Quoted from pinballslave:I'm fairly new to this game... been playing it quite a bit recently though and am still totally lost as to what to do... I'm mainly aiming for whatever shot has the most lights lit pointing to it, adding weight to a shot if the light's blinking... multiballs starting all over the place, sometimes being stacked, but I have no feel for how I'm progressing through the game, and am getting pitifully low scores, like sub 1mil... I know there's a kind of 'code map', but I'm not sure this would really help... any basic advice on how to get started in understanding how to play would be appreciated... I love the game, the screen graphics are excellent, as well as the sounds, playfield layout and lighting... all amazing stuff... I'd just like to feel a bit less lost
Every mode is kind of the same thing. You start it, then you need to hit the shots that correspond with each character that is a part of that mode. Those are the flashing shots. Collect all characters, you’ve completed the mode. That’s it, there are no variations or changes per mode.
Then each multiball has some specific requirements to start:
At Worlds End requires you to pick up all the items (shots around the Playfield while NOT in a mode)
Curse of the black pearl: shoot the upper Playfield flashing shots (there are 3 steps I believe), then load the cannon (upper left shot behind the little door) and blast the HMS Dauntless using the lockBar button. THEN start multi ball by hitting the Will Turner shot - left orbit.
Dead mans chest, hit the 2 chest targets to open the chest, hit the middle shot under the chest to lock a ball in the chest. Lock 3 balls to start
The 4th one is hitting the upper loop multiple times. I believe you have to hit the loop NON-consecutively for it to count. You can’t just nail the loop 5 times in a row. I believe this is the only 2-ball multiball
The last one is started by hitting the spinner shot in the lower left of the Playfield. Hit it 4 or 5 times and it will start.
Now, each mode and multiball corresponds to a particular movie. If you hit the shot that starts the multiball while NOT in a mode, then shoot the star map (the “Jack” shot), you can activate that mode. Usually you activate 2 or 3 modes at once and the game picks one for you. This is why Tia Dalma is a good character if you want particular modes - she can pick the specific mode each time.
Why would you want to pick a particular mode? Because once you start 5 modes from a movie AND it’s multi ball, you can start the mini—wizard mode for that film. They are HARD modes, and I have never finished one.
Supposedly there was to be a final wizard mode, but Keith never programmed it. Some day we are hopeful there will be an update to address this, it is a black spot on JJP.
There is also Liar’s dice and “ARRGH Frenzy”, the ability to plunder on a 2-player game, and a few other minor things. Great layout, great shots. The modes feel a little wood-choppy to me after owning the game for so long, and the characters are WAY unbalanced (especially when you start to realize each one has an undisclosed weakness) but it’s still enjoyable.