(Topic ID: 200141)

JJP Pirates of the Caribbean Official Owners and Fan Club!


By goren1818

2 years ago



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  • 495 Pinsiders participating
  • Latest reply 13 hours ago by EaglePin
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There are 14167 posts in this topic. You are on page 284 of 284.
#14151 3 days ago
Quoted from jrawlinson_2000:

Does anyone have an idea when the new Pirates code will come out of beta testing?
Just dying to try it, as not doubt all you salty sea dogs are.

Last week Keith was saying that they are working on changing even more character traits to balance things out. The beta testers have only seen "some" of the coming changes they are working on / tweaking. It's a good thing to hear that they are working on more changes/polish.

#14152 3 days ago

We will be lucky if we see it at tpf

#14153 3 days ago
Quoted from KingBW:

Last week Keith was saying that they are working on changing even more character traits to balance things out. The beta testers have only seen "some" of the coming changes they are working on / tweaking. It's a good thing to hear that they are working on more changes/polish.

Arrrgh Keith stop updating things, it’s slowing down the release ! Lol

#14154 3 days ago
Quoted from Yelobird:

That and while the result is awesome for pinball use the parts are like virtually printing in glass. Resin parts have No mercy for manipulation or a ball strike. We have printed many but you really can’t put them anywhere a ball could fly to.

That's really not right. Resin is much stronger from poor pla. Its depends on the resin you use and the quality. And if you are talking about sla 3d printing just get better quality printer and better quality resin there is resin for hard core stuff and you also need to design it better. But resin is much stronger from cheap 3d printing pla and what he did looks much better also resin have better life time from pla.
I made tons of parts not only for pinball in resin if its mold or if its 3d printing. The resin im using its around 195$ for 900ml and the printer is around 25$k and the results is awesome. 90% of the figures you see in disney parks made from resin or fiberglass but today they are using resin 3d printing

And about fdm 3d printing like pla. You have 300$ printers that's giving shity results with tons of lines and there is 20k$ printers that's gives awesome results. Its also depends on your experience and quality of the material

Sorry for my poor english

#14155 2 days ago
Quoted from liorillusion:

That's really not right. Resin is much stronger from poor pla. Its depends on the resin you use and the quality. And if you are talking about sla 3d printing just get better quality printer and better quality resin there is resin for hard core stuff and you also need to design it better. But resin is much stronger from cheap 3d printing pla and what he did looks much better also resin have better life time from pla.
I made tons of parts not only for pinball in resin if its mold or if its 3d printing. The resin im using its around 195$ for 900ml and the printer is around 25$k and the results is awesome. 90% of the figures you see in disney parks made from resin or fiberglass but today they are using resin 3d printing
And about fdm 3d printing like pla. You have 300$ printers that's giving shity results with tons of lines and there is 20k$ printers that's gives awesome results. Its also depends on your experience and quality of the material
Sorry for my poor english

All understood not saying there aren't options out there but they do depend on the market. All of our printers cost over 6k each and have the ability to print at or below .05 layer height but I like most won't pay $300 for an add on mod because it took 8 hours to print. I also have an EOS metal machine that cost 950k but the parts it makes would cost more then a pinball machine in most cases. There are many tools to perform a task, some just don't make sense for the application. ABS is the correct way to print over PLA no question.

#14156 2 days ago

Make a heart-mod by myself... is nice to see

#14157 1 day ago

Now that I've been playing my game a bit more I have some thoughts and questions.

1. A STDM ball save really is needed. I'm going to do some mechanical changes like others have done but it's lame when you drain from the chapter select or tortuga hole. On that note, why are VUKs never consistent? The tortuga seems to change from ball to ball. I've heard "after they warm up" and such before, but that coil is used once every so often, it should be pretty much the same condition each time I would think. Flippers are consistent, right? Which flipper do you have it hit when ejecting (I can't remember, I've asked before)?

2. It would be awesome to have a different sound for each state of a lock target hit on the chest. Hitting a blinking arrow versus hitting a solid arrow versus hitting an unlit arrow. Not a lot of satisfaction of hitting the right shot and getting the same sound as the wrong shot.

3. Is there some code that prevents you from hitting both chest targets too quickly? I'll have a ball ricochet from target to target (yeah, I miss a lot guys) and i'll get two sounds for the unlock target but only the first one will trigger.

4. Did I do something or screw up my "skill shot angle"? I used to be able to make skill shots no problem, even with a few loops. I can't hit the map shot for anything but mostly on ball launch. I can easily hit the inner loop, which obviously is easier but I am wondering if my flipper power needs to change or maybe the cliffy is interfering.

#14158 1 day ago
Quoted from harryhoudini:

Now that I've been playing my game a bit more I have some thoughts and questions.
1. A STDM ball save really is needed. I'm going to do some mechanical changes like others have done but it's lame when you drain from the chapter select or tortuga hole. On that note, why are VUKs never consistent? The tortuga seems to change from ball to ball. I've heard "after they warm up" and such before, but that coil is used once every so often, it should be pretty much the same condition each time I would think. Flippers are consistent, right? Which flipper do you have it hit when ejecting (I can't remember, I've asked before)?
2. It would be awesome to have a different sound for each state of a lock target hit on the chest. Hitting a blinking arrow versus hitting a solid arrow versus hitting an unlit arrow. Not a lot of satisfaction of hitting the right shot and getting the same sound as the wrong shot.
3. Is there some code that prevents you from hitting both chest targets too quickly? I'll have a ball ricochet from target to target (yeah, I miss a lot guys) and i'll get two sounds for the unlock target but only the first one will trigger.
4. Did I do something or screw up my "skill shot angle"? I used to be able to make skill shots no problem, even with a few loops. I can't hit the map shot for anything but mostly on ball launch. I can easily hit the inner loop, which obviously is easier but I am wondering if my flipper power needs to change or maybe the cliffy is interfering.

1) It would be nice to have a 2 second ball save coming out of the star map area. Or adjust the magnet action so it never just pulls the ball straight back and instead always draws it back at an angle (if that's possible). Occasionally when the ball is sitting to the left side of the post it will be drawn straight back by the magnet, bounce flat off the back target, and come straight down the middle. Doesn't happen as much as it did before I put the post sleeve on, but still more often than I'd like. I had the same problems with Tortuga being completely inconsistent, but got good results getting it rock solid consistent by adding foam to the plunger rest. Here's a link: https://pinside.com/pinball/forum/topic/jjp-pirates-of-the-caribbean-official-owners-and-fan-club/page/273#post-5406195

3) I'm 99.9% sure I've had shots deflect off both chest targets and both targets registered, so one shot ended up enabling ball lock.

4) Is your deflector parallel with the back edge of the map hole? When I first put my cliffy in I couldn't get my deflector to stay tight because the metal deflector slipped on the metal cliffy and would angle slightly. That resulted in most shots hitting the deflector not going in when they should have because they were bouncing out to the right. I had to add rubber washers between the cliffy and the deflector to get the deflector to hold its position. Now the deflector stays parallel to the back edge of the map hole and shots off the deflector are going in again when they should.

#14159 1 day ago

You can deflect off 1 chest shot to the other and both register. The reason why it sometimes does and other times doesn’t is the momentum of the ball is hitting 2nd target from side so requires a bit more force for it to register

#14160 1 day ago
Quoted from EaglePin:

1) It would be nice to have a 2 second ball save coming out of the star map area. Or adjust the magnet action so it never just pulls the ball straight back and instead always draws it back at an angle (if that's possible). Occasionally when the ball is sitting to the left side of the post it will be drawn straight back by the magnet, bounce flat off the back target, and come straight down the middle. Doesn't happen as much as it did before I put the post sleeve on, but still more often than I'd like. I had the same problems with Tortuga being completely inconsistent, but got good results getting it rock solid consistent by adding foam to the plunger rest. Here's a link: https://pinside.com/pinball/forum/topic/jjp-pirates-of-the-caribbean-official-owners-and-fan-club/page/273#post-5406195
3) I'm 99.9% sure I've had shots deflect off both chest targets and both targets registered, so one shot ended up enabling ball lock.
4) Is your deflector parallel with the back edge of the map hole? When I first put my cliffy in I couldn't get my deflector to stay tight because the metal deflector slipped on the metal cliffy and would angle slightly. That resulted in most shots hitting the deflector not going in when they should have because they were bouncing out to the right. I had to add rubber washers between the cliffy and the deflector to get the deflector to hold its position. Now the deflector stays parallel to the back edge of the map hole and shots off the deflector are going in again when they should.

As always great post. I'll check out all of those items.

#14161 1 day ago
Quoted from GnarLee:

You can deflect off 1 chest shot to the other and both register. The reason why it sometimes does and other times doesn’t is the momentum of the ball is hitting 2nd target from side so requires a bit more force for it to register

But I'm pretty sure I hear two sounds, so it would seem like it is hitting both. I just got my gopro working so I'll record a bit and play back in slow mo to confirm. That's why we need different sounds!

#14162 1 day ago

After aiming and tightening my tortuga vuk with loc-tite it still sends a ball SDTM quite often instead of to the left flipper. I happened to be working on the machine tonight (tightening one of the Pearl flippers which came loose) and saw eaglepin post above regarding the addition of foam on the plunger rest. I added this to mine and over the first several games and dozen or so times i landed in the tortuga it has been rock solid now every time to the left flipper like clockwork. I’ll keep an eye on it and report back over time. Seeming like a great tip though so far. Much appreciated!

#14163 15 hours ago
Quoted from Vitty:

After aiming and tightening my tortuga vuk with loc-tite it still sends a ball SDTM quite often instead of to the left flipper. I happened to be working on the machine tonight (tightening one of the Pearl flippers which came loose) and saw eaglepin post above regarding the addition of foam on the plunger rest. I added this to mine and over the first several games and dozen or so times i landed in the tortuga it has been rock solid now every time to the left flipper like clockwork. I’ll keep an eye on it and report back over time. Seeming like a great tip though so far. Much appreciated!

Oh awesome to hear. I'm gonna take off the glass to do this and put something on the chapter select post to prevent those STDM and figure out what is wrong with my map hole.

I finally got the annoying audio cutting in and out fixed thanks to an owner on Facebook so I've been playing much more lately and that was annoying as hell.

#14164 15 hours ago
Quoted from harryhoudini:

Oh awesome to hear. I'm gonna take off the glass to do this and put something on the chapter select post to prevent those STDM and figure out what is wrong with my map hole.
I finally got the annoying audio cutting in and out fixed thanks to an owner on Facebook so I've been playing much more lately and that was annoying as hell.

I found the map hole guard was misinstalled on my machine - it was leaning to one side because the support bracket was under it instead of on top. Fixing that improved map hole shots a lot.

#14165 14 hours ago
Quoted from zaphX:

I found the map hole guard was misinstalled on my machine - it was leaning to one side because the support bracket was under it instead of on top. Fixing that improved map hole shots a lot.

I just put on that cliffy and was wondering which way was right. I went with the bracket on top. Glad I did! Whew

#14166 14 hours ago
Quoted from paynemic:

I just put on that cliffy and was wondering which way was right. I went with the bracket on top. Glad I did! Whew

Also make sure the scoop guard is pushed back as far as it will go - there's a little bit of play on it, and if you're robbing sinkable map hole area, it's going to affect the shot.

#14167 13 hours ago
Quoted from harryhoudini:

Oh awesome to hear. I'm gonna take off the glass to do this and put something on the chapter select post to prevent those STDM and figure out what is wrong with my map hole.
I finally got the annoying audio cutting in and out fixed thanks to an owner on Facebook so I've been playing much more lately and that was annoying as hell.

Is it possible to put something on the chapter select post that retracts?

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