(Topic ID: 200141)

JJP Pirates of the Caribbean Official Owners and Fan Club!


By goren1818

2 years ago



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  • Latest reply 11 minutes ago by RobbyIRL5
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20 key posts have been marked in this topic, showing the first 10 items. (Show topic index)

There are 15123 posts in this topic. You are on page 295 of 303.
#14701 51 days ago
Quoted from zaphX:

One weird problem I saw on a machine - the wire harness to the Pearl rubbed raw and shorted against the flipper assembly. I put thick plastic wire loom on that harness to prevent this. Are all the wires to the pearl intact?

yes everything checked out good. I think I figured it out. The plastic of the ship runs so close to the top of the flippers at the proximal end. So I cut out part of the plastic, to allow for better clearance. I played for 20 minutes and no problems yet. I will give it a good hour game later and hopefully that’s it. Lots of work for just that, oh well I cleaned under ship and star map area and replaced rubbers in The star map area that were at the breaking point anyway. I can’t get enough of this game, an all time great!

#14702 51 days ago
Quoted from KornFreak28:

I just started playing this game for real this week. I noticed last night that I would collect characters by just getting the ball somewhere near the required shot. Like one shot called for me to shot the right BP ramp and even though I bricked it, I still collected the character. Is this normal?
Also, Is it normal for the game to sometimes say “9 pieces of whatever we have left blah blah” when a ball (this happened at the start of ball 2, with Carina as character) is fed to the shooter lane and isn’t even launched yet?
The game also makes other (what I think are barrels or doors moving) little sounds before a ball is even launched.
Thanks!

1. thats a character trait - james norrington
2. yes - thats the red skull multiball
3. for random stuff, like out of place pirate sounds, go into switch test mode and shake the machine. i had a few too sensitive switches on mine.

#14703 51 days ago
Quoted from Dexje:

1. thats a character trait - james norrington
2. yes - thats the red skull multiball
3. for random stuff, like out of place pirate sounds, go into switch test mode and shake the machine. i had a few too sensitive switches on mine.

Yeah, I’ve been playing Norrington a lot. Makes sense.

The machine doesn’t make random sounds during the game. It sometimes makes one (not sure what it is) when a new ball is fed into the shooter lane. Might be just part of the game tho

#14704 51 days ago
Quoted from KornFreak28:

I just started playing this game for real this week. I noticed last night that I would collect characters by just getting the ball somewhere near the required shot. Like one shot called for me to shot the right BP ramp and even though I bricked it, I still collected the character. Is this normal?
Also, Is it normal for the game to sometimes say “9 pieces of whatever we have left blah blah” when a ball (this happened at the start of ball 2, with Carina as character) is fed to the shooter lane and isn’t even launched yet?
The game also makes other (what I think are barrels or doors moving) little sounds before a ball is even launched.

1. If you choose Norrington the chapter shots are qualified also by hitting nearby targets.
2. At the start of every ball you get for free one the “9 pieces of 8” if you haven’t played at world end MB yet.
3. Check the left and right leaf swithes in the chapter start chamber. One is probably adjusted to tight causing it to activate even with the slightest movement going on in the machine.

#14705 51 days ago
Quoted from KornFreak28:

I just started playing this game for real this week. I noticed last night that I would collect characters by just getting the ball somewhere near the required shot. Like one shot called for me to shot the right BP ramp and even though I bricked it, I still collected the character. Is this normal?
Also, Is it normal for the game to sometimes say “9 pieces of whatever we have left blah blah” when a ball (this happened at the start of ball 2, with Carina as character) is fed to the shooter lane and isn’t even launched yet?
The game also makes other (what I think are barrels or doors moving) little sounds before a ball is even launched.
Thanks!

When you play as Norrington the character shots are easier, like either target to the left or right will count. Nine Pieces of Eight are the major shots, so you tend to hit them all by the second or third ball.

#14706 51 days ago

Norrington is a great way to rush the wizard modes.

#14707 51 days ago
Quoted from KornFreak28:

I just started playing this game for real this week. I noticed last night that I would collect characters by just getting the ball somewhere near the required shot. Like one shot called for me to shot the right BP ramp and even though I bricked it, I still collected the character. Is this normal?
Also, Is it normal for the game to sometimes say “9 pieces of whatever we have left blah blah” when a ball (this happened at the start of ball 2, with Carina as character) is fed to the shooter lane and isn’t even launched yet?
The game also makes other (what I think are barrels or doors moving) little sounds before a ball is even launched.

You should read the manual, it tells you all about the characters and multiballs. If you choose Norrington it will give you the shot if you are close, but at a price, you will not get the full points. Nine pieces for eight is the multiball for the red movie. Collect all red arrows for multiball.

#14708 51 days ago

Haha I think you got your answer from 5 different people now, all with the same. Enjoy the game, it rocks!

#14709 51 days ago

Thanks!

#14710 51 days ago

Does anyone know the logic for when the magnet catches the ball coming through the orbit vs. letting it go around? I'm just curious what the rule for it is and I haven't been able to figure out a pattern for it yet.

#14711 51 days ago
Quoted from EaglePin:

Does anyone know the logic for when the magnet catches the ball coming through the orbit vs. letting it go around? I'm just curious what the rule for it is and I haven't been able to figure out a pattern for it yet.

If “board the pearl” on the ship is lit, the magnet will grab it. I believe the right inlanes qualify that.

#14712 51 days ago

What is the default right outlane rubber setup for this game? Does the rubber go on the right post, left post or both?

#14713 51 days ago
Quoted from delt31:

What is the default right outlane rubber setup for this game? Does the rubber go on the right post, left post or both?

Right post for Very hard ball saves, Left post for Simple bump saves, and No rubber for either for a neutral but tough setup. I personally have it on the left but I do suck at pinball sooooo.

#14714 50 days ago

Here is my Norrington game tonight. Finished all 25 chapters and 3 wizard modes. Went through the last two balls unable to start either of the last 2 wizard modes. First one hit the sling and jumped over everything into the outlane and then I bricked the shots at least 10 times each until the “I” lane got me on the last one and I had no tilt warnings left

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#14715 50 days ago
Quoted from JamCat:

Here is my Norrington game tonight. Finished all 25 chapters and 3 wizard modes. Went through the last two balls unable to start either of the last 2 wizard modes. First one hit the sling and jumped over everything into the outlane and then I bricked the shots at least 10 times each until the “I” lane got me on the last one and I had no tilt warnings left [quoted image]

Very impressive! Would require the sum of about 14 games for me to it make it that far...

#14716 50 days ago

Nice job! What does lighting the PIRATE lanes do exactly?

#14717 50 days ago
Quoted from JamCat:

Here is my Norrington game tonight. Finished all 25 chapters and 3 wizard modes. Went through the last two balls unable to start either of the last 2 wizard modes. First one hit the sling and jumped over everything into the outlane and then I bricked the shots at least 10 times each until the “I” lane got me on the last one and I had no tilt warnings left [quoted image]

good lord! How long was that game!?

#14718 50 days ago
Quoted from KornFreak28:

Nice job! What does lighting the PIRATE lanes do exactly?

The pirate lanes completed lights the shot to the left of the chest to collect the reward You selected with the button on the lock bar from the little screen in front of it. You pirate have some reading to do! lol JK

#14719 50 days ago
Quoted from Yelobird:

The pirate lanes completed lights the shot to the left of the chest to collect the reward You selected with the button on the lock bar from the little screen in front of it. You pirate have some reading to do! lol JK

Lol

#14720 50 days ago
Quoted from JamCat:

Here is my Norrington game tonight. Finished all 25 chapters and 3 wizard modes. Went through the last two balls unable to start either of the last 2 wizard modes. First one hit the sling and jumped over everything into the outlane and then I bricked the shots at least 10 times each until the “I” lane got me on the last one and I had no tilt warnings left [quoted image]

Congrats. If legit, that’s some of the most impressive playing ever. Can’t fathom how it’s possible to successfully complete 24 chapters and play 3 wizard modes on basically 2 balls even with Norrington. Pinball is still some fraction of luck.

#14721 50 days ago
Quoted from luckymoey:

Congrats. If legit, that’s some of the most impressive playing ever. Can’t fathom how it’s possible to successfully complete 24 chapters and play 3 wizard modes on basically 2 balls even with Norrington. Pinball is still some fraction of luck.

I collected 3 extra balls. Plus chapters go quick with Norrington especially during multiballs

#14722 50 days ago
Quoted from JamCat:

Here is my Norrington game tonight. Finished all 25 chapters and 3 wizard modes. Went through the last two balls unable to start either of the last 2 wizard modes. First one hit the sling and jumped over everything into the outlane and then I bricked the shots at least 10 times each until the “I” lane got me on the last one and I had no tilt warnings left [quoted image]

Awesome game! And not just running chapters but completing 23 of the 25. Even with Norrington that's amazing. Well done!!!

#14723 50 days ago
Quoted from Yelobird:

Right post for Very hard ball saves, Left post for Simple bump saves, and No rubber for either for a neutral but tough setup. I personally have it on the left but I do suck at pinball sooooo.

No rubber was on the prototype games and when I asked Eric at that time, that was the way he intended it to be, but a rubber ring would be provided with the game to either make it easier or harder.

#14724 50 days ago

I am terrible at this game (and pinball in general) but want to get better. To give you an idea my average score is around 100k and a good game for me is 300-400k, my all-time best is ~1.4 million.

Can someone give me a simple / repeatable strategy to follow to maximize score? Which character should I use for that strategy? I plan to practice a simple strategy and kind of build from there.

I'm also looking to get better at bumping, nudging, and flipper skills so if anyone has links to any videos or resources showing universal pinball skills I'd appreciate it. I've found a few out there from Googling but not a ton. Thanks!

#14725 50 days ago
Quoted from KingBW:

No rubber was on the prototype games and when I asked Eric at that time, that was the way he intended it to be, but a rubber ring would be provided with the game to either make it easier or harder.

Agreed and he told me the same. The poster asked what the setups were and I explained his options.

#14726 50 days ago
Quoted from Yelobird:

Agreed and he told me the same. The poster asked what the setups were and I explained his options.

Appreciate the input from both of you guys. Very helpful.

#14727 50 days ago
Quoted from jarozi:

I am terrible at this game (and pinball in general) but want to get better. To give you an idea my average score is around 100k and a good game for me is 300-400k, my all-time best is ~1.4 million.
Can someone give me a simple / repeatable strategy to follow to maximize score? Which character should I use for that strategy? I plan to practice a simple strategy and kind of build from there.
I'm also looking to get better at bumping, nudging, and flipper skills so if anyone has links to any videos or resources showing universal pinball skills I'd appreciate it. I've found a few out there from Googling but not a ton. Thanks!

Here's a good video explaining a couple of strategies for high scoring

#14728 50 days ago
Quoted from MurphyPeoples:

Here's a good video explaining a couple of strategies for high scoring

Thanks, I hadn't watched that one, very helpful. I immediately put up a pretty decent (for me) score after watching. Barbosa -> Dead Man's Chest -> Play Better = Profit.

#14729 48 days ago

Less than a 1000 votes, could be a all time top of the list (as it should be)! Just sayin!

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#14730 48 days ago

I watched the IE pinball video and one thing he was able to do was lock a ball in the chest with a backflip from the left flipper or shoot the right ramp onto the pearl with a backflip from the right flipper. On my pirates neither of those shots are possible. Either my incline is steeper or my flipper strength is lower maybe?

#14731 48 days ago
Quoted from arzoo:

I watched the IE pinball video and one thing he was able to do was lock a ball in the chest with a backflip from the left flipper or shoot the right ramp onto the pearl with a backflip from the right flipper. On my pirates neither of those shots are possible. Either my incline is steeper or my flipper strength is lower maybe?

I'm able to do both on mine but only under certain conditions as I'm not that skilled to pull either shot off on a regular basis. I'm at 6.5 degrees with no changes to factory coil strengths on any of the flipper coils.

Jeff

#14732 48 days ago
Quoted from arzoo:

I watched the IE pinball video and one thing he was able to do was lock a ball in the chest with a backflip from the left flipper or shoot the right ramp onto the pearl with a backflip from the right flipper. On my pirates neither of those shots are possible. Either my incline is steeper or my flipper strength is lower maybe?

I can hit the chest lock with the left flipper, but I can't backhand the Pearl ramp from the right flipper. My right flipper is at default power setting. I haven't tried increasing that power because I'm pretty happy with how all the other shots are set up currently and I'm thinking increasing that power would probably result in airballs off the Maelstrom.

#14733 48 days ago
Quoted from EaglePin:

I can hit the chest lock with the left flipper, but I can't backhand the Pearl ramp from the right flipper. My right flipper is at default power setting. I haven't tried increasing that power because I'm pretty happy with how all the other shots are set up currently and I'm thinking increasing that power would probably result in airballs off the Maelstrom.

With a perfect shot, I can backhand the right ramp to just get it up there enough to qualify the shot and then return to the right flipper. I cannot backhand the chest shot when lock is lit with enough power to lock the ball, nor can I simply hold up the right flipper and trap the ball everytime on a ball return to the right flipper like Karl does. That auto trapping would be super helpful.

#14734 48 days ago

My flippers rarely have the power to backhand the chest lock, I might bump power a couple points to see how that works.

#14735 48 days ago
Quoted from LesManley:

With a perfect shot, I can backhand the right ramp to just get it up there enough to qualify the shot and then return to the right flipper. I cannot backhand the chest shot when lock is lit with enough power to lock the ball, nor can I simply hold up the right flipper and trap the ball everytime on a ball return to the right flipper like Karl does. That auto trapping would be super helpful.

I noticed that right flipper trap also, and to me it looked like he flips right after the ball goes onto the flipper in order to trap it. To me it seemed like a skill based on timing.

#14736 48 days ago
Quoted from EaglePin:

I can hit the chest lock with the left flipper, but I can't backhand the Pearl ramp from the right flipper. My right flipper is at default power setting. I haven't tried increasing that power because I'm pretty happy with how all the other shots are set up currently and I'm thinking increasing that power would probably result in airballs off the Maelstrom.

I increased the flipper power a bit and can now backhand the BP with the right flipper, no problem.....

#14737 48 days ago
Quoted from KornFreak28:

I increased the flipper power a bit and can now backhand the BP with the right flipper, no problem.....

Nice, what setting did you bump it up to?

#14738 48 days ago
Quoted from EaglePin:

I noticed that right flipper trap also, and to me it looked like he flips right after the ball goes onto the flipper in order to trap it. To me it seemed like a skill based on timing.

His skills are crazy good! How about trapping balls on the lower flippers and just using the upper flippers, amazing! And he makes it all look so easy.

#14739 48 days ago
Quoted from EaglePin:

Nice, what setting did you bump it up to?

Let me check when I get home......I think 23 but let me make sure

#14740 48 days ago
Quoted from arzoo:

His skills are crazy good! How about trapping balls on the lower flippers and just using the upper flippers, amazing! And he makes it all look so easy.

WHAT? Is this really possible???

#14741 48 days ago
Quoted from KornFreak28:

WHAT? Is this really possible???

Sure! Your flipper buttons have two levels. Half-press for the lowers, full press for the uppers.

#14742 48 days ago
Quoted from zaphX:

Sure! Your flipper buttons have two levels. Half-press for the lowers, full press for the uppers.

Both how can you trap a ball while hitting balls with the uppers?

By the way, I set my lower flippers at 28

#14743 48 days ago
Quoted from zaphX:

Sure! Your flipper buttons have two levels. Half-press for the lowers, full press for the uppers.

I got it to work!

#14744 48 days ago

So.. I’m beginning to wonder if my apron guard is set up correctly?!?!? Actual situation from an air ball..
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#14745 48 days ago
Quoted from Rdoyle1978:

So.. I’m beginning to wonder if my apron guard is set up correctly?!?!?

See the chrome wire guard the ball is touching. It goes around the front of the apron. Loosen the screws holding it to the apron, pull it up as high as it goes, then retighten the screws.

LTG : )

#14746 48 days ago
Quoted from LTG:

See the chrome wire guard the ball is touching. It goes around the front of the apron. Loosen the screws holding it to the apron, pull it up as high as it goes, then retighten the screws.
LTG : )

You are correct Lloyd

#14747 47 days ago

Will Pinside users allow a change of the guard, and let POTC to sit on top of the throne as the greatest pinball game ever created? POTC deserves to sit on top of that throne and people should be okay, and accept a new king of all-time pinball. Its beyond time to finally crown this game the goat? Who has ever put this much into one pinball game anyone? Oh yeah JJP did with Wizard of Oz, but you know what I'm saying.

Now if JJP will just release new codes to cement this once and for all that would be icing on the cake. Can't wait for round two with Eric, new code for Pirates and Guns N Roses.

Welcome to the Jungle baby!

#14748 47 days ago

<oops wrong hat!>

#14749 47 days ago
Quoted from drfrightner:

Guns N Roses.
Welcome to the Jungle baby!

Any more info on this?

#14750 47 days ago
Quoted from drfrightner:Now if JJP will just release new codes to cement this once and for all that would be icing on the cake

Stern has released code updates for JP, Elvira, and Deadpool since the shutdown....Wish JJP would release a new code update

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