(Topic ID: 200141)

JJP Pirates of the Caribbean Official Owners and Fan Club!

By goren1818

6 years ago


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Topic Stats

  • 18,875 posts
  • 633 Pinsiders participating
  • Latest reply 27 hours ago by Mrsiyufy
  • Topic is favorited by 284 Pinsiders

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Topic index (key posts)

20 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #222 Liar's Dice rules explained! Posted by goren1818 (5 years ago)

Post #644 Rules flow chart Posted by Rbviessman (5 years ago)

Post #1021 How to fix black pearl lamps Posted by Yelobird (5 years ago)

Post #1360 Black Pearl flippers are uneven when in upper position - Fix Posted by evh347 (5 years ago)

Post #2468 Hardware fix for balls getting hung up during multiball. Posted by Pinballpal (5 years ago)

Post #2892 Adjustment for auto plunger not hitting balls cleanly or correctly Posted by Pinballpal (5 years ago)

Post #3974 Deadflip stream from Valentine’s Day 2019. Posted by Tuna_Delight (5 years ago)

Post #4014 POTC trouble shooting guide Posted by zaphX (5 years ago)

Post #4856 Possibly let distributor go through machine and get it tuned in. Posted by dgposter (5 years ago)

Post #6315 Fix for dauntless positioning, canon shots not landing Posted by Yelobird (5 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#11762 4 years ago
Quoted from lhammer610:

On a different issue, I received my JJP Pirates pin about six weeks ago. It appears to me that I have a lamp issue with the arrows, or maybe this is normal. When starting up a game, the middle four arrows and the one on the right loop flicker (they are dimmer than they appear in the video), while the two left arrows are completely out.
When one of these shots is made, the arrows go full bright and all other game play is OK.
Is what you see in these videos normal for those arrow insert lamps? JJP Tech does not seem to know.
The first video is at the start of a game. The second video is during game play and the arrow to the ramp is flickering to the same frequency and the arrow behind it near the map hole.

I believe that what I see on these 2 clips is normal.

3 months later
#13174 4 years ago
Quoted from epotech:

I was asked if I needed one. I didn't take up the offer, but it was offered.

I got one from Mirco personally with a decent discount.

4 weeks later
#13670 4 years ago

If.... you have a history in Pinball you should know that Bally/ Williams back in the day used proto and early production models to test gameplay and reliability. On many machines mechs were removed or redesigned. This used to be business as usual.
Finally in 2017 JJP did the same with Pirates and the outcome was to remove/adjust 2 mechs.
I, like any pinball fan, was dissapointed at first, especially about the removal of the tripple, illuminated, bi-directional spinning discs. But it took me only 0.01 second to realise there was still a hell of a Pinball machine left. And it surprised me I seemed to be a great minority: many pinheads condemned JJP for doing what B&W used to do with every title: test it first.
Whatever the reasons are or were to not produce more: Pirates is my nr.1. Probably for the next decade or more. Close 2nd is Alien, which I acquired a few month ago. Minimal collection of 2, maximum fun factor for me.

2 months later
#14559 4 years ago

Choose Norrington today and the progress during modes goes very fast. Got close to the non-existing “break the curse” final mode.
Played 4 mini-wizard modes but didn’t complete any of them. Got about 6 extra balls which I really earned. Not for a score.
Only special rewards an EB.
Who has ever got this far?

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1 week later
#14704 4 years ago
Quoted from KornFreak28:

I just started playing this game for real this week. I noticed last night that I would collect characters by just getting the ball somewhere near the required shot. Like one shot called for me to shot the right BP ramp and even though I bricked it, I still collected the character. Is this normal?
Also, Is it normal for the game to sometimes say “9 pieces of whatever we have left blah blah” when a ball (this happened at the start of ball 2, with Carina as character) is fed to the shooter lane and isn’t even launched yet?
The game also makes other (what I think are barrels or doors moving) little sounds before a ball is even launched.

1. If you choose Norrington the chapter shots are qualified also by hitting nearby targets.
2. At the start of every ball you get for free one the “9 pieces of 8” if you haven’t played at world end MB yet.
3. Check the left and right leaf swithes in the chapter start chamber. One is probably adjusted to tight causing it to activate even with the slightest movement going on in the machine.

4 months later
#15473 3 years ago

Wrong post

1 week later
#15495 3 years ago

A transistor on the board in the backbox is toast. Look in the manual which one and replace it. Pretty easy fix if you know how to solder well.
I also had a ball stuck under the pearl once. Some tape on the lugs will prevent this. I also added a transparent vertical plastic protector below the pearl so balls cannot get there anymore. Don’t remember who sells them but consider to add this protector to your game.

#15506 3 years ago
Quoted from RobbyIRL5:

This may be more of a general pinball question but it relates to my Pirates game so I guess I’ll ask it here. What should the gap be on the slingshot switches? Somehow it’s super sensitive on the left side (like 1mm or less, to the point that the air can fire it occasionally, I know that’s not right) and way less sensitive on the right side (probably 2-3mm on both, ball has to hit it pretty good at a fairly right angle). I’ve got the tool to bend the leafs, but want to know how it’s supposed to be?

Good question about pinball fine-tuning basics. Adjust the slingshot switches to your own preferences. Remember the “thightness” of the ss rubber greatly affects the way in which you can adjust your switches. Stiff rubber like some silicone requires a small gap. Super soft/flexibel rubbers should have a slightly bigger gap between the leaf blades. If the gap is too small switches register too soon and the coil can activate multiple Times after a hit.

1 year later
#17336 2 years ago

Find my new mod….
Hint: look at the right ramp.

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11 months later
#17974 1 year ago

Ordered and received one. Great product.

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