Quoted from paulbaptiste:dr_light Does this include the character balances in the last beta? I didn't get much time on it last night, but on the telegram posts it wasn't really clear to me if the character changes were included in this beta version.
Thanks
+ Players can now change their character by hitting the PIRATE target enough
times. The default is 20 hits the first time, then 30, 40, 50 and so on.
* Updated Weatherby Swann's power: He now gets a 25% bonus on multiball
scores, can "pardon" one ball that would have ended multiball (once per
ball), and scores much more for gold during bonus (100/gold vs the nomal
25/gold). However, he is not allowed to start Arrr Frenzy or Tortuga
Multiball.
* Updated Marty's power: Marty now spawns only single gold pieces regardless
of total amount dropping on screen to allow for big opportunity to collect
gold points for collecting. Gold stays on screen 3 times longer then normal.
* Updated Ragetti's power: Easier qualification of adding arrr frenzy to
pirate inlane awards.
* Updated Pintel's power: Double scoring during Arrr Frenzy.
* Updated Jack's power: Added a progressive multiball scoring power (the more
multiballs running the more they are all worth).
* Updated Will's power: Easier extra ball collect
* When playing as Norrington, you no longer get gold on characters you
didn't actually make the shots for.
* When playing as Barbossa, your super jackpots no longer count towards
Wizard Modes.
* Barbossa now scores correctly during Dead Men Tell No Tales Multiball.
* Added a lamp effect for Carina's Star Map decoder power.
* Fixed a bug where Angelica's hold power selected a mode's skill if it
was running instead of choosing the highest value skull.
+ Implemented competition mode jackpot selection for Dead Man's Chest
Multiball. The jackpot selection is no longer random in competition mode.
* Arrr Frenzy can now be played more than two times.
* Changed the default number of Pirate lane completions needed for the
2nd extra ball. It is 25 now, it was 20.
* The maximum scoring multipliers for gold collect are now capped. It's
3x for everyone except Marty, who is 5x.
* Added Attract Mode motion-detect speech. It is defaulted to ON.
* Updated Attract Mode custom message page.
* If your camera is broken or disabled the game will no longer show the
"THIS GAME TAKES YOUR PICTURE" message. It will also show the "no photo"
icon at game start.
* Changed the default number of Pirate Inlane completions for the second
Arrr Frenzy to 10 (it was 15).
* When playing as Cotton, Black Pearl Multiball now displays doubled
jackpots correctly. (it always scored them correctly in the past).
* Balls in the chest lockup now released right when the game ends instead
of waiting for Match.
* Dead Man's Chest Multiball intro lamp show no longer covers up the
Pirate inlane lamps.
* Added intro lamp show to On Stranger Tide's Multiball.
* Pirate inlanes now do not change during Plundering and Liars Dice.
* Increased the default strength of the center uppost.
* Tortuga Multiball is now unable to start in Wizard Modes.
* Dead Man's Chest Multiball is now no longer available if Wizard Mode 2
is lit.
* The Map award is now more intelligent when spotting characters. It will
award more difficult to collect characters first.
* Improved choreography for spotting characters from a Map award.
* Fixed bug with Tia Dalma's Chapter selection where a hit to any Star Map
target would reset the selection cursor.
+ The orbit magnet behind the ship can now fire to help collect characters
on the ship if they are lit. This is managed by an adjustment that it
defaulted to off.
* Added shaker motor pulses to character collects during Chapters.
* Greatly improved Chapter display rendering removing many graphical glitches.
* Sped up Chapter Summary on ball drains.
* Added Liar's Dice to the Compass' shot considerations.
* The Compass now correctly calculates Barbossa's jackpot shots.
* The Compass now toggles between lit Wizard Modes.
* Better Z-Order rendering all around.
* Tortuga Multiball Summary now does not show twice.
* Improved orbit logic.
* During enter initials the position is now filled with an 'A' instead of
a blank after doing a 'DEL'.
* Fixed bug in Dead Men Tell No Tales Multiball where the roving jackpot
arrow would still be roving after the super jackpot is lit.
Also:
- pirate big points and hurryup scoring substantially increased
- treasure hoard substantially increased
- player menu and all the other system updates
- match LEFF
- credit/money highlight
- EB lamp fix for Will
- tilt warning lights show up to 6 warnings now via colors (like GNR)
- tilt choreo improved in liar's dice
- improved (per Keith) carina's starmap effect
I’m not sure what “match LEFF” means. These are straight from the JJP guys. The big list at top may not be 100% correct (not sure why), but it was from the official change log