness and not routed ideally to give them slack as the ship rocks. The soldering on the wires was also pretty bad. I spent a few hours snipping zip ties, routing and resoldering the wires on the two left switches and cleaning/waxing the playfield, especially under the Pearl. Then cleaned and waxed the rest of the playfield and installed new mirror balls. All switches tested OK and the game plays perfectly now.

I played a few games and was able to get all five multiball modes going at once, Tortuga MB, Liars Dice and ended up with 1.3M on factory 3 ball settings. Didn’t reach any wizard modes tonight, but I’ll keep trying. This is one deep and difficult to beat game, like all JJPs.

I’m still on .96 code and will stay there until the next code release. There should be more callouts and mode integration with the Depths and Bayou shots as they don’t do much in the current code. Such a great pin with a lot more potential with further code development. The sounds and music in this pin are the best I’ve ever heard in a pinball machine. The music score and LED lighting changes during the different modes is incredible.

Oh, and yes the topper is off center. Looks odd, I’ll need to figure out how to center it.

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#1986 5 years ago
Quoted from pipes:

Seriously though - how did they f--k that one up?

No idea, maybe Santa's helpers were too busy rushing to assemble and ship games before Christmas and drunk on egg nog, lol.

I hope I don't have to redrill new holes in the top of the backbox to get it centered. Will take a look after the holiday madness subsides.

-2
#1989 5 years ago

The LE and CE toppers are nice, but they can't compete with the awesome Laseriffic or other aftermarket toppers out there. I'm hoping someone makes a more realistic and interactive pirate ship in a bottle topper for POTC at some point to replace the factory acrylic topper. I never used to like toppers, but now I have to put one on every pin. People always comment on the toppers as soon as they see the games. I think my favorites are BSD and Aerosmith and the Stern Aces High topper is coming for the Maiden LE.

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#2014 5 years ago

Anyone else experiencing balls getting stuck under the spotlight behind the Tortuga Tom pop bumper? I’ve had this happen a few times deep into a game and had to pull the glass. I’ve tried bending it up, but the wireform is right above it. Minor issue, but annoying nonetheless.

#2059 5 years ago
Quoted from zaphX:

Am I supposed to leave the felt on when I put the legs on?
[quoted image]

Yes, of course. To protect the cabinet. I didn't use the JJP felt, I applied strips of thin felt I already had to the inside of the legs before bolting them to the game. You can't see it at all and the nylon washers between the leg bolts and legs are also recommended.

#2092 5 years ago

Corrected a few more things on my LE. The display was sagging on the right because it wasn’t latched all the way in - easy fix. The spotlight behind Tortuga Tom just need to be bent up a little so balls no longer get stuck there. I also adjusted the brightness and contrast settings to my liking and the color temp to 9300. After all of the issues, the game is 100% now. Does anyone know how to clear the camera pictures? Does one have to reset the high scores to get rid of saved pictures?

#2380 5 years ago

I smeared white lithium grease on the action button shaft and it hasn’t stuck since. So much easier to collect gold now!

#2385 5 years ago

Anyone know if the saved pictures can be erased or does that require resetting all high scores or doing a factory reset? Would be nice if JJP provided a way to clear out just the saved pictures

1 week later
#2685 5 years ago
Quoted from KirboTurbo:

I’m having an issue with the chest not releasing all 3 balls during multiball. It will release 1, but not the other 2. The release gate will twitch and try to let them out, but doesn’t open far enough for them to come out. It will not release the balls after the game is over either. I have to take the glass off. Zaphx, I can’t believe you haven’t seen this yet. LOL

I have this EXACT same issue, it’s frustrating when it happens deep into a good game. Please post if you find a solution

1 week later
#2958 5 years ago
Quoted from f3honda4me:

The tortuga VUK is making me want to not play my game lol. The constantly changing strength at which it kicks the ball out is very frustrating, and often kicks SDTM with nothing you can do. I have tightened the scoop screws, but that didn't fix it, and they tend to constantly loosen up again anyways even with some loctite on them. I feel like nut and bolt was the correct call on that scoop here, and the wood screws are a bad call. But, again, that's not really the issue here anyways.
Anyone found a way to fix this frustrating VUK?

That tortuga VUK was pissing me off too. I ended up bending the scoop upward slightly and reducing the coil strength and now it kicks out slower and never goes SDTM. The game is brutal enough without those cheap drains.

#2963 5 years ago
Quoted from f3honda4me:

I turned my VUK kickout way down, but the problem I have is that the kickout strength is erratic. So while the first kickout or two might be the "weak" setting I used, the next one will suddenly be strong and SDTM. I could try bending the scoop I guess.

Mine exhibited the same behavior with erratic kickout strength. I had to play with with the VUK coil strength settings to get it where I could live with it. Makes the game far more enjoyable when the satisfying Tortuga shot doesn't turn into a cheap SDTM.

1 week later
#3120 5 years ago
Quoted from Crile1:

You could just pull the screws and use velcro strips. That's how my laserrific topper attaches.

This is what I was planning to do. Should work fine and easily reversible

#3163 5 years ago

Decided to remove the backbox as I do with all JJP games when moving into the bedrooms due to the game’s weight and to avoid damage. Removing the backbox on this game is a lot more involved than WOZ or HOBBIT, so take plenty of pics before doing this. Got the game safely moved into one of the game rooms.
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#3169 5 years ago

I know the feeling. I tore one of the Tilt Graphics side blades after installation on my POTC and now the game only has one blade installed (ugh). Need to reorder another $80 set and try again. Also ripped my Pingraffix AC/DC and BSD blades, but not as badly as POTC and was able to fix and tape the ripped part back down. I started bending those metal playfield slider/bracket things inward slightly with a crescent wrench to keep them farther away from the cabinet sides. Frustrating to blow $80 a pop on these things and then rip them doing something as simple as lowering the playfield

#3191 5 years ago

I only bent them in very slightly. Not sure if it will help or not, but those metal slider support things were too close to the cabinet sides for my liking. The playfield does sit tight in the cabinet on this game. Need to be very careful when lifting and lowering the playfield or risk damaging $80 side decals. A better approach might be to remove those pieces from the playfield and Dremel off a 1/4” from the end of the round lobe and then sand/smooth it out before reinstalling.

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#3304 5 years ago

One can also install stick on felt along the sides of the playfield to protect the cabinet sides. I did this one a few of my pins and need to finish the rest

#3326 5 years ago
Quoted from Captchaos:

Anyone having issue with the pinballs not being released from the chest after being locked? I checked the mech and it works, during multi ball I see it trying to release but the balls seem stuck. Thoughts?

Yep, same thing keeps happening on my LE. Having a great game and three balls locked in the chest and the game tries to release them but can’t. I turned the game off in frustration the last time it did it and haven’t played it since. Let us know if you find a solution.

#3329 5 years ago
Quoted from wheels:

You tried adjusting the release time in the software?

Yes, it didn’t fix the issue. The game can’t release the balls from the chest and it just goes into and infinite ball search. I can see the release arm/gate isn’t retracting far enough to allow the balls to roll out

1 month later
#5418 5 years ago

Need some help guys. I’m putting my POTC back together after have removed the backbox and moved the game into one of the back rooms. There’s one connector I’m not sure where it plugged into on the motherboard behind the metal cover. I’m also not sure which USB connector plugged into which USB port at the bottom of the motherboard and don’t want to accidentally reverse them. One of them has a yellow zip tie around it. If anyone has their backbox open and would mind taking a look and posting a few pics of those specific cables, I’d greatly appreciate it. Starting to miss playing this game!

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#5425 5 years ago
Quoted from zaphX:

I don’t have mine open at the moment but I found this picture from the last time I did. Not sure if you can find what you need or not.
[quoted image]

Zaphx - That was it, all three connections are back where they belong and the game is up and running! Thank you VERY much

1 week later
#5960 5 years ago

I finally fixed my treasure chest issue tonight for good. All you guys with locked balls in the treasure chest not releasing during multi ball, here’s your fix. Basically, the chest is too level and not angled to the left enough for the balls to roll out. The black foam inside the chest is intended to be there and is NOT the issue. The fix is to remove the nut holding down the right side of the chest. Then install a second identical nut on the threads first and tighten it down. Position the chest bracket back over the bolt and install the other nut to secure the chest. You’ve effectively added more left angle to the chest and now the balls will roll out of the chest much easier.

I had slightly magnetized Ninja balls and replaced them with new ones which made no difference, but raising the right side of the chest fixed this issue for good. So nice to lock three balls in the chest multiple times in a game and have them release like they should now. You may have to bend the release arm slightly towards the closed position if the balls are rolling out of the chest and overpowering the hold arm as they will have more weight and momentum. I also turned the left and right lower flipper power settings up to 30 to make treasure chest shots more consistent.

Now I need to figure out how to fix the loose slingshot posts from tearing into the playfield art and chipping it. Maybe replace those thin posts with regular star posts to protect and also cover the existing damage? The screen in the backbox is also won’t stay level and locked in the latches. I’ve tried messing with it over and over and as soon as I install the backglass, it pops out of the latches and sags on one or both sides. Looks like crap and I want this fixed.

This thread is really great with everyone co tributing with mods and fixes. It’s an amazing game when everything works!
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#5991 5 years ago
Quoted from Pale_Purple:

Thank you for this! I won’t be able to try this for two more weeks but I’m hoping this will solve my problem, as it sounds extremely similar. Hopefully this gets added to the POTC fix page.
I have one question, before you did this fix when you powered on the game would the chest release arm fire 10-20 times even if there was no ball in there?

Glad to help and no, I didn't have the rapid fire issue with my chest release. Hope you figure that one out.

#5992 5 years ago
Quoted from ngg:

The issue with my chest lock seems to be the release arm. I can lock three balls in the chest but when multiball starts the balls cannot get past the arm which seems “stuck”

I had the same issue. You might need to turn up the chest coil strength value in the coil settings from 3 to 4 or 5. I also had to fiddle with the metal arm a few times to get the arm to rest just where it needs to be so the balls don't roll/push through the release arm or get stuck in the chest. You can very carefully bend that lock/release arm assembly forward or backward to adjust the position of the arm in closed position. Don't get too aggressive or you might break something. I finally got mine dialed in perfectly, but the extra lock nut on the right side of the chest is what finally fixed the three balls not releasing from the chest at the start of multiball.

#5993 5 years ago
Quoted from heni1977:

Found it![quoted image]

Nice. I will go ahead and replace the four posts with standard clear posts which will prevent future playfield damage and cover up the existing chipping.

#6165 5 years ago

I swapped out the skinny sling posts for standard clear starposts and covered up the chipping playfield damage caused by the loose lower left post. I used blue loctite when reinstalling the larger posts and then played about 10 games straight. My LE is finally dialed in perfectly after fixing one issue after another for months. This is one fun and very challenging game when everything is working properly. I could only muster 1.4M tonight, not even close to my GC 2.4M score. The game plays perfectly with the regular star posts, no concerns with swapping them out if you so desire. Time to order some more Mod Couple mods

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#6168 5 years ago
Quoted from wesman:

They're fairly cheap and an easy install right?
I saw a game out in the wild today, and definitely noticed chipping at those posts.

Did you put washers back down after replacing these or just the star posts?

No washers underneath or on top. The game didn’t come with any whatsoever on the slings

#6229 5 years ago
Quoted from indypinhead:

I notice that you went w/ the double ring style star post. Any reason for that?

Good catch, I didn’t even notice that myself! I had those starposts in my parts bin for years and POTC needed them so in they went. I suppose I could change them out again, but I doubt I will. I’m just glad the playfield isn’t being chipped anymore

#6255 5 years ago
Quoted from apinballwiz:

Anyone have to remove the back box from Pirates? I recall reading a post of someone having to take the back box off a Dialed In and was a nightmare - was wondering if Pirates was the same. Thanks!

That was me and it was pretty nightmarish. Take lots of detailed photos of the wiring in the backbox to be sure you put it back together correctly. Makes moving the game through narrow spaces a whole lot easier though

#6256 5 years ago

What’s the proper fix for the sagging backbox display? I fiddled with mine for a long time and it still sags below the translite about 1/4” exposing the metal frame which doesn’t look good. I’m thinking of propping the display up with something on both sides as a quick fix. Any suggestions? I’m hoping to avoid fabricating parts.

#6265 5 years ago
Quoted from KevInBuffalo:

Have you tried pushing up on the bottom of the monitor on the sagging side? Sometimes it doesn't "snap" into the bracket properly.

Yes, it's snapped in properly and the entire display is sagging about 1/4" vertically in the backbox. It needs to be moved up somehow.

#6266 5 years ago
Quoted from Tuna_Delight:

I had to prop the right side of my screen temporarily. I plan to make a more permanent fix - here's one that AUKraut suggested in a previous post:
https://pinside.com/pinball/forum/topic/jjp-pirates-of-the-caribbean-official-owners-and-fan-club/page/108#post-4876871

Yes, I saw that and I'm thinking of propping my display on both sides with something similar to fix the issue if there's no other way to move it up vertically. I didn't see any up/down adjustments on the display arm bracket mounting bolts. Maybe I'm missing something

#6279 5 years ago
Quoted from Raptor:

I'll look at it again, the next time I have the backglass out.
But it wasn't latched when it came out of the box, thats even with the wooden blocks that prevent the latch from opening in place.
So either JJP didn't get it latched in right, or it managed to come out somehow.

Same here, my display still sags even when fully latched in. I fiddled with it for a good 30 minutes. Will try some small wood blocks to hold it up for now. Frustrating...

1 week later
#6963 5 years ago
Quoted from joseph5185:

Would AFM Remake be a nice addition in a 2 pin collection to couple with POTC?
Why or why not?

Yes! AFM was always my favorite game to play, even before it reached #1 on the Top 100. Fast, furious gameplay with awesome code, sounds, lighting and theme execution. Strobe multiball is bad ass, especially with the upgraded Pinbits strobe light and blackout mod. JJP games can feel too deep, complex and a grind to play at times. AFM gets right into the fast flowing action as soon as you hit the start button and the rules are more simple and straightforward. I’ll probably be selling MB to fund Willy Wonka soon, but AFM and MM aren’t going anywhere!
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5 months later
#12406 4 years ago

Is there a proper fix for the sagging display on POTC yet? I fiddled with it for a long time and it never stays level. Wondering what others have done.

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#12409 4 years ago
Quoted from zaphX:

When I adjusted mine I loosened the 4 bolts holding the display to the control arm, rotated, and tightened back.

Thanks, I’ll give that a try. Otherwise, I’ll shim it up with a block of wood or something

2 weeks later
#12577 4 years ago

Which LED flipper button kits are you all installing on your LEs? I’m looking at BriteButtons, but can’t decide on a color. Any recommendations?

#12582 4 years ago
Quoted from heni1977:

[quoted image]

Those do look nice. Was this the kit you ordered?

https://www.pinballlife.com/britebuttons-illuminated-flipper-button-set-jjp-for-dialed-in.html

I assume it's a plug and play affair? Thanks

2 months later
#13638 4 years ago
Quoted from PinballTilt:

If anyone is looking, I have a few new in box pirates mods to sell. I can't seem to get a response from the store, so my loss is your gain. Got them for Christmas but had already sold my pirates.
Full set of pirates cliffies. Includes the new tia dalma and black Pearl protectors. $100 shipped
Kraken left ramp mod $40 shipped
Pop bumper barrel cap (just one of them) $15 shipped[quoted image]

I’ll take the full set of Cliffy’s. PM me your PayPal address, thanks.

1 month later
#14196 4 years ago

I installed the closing chest mod today. That was not a trivial install, but I finally got it dialed in and what a cool mod! Between the chest and the twinkling star backboard behind the original starmap, the game just keeps getting better. Can’t wait for new code, this game is a keeper for sure. What mods to do next...the game has almost all of them. Need to address that noisy map disc next...very annoying.

1 week later
#14329 4 years ago

I’ve torn my share of inner art decals including the right side decal on POTC during installation. I was so pissed I ripped the decal out of the game and threw it across the room, lol. Ended up repurchasing another set of Tilt Graphics decals to replace the torn decal on the right side, but haven’t gotten around to installing it yet.

I ripped about four sets in a row on different games before I figured out what was catching them and ripping them. It’s those slider brackets under the playfield that the playfield slides in and out of the cabinet on; they’re too close to the cabinet walls. So I went through most of my games and carefully bent the ends of those brackets inward just slightly to move them away from the cabinet. Problem was solved on all games after that. There are other things on the playfield that can catch the decals, but for me it was always those damn brackets.

I always use the wet method with dawn/water and a plastic credit card and that method works great. They sure look nice when installed, I can’t have a game without inner art decals now, lol
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2 months later
#15053 3 years ago

I’d like to add that anchor and star wheel as well if someone finds a source stateside. Looks great!

2 weeks later
#15129 3 years ago

Lermods translite surround LEDs installed. Very nice upgrade, should have come this way from the factory!

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3 months later
#15608 3 years ago
Quoted from LOTR_breath:

I did some glass off testing and added info on Wizard modes 3, 4 and 5 over on Tilt Forums. Still not 100% sure on a few things but now have a much better understanding of how they work.
Wizard Modes:
Wizard mode scoring is based on a “score level,” which is calculated by:
(1 + # of Super Jackpots) * (1 + # of characters collected in modes)
Curse of the Black Pearl Wizard Mode (The Cursed Treasure of Cortés): Play 5 yellow chapters and Curse of the Black Pearl Multiball to qualify, and then shoot Port Royal to start it. During this mode, the player is tasked with collecting 882 pieces of Aztec gold through switch hits. This sounds like a difficult task, but certain targets contribute more than others. In particular, the spinners can add a ton of Aztec gold to your collection really quickly. Another challenging aspect of this wizard mode is that the ports where Aztec gold can be collected eventually deplete; in order to change ports, a flashing yellow shot must be made. The mode ends upon collecting all 882 pieces of gold or when the timer runs out, which is fairly lengthy for this mode.
Dead Man’s Chest Wizard Mode (Battle the Kraken): Play 5 green chapters and Dead Man’s Chest Multiball to qualify this Wizard Mode, and then shoot the Chest to start it. During the mode, the player is tasked with shooting the upper loop 20 times (!) to raise the gunpowder net and then defeating the Kraken with a shot to the Captain’s Quarters, all while the Kraken’s six tentacles are extending towards the top of the LCD screen. The tentacles can be temporarily stopped by making one of the six shots corresponding to the tentacles, but if the shot is red, you’re screwed - the tentacle will just keep on destroying your ship and there’s nothing you can do about it. The mode has a long timer and ballsave, but when the timer ends or if all six tentacles reach the top of the screen, the mode ends.
At World’s End Wizard Mode (Escape the Locker): Play 5 red chapters and At World’s End Multiball to qualify this Wizard Mode, and then shoot the Maelstrom to start it. During this mode, the player is tasked with rocking the ship shown on the display left and right over and over, to the point where it flips over. This mode has a 90 second timer. There will be 4 major shots on the right lit blue. Shoot any of these shots and the 4 blue shots will move to the left. Continue this pattern until a total of 8 blue shots have been made to complete the mode. Important to note is that each successive shot increases in value dramatically. If you are able to start a Super X during this mode, it’s better to bring in the playfield X later in the mode rather than at the beginning.
Wizard Mode 4 (Battle for the Fountain of Youth): Play 5 blue chapters and Multiball 4 to qualify this Wizard Mode, and then shoot the Fountain of Youth to start it. This mode has 5 phases.
Phase 1: There are 5 major shots that need to be made in 30 seconds.
Phase 2: Find the Mermaid. There are a large number of shots lit orange that must be collected. The mode begins with a 48 second timer and each successful shot adds time. Some of these shots are difficult such as the D in GOLD and the M&A in MAP.
Phase 3: Fill the Cup. There are 3 roving blue shots. Collect any of these and there will then be 2 roving blue shots. Collect either of these and there will be 1 roving blue shot. This will fill the cup blue.
Phase 4: Shoot the Star Map to turn the cup gold.
Phase 5: Shoot the inner loop to finish the mode.
Wizard Mode 5 (Don’t Betray the Compass): Play 5 purple chapters and Multiball 5 to qualify, shoot Devil’s Triangle to start). This is probably the most difficult of the wizard modes. There is a 15 second timer. Most major shots will be lit red. One shot will be unlit. This corresponds to the white shot on the display. Shoot the unlit shot to reset the timer and begin the hunt for the next unlit shot. Only 4 or 5 of these unlit shots need to be collected to finish the mode. The difficulty lies in the red shots. The instructions on the screen read “Mode ends when shooting too many red shots”. The mode can end suddenly with only 1 or 2 red shots made. There are also a few black shots. I’m not certain but I assume they do not punish you like the red shots.

Thanks for sharing. I can’t imagine ever being able to complete all of these modes in one game, but nice to know what the requirements are. Maybe take the glass off one day and roll the ball around just to see the modes.

#15615 3 years ago
Quoted from Tuna_Delight:

Found a mermaid for my game:
[quoted image]
[quoted image]

Very nice..who doesn’t love topless mermaids? Where did you source this and how is she mounted?

#15622 3 years ago
Quoted from Tuna_Delight:

Etsy is your friend. You can buy this as an unpainted kit or assembled and custom painted. I chose the latter and had the seller paint her in a blue/green scheme. Just have to request.
https://www.etsy.com/listing/632487270/resin-kit-model-naked-figure-girl
I installed a small eye into her and secured it with a mini zip tie through an existing hole in the ramp assembly.
FWIW: Ronin (the manufacturer) also offers another mermaid as well:
https://www.etsy.com/listing/538507410/action-figure-mermaid-model-sculpture

Thanks for sharing this info. This looks like a relatively inexpensive mod that enhances two different areas in the game. Really great idea, I’m going to order the painted mermaid to add the finishing touches to my heavily modded LE.

4 months later
#16270 3 years ago

Has anyone changed the cabinet hardware and legs put on their POTC SE or LE? I’m not digging the plain black armor and legs on my LE. I thought about buying the hammered bronze armor from JJP for Hobbit, but the legs are different between Hobbit and POTC so that’s a no go. I guess removing all of the cabinet hardware and having it powder coated would be the best option. If anyone has done this or has pics to share, please post, I also ordered radcals for my LE last week, so would tackle this whole project all at once.

#16274 3 years ago
Quoted from delt31:

Check my pics the powdered thread as I powdered it gold. Looks so much better IMO and is now worthy of its awesomeness
https://pinside.com/pinball/forum/topic/powder-coating-services-offered/page/50#post-5990299

That looks amazing, very nice job! Did you have Robert Stone powder coat all factory hardware or just buy JJP hobbit gold vein hardware and have him powder coat your original POTC legs? I sent Robert a message, thanks for the guidance.

#16275 3 years ago
Quoted from Yelobird:

Why would the legs be different on those JJP games? Not saying they are not just wouldn't assume they are?

I guess JJP changed the legs, the Hobbit and WOZ legs are shorter and sit lower on the cabinet than POTC and WONKA. Strange, I know. I had to get out the measuring tape to verify myself.

1 month later
#16535 3 years ago

Are spare playfields for POTC available or are they now unobtainium? I was able to buy the last complete set of RadCals for my POTCLE a few weeks ago, but JJP said they no longer have any playfields available. Shoot me a PM if you have a lead or one for sale

#16602 3 years ago

Thanks to Robert Stone, I now have a rare POTC LE “Gold Vein” edition What an improvement over the factory plain black hardware, I’m loving this new look!

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#16607 3 years ago
Quoted from Tuna_Delight:

Nice! I've been considering this for my POTC.
Did you purchase a separate set of legs, rails etc. or do the orig black ones now go to Robert for his next customer?
Also - not a coin door powder coating fan?

Yes, you purchase everything from him up front and then ship him your original parts, less the rails. That reminds me...I have packing to do! The coin door is overkill to me, I’ll leave it black

4 months later
#16994 2 years ago

I never play mine anymore and still have a bunch of mods to install including full Radcals set. It’s just a huge money pit and dust collector at this point, I’ve thought about selling it and may soon. Frankly, the game is too valuable now to play and I don’t have a spare playfield. If JJP ever finishes the code, I may start playing it again. Let’s hope it comes, eventually

#16996 2 years ago
Quoted from Tuna_Delight:

My God man - you are missing out! Just sayin' as we seem to have similar tastes in games and my POTC is just WAY to fun to play to worry about code updates or future value. You bought it to play and enjoy right?

The fiancé and I played it a bunch after I unboxed it and finished fixing all of the issues out of the box and installing tons of mods. I haven’t turned it on in at least a year, but it sure is pretty to look at. I’ve been waiting for the final code update that seems to never come, but hopefully good things come to those who wait. It is a blast to play

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#17006 2 years ago
Quoted from Happy81724:

Jjp sold out of radcals? I thought they had them for sale still but haven’t checked in a while

Yes, I bought the last set about 6 months ago. I’m still looking for a spare POTC LE playfield if anyone has one. Parts are damn scarce for this game!

5 months later
#17420 2 years ago

I’d have to let Wonka LE go before Pirates LE. Pirates is something special and that rocking pirate ship with the flickering lanterns had me sold the second I played the game at PAGG! Add the closing treasure chest, Lior and other tasteful mods puts that game over the top! The audio on Wonka does get annoying and repetitive after a while. I love both games and they are both keepers. I’m confident the final code for Pirates will come given the recent beta code release.

2 months later
#17588 2 years ago

Just installed the Pinwoofer GT system on my POTC LE and wow, what a difference! Loving the clarity and the bass hits hard throughout the game now. I forgot what a masterpiece this pin is as I haven't played it in a long time, but it's really something special. There is a faint crackling I can hear in the tweeters when certain sounds play, has anyone run into that and what's the fix? The game also has the Pinwoofer tweeters. I'll try dialing back the gain and volume settings to see if that helps. Game master volume is currently at 21.

#17590 2 years ago

I tried disconnecting the lower rightmost connector on the board behind the display and then the game would then report the coin door was open and I couldn't start a game. Turns out a lot of the crackling/hiss was due to the volume knob setting on the PinWoofer amp being turned too high. I dialed it back some and set the game volume between 28 to 30 and now it's a LOT better. There's still a faint crackling from the tweeters when the game over music plays, but it's nowhere near as bad now. If you have a picture of the connector you disconnected on the board for the headphone jack, I would still like to give that a try. Doing this seems to have helped others and I don't use headphones on my pins. Thanks

#17593 2 years ago
Quoted from KingBW:

Mine too! That fixed it for me, but no headphones. JJP even sent me a new cable and I ran it down the other side of the machine, same results. I wrapped it in a copper sheathing, same results. Disconnected, good to go. Crazy stuff.

Where exactly did you disconnect the headphone jack cable? That's what I'm missing. Glad to hear that should fix the issue for good, the tribal knowledge in Pinside is amazing.

#17596 1 year ago

Wow, thanks guys. That's precisely the info I was looking for! Will remove that single wire from the connection to the motherboard and report back when done.

I may do this on my Hobbit, WOZ and Wonka as well if it makes a noticeable difference. I'm curious what that wire is for if it's not essential to begin with?

3 weeks later
#17625 1 year ago

Listed my POTC LE for sale in SF Bay Area. Not in a hurry to sell, but wanted to put this here in case anyone's looking for one.

sfbay.craigslist.org link

7 months later
#18055 1 year ago

I'll sell him my Pirates LE for $27k, lol. I've never been to Free Gold Watch...need to get up there sometime!

1 week later
#18077 1 year ago

There’s nothing like that rocking pirate ship with the creaking sounds and flickering lanterns. It reminds me of the POTC ride at Disney. First time I played it at PAGG, knew I had to have one! It’s very multiball heavy and arguably unfinished/polished, but I’m confident JJP will eventually come through with final code. The toys in that pin are amazing, especially the spinning map, closing chest mod and firing cannon across the playfield. I’m going to order that new silent belt kit for the spinning map as the noise from the stock gear mechanism is annoying. I always thought it was strange that JJP never centered the factory topper, but those unique things give the game character

1 month later
#18222 1 year ago
Quoted from cybevenom:

If there were only radcals for the GNR LE. I would get them in a heartbeat. Still i hope to own this game one day. It is still my #1. But my GnR ain't leaving ever. Not even for this game.

GnR LE doesn't need Radcals, the cabinet decals are already super glossy and beautiful with all of the album artwork. I bought the last full set of POTC LE Radcals from JJP for $400 or so.Still debating whether I want to remove the factory decals and install these Radcals...there's no going back once you start that project. They are stored in a safe place for now

#18224 1 year ago
Quoted from Green-Machine:

Get you money back tomorrow when you sell them to me today

I might still install them...holding onto them for now. I know they look beautiful when installed properly. I have butter decals on my Alice Cooper and they look insane!

#18229 1 year ago
Quoted from VisitorQ:

That's awesome to know another set exists! I have yet to find anyone who has a set but me. I keep thinking about installing them myself, I heard you can just put them over top the old ones.

Yes, if I ever find the time, I might take on the project. If I do install them, I’ll heat and remove the base decals from the game first. Don’t like the idea of installing the RadCals over other decals. They sure are pretty! I’d love to peel the protective plastic from them to see them in their shiny glory, but won’t

1356BE62-155F-42B7-BA5D-019A59950A75 (resized).jpeg1356BE62-155F-42B7-BA5D-019A59950A75 (resized).jpeg1F0FF0FA-D36A-4B85-9EF6-3BEE43FD9E91 (resized).jpeg1F0FF0FA-D36A-4B85-9EF6-3BEE43FD9E91 (resized).jpegF0F58A67-DDA2-4344-A22B-45832E60216F (resized).jpegF0F58A67-DDA2-4344-A22B-45832E60216F (resized).jpeg
#18235 1 year ago
Quoted from fnosm:

'Butter' is decals? I heard or read or maybe made it up that butter was a direct cabinet printing process. Any info is appreciated.

I doubt it's printed onto the cabinet, but I could be mistaken. Whatever it is, it looks incredible. Probably the sexiest cabinet artwork on all of my pins.

6 months later
#18548 7 months ago

I hope they polish the code into a masterpiece like they did with Hobbit. That code is as good as it gets, so we know what JJP’s programmers are capable of. Either way, POTC is bolted down

2 months later
#18578 5 months ago
Quoted from HeavyMetalPoet:

Question? My topper on my LE is flickering. I looked through older posts and seen others with the same problem. Didn’t find anything that gave a clear and concise fix if any for this problem?

I recall there is a setting in the game settings to control the amount of flicker for the topper. You should be able to adjust how much it flickers

#18581 5 months ago
Quoted from HeavyMetalPoet:

I did go into game settings and I did notice the setting for topper brightness and there is a notation saying the lower the setting it may cause flickering. So is the flickering intentional? The way it acts doesn’t seem intentional. Almost like when other things are happening it loses power causing it to flicker.

Yeah, the lower settings flicker, if I recall. Haven’t powered my POTC on in years as I’m still waiting for code LOL. Someone else here familiar with the settings can probably provide a clear answer. Worst case, you need a new topper LED strip from JJP. They are fragile and I had to replace mine once

2 months later
#18703 3 months ago

I wouldn’t sell POTC unless you’re offered a great price or a two for one deal for equal value. Scooby Doo, MB, MB and CC don’t hold a candle to POTC and it will be very expensive to replace if you regret it. I’ve toyed with the idea of selling or trading my POTC LE with spare set of RadCals, but can’t do it. I rarely play it and it’s covered in my wife’s bedroom, but it’s beautiful to look at and I still have hope for a final code update at some point. At the end of the day, it’s your game and if you’re making money on the deal, that’s never a bad thing. None of us are taking these games with us when we die, so hoarding material things does seem silly when considering the big picture. Do what makes you happy

2 weeks later
#18725 81 days ago

I also had issues making the chest lock shot on stock settings on longer games. Turned up the flipper coil strength settings and that definitely helped. You know you’ve set coil strength too high if balls start flying off the left ramp.

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