Quoted from pinball_keefer:Sure, why not.
==============================================================================
== Version 0.99 April 23, 2019 ==
==============================================================================
=== Game Code
* Updated some multiball jackpot assets.
* Slight improvement to wanted poster rendering.
* Changed and added HSTD wanted posters.
* Updated team credits.
* Fixed HSTD pages in attract mode and status report showing up if high
scores are set to off.
* Significantly reduce time Wizard Mode HSTDs are displayed in attract mode.
* HSTD posters now show during the first pass of attract mode then every 4
(was 4th pass then every 4).
* Fixed missing movie backgrounds.
* Fixed cannon not firing during major choreography events.
* Fixed issue with Dead Man's Chest multiball targets availability didn't
match up with current difficulty level.
* Fixed Elizabeth not always lighting 3 chapters.
+ Added hat/eye patch decorations to HSTD photos.
+ Added parrot and skull images to HSTD photos.
* Fixed an adjustment name for Black Pearl Multiball.
* Multiball totals now show up at multiball end, not after grace period.
* Fix potential lockup in HSTD picture face recognition.
* Reworked how game locks in your character if you don't select via action
button (basically, flips after ball leaves shooter lane don't count for
changing your character since they are probably accidental in that
regard).
* Left orbit chapter post helper now only works during grace period, not
grace grace.
* Update social media page.
* Compass shot names updated.
* Fix "Null award" showing up in Tortuga Mystery.
+ Added an Easter Egg to turn off plundering for next game. The sequence
is: BLRLLRR where B = both flippers at the same time, L = left flipper,
R = right flipper. If you do it a second time, it will re-enable
plundering. Plundering is automatically re-enabled at game end.
* Map awards are now competition-friendly. They will be awarded, in order,
as follows:
- Points (starting order: 10K, 20K, 30K, 10K, 25K, 20K, 40K, 10K)
- Add-a-ball
- Light gold (starting order: 10, 20, 30, 40, 10, 20, 50)
- Treasure (starting order: 1, 2, 3, 1, 2, 1, 3)
- Bonus X (almost always 1, sometimes 2)
- Award gold (starting order: 10, 20, 30, 40, 10, 20, 50, 30, 10)
- Playfield X (if running, add 1x sometimes 2x; not, 2x, 3x, 2x, 4x)
The item first in list is awarded. If it's not currently allowed, then
the next award is tried. When an award is finally selected and awarded,
it goes to the end of the list.
- Plundering takes precedence over normal Map awards. Whatever the game
is set to, the game will approximately try to match that percentage when
it is available (not in a multiball). If the game is set for CUTTHROAT
(65%), then plundering tries will be successful as follows: NYNYYNYY
- Plundering is still subject to the Plunder Items adjustment. If
everything is allowed, then they will be awarded in relative ratios:
- 1. 5x gold (starting order: 30, 40, 50, 30, 20, 40, 60)
- 2. 4x points (starting order: 30K, 20K, 30K, 10K, 40K)
- 3. 3x treasure
- 4. 2x captain
- 5. 1x ball
A typical distribution would look like: 123124132112345
- If a selected item isn't currently available because of game state, then
that plunder chance is lost for that Map award and it will fall back to
a normal award.
- In competition mode, revenge plunder chances ALWAYS succeed.
* Extra Ball unavailable score set to 25K.
* Special points score set to 50K.
* Tortuga Mystery only scores points during competition mode now. This will
change very soon. Points scored are based on mystery level. Jack
increases the effective level of award by 1. Scores per level are:
1K / 1K / 2.5K / 2.5K / 5K / 5K / 10K / 10K / 25K / 25K
* You're own your own if you choose to play Liar's Dice in competition mode.
=== Core Code
* Added some system events to event logger.
* Fixed potential display lockup in rare circumstances.
* Start button dispatches on close in diag now instead of open.
* Fixed rare texture overruns in movies.
* Trough test enhanced.
+ Switch test now supports reflective optos.
+ Added some more error logging.
* Fixed a camera crash that could occur during factory reset or turn on the
camera disabled adjustment.
* Rollunder gate debounce time adjusted.
* Fixed ball accounting after ball search 4 (could possibly go too high).
* Abandoned devices now don't count as having released balls during ball
search.
* Version string of game now includes dongle flags and game trim level.
* Game won't refuse to start with missing camera files now.
=== OS
* Fixed an incorrect updater screen.
+ Support for Gen3 & Gen4 motherboards.
* Better display handling.
* Avoid thumb drive "corruption" after an update.
+ Starting with drives imaged from this version, ISOs will be able to save
system data (audits, adjustments, high scores, etc.). This happens by
default if the system detects a compatible existing version. It is
possible to reset factory defaults by following on-screen instructions
during imaging.
- Note this means the first time you install this version, your existing
drive will NOT be compatible, so you'll need to backup settings manually
if you want to keep them.