Quoted from Procrastinator:
You need to tighten the nut that holds the flipper shaft in place. One of mine did the same thing, and I moved it into the correct position by hand then tightened the nut that clamps down on the shaft. It’s a little difficult on the right side of the ship, but if you pull the cotter pin in the back it’s doable without removing the ship.
Well you guys were correct. I didn't know which screw you were referencing, but I figured out its this one (see pic).
That's looking upward, underneath the upper right flipper on the ship. The nut was actually tight, but maybe not tight enough. I loosened it, allowed the flipper to spring backwards against the rubber stop and then tightened the nut again with a nut driver. The fix was really simple...but...
I pulled the ship out all the ways anyways. I didn't disconnect all of the wiring harnesses underneath because I was able to swivel the ship (VERY CAREFULLY) out of the way. There's stuff on top of the playfield that is in the way of maneuvering the ship off to the side and there's nowhere really safe to put it unless you disconnect the harnesses underneath the playfield. I wouldn't say removing the upper playfield ship is as easy as Eric says it is. Yes, it's just the hex screw behind the ship and the cotter pin from the arm behind the playfield...but, then there's the wiring harnesses underneath that are inconveniently zipped-tied very compactly...and its a challenge to find anywhere to safely place the playfield w/o resting it on some fragile plastics.
Question: In test now, my ship rocks full -right and -left, but it seems limited in rocking movement to the full-right position during play. Is that normal? Is the rocking motion/envelope dependent on character or mode?