Quoted from Yelobird:
I’m probably the wrong guy to ask as I am a D player at best. Basically a keep the ball in the air at all cost player. With that said most games are not designed to be easy or predictable. It’s a game of chance where skill and (rousting) can sway the odds in your favor. My wife and I talk about this often. These games (all of them) were designed to Make Money not be fair. A skilled player can control many of those design shots but most just keep feeding quarters lol. Watching many POTC streams from JJP (Eric) yes the ball comes in hot from the depths as it has a Long Ejected travel toward the flipper. Most times even a skilled player (including the designer) had to do a flip pass to the other flipper to slow it down unlike most games. I suspect that’s the way he designed it and another reason this game (to me) is so special. It is Far from predictable and Amazing when you find your personal groove. That’s why I personally (me) don’t tune the game for convenience as more then likely something else will be sacrificed. My long view.... lol
Great take on this. I respectfully disagree. Seeing Keith’s long form interview on Buffalo Pinball (“Bro, do You even talk...”), my take on it was that Keith is hung up on the game being HARD and maybe even impossible for the average player. He was unable to process why the fan base (the fan base!!!!!!!) was so interested in an update to the game. That they knew was happening. That the ideas / plans for were leaked __ONE YEAR__ ago.
His rationalization for the delay was (Paraphrasing here) that “most players won’t get to the final Wizard mode anyway”. Ok. Unless they make this incredibly long, detailed game... that they paid money for ... easier. How that should garner rancor from the designer, I don’t understand. That was judged as a cheat. Witness the rationalization about tilts per game (“well... you just saved a ball there so why would I give you another ball?”)
I’m not sure if this all computes but the overall feeling I got from that interview was an attitude of superiority that I just couldnt process. When asked if he could himself
Get to all these impossible modes himself, he gave this qualified “well, I COULD, but not necessarily after it was programmed into the game”. Uh huh.
Look, I think Keith has done more for the programming of rules for these games than almost anyone (gotta include Lyman Sheats), and maybe he was having a bad day, but that was some serious unwarranted attitude IMO. The game is already awesome, yes. But we paid for a full game. I’m finally over this: It doesn’t matter how exactly we experience it all; if it was sold with the intention of a final Wizard mode, it should have it. That kind of (unsanctioned, I’m sure) BS rationalization of why it’s not complete is just man-child excuses. It’s been ONE. YEAR. SINCE THE RULE update. And 6 months since the damn wifi update! For Christ sakes.