Now that I've been playing my game a bit more I have some thoughts and questions.
1. A STDM ball save really is needed. I'm going to do some mechanical changes like others have done but it's lame when you drain from the chapter select or tortuga hole. On that note, why are VUKs never consistent? The tortuga seems to change from ball to ball. I've heard "after they warm up" and such before, but that coil is used once every so often, it should be pretty much the same condition each time I would think. Flippers are consistent, right? Which flipper do you have it hit when ejecting (I can't remember, I've asked before)?
2. It would be awesome to have a different sound for each state of a lock target hit on the chest. Hitting a blinking arrow versus hitting a solid arrow versus hitting an unlit arrow. Not a lot of satisfaction of hitting the right shot and getting the same sound as the wrong shot.
3. Is there some code that prevents you from hitting both chest targets too quickly? I'll have a ball ricochet from target to target (yeah, I miss a lot guys) and i'll get two sounds for the unlock target but only the first one will trigger.
4. Did I do something or screw up my "skill shot angle"? I used to be able to make skill shots no problem, even with a few loops. I can't hit the map shot for anything but mostly on ball launch. I can easily hit the inner loop, which obviously is easier but I am wondering if my flipper power needs to change or maybe the cliffy is interfering.