Why do my WOZ flippers feel so different to POTC? In fact, the playfield feels much more flat on WOZ. I'm sure I should check pitch, but is it me or are they different?
I can't quite put in to words what the difference is except that the WOZ ones feel soft, yet quick to snap and hit the ball. The ball bounces softly against them, as well as the slings, and its more of a "lope" around the playfield versus pirates even with the slings turned all the way down the flipper area feels so "fast" and "hard" in terms of forgiveness in the ball bouncing off stuff. Both games have titan rubbers of about the same age.
I assume there is probably a coil difference in the flippers since POTC has some very steep ramps close in versus WOZ with very long gradual shots. Are the slings somehow different? I would think the mechs are off the shelf and would assume JJP has no reason to change them so are the coils or geometry different somehow? Or is the code preventing the coils from going down low enough on POTC to get closer to how they are on WOZ?
It's funny how many shots on WOZ are almost mirrored on POTC. Tortuga/throne, Crystal ball/depths, VUK to upper playfield with flippers. I was pleasantly surprised since I've only been playing POTC for months and finally got some time on a very bare WOZ (so taken apart for mods, but enough stuff to almost play it). I thought I would have trouble with some of the shots and all the POTC time has me very quickly hitting those shots.
Speaking of which, while this is on my WOZ it's the same on POTC... the ball seems to hit the "gravity" door on the trough kickout (the hanging metal piece) fairly often and it has to be kicked out again. I turned up the coil and same thing, it looks like that is what is happening but maybe I'm not seeing it right. I don't see a way to adjust that hanging piece, I believe the prior owner had taped it back because of this. Any suggestions?