New! Dark mode!

Browsing Pinside at night? Getting tired of all the white? Switch to dark mode using the button in the top right (or CTRL-B)!

(Topic ID: 200141)

JJP Pirates of the Caribbean Official Owners and Fan Club!


By goren1818

3 years ago



Topic Stats

  • 16,093 posts
  • 541 Pinsiders participating
  • Latest reply 1 day ago by LOTR_breath
  • Topic is favorited by 260 Pinsiders

You

Linked Games

Topic Gallery

There have been 2,735 images uploaded to this topic. (View topic image gallery).

irl540 (resized).JPG
IMG_3646 (resized).jpg
IMG_3643 (resized).jpg
OLD (resized).jpg
B30BBD43-C0A4-4ECB-943F-6E383272EA00 (resized).jpeg
pirates4 (resized).jpg
pirates3 (resized).jpg
pirates2 (resized).jpg
pirates1 (resized).jpg
7874F9E2-5840-4E0D-937D-A4C6C641834B (resized).jpeg
20201109_191800 (resized).jpg
20201109_191831 (resized).jpg
CCDB63A1-0862-4D5F-8C73-83644B23EE12 (resized).jpeg
Inked69208baf1a8716558c615e80e6b2e0447b186710_LI (resized).jpg
XN72RwR (resized).jpg
2wsW4VTi (resized).jpg

Topic index (key posts)

20 key posts have been marked in this topic, showing the first 10 items. (Show topic index)

There are 16093 posts in this topic. You are on page 311 of 322.
#15501 3 months ago

Stream contest THIS SATURDAY! We will be giving away a Sculpted LCD Cover for JJP's Pirates of the Caribbean, courtesy of The Art of Pinball. Tune in at 10am PDT for your chance to win!

https://www.twitch.tv/iepinball

IMG_20200827_120326_622 (resized).jpg
#15502 3 months ago

Playing last night a thought crossed my mind. I never feel like "Add Time" is the best pirate lane choice out of the available options. I know how it could be beneficial, but it never seems to draw my interest over the other options available. Super X is available about every other selection, and in between you can select Arrrrr Frenzy, Liars Dice, Extra Ball, Add a Ball, Light Bonus X, or Hold Bonus X. Am I missing something or is one of the other options just usually better to select instead of Add Time?

#15503 3 months ago
Quoted from EaglePin:

Playing last night a thought crossed my mind. I never feel like "Add Time" is the best pirate lane choice out of the available options. I know how it could be beneficial, but it never seems to draw my interest over the other options available. Super X is available about every other selection, and in between you can select Arrrrr Frenzy, Liars Dice, Extra Ball, Add a Ball, Light Bonus X, or Hold Bonus X. Am I missing something or is one of the other options just usually better to select instead of Add Time?

Generally I have the same view as you have: top priority is extra ball, then on the same level: light/hold bonus X and super X (depending on the specific situation in the game like MB available or not), then Arrr Frenzy.

However, if you have a big completion bonus in front of you from a running mod (often a red mod), possibly multiplied by a super X running at that time, it might be worth selecting add time.

#15504 3 months ago

I always go for Add Gold so I can stack Tortuga multiball with others. Then again, I'm not a great player and I need those multiballs quickly to score big points

#15505 3 months ago

This may be more of a general pinball question but it relates to my Pirates game so I guess I’ll ask it here. What should the gap be on the slingshot switches? Somehow it’s super sensitive on the left side (like 1mm or less, to the point that the air can fire it occasionally, I know that’s not right) and way less sensitive on the right side (probably 2-3mm on both, ball has to hit it pretty good at a fairly right angle). I’ve got the tool to bend the leafs, but want to know how it’s supposed to be?

Thanks!

#15506 3 months ago
Quoted from RobbyIRL5:

This may be more of a general pinball question but it relates to my Pirates game so I guess I’ll ask it here. What should the gap be on the slingshot switches? Somehow it’s super sensitive on the left side (like 1mm or less, to the point that the air can fire it occasionally, I know that’s not right) and way less sensitive on the right side (probably 2-3mm on both, ball has to hit it pretty good at a fairly right angle). I’ve got the tool to bend the leafs, but want to know how it’s supposed to be?

Good question about pinball fine-tuning basics. Adjust the slingshot switches to your own preferences. Remember the “thightness” of the ss rubber greatly affects the way in which you can adjust your switches. Stiff rubber like some silicone requires a small gap. Super soft/flexibel rubbers should have a slightly bigger gap between the leaf blades. If the gap is too small switches register too soon and the coil can activate multiple Times after a hit.

#15507 3 months ago
Quoted from RobbyIRL5:

This may be more of a general pinball question but it relates to my Pirates game so I guess I’ll ask it here. What should the gap be on the slingshot switches? Somehow it’s super sensitive on the left side (like 1mm or less, to the point that the air can fire it occasionally, I know that’s not right) and way less sensitive on the right side (probably 2-3mm on both, ball has to hit it pretty good at a fairly right angle). I’ve got the tool to bend the leafs, but want to know how it’s supposed to be?
Thanks!

Start by taking the switch out and adjusting the leafs so that they are straight and parallel to each other. This typically creates about a 1/16” gap when reinstalled depending on tightness of the rubbers. You can remove the switch and tweak if you want to make more sensitive. I’d also make sure the sling posts are properly spaced and tightened down onto silicone washers before adjusting the switches. It’s common on POTC for the posts to loosen which makes the rubbers loose.

#15508 3 months ago
Quoted from RobbyIRL5:

This may be more of a general pinball question but it relates to my Pirates game so I guess I’ll ask it here. What should the gap be on the slingshot switches?

LTG : )

#15509 3 months ago
Quoted from Maurice:

Good question about pinball fine-tuning basics. Adjust the slingshot switches to your own preferences. Remember the “thightness” of the ss rubber greatly affects the way in which you can adjust your switches. Stiff rubber like some silicone requires a small gap. Super soft/flexibel rubbers should have a slightly bigger gap between the leaf blades. If the gap is too small switches register too soon and the coil can activate multiple Times after a hit.

Went to pull the switches out to adjust, and realize it’s not the switches at all. My left slingshot rubber is pretty ripped up. It hardly has any integrity to it which makes the switch is much easier to trip on that side. Any suggestions on best rubber to buy for this game specifically the sling shot so that I can order? I did not see it on the jersey jack website so assuming it is a generic rubber part? Would love any thoughts so I can place an order, thanks!

#15511 3 months ago

Is there a way to make gold collect automatically rather than via the action button in settings? (My action button ain't working atm)

#15512 3 months ago
Quoted from palmab03:

Is there a way to make gold collect automatically rather than via the action button in settings? (My action button ain't working atm)

I'm not 100% sure but I don't think so. I don't recall ever seeing a setting like that and I don't think anyone's mentioned a setting like it in the forum.

#15513 88 days ago

So close...just Cotton left to get all my characters scores over 5 million and once I get it, I am done. I am not going for 6 million per character. It was fun to try this first with all 4 mil then all 5 mil, but I want to get back to playing some of the other characters and really trying to blow up their scores with their better advantages. Maybe the code update will drop and then it will really open up the game again?

IMG_20200901_202120 (resized).jpg
#15514 88 days ago
Quoted from LesManley:

So close...just Cotton left to get all my characters scores over 5 million and once I get it, I am done. I am not going for 6 million per character. It was fun to try this first with all 4 mil then all 5 mil, but I want to get back to playing some of the other characters and really trying to blow up their scores with their better advantages. Maybe the code update will drop and then it will really open up the game again?
[quoted image]

Jesus - I only have one character over 1 million.

#15515 88 days ago
Quoted from LesManley:

So close...just Cotton left to get all my characters scores over 5 million and once I get it, I am done. I am not going for 6 million per character. It was fun to try this first with all 4 mil then all 5 mil, but I want to get back to playing some of the other characters and really trying to blow up their scores with their better advantages. Maybe the code update will drop and then it will really open up the game again?
[quoted image]

I’ve got all but Cotton over 1 million. My high score is 2.7 million. These scores are nuts LOL.

#15516 87 days ago
Quoted from LesManley:

So close...just Cotton left to get all my characters scores over 5 million and once I get it, I am done. ...

It's interesting that your highest score is with Marty and Weatherby Swann is so high (3rd) too.

#15517 87 days ago
Quoted from Tuna_Delight:

It's interesting that your highest score is with Marty and Weatherby Swann is so high (3rd) too.

I know. There wasn't any specific strategy there at all either, I was just playing with characters that had the lowest scores at the time. Weatherby was especially interesting in that his big perk is not being able to be plundered which was worthless since I was playing a single player game. Marty at least has some perks that are beneficial. I had a 3.5 million At World's End wizard mode on that game which helped a lot too. Setting up wizard modes is really the key to high scores. I had a Tia Dalma game where I ended up with 4.7 mil and this was before I broke 5 mil with her. I played Dead Man's Chest and On Stranger Tides wizard modes in that game. Grand total for BOTH wizard modes...13.5k...total. It was pathetic and I hit some shots too and had my skull values up. Without a lot of souls or a playfield MB, wizard modes are many times not even worth playing and it can be so difficult to set them up well.

Cotton is just a boat anchor of a character. The more gently rocking Pearl perk is almost worthless and Black Pearl MB perks are nice, but that MB is so hard to score SJPs in, it doesn't have as much impact as others. It just seems so hard to score big without any other perk help. I will play him and just kill it, then look up and see only 2 million for a final score where if I was playing with anyone else, the score would probably be 3x that for the same exact game.

#15518 87 days ago

lesmanley Amazing scores! I finally got all my characters above 1 million. The last one to fall? Weatherby Swann of course. That guy sucks.

The other night, I almost got 3 wizard modes in a single game. Almost!

potc hs table (resized).jpg
#15519 86 days ago
Quoted from LOTR_breath:

lesmanley Amazing scores! I finally got all my characters above 1 million. The last one to fall? Weatherby Swann of course. That guy sucks.
The other night, I almost got 3 wizard modes in a single game. Almost!
[quoted image]

Not in 1.0.he won't..

#15520 86 days ago
Quoted from cheshirefilms:

Not in 1.0.he won't..

1.0... HAHAHAHAHA. That update is never coming

#15521 86 days ago
Quoted from Rdoyle1978:

1.0... HAHAHAHAHA. That update is never coming

Sad but true.

#15522 86 days ago

It’s official!!!!

Still waiting!

#15523 86 days ago
Quoted from LOTR_breath:

The last one to fall? Weatherby Swann of course. That guy sucks.

He's one of my "go to" characters to try to get to wizard modes in the new beta code. You'll like the new character trait balancing once that code is finalized.

#15524 86 days ago
Quoted from KingBW:

He's one of my "go to" characters to try to get to wizard modes in the new beta code. You'll like the new character trait balancing once that code is finalized.

Great. Until that time though ... he sucks.

#15525 86 days ago
Quoted from KingBW:

He's one of my "go to" characters to try to get to wizard modes in the new beta code. You'll like the new character trait balancing once that code is finalized.

How did his character change? I forget offhand....

#15526 86 days ago
Quoted from wesman:

How did his character change? I forget offhand....

What, you can't recall what was teased only a YEAR ago lol?

https://pinside.com/pinball/forum/topic/jjp-pirates-of-the-caribbean-official-owners-and-fan-club/page/186#post-4998088

#15527 86 days ago

Wow they didn't change Cotton at all? So he's still going to suck and will easily be the worst character with the updated code as it sits.

#15528 86 days ago

The number and timing of updates for the other JJP games compared to POTC is unreal. It's pretty clear that from the start JJP has treated this game differently from all their others. I looked at the change log files of JJP games for the number of updates and the dates of those updates. Here's what I saw:

From Oct. 2018 (POTC shipping) through December 2018 here are the number of updates per game:
Dialed In - 4
Hobbit - 5
POTC - 1

So, even when POTC was the shiny new game just launched at JJP (and had been promised to be feature complete at launch), other games were getting more updates.

Other JJP games have received a lot more attention over a longer period of time. Here are the total lifetime number of updates per game:
WOZ - close to 40 (about 35 pre-2019, 3 in 2019)
Hobbit - 22 (Pre-2018 - 13; 2018 - 8; 2019-1)
Wonka - 20 (2019 - 19; 2020 - 1)
Dialed In - 23 (Prior to Oct. 2018 - 17; After Oct. 2018 - 4; 2019 - 2)
POTC - 4 (2018 - 3; 2019 - 1)

Here are all the dates of the updates for each game:
POTC: 9/25/18 & 9/28/18 (Prior to Shipping); 12/15/18; 4/23/19

Hobbit: 11 updates before they started listing dates; 6/20/17; 12/15/17; 6/28/18; 7/6&7/10; 10/12/18; 10/18/18; 10/29/18; 11/2/18; 11/12/18;

WOZ: 30 updates before dates listed; 6/20/17; 12/12/17; 12/21/17; 3/20/19; 4/5/19; 8/12/19

Wonka: 2/18/19; 3/4/19; 7 updates in June '19; 7/10 & 7/19; 8/14/19; 8/22/19; 9/3/19; 10/7/19; 10/9/19; 10/31/19; 12/18/19; 1/28/20

Dialed In: 10 updates before dates listed; 3/17/17; 5/5/17; 6/1/17; 9/18/17; 10/11/17; 10/31/17; 11/30/17; 10/18/18; 11/2/18; 11/15/18; 12/12/18; 7/16/19; 9/25/19

#15529 86 days ago
Quoted from EaglePin:

The number and timing of updates for the other JJP games compared to POTC is unreal. It's pretty clear that from the start JJP has treated this game differently from all their others. I looked at the change log files of JJP games for the number of updates and the dates of those updates. Here's what I saw:
From Oct. 2018 (POTC shipping) through December 2018 here are the number of updates per game:
Dialed In - 4
Hobbit - 5
POTC - 1
So, even when POTC was the shiny new game just launched at JJP (and had been promised to be feature complete at launch), other games were getting more updates.
Other JJP games have received a lot more attention over a longer period of time. Here are the total lifetime number of updates per game:
WOZ - close to 40 (about 35 pre-2019, 3 in 2019)
Hobbit - 22 (Pre-2018 - 13; 2018 - 8; 2019-1)
Wonka - 20 (2019 - 19; 2020 - 1)
Dialed In - 23 (Prior to Oct. 2018 - 17; After Oct. 2018 - 4; 2019 - 2)
POTC - 4 (2018 - 3; 2019 - 1)
Here are all the dates of the updates for each game:
POTC: 9/25/18 & 9/28/18 (Prior to Shipping); 12/15/18; 4/23/19
Hobbit: 11 updates before they started listing dates; 6/20/17; 12/15/17; 6/28/18; 7/6&7/10; 10/12/18; 10/18/18; 10/29/18; 11/2/18; 11/12/18;
WOZ: 30 updates before dates listed; 6/20/17; 12/12/17; 12/21/17; 3/20/19; 4/5/19; 8/12/19
Wonka: 2/18/19; 3/4/19; 7 updates in June '19; 7/10 & 7/19; 8/14/19; 8/22/19; 9/3/19; 10/7/19; 10/9/19; 10/31/19; 12/18/19; 1/28/20
Dialed In: 10 updates before dates listed; 3/17/17; 5/5/17; 6/1/17; 9/18/17; 10/11/17; 10/31/17; 11/30/17; 10/18/18; 11/2/18; 11/15/18; 12/12/18; 7/16/19; 9/25/19

Pretty sure this only illustrates, sadly, that after any number of hurdles during the licensing/design/production phase that the number of games produced was going to be significantly smaller than those other titles, hence dwindling support.

#15530 86 days ago
Quoted from EaglePin:

The number and timing of updates for the other JJP games compared to POTC is unreal. It's pretty clear that from the start JJP has treated this game differently from all their others. I looked at the change log files of JJP games for the number of updates and the dates of those updates. Here's what I saw:
From Oct. 2018 (POTC shipping) through December 2018 here are the number of updates per game:
Dialed In - 4
Hobbit - 5
POTC - 1
So, even when POTC was the shiny new game just launched at JJP (and had been promised to be feature complete at launch), other games were getting more updates.
Other JJP games have received a lot more attention over a longer period of time. Here are the total lifetime number of updates per game:
WOZ - close to 40 (about 35 pre-2019, 3 in 2019)
Hobbit - 22 (Pre-2018 - 13; 2018 - 8; 2019-1)
Wonka - 20 (2019 - 19; 2020 - 1)
Dialed In - 23 (Prior to Oct. 2018 - 17; After Oct. 2018 - 4; 2019 - 2)
POTC - 4 (2018 - 3; 2019 - 1)
Here are all the dates of the updates for each game:
POTC: 9/25/18 & 9/28/18 (Prior to Shipping); 12/15/18; 4/23/19
Hobbit: 11 updates before they started listing dates; 6/20/17; 12/15/17; 6/28/18; 7/6&7/10; 10/12/18; 10/18/18; 10/29/18; 11/2/18; 11/12/18;
WOZ: 30 updates before dates listed; 6/20/17; 12/12/17; 12/21/17; 3/20/19; 4/5/19; 8/12/19
Wonka: 2/18/19; 3/4/19; 7 updates in June '19; 7/10 & 7/19; 8/14/19; 8/22/19; 9/3/19; 10/7/19; 10/9/19; 10/31/19; 12/18/19; 1/28/20
Dialed In: 10 updates before dates listed; 3/17/17; 5/5/17; 6/1/17; 9/18/17; 10/11/17; 10/31/17; 11/30/17; 10/18/18; 11/2/18; 11/15/18; 12/12/18; 7/16/19; 9/25/19

Wow. As far as I’m concerned, This documents the exact issue. We’ve heard “oh yeah, beta testing...” and the frickin character sheet being promoted for months.. coming up on a year. And then even Keith fanning the flames with his judgmental podcast appearance. Just one more reason to be so disappointed. Maybe the best layout and playfield ever, Worst, lazy ass code updates.

#15531 85 days ago
Quoted from Rdoyle1978:

Maybe the best layout

Sad that people don't get this part of it. There are so many unique, fun, and fast, rewarding shots in this game, and approachable from so many different flippers.

#15532 84 days ago
Quoted from wesman:

Sad that people don't get this part of it. There are so many unique, fun, and fast, rewarding shots in this game, and approachable from so many different flippers.

It's amazingly well thought out. The under-flipper hole, the ball save in the right out lane, the shots on the ship, the depths, the right hand "inner" outlane, the upper loop! There are so many shots.

That just pisses Me off even more that the update isn't coming.

#15533 84 days ago
Quoted from Rdoyle1978:

It's amazingly well thought out. The under-flipper hole, the ball save in the right out lane, the shots on the ship, the depths, the right hand "inner" outlane, the upper loop! There are so many shots.
That just pisses Me off even more that the update isn't coming.

I get it, but the game was released with near final code, unlike the Hobbit.

I'm guessing things are just too clustered to really focus on this game, over at JJP.

#15534 84 days ago

New hangout spot for my ball tonight.

76421D80-E828-4120-AA33-D2252AA0BEE3 (resized).jpeg
#15535 84 days ago
Quoted from Green-Machine:

New hangout spot for my ball tonight.
[quoted image]

Nice catch!!!! That's a good one!

#15536 83 days ago
Quoted from wesman:

I get it, but the game was released with near final code, unlike the Hobbit.
I'm guessing things are just too clustered to really focus on this game, over at JJP.

Hobbit is part of the reason I bought this game. That was an unbelievable turnaround.
But it’s not like we don’t know there is -already- finished code just sitting around that’s been beta tested months ago.

#15537 83 days ago
Quoted from Rdoyle1978:

But it’s not like we don’t know there is -already- finished code just sitting around that’s been beta tested months ago.

No we don't. The beta code is working on the Wifi stuff to update games. And it isn't ready for release yet or they'd put it out.

LTG : )

#15538 83 days ago
Quoted from LTG:

No we don't. The beta code is working on the Wifi stuff to update games. And it isn't ready for release yet or they'd put it out.
LTG : )

I'm referring to reports from a couple of the beta testers. They indicated that there were character changes, changes to the light show, and some other enhancements, back in May or June, if I recall correctly. Additionally, Keith posted a photo of a document indicating specific changes he had planned, some of which were confirmed by the beta test.

#15539 83 days ago
Quoted from Rdoyle1978:

I'm referring to reports from a couple of the beta testers. They indicated that there were character changes, changes to the light show, and some other enhancements, back in May or June, if I recall correctly. Additionally, Keith posted a photo of a document indicating specific changes he had planned, some of which were confirmed by the beta test.

Yes, there are a couple tid bits in there to give the beta testers something for their help.

LTG : )

#15540 83 days ago
Quoted from LTG:

Yes, there are a couple tid bits in there to give the beta testers something for their help.
LTG : )

Hope it's ready soon!

#15541 83 days ago

The last that us beta testers heard is that some of those character traits were still being tweaked more than what we have (we have the traits that Keith posted). Example is that Joe could easily exploit the new Marty traits, so Keith was going to cut that back a little.

Wild guess is that they are finalizing the complete code for the next game coming out. Maybe even the next one too. They have 2 production lines now. Once they get their next game in full production, Wonka production could then start to be transitioned to the following game for a few months before that one starts up too. Then maybe they will go back and revisit the other games' code. Wild unsubstantiated speculation from me.

#15542 83 days ago
Quoted from KingBW:

They have 2 production lines now.

They do ?

LTG : )

#15543 82 days ago
Quoted from LTG:

They do ?
LTG : )

No, just one production line for now per someone from JJP contacting me to correct me. I was mistaken from what I heard before. Maybe that was a goal that I heard. Anyway, the correct FACT is currently one production line.

#15544 82 days ago

What is the big deal with having WiFi update capabilities if you rarely release any updates?

#15545 82 days ago
Quoted from KingBW:

No, just one production line for now per someone from JJP contacting me to correct me. I was mistaken from what I heard before. Maybe that was a goal that I heard. Anyway, the correct FACT is currently one production line.

Wait jjp contacts people?

#15546 82 days ago
Quoted from GnarLee:

Wait jjp contacts people?

I guess so. I take it as a non-argumentative correction so that expectations don't get out of hand on that topic. I'm glad for the correction. I heard 2 lines early when the move started (before the covid lock downs) during a podcast, maybe was a long-term goal. I don't remember who said it. Not an issue. We all know now - one production line currently.

#15547 82 days ago
Quoted from fossmin:

What is the big deal with having WiFi update capabilities if you rarely release any updates?

Lol, well to be fair to JJP it seems like this has only been the case with POTC, so the wifi might be useful for every other game they make. POTC seems to be the only game they ignore. All their other games have received continual attention over multiple years. WOZ, Hobbit, and Dialed In all received as many or more updates in 2019 as POTC.

No update since April 2019. The only indirect communication from JJP about updates is their statements on podcasts or streams that there won't be an update until the wizard mode is done and they're apparently rationalizing it by saying most people won't get there anyway, even though there are plenty of things to update besides adding the final mode. It seems like they just don't give a rip about POTC and they're happy to work on anything else. So that has made me happy to purchase from any other company.

#15548 82 days ago

Another wild speculation:

Maybe they’re remaking a non-licensed version of the game and the code is being overhauled with generic pirate character replacements.

I suggested that idea to the warranty parts guy a couple weeks ago and he thought it was a great idea and said he was going to send it up to the management. I couldn’t believe that a non-licensed retheme hadn’t at least been batted around JJP. I’m sure I wasn’t the originator of that idea. I think it was mentioned in this thread a couple times.

#15549 82 days ago
Quoted from paynemic:

I suggested that idea to the warranty parts guy a couple weeks ago and he thought it was a great idea and said he was going to send it up to the management.

Take that with a grain of salt It reminds me of talking to Apple engineers at WWDC. When you give them any kind of suggestion they all give you the same exact (clearly scripted) response. "That's great feedback!"

#15550 82 days ago
Quoted from zaphX:

Take that with a grain of salt It reminds me of talking to Apple engineers at WWDC. When you give them any kind of suggestion they all give you the same exact (clearly scripted) response. "That's great feedback!"

I’m definitely not banking on anything. They really should do it though. I wonder how much the licensing adds to the “BOM”? Anyone know?

Promoted items from the Pinside Marketplace
$ 399.95
Lighting - Led
Pin Stadium Pinball Mods
22,000
Machine - For Sale
Canyon Lake, CA
$ 24.95
Cabinet - Shooter Rods
Hookedonpinball.com
From: $ 175.00
Playfield - Toys/Add-ons
Pinball Mod Co.
$ 29.95
Gameroom - Decorations
Pinball Photos LLC
$ 5.00
Cabinet - Other
Pin Monk
$ 87.95
Cabinet - Shooter Rods
Super Skill Shot Shop
There are 16093 posts in this topic. You are on page 311 of 322.

Hey there! Got a moment?

Great to see you're enjoying Pinside! Did you know Pinside is able to run thanks to donations from our visitors? Please donate to Pinside, support the site and get anext to your username to show for it! Donate to Pinside