Quoted from KingBW:
The only difference "under glass" with the standard that I noticed is that there is no star field on the back panel - just blank in that area ... a good place for a mod I guess. No twirling pirate on the jet poppers. I'm pretty sure everything else is supposed to be the same (under glass). I did shoot the cannon and hit the other ship on it a few times, but not direct hits as it didn't put me right into that mode. The lights changing colors and flickering in the lanterns on the ship is still there on the standard also. The upper flipper loop shot was super smooth, but will take a little practice as the ball is hidden for most of the loop (unlike IMDN). The rewards for consecutive loops and hitting the hole under the ship or the gold in that combination are great and worth the effort. That stupid "I" out lane got me quite a bit - great design, but can be frustrating. On the prototypes Eric removed the rubber from the "E" out lane post near the plunger lane and made the save nudge a little easier. It appears that it ships with the rubber donut on that post and very difficult to save it - tilted every time I tried it (unsuccessfully), but home owners can easily remove the donut, or swap it to the post on the other side. Love it and my wife declared on Facebook that it will be our next pin ... so I guess that's the "golden ticket" final approval from her. It helped that on the game's day 4 at that location (our first visit there) she got the high score #2 right behind Eric's default score.
Quoted from screaminr:
Also the standard doesn't have the mountain -rocks on the left-hand side. Easy to forget when this pin has so much packed in
the big difference on the standard is the white gi lighting instead of rgb gi lighting. otherwise, this is what you gain by getting a limited
headphone jack with external volume control
pop bumper toys
well worth the upgrade to the limited in my eyes. that being said, i have sold a few standards too.