(Topic ID: 200141)

JJP Pirates of the Caribbean Official Owners and Fan Club!

By goren1818

6 years ago


Topic Heartbeat

Topic Stats

  • 18,885 posts
  • 633 Pinsiders participating
  • Latest reply 29 hours ago by Buzzie
  • Topic is favorited by 284 Pinsiders

You

Linked Games

Topic Gallery

View topic image gallery

pirates2 (resized).jpg
IMG_2296 (resized).jpeg
IMG_2297 (resized).jpeg
IMG_2298 (resized).jpeg
IMG_2299 (resized).jpeg
IMG_2301 (resized).jpeg
IMG_2300 (resized).jpeg
pasted_image (resized).png
20240330_165232 (resized).jpg
POTC_Mods_annotated (resized).jpg
Screenshot 2024-03-29 at 12.02.54 PM (resized).png
17117301082711484468150429261795 (resized).jpg
20240329_160033 (resized).jpg
431321214_1110342276953195_8816628931148154685_n (resized).jpg
PXL_20240129_223442061 (resized).jpg
PXL_20240129_223435586 (resized).jpg

Topic index (key posts)

20 key posts have been marked in this topic, showing the first 10 items. (Show topic index)

You're currently viewing posts by Pinsider rdoyle1978.
Click here to go back to viewing the entire thread.

376 posts in this topic match your search for posts by rdoyle1978. You are on page 2 of 2.
#15563 3 years ago
Quoted from Palmer:

Yea it will. TNA just got an update a month ago. That was the game before ACNC which also gets updates. Same goes for most games. I think people are demanding because JJP hasn't spoke of POTC in a long time. It feels like they are abandoning it. Fingers crossed that the new location brings along new replacement parts because it's slim pickings right now. Owners just want to feel like they will be supported in the future, that's all.

Yep, nailed it. And that we know when we buy a fricking $9k or $10k machine that it’s actually meaningful to the company that it gets updated.

Flip side - at least we know some updates are out there, I just wish they’d go ahead and get them done! WiFi/Bluetooth first, I know, I know.

#15566 3 years ago
Quoted from Yelobird:

Thought he clarified that in a past interview. The ultimate loss is ones sole IE game over? Gamble big loose big.

Yeah I think that is a really cool feature, they shouldn't change that.

#15567 3 years ago
Quoted from EaglePin:

Here are a couple examples of non-cosmetic fixes needed: 1) Implementing logic to help the game recognize inner loop shots made (the designer mentioned it on his stream that it's on the list for an update), 2) Fix Liar's Dice ending the game when it isn't supposed to (when Your Soul is wagered and lost, this is also a known issue to the development team). Those are just a couple examples that have been known for a long time.
As for why a substantial amount of coding should occur for POTC, it should happen if they care about the game they sold having finished (de-bugged) & polished (no placeholder animations, adding & enhancing rules, etc.) code which includes all the features they listed when it was sold.
Not only is there precedence for Spooky continuing to update old machines, JJP has historically done it as well. Just not for POTC since April 2019 for some reason.

Also: BALL SEARCH IS BROKEN.

#15570 3 years ago
Quoted from wesman:

I know your attitude has been persistent, and optimistic, but it's most likely not really Keith's choice, is it? Wonka still needs sold. Dialed In is readily available everywhere, and at least 2 new I unannounced games need coding. So....where do you think he's being told to utilize his time?

For sure. But we don't have to like it! I can't blame Keith for the way his priorities are managed; never enough time to do things right. That's how my job is! Still... a year and a half of "oh it's coming...!" I mean basically I'm just trying to keep my interest in the game alive at this point.

#15573 3 years ago
Quoted from Green-Machine:

Machine - For Sale

Pirates of the Caribbean (CE)

NOB - New out of box (first owner) “Thinking about selling my best pin

Excellent Cond. Low Plays

May trade for LE version + cash my way

i don't really want to ship it,sorry.”

2 days ago

Canyon Lake, CA

22,000

rvboarder

Let’s talk about this add! He’s thinking about selling it!!

Oh no, a Tire Kicker Seller. The worst species!!! Lol

#15577 3 years ago
Quoted from pinballmlb:

Quick question. I’m not a good enough player to regularly get to a movie wizard mode. It takes 5 chapters plus the multiball. Is there a way to decrease the number of chapters required? I can’t find that in the settings. If not, does anyone know if that option has been considered for future code?

I don't believe there is, but you have 2 options:

1) choose Norrington as your character, since he makes it easier to complete modes (you end up starting more modes this way)
2) choose Tia Dalma, and specifically pick the same movie each time you shoot the star map. If you've hit one of the corresponding shots to make a chapter available, you just pick the chapter that represents the same movie each time

#15586 3 years ago
Quoted from arzoo:

I added a clear washer under the post, similar but slightly smaller than under the sling posts. I did not have any pooling on the original hole but I didn't want to take any chances.
[quoted image]

Careful - unless I’m mistaken, I do believe there were some other folks who tried this and the washer ended up getting dig into the clear as
Well. The soft silicone washers seem to work ok though.

#15598 3 years ago

Anybody else catch Keith's little tease in the JJP promo video thread? I initially took it as new code coming out but maybe JJP is going to put POTC on the line again. Maybe. There wasn't a ton of context. I can't think of when I'd be more happy to eat my words.

#15601 3 years ago
Quoted from EaglePin:

I'm guessing that since JJP made POTC it only had to do with him thinking it was a clever GIF (or whatever that format is called) to use to say he'd take that bet. And it was. I'd be surprised if there's any deeper hinting or meaning going on there. I'm guessing if someone offered the same kind of bet about the POTC code update he wouldn't have the same response. I hope I'm wrong, but with one or two new machines probably coming out I'm guessing that's where their priorities will be for the rest of the year.

I’m hoping you’re wrong too - otherwise that is some next-level middle fingering going on there. JJP is killing me. And after giving them $40,000 the past couple years. That is an f-ing LOT of dough, I don’t care how rich you are.

4 weeks later
#15702 3 years ago
Quoted from Jecco74:

Sometimes when the ball drains the machine doesn’t recognize that it drained and I have to manually start a new ball. Has anyone had this happen? Ideas on what to look for? Thank you.

Test your trough sensors first thing

#15717 3 years ago
Quoted from f3honda4me:

Have we heard anything about 1.00?

ROFL

#15719 3 years ago
Quoted from BC_Gambit:

I check back from time to time hoping for some news. I guess nothing so far. I am patient but am starting to get bummer. I want the improved characters! Will make this game even better.

Totally agree. It is frustrating that we KNOW there is a beta that’s been out for months and still... nothing. I don’t know if it’s good or not that GnR is out, since now all resources are going to that. It will obviously be a big seller. Maybe I need to get back to cracking that USB dongle

#15723 3 years ago
Quoted from jarozi:

Since it includes the WIFI and BT update they may have wanted to wait until after GnR so it could be first. I don’t think it will be long now.

Sincerely hope you're correct!

#15724 3 years ago
Quoted from pinballslave:

Wait, you think you might be able to tap into the code and change it yourself?

Yes. The dongle they use is not proprietary for JJP; it's been in use for a number of years and there's a crack tool for it. However, it's still kind of obscure so not that easy to use. And if you screw up, you brick the game, requiring another dongle. So I've not really wanted to try too hard

#15727 3 years ago
Quoted from Yelobird:

As there is currently no actual software update I see no risk/reward in hacking the dongle and possibly brick you game? When the update is ready from what I understand the first update will enable the WiFi feature followed by an update so it actually does something.

The specific dongle ID is referenced on the hard drive. So if you brick the game, you have to be able to bypass the boot process to reinstall the O/S, OR clone the hard drive and swap it then immediately clone the HD again. If you Brick it again, rinse/repeat. Both are a PITA I don’t have time yet for -

#15735 3 years ago

So has anybody .. like EVER ... gotten a pirate hat/patch? It has not happened even ONE time on my game. Just checked. Literally not once. Is this not a real feature?

#15738 3 years ago
Quoted from EaglePin:

Only maybe a handful of times in many, many, many hundreds of games for me.

Ok that is disappointing. Another thing to fix...

#15744 3 years ago
Quoted from Green-Machine:I hear the new updated Code has added to the photos not only a beard but multiple mug shots of pinsiders who have complained about not getting the code update.

FINALLY somebody thinks I'm #1 !

#15747 3 years ago
Quoted from EaglePin:

Ha!!! I'd volunteer my picture for that if it meant getting code soon, although I'm pretty sure nobody would want to see my mug shot popping up on their machine

Look, sometimes you just gotta take one for the team...

#15762 3 years ago

That’s just trollling!! Wonder what I’m doing wrong. Maybe lighting?

#15809 3 years ago
Quoted from Jecco74:

Has anyone added the radcalls to their POTC? I have two little scratches(small holes) on each side of my machine. Can I install radcalls over the top of the existing graphics or should I remove the existing?
Also Dan at Pinwoofer is great to deal with. I installed pinwoofer on POTC and the sound is awesome now...

You can probably install it over top, and some have - but if you have scratches it might show through. Taking these decals off is WAY easier than an old B/W game.

#15812 3 years ago
Quoted from Pinballomatic:

I know it's getting the wifi update which they all need other than GnR

Just ... I mean.. basically any update at this point would be welcomed.

#15813 3 years ago

Turned the game on today and got “Environment block too small”. WTF. This means the hard drive is starting to fail.

Has anyone successfully replaced their hard drive, or am I going to need assistance from JJP?

#15816 3 years ago
Quoted from Pinballomatic:

2.5 inch 60 gb or more
My DI has a 500gb drive in it

Gotcha. No problem. What a bummer though! I'm going to try deleting the grubenv first.

#15817 3 years ago
Quoted from Rdoyle1978:

Gotcha. No problem. What a bummer though! I'm going to try deleting the grubenv first.

Darn it. Yep, SDD is probably dead.

image (resized).jpgimage (resized).jpg
#15819 3 years ago
Quoted from Rdoyle1978:

Darn it. Yep, SDD is probably dead. [quoted image]

Fixed it! Plugged SDD into one of my linux machines and rebuilt the grubenv, then reinstalled.

#15821 3 years ago
Quoted from Pinballomatic:

THE MAN that's what you are. Kudos

Thx! Now to rebuild my high score table...

#15845 3 years ago
Quoted from Betelgeuse:

I get what you are saying, and this was definitely based on my short observation and not an in depth review of the ships mechanics. It could just be that the motor picks up speed, and thus hurls the balls to the right edge more.

Cotton minimizes the shifting of the ship, and slows down some of the rocking. It has nothing to do with keeping the boat level.

#15853 3 years ago
Quoted from Green-Machine:

Just heard DI is getting a full update very soon also heard WiFi to all JJP.... could there be the long awaited PotC code coming too!?

We’ve learned not to get our hopes up...

#15874 3 years ago
Quoted from attyrhodes:

Balls already magnetized and we replaced them before this, we checked to see if the new balls were magnetized in the chest with glass off and they were not. Pitch issue maybe?

Are there optos in the chest? Test those as well

#15886 3 years ago
Quoted from pinballslave:

I'm fairly new to this game... been playing it quite a bit recently though and am still totally lost as to what to do... I'm mainly aiming for whatever shot has the most lights lit pointing to it, adding weight to a shot if the light's blinking... multiballs starting all over the place, sometimes being stacked, but I have no feel for how I'm progressing through the game, and am getting pitifully low scores, like sub 1mil... I know there's a kind of 'code map', but I'm not sure this would really help... any basic advice on how to get started in understanding how to play would be appreciated... I love the game, the screen graphics are excellent, as well as the sounds, playfield layout and lighting... all amazing stuff... I'd just like to feel a bit less lost

Every mode is kind of the same thing. You start it, then you need to hit the shots that correspond with each character that is a part of that mode. Those are the flashing shots. Collect all characters, you’ve completed the mode. That’s it, there are no variations or changes per mode.

Then each multiball has some specific requirements to start:

At Worlds End requires you to pick up all the items (shots around the Playfield while NOT in a mode)

Curse of the black pearl: shoot the upper Playfield flashing shots (there are 3 steps I believe), then load the cannon (upper left shot behind the little door) and blast the HMS Dauntless using the lockBar button. THEN start multi ball by hitting the Will Turner shot - left orbit.

Dead mans chest, hit the 2 chest targets to open the chest, hit the middle shot under the chest to lock a ball in the chest. Lock 3 balls to start

The 4th one is hitting the upper loop multiple times. I believe you have to hit the loop NON-consecutively for it to count. You can’t just nail the loop 5 times in a row. I believe this is the only 2-ball multiball

The last one is started by hitting the spinner shot in the lower left of the Playfield. Hit it 4 or 5 times and it will start.

Now, each mode and multiball corresponds to a particular movie. If you hit the shot that starts the multiball while NOT in a mode, then shoot the star map (the “Jack” shot), you can activate that mode. Usually you activate 2 or 3 modes at once and the game picks one for you. This is why Tia Dalma is a good character if you want particular modes - she can pick the specific mode each time.

Why would you want to pick a particular mode? Because once you start 5 modes from a movie AND it’s multi ball, you can start the mini—wizard mode for that film. They are HARD modes, and I have never finished one.

Supposedly there was to be a final wizard mode, but Keith never programmed it. Some day we are hopeful there will be an update to address this, it is a black spot on JJP.

There is also Liar’s dice and “ARRGH Frenzy”, the ability to plunder on a 2-player game, and a few other minor things. Great layout, great shots. The modes feel a little wood-choppy to me after owning the game for so long, and the characters are WAY unbalanced (especially when you start to realize each one has an undisclosed weakness) but it’s still enjoyable.

#15889 3 years ago
Quoted from Betelgeuse:

Shooting the same skull more than once also raises the value of shots in that potential mode.

I did not actually know that part! Thanks!

#15890 3 years ago
Quoted from pinballslave:

Thanks for all this!! So, some questions:
1) There are 5 modes and 1 multiball for each movie, and there are 5 movies (because there are 5 multiballs), so there are 25 modes in total... correct?
2) Mode and Chapter, it's the same thing?
3) how do you keep track of what modes you've done?
4) Do you have to 'complete' a mode for it to qualify for one of the mini wizards, or is it enough to simply start the 5 modes of a particular movie? I'm sure you answered this by using the word 'start' in your reply, but just double checking.
5) Once you've completed 5 modes and the corresponding multiball, how do you start the appropriate mini-wizard mode, or does it just start?
6) Is there some track of the mini-wizard modes so you can see what's been done/attempted?
Thanks a lot!! This really helps a lot!! I'll be paying more attention to what the heck's going on now!!

Let's see...

1) I have no idea how many modes there are - I think it's way more than 25. But only 5 movie-based multiballs as far as I know
2) yes
3) On the top of the display (above the map) there are 5 sections, each corresponding to a movie. In those sections there are 5 small boxes which show a check, a skull, and an "X" (I think that's correct - I'm doing this from memory). The Check means you completed the Chapter, the X means you started but failed, and the skull means it is queued up. I don't know if each box corresponds to the same Chapter each time.

4) No you don't need to complete them

5) I believe it's the same shot that starts the Multiball for that movie

6) Once you start the mini-wizard mode, the inserts that light when you have a multiball (the ones close to the flippers) will turn off, I think even if you failed. It's hard.

#15915 3 years ago

I always pick Penelope Cruz, whatever her character’s name is, because she gives a better chance of completing chapters by spotting a dude

#15917 3 years ago
Quoted from chaz009:

I am hoping you guys can help me once again. My left flipper started staying up all the time. It seems that the cooper connector it getting stuck with the "contact" ... which is metal on the other side but there is a black rubber(?) piece on the left side. Its possible that this black part was a temperary fix by the previous owner (2nd owner .... only had it less than two weeks). Kindly refer to the photos:
It seems that it is just the right size to get stuck underneath. Any suggestions? I tried playing with the nut by the big black spot on the bracket but I fear I may have just made it worse and now the flipper is way too high (refer to the flipper picture).
Please help me. This is my only machine.
[quoted image][quoted image][quoted image]

Where is the flipper spring?

#15923 3 years ago
Quoted from pinballj:

So here is a weird one. Had a few multiballs going on and had a ball hit the glass. The ball hit perfectly where the rail on top of the apron joins with the other rail and jumped on top of the apron!
Anyway. If some odd chance this happens to you, use a stool or something to have the ball roll backwards THEN pull the playfield glass off. I did that to avoid the ball wedging against the glass as you slide it out. Just passing that on. May play the lottery while I am at it lol.
[quoted image]

This happened to me once, I think on my STTNG - I used a stick to push the ball up off the apron before removing the glass

#15925 3 years ago
Quoted from chaz009:

I took it off to try to play around. Even I, would have seen that.
There is a spring that I put back on.

Then I think LTG might have something with your flipper needing a bolt and some other attention. How did it get this worn already?

#15972 3 years ago
Quoted from Mrsiyufy:

Received my Cliffy’s today and there are two “extra” ones. Can someone please tell me where the two with the ? Go. And does anyone of have pictures of the various Cliffy’s installed or being installed for reference. Do most of you install the full set or are some more important that others?
Thanks so much
[quoted image]

Those both go in the shooter lane. The larger one with the rounded cutout goes around where the ball pops out of the trough, and the other one goes on the black wood rail on the opposite side, where the ball hits when it is ejected

#15978 3 years ago
Quoted from Tuna_Delight:

Yes, but not as aggravating as when the ball drains out of the lower "I" lane, rather than returning all the way to the left flipper, after being ejected from the Depths VUK. Happens to me more (and too) often.

This was happening to me a lot too - I addressed it by releveling the machine and put a tiny bit of silicone lube on that gate

#16011 3 years ago
Quoted from Betelgeuse:

On another note, does everyone seriously have their game setup to the factory pitch of 6.5 degrees? If so, I can see why the Stern fanboys think JJPs play slow and floaty. I have mine at 7.5 degrees like all of my B/W games and it plays awesome with just the default flipper strength.

Same - maybe more like 7.1 but there's always that "widebodies are slow" stigma. Which is clearly BS

#16019 3 years ago

Any code update? No? Didn’t think so..

#16024 3 years ago

I'm pretty over this. keefer is certainly occupied, so I don't want to throw shade on him, but WTF DUDE you are turning this into a WOF situation. Took Stern years to recover from that.

BY THE WAY: due to Eric's usually-awesome-but-more-frequently-a-drain-suck-Letter-I-gate draining balls immediately from The Depths, there should be a ball save there. You talk shit about how nobody will get to the Final Wizard mode but don't have basic accommodations for mechanical issues? That's amateur hour.

#16031 3 years ago
Quoted from Mrsiyufy:

Geez, With the current code it’s still a top 5 all time game. Enjoy it as is for now.

It absolutely is. The only reason I'm so frustrated with the situation is that the code has been worked on and a beta was released - so it can't be THAT much more work.

I'm not blaming Keith,
But I do think JJP should prioritise this and get it done. Keith did say e wouldn't release an update until the final wizard mode was done, so he's at least got some control over the situation. Perhaps he should rethink that and do an interim release and at least fix ball search,
Add one or two ballsaves as mentioned, and maybe the other known bug.

#16038 3 years ago
Quoted from EaglePin:

This "we're not issuing POTC code until the final wizard mode is done" attitude by JJP is to me the crappiest and most telling thing about the whole situation. That message just comes across as a a big f-you to the customers who bought POTC when JJP is well aware that are plenty of things to address in the code besides the final mode: Inner loop opto code adjustment, Liar's Dice soul bet bug, placeholder animations on mini-wizard modes... there's a lot of polish, fixes, and enhancements to do and their silence on it all continues to say the most about their attitude toward this machine. They've put it in their rearview mirror. If it were truly important to them I'd think sometime in the past year someone at JJP would have issued a message along the lines of "It's important to us to get the POTC code out, we care about it, and we're working on it". I think it's very telling that they haven't even done that. And that's completely putting aside the fact that JJP had originally said the game would be feature complete when it shipped, it didn't ship feature complete, and they don't seem to care too much about that.
Is the code good to play now? Yes. Is the physical design of the game absolutely amazing? Yes. But none of that can excuse the way they've pushed POTC customers to the side for so long (except to tell us they're not issuing code until the final mode is done). All of the other JJP games have received multiple updates over several years. But POTC has been treated completely differently by them for whatever reason, and the reason shouldn't matter because it's just not acceptable for them to ignore their product like this. It's been pretty clear for at least a year now that they've just buried this game way down on the priority list, and the statements by the designer and programmer about not releasing code until the final mode is done just confirms that they don't seem to care too much about getting any updates/enhancements out to their customers.

Agree pretty much 100% here, although I do want to make sure it's clear that Keith was speaking for himself about the final wizard mode - it wasn't an "official" JJP statement. I interpreted that more like he just wanted to do 1 final update, which wasn't going to come until the final wizard mode was done. I mean WOZ didn't' have a final wizard mode for years either - but as noted, the Hobbit, DI, WOZ, Wonka, GNR updates have been coming pretty rapidly of late.

#16044 3 years ago
Quoted from Thot:

patience guys, update will be amazing, and they will probably implement wifi modes like GnR

Respectfully... how much longer should we be patient? This game came out in -2017- !

#16047 3 years ago
Quoted from Dan1733:

I did, though technically I am still in the market for a one-of-a-kind prototype with three spinning disks...

Hm... I THINK I know where you can get one of those... if you're really really quiet and willing to drive to Illinois... LOL

#16050 3 years ago
Quoted from Betelgeuse:

I haven't been waiting nearly as long as many of you have, and I get your frustration, but I do believe a code update will come. I read *every* *single* *post* in this thread over the last month (I may have a problem), and there are many statements to suggest JJP still has every intent of pulling through. I can't say it's likely their highest priority, but it isn't abandoned either. Sure it sucks, but there is a long list of games that had late (year+) code updates that elevated them to a whole new level. It's not uncommon in the world of pinball and this game has really only been out of production for a little over a year now. Eric himself confirmed in this thread just 6 months ago that it's still in the works...
https://pinside.com/pinball/forum/topic/jjp-pirates-of-the-caribbean-official-owners-and-fan-club/page/301#post-5647211

Eric only said "looking forward to getting it out..." The beta was distributed to a handful of owners MONTHS ago.

And by comparison: GnR has already had EIGHT updates. Wonka has had NINETEEN. DI has had at least 20.

Pirates? Has had 6. And unless I'm mistaken, games weren't even shipped with 0.90 code (the first release). Last update was in April of -2019! That's WAY more than a year. The prior update was in December 2018.

Nobody's arguing that the game isn't awesome as-is, and I'm really glad to have what we have. the 0.99 code is phenomenal. But the longer we wait, the less likely something will be released. As I said before, it's not like they're starting from scratch here. AN update is out there. Working code. Maybe they found some bugs in the beta, but I mean seriously. April 2019. That's not " a year plus". That is 19 months - over a year and a half!

I know Keith had a heart attack, which is hella scary, and not a joke, and don't for one second let me imply that the game is more important than the dude's health.

Here's one of the last things he posted, back in MAY 2019, which included changes which had *already* been made:

https://pinside.com/pinball/forum/topic/jjp-pirates-of-the-caribbean-official-owners-and-fan-club/page/186#post-4998088

So that's part of what I'm getting excited about.

#16053 3 years ago
Quoted from Betelgeuse:

Yeah, I'm not not saying it's all good... and I'm definitely not trying to shut down the complaints, because the complaints are valid. When I said a 'year+', I was specifically referring to the end of the game being in production (~August 2019) and not since the last code update. Not that this makes it much more reasonable. I'm just saying that the last official word, long after production had already ended, was that it was still coming. So, I do believe it is.... though I lack scientific evidence.

Hope you are right!!

#16058 3 years ago
Quoted from Pinballomatic:

Keefer always comes through but I don't like speaking for him because he's a world class player and has his own pinside voice and is a colleague and friend. All I meant by GnR being more or less done is that he will not be burdened going forward fleshing out too much more on GnR that's all. Last week a customer in Europe sent in his error log concerned about an error he didn't know how to fix. I emailed Keith and he explained that it was non fatal and based on what was reported there, it exposed a bug that he had already fixed in a code update. I said great which one? He said the next one. Game was a BA Hobbit. I swore there would be no more Hobbit code updates but for bug fixes and wifi there will be. So if that's in the works despite no Hobbit production ahead, what's to stop POTC from getting it's code too? That's all I meant. This seems like drama for the sake of drama to me but hey I see the points.

Good perspective. It's not drama for the sake of drama. After 19 months you start to wonder if anything's really going to happen. That's a REALLY long time. Hobbit had its amazing, game-changing update after only EIGHT months. And that was a massive release. I hear you on Keith. Really excited to be proven wrong after all this time.

#16063 3 years ago
Quoted from GnarLee:

With an UNFINISHED game how can you justify working on a machine thats 5 years old. Speaking of Hobbit didnt it get a major release with code updates like a year ago. I guess it was more fun for him to recode a finished game than spend anytime working on Potc. Wonder if I can get apple to release an update for my iphone 4.

It has been said that the Bluetooth/wifi updates they wanted to add to each game obviously necessitated an update. I’m sure they just took the opportunity to do a little nip and tuck in on TH/ WOZ, et al. Just release it guys!!

#16065 3 years ago
Quoted from Pinballomatic:

I don’t justify anything. Hobbit is technically unfinished in that it has a known crashing bug that needs to be fixed in software. Wonka also same thing. Those games aren’t on the line just like POTC isn’t on the line.
Think what you want I’m not arguing I foolishly fall into the trap of trying to reassure the wildly insecure about their beloved POTC but even
When I offer legit insight into what happens every day, my positive post is flipped around into a negative right away. Keith is senior software man. Ask him why he doesn’t do his job in the exact order you would like and I’ll keep working on what I do and cease wasting time here.

Wait, TH has a game crashing bug? I've never experienced that. Just lucky I guess. or I suck

#16069 3 years ago
Quoted from paynemic:

But seriously, we do appreciate getting any updates from the inside. Don’t go!

Hear hear!

2 weeks later
#16095 3 years ago
Quoted from MarZ_78:

uhg... Come one now!!! Elvira is better than POTC?! [quoted image][quoted image]

I have them both. The hype is real. It is super fun. Not to mention (yes I'm a broken record), Elvira has been updated twice as many times as POTC. AND another one coming with 3 new modes soon.

#16097 3 years ago
Quoted from paynemic:

I played a lot of elvira. It’s a good shooter. I’m not sure about top five all time. To each their own tho. Potc is legendary to me

Word. I just meant it’s a badass game, which is not obvious at first

#16100 3 years ago
Quoted from Mrsiyufy:

Once the new code is out I’m sure many users will revisit their rating

New Elvira code is coming this month. I’m skeptical POTC will ever be revisited. But keep hoping!

#16106 3 years ago
Quoted from Green-Machine:

You could update your pin with the new PotC code.

Ha.

#16128 3 years ago
Quoted from GnarLee:

Chapters by themselves aren’t worth a lot of points on their own. I did some testing at one time and running through all 25 chapters and complete it them was only worth 2-2.5 million points. Where there score really starts stacking up is from multipliers and multiball super jackpots.

This is true in POTC, but also kind of counterintuitive as compared with most games. When you learn how the multiplier works (which is also kind of unique), it really starts stacking up.

1 week later
#16156 3 years ago
Quoted from Dan1733:

I expect Cosmic Carnival to also get a code update before xmas

Feels like it will get an update before POTC!

1 week later
#16168 3 years ago
Quoted from LesManley:

Install? Easy. Getting it to work correctly? Damn near impossible for me. Had mine for almost a year now and I still can't get it to work correctly. I think I bought right at the tail end of the original version that was being upgraded so maybe newer versions are easier? My rod seems too big (a common problem for me ) so there is too much slack it seems no matter where I line it up. The mod is amazing and one of these days I am just going to have to start on in it again and not stop until it works because I am sick of playing the game with the chest closed.

Even the original design, as sold by the PinballMod guy worked pretty well. Mine is from the version prior, which is all DIY. What's not working?

1 week later
#16202 3 years ago
Quoted from LesManley:

It's probably going to cost you if you can find one. It is a fantastic mod, but I still can't believe this one sold for $1800 plus $50 shipping!?!?!
ebay.com link » Jersey Jack Pinball Pirates Of The Caribbean Hms Dauntless Mod By Art Of Pinball

Crap, that’s it, I’m putting my LE up for $25K!

1 week later
#16220 3 years ago
Quoted from jrawlinson_2000:

Where is the code update?
Its been ages since it was in beta!
Yeah I know Covid got in the way, but really.

Getting to almost be 2 years. Supposedly it was delayed more because of the Bluetooth/wifi update than Covid, but at this point... I'd really like to see some of the bugs fixed (like ball search!)

1 week later
#16241 3 years ago
Quoted from Oneangrymo:

Now that I got an HMS mod, I also want to get a opening/closing treasure chest, can someone point me out to the best and easiest to install mod for this? Also I want to add some color flipper buttons and under cab lighting for my CE, what colors you guys suggest matches the best?
Thanks

https://pinballmods.co/

#16245 3 years ago

#WherestheCode

#16288 3 years ago
Quoted from LOTR_breath:

I agree with both those assessments of the POTC wizard modes. They are exciting and difficult to get to. I also agree there should be some sort of base award for achieving the modes (like 50-100K). It can be very disappointing to finally get to a wizard mode and come out on the other side with 5,000 points! And to be fair, I've had wizard modes score over 1 million and typically get 200k-600k.

I believe there's a multiplier based on the number of successfully completed modes - though I can't remember the exact mechanics.

I understand the sentiment about the mini modes - they are definitely hard as HELL to get through, and they are well-designed as far as the gameplay goes - hit some specific shots, move to the next, sometimes there's a timer, sometimes there's the Kraken tentacles ( I seem to get that one a lot). But I definitely understand why someone would find them underwhelming too. From an assets standpoint, there's basically nothing from the movies at all, and the other criticisms of the game's limited asset use stand up here as well - not much music, no actual film videos, no characters used. But the modes are not "from" the movie per se, so there just *isn't* anything to use. For what they are, they're fine. I've never been able to complete one, so I don't know if there's a spectacular moment like when you kill Smaug in TH. That one is tough to beat.

#16290 3 years ago
Quoted from RTS:

Look, it's a great achievement to reach the mini wizard modes, but they still felt lackluster. They lack an introductory fanfare to create the excitement.
The music and lightshow didn't stand out at all. The animations reminded me of Houdini. They're fine, but they're far from amazing. Even B/W games fake shut-off and rapidly replay animations.
I love the game, but don't overstate these modes. I think the sound and video from scoring an extra ball is better than the Kraken tentacles.
Compare to music and lighting for "There and Back Again" or "Destroy the Ring" from LOTR. I can remember those. POTC mini wizard modes are not on the same level.

Seems like nothing will ever beat "Showtime!" from TAF

#16293 3 years ago
Quoted from Psw757:

I think it’s a combination of the lack of any POTC assets and the animations for those modes are a bit basic compared to the video clips you see through the game.
I thought there was some polish planned for these in the rumored update along with the grand finale among other things.
Hopefully it happens.

It would be great to see. Last update was in very early 2019... so you know, it’s been a minute.

2 weeks later
#16420 3 years ago
Quoted from Happy81724:

The code is going to jump to 2.0 when they release it?

It’s been almost 2 years!! Might as well make it v10.0

#16429 3 years ago
Quoted from PinMonk:

The only thing he mentioned was that the perks for the characters you pick have changed and some have been nerfed in ways he didn't like.

That's consistent with what Keith said about the update. I wonder if this is the same beta that was tested a few months ago with wifi/bluetooth?

#16434 3 years ago
Quoted from iepinball:

This is the same beta that has been available for a long time. No updates to it.

Arrrgh... got it, thx for clarifying!

#16449 3 years ago
Quoted from Happy81724:

I’ve been waiting on my playfield for months. They told me they wait until they get enough and then get them shipped in

I wonder if I should file a claim then - I just noticed some SEVERE chipping around the left sling post, and it had already flaked completely off, unfortunately.

1 week later
#16492 3 years ago
Quoted from jurulz:

Hey Guys new owner here Just a quick question for you:
Is it normal that i struggle making the right ramps even with flipper power at Max?

Absolutely not. The left flipper should make it with ease.

#16498 3 years ago

This better mean there's an update coming!! They've kind of ignored the game for so long. Come on, guys.

1 week later
#16616 3 years ago

EHOH has now had THREE times the number of updates that POTC has. #WheresTheCode

#16620 3 years ago
Quoted from Mrsiyufy:

EHOH is an in production game vs one that didn’t sell well and they moved on from it.

Modern day WOF

#16624 3 years ago
Quoted from PinMonk:

There's no final wizard mode in the game right now. You can never Break the Curse. That ensures there's at least one major update coming.
Also, the mini-wizard modes are kind of sparsely done. I would hope there's some better stuff visually and in guiding the player what to do.
But this is no WoF. It has miles more code and polish than that ever had.

Just not done, is all I meant. Modern day KISS pre-2017?

There are also some bugs - AND ball search is broken

1 week later
#16634 3 years ago
Quoted from Betelgeuse:Is anyone else getting discouraged by all the hate being directed at this title lately? Ever since the pricing went crazy, that seems to be all that people focus on when discussing this game. It's like everyone is trying to look cool by chiming in everywhere about how much they dislike Pirates and how some other random game blows it away. It's got to the point where I don't even want to tell people I have one, whereas before I was thrilled about it.

It'll pass

#16662 3 years ago
Quoted from arzoo:

I'll also say that the spinning rear pop cap is totally pointless imo. I'm sure during the design phase it seemed really cool, but with the ramps above and everything else going on, you can barely see it. I literally never notice it spinning. In fact, I didn't even realize it was spinning until months after I owned my pirates and removed the BP for service lol!

Most likely they intended it to be more visible, but something changed; the ramp moved or one of the mechs didn't fit. Sort of curious why they didn't just remove it and lower the overall cost, but maybe it was too late.

1 week later
#16668 3 years ago
Quoted from arzoo:

Just listened to the Final Round Pinball Podcast interview with Eric M. At 27:00 he discusses another run of POTC and although it seems like he would like to do it, he listed multiple reasons/hurdles which would imply it's not going to happen.

Very hopeful they get that code out though.

2 months later
#16919 2 years ago
Quoted from Tuna_Delight:Yep. Unless you're playing multiplayer and don't want to be plundered, Weatherby Swann is pretty much worthless under the current game code.

So when the hell is this code going to be released ? Clearly there are some significant differences

#16923 2 years ago
Quoted from Tuna_Delight:

Good question. I'd at least like to have the beta version that various streamers have been playing with for some time now.

Exactly. I’ve asked numerous times and since the Beta program has strict guidelines, I’ve not wanted to get anybody in trouble. The Google groups where previous code used to be released seems all but shut down

1 week later
#16940 2 years ago
Quoted from Jamwin:

went to fire up the ol' POTC and getting this message and it is not booting up. Haven't had any issues or indicators prior to this. Any thoughts? Thanks in advance.
[quoted image]

Aah that’s a bummer. You should be able to fix it by downloading the .99 full install code from the JJP site and re-imaging the machine

Download it quick before JJP takes the code down!

1 week later
#16949 2 years ago
Quoted from Happy81724:

Right, I also know jjp did a good job giving a new playfield due to chipping/pooling. They sent me a new one within the last year and covered it under warranty. I’m not sure how much demand there is for one with the limited made and the fact they covered any issues

I wonder if I could get in on one. I've had my game folded up while we renovated our house, and just noticed some chipping around the left sling. really sucks! I'm going to reach out to JJP

#16952 2 years ago
Quoted from Yelobird:

Wish you luck but after the "run on the bank" my distributor told me they are no longer sending any free replacements. Guessing they were seeing how many popped up for sale days after they sent them lol.

I'm still going to try, but that really sucks.

#16962 2 years ago
Quoted from Our_Man_in_Oz:

I finally got around to getting my Hobbit set up with working WIFI and BT. However, in attempting now 4 times to get Beta 4 to download successfully, the machine every time states 'file failed to verify'. Don't know what's going on with the servers JJP are using, it's slow enough as it is, but even more annoying when the file completes D/L only to give that error every time. I even swapped servers to see if it would make a difference, but all that did was make even slower and still fail to verify.. If I knew where to find a copy online(having scoured the web and check the now defunct JJP Newsgroup even), I could D/L, and I happily would give USB a try since generally that's a bit more reliable.

Wrong thread? POTC hasn’t had the wifi update yet

#16966 2 years ago
Quoted from Our_Man_in_Oz:

Yeah duh. Lol, I defaulted to my subscribed owners list and jumped on here instead going to dig up the hobbit thread. But also wondering like everyone else wtf POTC will get the wifi update etc seeing as now an older machine even has it..

Exactly. What is the hold up ?

#16970 2 years ago
Quoted from Betelgeuse:

The whole thing with the POTC code is weird. There must be some kind of legal hurdle with the license. I think it's gone beyond JJP just not having time to update the code, especially since a beta release already exists.

According to Keith Johnson on a podcast last year, he doesn’t want to do another update until the final wizard mode is finished. I don’t think it’s a license issue to finish the game. If that ever happens. But it’s been literal years now, this whole thing is so disappointing. After having bought every game (sometimes twice!) and supporting JJP for all these years, it is really a letdown

3 weeks later
#17013 2 years ago
Quoted from Axl:

Since Willy Wonka received the update yesterday, all the (higher selling) games have gotten the WiFi update. This leaves only Pirates. Hopefully we will see an update in September.
I have not lost hope.

On the Telegram app, it's been stated several times that "all games will receive the update". So I'm holding out a tiny sliver of hope too. I keep thinking of how Hobbit got it's massive update so long after development seemed to have stopped. That huge update gave me a lot of faith and hope in JJP and kept me buying their games. Let's hope they can pull it off again with POTC.

3 weeks later
#17059 2 years ago
Quoted from Galooch:

Funny timing as I played Pirates again for the first time in a while and fell in love all over again too!
I think I remember a quote from you at one point and it really resonated with me. It was something along the lines of “it will likely be easier to earn the $ than find a POTC again.” Is that close or am I completely making that up?
For me, I am confident that JJP will be giving us the long awaited code update. After that, I suspect there will be another surge in selling/demand and at that point, I will make my decision as the code will likely be done. With that said, I know I would immediately regret selling it, and then likely regret it even more once that update comes.

I would love to get even the tiniest bit of confirmation. I’ve gone through these exact same emotions 2 or 3 times now. Even today we had a discussion about selling. I need to buy my wife a new car… I play the game maybe once every 2 weeks. But…

#17085 2 years ago
Quoted from paulbaptiste:

Exactly. Im hoping Elite Toppers makes something incredible for us POTC owners. Ill buy one.

I had not heard of these before. WOW. The prices are insane, but those sure do look amazing!

1 week later
#17098 2 years ago
Quoted from Galooch:

This is what I always do too. It is muscle memory now so I actually forgot there was still was a SDTM problem coming out of the chapter select area if you you don’t release the ball early.

This is yet another thing that I think JJP could fix in the next release; it’s an obvious issue and should at least have a short ball save if you’re not already in a multiball

#17112 2 years ago
Quoted from jsa:

Scorbit just released Achievements with JJP, Starting with Wonka. POTC *is* happening and will be rolled out soon.
Video:

Post to Scorbit topic:
https://pinside.com/pinball/forum/topic/scorbit-official-thread/page/6#post-6513731

Well that's cool, some updates at least!!

#17115 2 years ago
Quoted from Swoods5688:

Got a NOS SE/LE unpopulated playfield and a full set of cabinet decal i am going to be posting for sale but figured i would offer here first. Looking for $1,000 shipped on playfield and $200 shipped on decals but will discount if someone wants both

HM.... checking how far you are from Toledo...

#17124 2 years ago
Quoted from jsa:

It's true that if you buy our hardware, there is an annual fee (which is a tiered pricing model) when you provision those. It's part of our operating costs, unfortunately. However, with JJP and a few others soon, the connection to the API is handled by the existing hardware, and that's way more convenient and smoother for the user, and we take that into account with our standard licensing.
Note that the annual cost for Scorbitrons is before promotional pricing and so forth. Most folks who own many Scorbitrons using standard licensing pay a flat rate for unlimited licenses.

I’m very interested in Scorbit just for fun, and wouldn’t mind paying a couple bucks a year to use it in our gameroom. But I am thoroughly confused by what you just posted. Is there a fee ? Or no? Or just for non-JJP games?

I’ve read your guys’ website and app description several times now and it is super unclear what the use cases are here. There’s hardware if you need it, but some games won’t like JJP. Is there a service ? Is there a subscription needed? maybe if I was an Op id get it more clearly

2 weeks later
#17130 2 years ago
Quoted from pinballslave:

Does anyone know if the sound board on this game is interchangeable with the sound board on The Hobbit? I've got an annoying whistling screeching filling sound from all 3 speakers on my Hobbit, which I'm struggling to track down and I'm starting to suspect the sound board itself, so if they are the same between these games I could swap them over and see if it fixes it...
Also, how do you move the display to get to the main box of electronics behind it?
Thanks a lot!!

The “sound board” is part of the computer itself - very different configurations too. POTC has a smaller computer in the head, Hobbit has a larger scale computer in the body. No likely to be swappable I’m afraid

1 week later
#17161 2 years ago
Quoted from Stef95:

With Google traductor you are able to write in all the languages ​​of the world

This exchange between possibly the ONE thing I really like about the Internet: a guy from Czech and a guy from France can talk to one another about an amazing game! Haha

1 week later
#17167 2 years ago

Looks like Wednesday came and went. Was really Hoping for something to happen at Expo

#17173 2 years ago
Quoted from javagrind888:

I'm on the hunt for two mods that a friend of mine has that came with his used Pirates.
-Cannons that fit on the sides of the ramp to the Pearl. I've seen some shorter ones, these are long and thin.
-Starfield map that covers the back board, compatible with the LE
Does anyone know where these are?

Just FYI on the star map - it is fairly complicated to install (even more so if you have the Lior Dauntless mod), and it doesn’t really add much to the game. The (optional) extra lights aren’t terribly visible unless you set them to Go Crazy mode, and the backboard is easy to scratch so be careful. Also, to install the mod, the main star map circuit board is pressed right up against the wood, without a spacer. I just didn’t like this very much.

It’s a nice mod though, just set your expectations thusly! And IMO don’t bother with the extra lights

#17177 2 years ago
Quoted from Stef95:

I installed the star map with the lighting option on my SE and the rendering is really great. The lights illuminate well I think. On the other hand, on the LE, the contrast with the already existing card does not seem to me to be the right compromise. It is better to leave the original card or remove it completely and put the full mod of the SE. it s just my opinion.

Very good point! I should have made clear that I have an LE and I can see how it would make a greater difference on the SE.

And I want to be clear Im not trashing Harry’s mods at all - I had just set my expectations far too high for this star map upgrade

#17180 2 years ago

IT HAPPENED!!! A new release is imminent!!

#17183 2 years ago
Quoted from pinballj:

Holy crap! Just checked telegram (beta sign up)!
Thanks Rdoyle1978 for the heads up!

Ok I'm not promising there's anything other than Scorbit updates, (I'm still downloading), but still, who cares!

#17189 2 years ago
Quoted from LTG:

From where ? Not on the website.
LTG : )

Yep sorry, I’ve just been waiting to connect this all up.
Worked pretty flawlessly! Not sure what to expect since it’s a beta, but some bugs surely remain to be squashed

#17192 2 years ago
Quoted from dnaman:

What is the version number?

I believe it’s version 1b. There are some score balancing changes but the biggest change is Scorbit integration, which is very cool. You can see your score adding up in real time on the scoreboard

Also it does wipe out your high score table!

#17194 2 years ago
Quoted from paynemic:

Would someone please upload to a Dropbox and let the rest of us Poor schleps get access? They’ve never allowed me in the beta

JJP has been very good about adding people into the Telegram group; I really like it because we get these interesting insights into the games that there's no way we ever would have before. Plus, updates!

Once you update your game with this latest version, you can add a Wifi dongle and opt into beta code updates as well. Win-win!

Sign up for the Telegram account and the link is in the chat room

#17198 2 years ago
Quoted from paulbaptiste:

dr_light Does this include the character balances in the last beta? I didn't get much time on it last night, but on the telegram posts it wasn't really clear to me if the character changes were included in this beta version.
Thanks

+ Players can now change their character by hitting the PIRATE target enough
times. The default is 20 hits the first time, then 30, 40, 50 and so on.
* Updated Weatherby Swann's power: He now gets a 25% bonus on multiball
scores, can "pardon" one ball that would have ended multiball (once per
ball), and scores much more for gold during bonus (100/gold vs the nomal
25/gold). However, he is not allowed to start Arrr Frenzy or Tortuga
Multiball.
* Updated Marty's power: Marty now spawns only single gold pieces regardless
of total amount dropping on screen to allow for big opportunity to collect
gold points for collecting. Gold stays on screen 3 times longer then normal.
* Updated Ragetti's power: Easier qualification of adding arrr frenzy to
pirate inlane awards.
* Updated Pintel's power: Double scoring during Arrr Frenzy.
* Updated Jack's power: Added a progressive multiball scoring power (the more
multiballs running the more they are all worth).
* Updated Will's power: Easier extra ball collect
* When playing as Norrington, you no longer get gold on characters you
didn't actually make the shots for.
* When playing as Barbossa, your super jackpots no longer count towards
Wizard Modes.
* Barbossa now scores correctly during Dead Men Tell No Tales Multiball.
* Added a lamp effect for Carina's Star Map decoder power.
* Fixed a bug where Angelica's hold power selected a mode's skill if it
was running instead of choosing the highest value skull.
+ Implemented competition mode jackpot selection for Dead Man's Chest
Multiball. The jackpot selection is no longer random in competition mode.
* Arrr Frenzy can now be played more than two times.
* Changed the default number of Pirate lane completions needed for the
2nd extra ball. It is 25 now, it was 20.
* The maximum scoring multipliers for gold collect are now capped. It's
3x for everyone except Marty, who is 5x.
* Added Attract Mode motion-detect speech. It is defaulted to ON.
* Updated Attract Mode custom message page.
* If your camera is broken or disabled the game will no longer show the
"THIS GAME TAKES YOUR PICTURE" message. It will also show the "no photo"
icon at game start.
* Changed the default number of Pirate Inlane completions for the second
Arrr Frenzy to 10 (it was 15).
* When playing as Cotton, Black Pearl Multiball now displays doubled
jackpots correctly. (it always scored them correctly in the past).
* Balls in the chest lockup now released right when the game ends instead
of waiting for Match.
* Dead Man's Chest Multiball intro lamp show no longer covers up the
Pirate inlane lamps.
* Added intro lamp show to On Stranger Tide's Multiball.
* Pirate inlanes now do not change during Plundering and Liars Dice.
* Increased the default strength of the center uppost.
* Tortuga Multiball is now unable to start in Wizard Modes.
* Dead Man's Chest Multiball is now no longer available if Wizard Mode 2
is lit.
* The Map award is now more intelligent when spotting characters. It will
award more difficult to collect characters first.
* Improved choreography for spotting characters from a Map award.
* Fixed bug with Tia Dalma's Chapter selection where a hit to any Star Map
target would reset the selection cursor.
+ The orbit magnet behind the ship can now fire to help collect characters
on the ship if they are lit. This is managed by an adjustment that it
defaulted to off.
* Added shaker motor pulses to character collects during Chapters.
* Greatly improved Chapter display rendering removing many graphical glitches.
* Sped up Chapter Summary on ball drains.
* Added Liar's Dice to the Compass' shot considerations.
* The Compass now correctly calculates Barbossa's jackpot shots.
* The Compass now toggles between lit Wizard Modes.
* Better Z-Order rendering all around.
* Tortuga Multiball Summary now does not show twice.
* Improved orbit logic.
* During enter initials the position is now filled with an 'A' instead of
a blank after doing a 'DEL'.
* Fixed bug in Dead Men Tell No Tales Multiball where the roving jackpot
arrow would still be roving after the super jackpot is lit.

Also:

- pirate big points and hurryup scoring substantially increased
- treasure hoard substantially increased
- player menu and all the other system updates
- match LEFF
- credit/money highlight
- EB lamp fix for Will
- tilt warning lights show up to 6 warnings now via colors (like GNR)
- tilt choreo improved in liar's dice
- improved (per Keith) carina's starmap effect

I’m not sure what “match LEFF” means. These are straight from the JJP guys. The big list at top may not be 100% correct (not sure why), but it was from the official change log

#17199 2 years ago

BTW: this update is frickin awesome

Sonuvabitch I’m even considering getting a couple Scorbit boards for my other games

#17206 2 years ago
Quoted from LTG:

Telegram has always been a problem for me. Log out a couple times and then it won't let you log back in. I was in there for tech stuff and then the beta group. Two different times. Both times it became a problem.
I finally gave up and removed Telegram from my computer. Only website I was having that issue with.
LTG : )

I only tried to install it on my phone - perhaps the website is glitchy? I've not logged out from the app either

#17207 2 years ago
Quoted from Betelgeuse:

This is great! Good to see there is more to this update than just Scorbit being implemented. Any chance we can get an option to adjust the number of chapters needed to get to each movie wizard mode?

I seriously doubt this - Keith was pretty adamant that the game was built as intended. Who knows though? I don't believe the final wizard mode has been implemented yet. Thank goodness they reconsidered not releasing until that was implemented. These changes are really great - they change your strategy considerably

#17214 2 years ago
Quoted from Stef95:

I just went to the update procedure jjp page https://marketing.jerseyjackpinball.com/general/install-full/ but I don't see a link to download the code? I'm not good at computers sorry ..

ok, I did not make it clear earlier, but this is important:

The code is released as a BETA only. It is still being tested. It is not available on the main site yet.

If you would like the link, you will need to join the JJP Beta thread on the Telegram app. This means signing up for Telegram, and emailing JJP your username/email so they can add you. Or just wait a short time for the release!

#17220 2 years ago
Quoted from dr_light:

It means Lamp Effect (light show). Ted added one for Match.

Just noticed this comment. Thanks for the clarification! I've noticed some other really nice changes to the lighting. Very glad I've kept this game; it is one of the GOATs!!

#17227 2 years ago
Quoted from Faust:

It looks like this is the 1.03 version with Scorbit?
If I read through the changelog I see nothing about a final wizard mode.
I doubt if I would ever make it, but would be nice to have. Plus, as others suggested an option to start final wizard mode just as a game (Like Stern with JP).

No final wizard mode yet. Anyone claiming they could even achieve the requirements for the final wizard mode are lying - they are absolutely not possible to complete without cheating. So just wait until the final release

#17230 2 years ago
Quoted from Tuna_Delight:

REAL pirates think nothing of cheating! Just sayin'.
Arrr!

LOL fair enough!

#17232 2 years ago
Quoted from Faust:

Well you’d be surprised about the skill of some people. My friend made it almost once (I think 24/25 chapters).
I think the Hobbit may be harder. So the difficulty should not be a reason for JJP to not implement a final wizard mode

Hobbit is definitely not harder - if you are referring to There and Back Again, this just requires starting all the chapters.

I am referring to the Movie mini wizard modes in POTC. Those have very high requirements to defeat and there is not enough time to achieve them before the mode ends. I am not a great player so i would like to see someone do this

#17236 2 years ago
Quoted from AMSNL:

I’m using a industrial led strip used in car headlights like Audi/Porsche so has no hotspots [quoted image]

Wow, how's the heat on that thing? Looks HOT!

#17240 2 years ago
Quoted from LesManley:

I've played through all the mini wizard modes twice ever in POTC. If all you have to do is play through them, Break The Curse is definitely possible. Now, if you had to complete them all in a single game, forget it. I could probably count on one hand, definitely two hands, the total number of times I have beaten one of the mini wizard modes ever. They are tough, all single ball and the timer is so short, sometimes it feels like it isn't even possible to get through them.

That's what I'm saying. Which one requires a certain number of hits (800? or something crazy) to complete? That one is not possible

#17243 2 years ago
Quoted from LesManley:

That's where you find the gold in Curse of the Black Pearl. I've actually completed that one before, but not often. You get good gold numbers off spinner rips, but you can't just spam a single shot as the gold runs out for that shot so it forces you to shoot other places. Love the gold dropping sound effect during it after you hit nail a spinner shot.

Very impressive - I just could not figure out where the other shots are once the spinners run out. The pops are too unpredictible, the StarMap shot doesn't award as much as I'd hoped, and the loop seems to take too long

#17253 2 years ago
Quoted from paulbaptiste:

I also wish it was easier to see the character traits of each character before you select one. If you could also deaden the flipper during character selection.
I doubt we will get additional movie assets and it’s obvious they left out actor faces ect, but I wish even the scenery shots were longer to give context to the modes. I don’t need to see Jacks face but would be nice to have a sweeping vista or even the cgi characters to broaden the movie assets.
I agree about signing up as well. It is actively being worked on right now. All the people clamoring for an update, it’s here. Let’s give feedback and help make the finished product that much more incredible.

Great point - it is SUPER not obvious, although I really appreciate the JJP guys writing it up. For example, I don’t think I’ve -ever- played as Jack before this week, and it appears he gets some sort of major multiball multiplier or stacking

I don’t know if others noticed this in the update, but you can now change characters after hitting the Pirate switch a number of times (default is 20 I think). I’m going to set this to a really low number and try to incorporate that as part of
My strategy. I love how you can do this in Dr Who, and POTC is this idea amped up big time

#17275 2 years ago
Quoted from GnarLee:

This is pathetic at this point. Yet again a lucky few people get an update that they can play with and the rest are still sitting on code that is over 2 years old. If we go by how often beta code is out before someone gives a fuck to decide to release the next sliver of code it will be 2023 before we see anything. So we are at almost 3 years with an unfinished game do I have the right to complain? Wish I still had the screenshots (private message) where Keith said he was embarassed about still missing features that were supposed to be in the last update that was over 2 years ago. If they had any pride there would have been something released in the past 2 years, but fuck it they already recieved my money right.

As pathetic as whining about something you can just go get yourself? They aren’t hiding the code

#17277 2 years ago
Quoted from EaglePin:

JJP has outright neglected POTC since not very long after it's initial deliveries in Oct./Nov. 2018. Last code update was April 2019. JJP delivered multiple updates and completed features for all their games except this one.
For some reason they've been okay with themselves not delivering anything for 2-1/2 years for the people who bought POTC and it sucks, and along the way they've treated us to crappy comments saying we'll get one more update and not until the wizard mode is done. That's not embarrassment, it's just a crappy attitude toward the customers who bought this machine.
I hope they're close to actually delivering the game they promised at launch and I hope they've put the same type of care into it that they have the other games. I guess time will tell. Question is how much more time. As has been the case for over 2-1/2 years now, every day that passes is a day closer to them pivoting to start on a new priority and kicking the POTC can further down the road again. I hope it's done relatively soon because it's loooooooooooong overdue.
It says a lot about how fun I think this game is that even with the crap playfield issues and the crap lack of code updates I still like this machine and still love playing it, even with all JJP has done to put a negative light on it.

Hard to disagree with any of this, especially what an awesome machine this is. JJP is a different company now than the one that made POTC, which is contributing to the neglect - but having put this update out means they had to get back into the code - and that means it’s easier than it was a month ago to do updates. They did the vast majority of these recent updates more than a year ago, but Scorbit is new, and they just pushed a new beta to fix a couple of small bugs. So here’s to hoping

#17279 2 years ago

I can not emphasize how awesome it is to be able to switch characters during the game. I set my "number of hits" down to 5, and 10 for subsequent times. Then you hit the map, and BAM! Select a character! I think I'm missing out on map awards occasionally but this can dramatically change the strategy, (plus it adds some dimension to the game). I just wish I could do it consistently when I need to collect a character, but it's still a great feature

#17281 2 years ago
Quoted from dnaman:

That does sound like fun! I will make the change and give it a try. How are you prompted to change your character, is the ball held somewhere or is it like trying to select a movie/chapter with Tia Dalma during a multiball?

- To change, you have to hit the "Pirate" target up by the chest X number of times
- the number of times is determined by your settings. I'm not at the game right now but I think it's just in "Game settings"
- there is a "first change X times" and "subsequent hit X times" to make it harder for future changes. Mine is set 5 and 10 respectively
- Hit the Pirate target X times
- hit the MAP targets to get the map shot ready
- on the next MAP award, instead of getting a normal award, the map will show "Change Selected Character" (or something like that)
- you are taken back to the main Character Select Screen, and the ball is held until you select
- once you choose (hit the action button), the ball is ejected from the Depths
- You can, of course just re-select the same character

This puts the feature a bit closer to how Doctor Who works, in that you can select your strategy by way of the character traits.

IT IS BAD ASS.

I'm still trying to figure out how best to use it, but it's just another cool (essentially optional) thing you can do. I think i may alternate between Jack (multiplier, plus most often in modes so you get a 'gimme'), Marty (GOLD!), and perhaps someone like Norrington if I'm really sucking. I'm not exactly sure how Keith intended it to be used, but the default game settings are set to 20 hits, and IMO it's more interesting to be able to switch more frequently, without having to labor through hitting the target so many times.

#17285 2 years ago
Quoted from Tuna_Delight:

Thanks for posting this info! I wish I had seen it sooner though as I was able to finally get on Telegram; and find, download and then upload the new code into my POTC last evening, but this info would have made the process much clearer than it was.
I have not done anything with Scorbit yet though and have a potentially dumb question now: Do I need both a WiFi and Bluetooth dongle for each of my games to do so? I was thinking I only needed a WiFi dongle and could just attach it to the USB socket provided inside the cabinet near the coinbox.

I asked this same -not at all- dumb question! Yes you only need the wifi dongle. However, if you want to connect the game audio to your stereo or headphones, the Bluetooth dongle can be used for that. I also connected a wifi dongle I just had laying around and it worked immediately.

JJP guys mentioned that most 2.4GHz (I.e. cheaper but somewhat slower) dongles work. If it “just works” and takes 5 minutes vs 2 minutes to download… yeah I can wait.Scorbit is near instant

#17293 2 years ago
Quoted from paynemic:

I love the idea of a stats page after. Like a post game carnage report from xbox

Great idea - Houdini does this as well; you have to really study it to get what it’s telling you but it is pretty thorough

1 week later
#17325 2 years ago
Quoted from manadams:

Just picked up an SE. How good is the shaker integrated in the game and is it worth adding? Game has pooling/chipping around sling posts, what is the best washers recommended to go under posts? Do most change the posts to the wider star type when putting washers down also?

It's good, I'd say worth it but not a "must-have". Consider upgrading the woofer in the cabinet with a Pinwoofer; you'll get more shaking and rumbling out of that.

Add soft plastic washers such as these: https://pinside.com/pinball/market/shops/1080-the-mod-couple/05106-mylar-post-ring-kits . Yes upgrade to star posts

1 week later
#17329 2 years ago
Quoted from joseph5185:

I missed like 100 pages worth of comments, but how is everyone doing in November 2021?

Pretty great. Code is in beta testing, quite a few changes, and the team seems open to addressing more bug issues

#17331 2 years ago
Quoted from joseph5185:

That's... crazy and amazing. I'm not even sure what code version I'm on, but I think it's 0.98?

At least upgrade to 0.99 which is on the JJP website! But more is coming and not too long from now, finally

Promoted items from Pinside Marketplace and Pinside Shops!
$ 18.95
Playfield - Toys/Add-ons
ULEKstore
 
From: $ 91.00
$ 29.25
Playfield - Toys/Add-ons
The MOD Couple
 
$ 29.00
Gameroom - Decorations
Pinball Photos LLC
 
$ 45.50
Playfield - Toys/Add-ons
The MOD Couple
 
$ 35.00
Playfield - Protection
Pinball Mod Co.
 
$ 24.00
Lighting - Other
Pinball Mod Co.
 
From: $ 85.00
Playfield - Toys/Add-ons
Pinball Mod Co.
 
$ 110.00
Cabinet - Shooter Rods
Super Skill Shot Shop
 
Trade
Machine - For Trade
Vernon, BC
22,000
Machine - For Sale
Smithtown, NY
$ 38.75
Playfield - Toys/Add-ons
The MOD Couple
 
24,999 (Firm)
Machine - For Sale
Frisco, TX
$ 30.00
Cabinet - Other
Rocket City Pinball
 
$ 95.00
Playfield - Toys/Add-ons
Pinball Mod Co.
 
$ 24.95
Cabinet - Shooter Rods
Hookedonpinball.com
 
$ 29.25
Playfield - Toys/Add-ons
The MOD Couple
 
From: $ 5.00
Cabinet - Other
Filament Printing
 
$ 100.00
Electronics
Led Pinball
 
$ 29.00
Gameroom - Decorations
Pinball Photos LLC
 
$ 43.00
Playfield - Toys/Add-ons
The MOD Couple
 
$ 32.00
Playfield - Decals
Pinball Mod Co.
 
Wanted
376 posts in this topic match your search for posts by rdoyle1978. You are on page 2 of 2.

You're currently viewing posts by Pinsider rdoyle1978.
Click here to go back to viewing the entire thread.

Reply

Wanna join the discussion? Please sign in to reply to this topic.

Hey there! Welcome to Pinside!

Donate to Pinside

Great to see you're enjoying Pinside! Did you know Pinside is able to run without any 3rd-party banners or ads, thanks to the support from our visitors? Please consider a donation to Pinside and get anext to your username to show for it! Or better yet, subscribe to Pinside+!


This page was printed from https://pinside.com/pinball/forum/topic/jjp-pirates-of-the-caribbean-official-owners-and-fan-club/page/2?tu=rdoyle1978 and we tried optimising it for printing. Some page elements may have been deliberately hidden.

Scan the QR code on the left to jump to the URL this document was printed from.