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(Topic ID: 200141)

JJP Pirates of the Caribbean Official Owners and Fan Club!


By goren1818

3 years ago



Topic Stats

  • 16,093 posts
  • 541 Pinsiders participating
  • Latest reply 1 day ago by LOTR_breath
  • Topic is favorited by 261 Pinsiders

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20 key posts have been marked in this topic, showing the first 10 items. (Show topic index)

There are 16093 posts in this topic. You are on page 269 of 322.
#13401 11 months ago

I bought Scott’s ramp support but wanted to fit the ramp first. Looks like I may have gotten lucky. This is how much the threads stick out....Does it look pretty normal? If yes, We got a winner!

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#13402 11 months ago
Quoted from Yelobird:

Ok looking at you last picture the issue is your ramp is not in the correct forward position. It needs to slide further forward. By eye look for the previous threaded holes and line it up correctly Then push it down.the butt end of the plastic ramp should fit in the milled pocket the provided. Really best to take lots of pictures Before you tear down your game.

Looks like that was the issue! It needed to go a bit forward. Thanks!

#13403 11 months ago

Thank you all! You guys rock!

#13404 11 months ago

Glad you got it figured out was just about to chime in, as yes that ramp is kinda finicky to get in right

#13405 11 months ago
Quoted from Soulrider911:

Glad you got it figured out was just about to chime in, as yes that ramp is kinda finicky to get in right

Tell me about it! I must say that Koops’/Scott’s ramp support is just what the doctor ordered!

#13406 11 months ago
Quoted from KornFreak28:

Did I install the hex spacer correctly?[quoted image]

Yes, that tall Hex Spacer is spot on right. Make sure your Black Pearl is seated properly towards the back of the pin as well. This will also cause improper ramp wiggle room.
I would suggest "slightly" threading each screw and nut to where the ramp can wiggle a bit before tightening down anything. My threaded wood screws that hold the ramp in place at the bottom are also slightly off being straight up and down. Mine screw in at the tiniest angle- leaning towards the flippers.

#13407 11 months ago

Well decided to LED my POTC a bit. Used a separate power source then the main system due to GI lighting is 12V and choices are limited on individual LED bulbs and I already had 6V bulbs on hand. LED the Maelstrom ramp with some small blue light strips and individual bulbs around the whirlpool. Ramp whirlpool looks evenly lighted in real life then the pictures posted. LED The Depths kick out (color changing), Bayou (green), Tortuga hole (color changing) and bottom of Maelstrom whirlpool (purple, but hard to see). The Maelstrom ramp is a bit bright, but does look good under operation of all lighting, hard to see with individual pictures. Let me know what you all think.

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#13408 11 months ago
Quoted from MurphyPeoples:

Yes, that tall Hex Spacer is spot on right. Make sure your Black Pearl is seated properly towards the back of the pin as well. This will also cause improper ramp wiggle room.
I would suggest "slightly" threading each screw and nut to where the ramp can wiggle a bit before tightening down anything. My threaded wood screws that hold the ramp in place at the bottom are also slightly off being straight up and down. Mine screw in at the tiniest angle- leaning towards the flippers.

Thanks! I'm just about done with it. I changed all the rubbers for Titans and did a whole bunch of fixes to it. Installed Cliffy protectors as well

#13409 11 months ago

So I had a personal POTC quest fulfilled yesterday. If you play liars dice enough times in one game you get the option to bet “Your soul”. Well I lost the first time and apparently if you lose your soul the game ends.....which may be appropriate however I wanted to know what happened if you won that bet. I posted here and nobody seemed to know. Would you get double your points....triple.....double points and double the remaining balls?!?! I HAD TO KNOW!!

So I get to the soul bet again .....and lose. And lose. And LOSE!! I start thinking it is not a winnable bet. But determination wins out eventually right? Well after at least a dozen games that ended prematurely with a lost bet......I finally won!! The dice game was crazy. By far the highest I had gone with a bid. Started low at bidding 2 threes. He went to 3 threes. Back and forth we go. I was not losing this time. I took the bid to 7 threes having never gone past or won anything past bidding 5 of a number. I figured this time I was going to go down swinging. Well he bids 8 threes.....I finally call “LIAR!!” Now if you want to discover for yourself what happens when you win the soul bet eject from this post here.

Seriously stop reading if you don’t want to know. Last spoiler alert .....okay .....

What you win is.......an extra ball? That’s it? THAT’S IT?!?! Yep for ending so many games with a loss a win got me an extra ball. So the moral of the story is don’t bet your soul. The payoff is not worth it!

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#13410 11 months ago
Quoted from skyrex:

So I had a personal POTC quest fulfilled yesterday. If you play liars dice enough times in one game you get the option to bet “Your soul”. Well I lost the first time and apparently if you lose your soul the game ends.....which may be appropriate however I wanted to know what happened if you won that bet. I posted here and nobody seemed to know. Would you get double your points....triple.....double points and double the remaining balls?!?! I HAD TO KNOW!!
So I get to the soul bet again .....and lose. And lose. And LOSE!! I start thinking it is not a winnable bet. But determination wins out eventually right? Well after at least a dozen games that ended prematurely with a lost bet......I finally won!! The dice game was crazy. By far the highest I had gone with a bid. Started low at bidding 2 threes. He went to 3 threes. Back and forth we go. I was not losing this time. I took the bid to 7 threes having never gone past or won anything past bidding 5 of a number. I figured this time I was going to go down swinging. Well he bids 8 threes.....I finally call “LIAR!!” Now if you want to discover for yourself what happens when you win the soul bet eject from this post here.
Seriously stop reading if you don’t want to know. Last spoiler alert .....okay .....
What you win is.......an extra ball? That’s it? THAT’S IT?!?! Yep for ending so many games with a loss a win got me an extra ball. So the moral of the story is don’t bet your soul. The payoff is not worth it![quoted image]

Great intel....a little disappointing on the crappy award....I think an extra ball + big points would be more satisfying....maybe they'll change that in the code update

#13411 11 months ago
Quoted from PtownPin:

in the code update

In the code update? What code update?

#13412 11 months ago
Quoted from skyrex:

What you win is.......an extra ball? That’s it? THAT’S IT?!?! Yep for ending so many games with a loss a win got me an extra ball. So the moral of the story is don’t bet your soul. The payoff is not worth it![quoted image]

You're better than I am. I bet soul every time it came up and kept losing, too. Finally stopped caring.

But really, what prize could they give you that would be satisfying? On location, maybe a free game? But for home? Maybe a special "soul snatcher" mini-wizard mode?

#13413 11 months ago

A soul is a ball. If you are on your last ball and bet your soul and lose game over.

Edit^ Not to be confused with souls. Souls are amount of characters you have collected during chapters which directly relates to you score level for wizard modes. And yes if you bet say 75 souls and lose its like you have never collected any characters in any chapters. Makes it for a real disappointing wizard mode

#13414 11 months ago
Quoted from skyrex:

That’s it? THAT’S IT?!?! Yep for ending so many games with a loss a win got me an extra ball. So the moral of the story is don’t bet your soul. The payoff is not worth it!

When you bet YOUR soul (not souls): you lose your ball like you normally do, but also your character (have to pick a new one). If you win, you get an extra ball.

An extra ball is potentially worth a lot of points. Good value in my book

#13415 11 months ago
Quoted from skyrex:

What you win is.......an extra ball? That’s it? THAT’S IT?!?!

Don't forget to drink your Ovaltine.

#13416 11 months ago

My game stops when you lose soul. No option for starting a new character or continuing. I have had 2-3 balls left and could go no further. Couldn’t even put on initials or take a pic. Now when I have bet extra ball and lose that ball drains and game continues. My game is either glitchy or something if the game should continue because after all those tries it most assuredly doesn’t. lol

#13417 11 months ago
Quoted from Axl:

When you bet YOUR soul (not souls): you lose your ball like you normally do, but also your character (have to pick a new one). If you win, you get an extra ball.
An extra ball is potentially worth a lot of points. Good value in my book

Yep, I see the logic there and it makes sense. But since it seems to be a rare bet and difficult to win it still seems like there should be something a bit more exciting as a reward that's still potentially worth a lot of points. Maybe award the start of a multiball? Or even better maybe have it award the start of 666666 multiball?

#13418 11 months ago
Quoted from skyrex:

My game stops when you lose soul. No option for starting a new character or continuing. I have had 2-3 balls left and could go no further. Couldn’t even put on initials or take a pic. Now when I have bet extra ball and lose that ball drains and game continues. My game is either glitchy or something if the game should continue because after all those tries it most assuredly doesn’t. lol

It's a bug in the code that they've acknowledged needs to be fixed. You're only supposed to lose your ball and your character. It's not supposed to end the game.

#13419 11 months ago

I spent yesterday in California prepping a CE for shipping to my house in Texas. Through the generosity of fellow collector reznnate i was able to get a full set of POTC CE packing materials and pallet. It should be well protected for the trip now.

The people I’ve met through this hobby are awesome.

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#13420 11 months ago
Quoted from zaphX:

I spent yesterday in California prepping a CE for shipping to my house in Texas. Through the generosity of fellow collector reznnate i was able to get a full set of POTC CE packing materials and pallet. It should be well protected for the trip now.
The people I’ve met through this hobby are awesome.[quoted image][quoted image][quoted image]

How did you manage to get that thing in the box?

#13421 11 months ago

My action button sticks all the time - I’ve tried loosening the mount, tightening it, rotating it. Nothing seems to keep it working smoothly. Is this common or should I just make a warranty request for a new one.

#13422 11 months ago
Quoted from bbulkley:

My action button sticks all the time

Sticking on the lever on the switch blade ? If so a blob of hot glue on the end of the button will do it.

LTG : )

#13424 11 months ago
Quoted from bbulkley:

My action button sticks all the time - I’ve tried loosening the mount, tightening it, rotating it. Nothing seems to keep it working smoothly. Is this common or should I just make a warranty request for a new one.

Just buy the Stern clear lockdown button from Pinball life. I believe it’s in the tech faq.

#13425 11 months ago
Quoted from KornFreak28:

How did you manage to get that thing in the box?

Boxing it was easy, everything involving lifting was not. I forgot what a heavy SOB this game is.

We stood it on end and slid the box over the top. Slid the corner protectors (and leg holders) into the corners and taped up the top.
Then laid it down on the trucking-safe side and sealed up the bottom, and ratchet strapped the pallet to the bottom.

Most of the day was spent figuring out what to do next, dealing with lifting issues and getting it out of the room it was in.

#13426 11 months ago

I think that may be Mike's older website rather than the up to date one at Automated Services (pinballs.com). I actually bought his last Standard earlier this year. But maybe he received more...

#13427 11 months ago

Is this opto under the pearl? Should it be green?

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#13428 11 months ago
Quoted from gliebig:

Is this opto under the pearl?

Go to Tests - Switches - Single Switch, scroll the whole way down past the D ( Dedicated ) switches to that number. A little square lights up on the playfield on the screen that shows you where it is.

Then check in Tests - Switches - Matrixed.

LTG : )

#13429 11 months ago

It flashes on the middle of the pearl. I hit everything on top and did not see it register
Inner and outer are both green.

#13430 11 months ago

I'm having an issue with my upper left black pearl flipper getting stuck in the hold position and won't release. I rebuilt the flipper with new coil stop, plunger, coil sleeve, spring, etc. but that hasn't done anything. I'm thinking it's something electrical but don't know where to start the troubleshooting process on that. Coil gets really hot to the touch. The flipper will release when power is turned off or coin door is opened. Pictures are attached. Any help would be greatly appreciated.

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#13431 11 months ago
Quoted from SuperMas77:

I'm thinking it's something electrical but don't know where to start the troubleshooting process on that.

Check it's drive transistor.

LTG : )

#13432 11 months ago
Quoted from SuperMas77:

I'm having an issue with my upper left black pearl flipper getting stuck in the hold position and won't release. I rebuilt the flipper with new coil stop, plunger, coil sleeve, spring, etc. but that hasn't done anything. I'm thinking it's something electrical but don't know where to start the troubleshooting process on that. Coil gets really hot to the touch. The flipper will release when power is turned off or coin door is opened. Pictures are attached. Any help would be greatly appreciated.[quoted image][quoted image][quoted image][quoted image][quoted image]

Coil looks burned. Either bad coil or bad transistor. Check the transistor and the resistance on the coil.

#13433 11 months ago
Quoted from LTG:

Check it's drive transistor.
LTG : )

How do I check it's drive transistor? Any pictures or tutorials you could point me to?

#13434 11 months ago
Quoted from SuperMas77:

Any pictures or tutorials you could point me to?

Not knowing your skill level, you may need help.

Most likely you'll need to remove the I/O board in the head.

Youtube has lots of short videos on how to check things.

If you have a meter, and can use it. Each transistor has three legs. Start on one side. Measure between an outside leg and the middle leg, then the middle leg and the other outside leg. And compare readings to other transistors around it. The manual has a high power coil chart with transistor number on it.

LTG : )

#13435 11 months ago
Quoted from LTG:

The manual has a high power coil chart with transistor number on it.

Page C-154 in the manual. Transistor on the I/O board is Q336

You can download the manual from jerseyjackpinball.com - Support - Downloads - Pirates.

LTG : )

#13436 11 months ago
Quoted from vireland:

Coil looks burned. Either bad coil or bad transistor. Check the transistor and the resistance on the coil.

Resistance on coil is:

7.3 | 155.4 on the left coil
7.2 | 159.4 on the right coil

Guess it's the transistor then, correct?

I've never tested a transistor before. Is it any more difficult than testing coil resistance?

#13437 11 months ago
Quoted from SuperMas77:

Is it any more difficult than testing coil resistance?

No.

Or search Youtube for "How To Test A Transistor".

LTG : )

#13438 11 months ago
Quoted from SuperMas77:

Resistance on coil is:
7.3 | 155.4 on the left coil
7.2 | 159.4 on the right coil
Guess it's the transistor then, correct?
I've never tested a transistor before. Is it any more difficult than testing coil resistance?

Those flipper coils are dual wound. Which were you checking, the regular power windings or the hold power coil windings? If the short's in one or the other, it may not show up if it didn't burn through to the other winding in the coil.

But if both check out, then yeah, transistor time.

#13439 11 months ago

Also make sure your cabinet flipper switch is not stuck closed?

#13440 11 months ago

This was kinda funny, but hey why not ask 25k for a Pirates CE if you can: sfbay.craigslist.org link

#13441 11 months ago
Quoted from Soulrider911:

This was kinda funny, but hey why not ask 25k for a Pirates CE if you can: sfbay.craigslist.org link

$20k and $22k have happened for NIB CEs recently, so this isn't that far off from that.

Jack will make more 18 months or so out once he gets GnR and maybe Toy Story out of the way. Too much premium-level money on the table for too good a pin.

#13442 11 months ago
Quoted from Soulrider911:

This was kinda funny, but hey why not ask 25k for a Pirates CE if you can: sfbay.craigslist.org link

wow....great game (I won one), but $25K is crazy

#13443 11 months ago
Quoted from gliebig:

Is this opto under the pearl? Should it be green?[quoted image]

I believce that is the EOS switch for the bp tilt left and right. If you pearl stopped at either end point the opto would be green in test

#13444 11 months ago
Quoted from vireland:

$20k and $22k have happened for NIB CEs recently, so this isn't that far off from that.
Jack will make more 18 months or so out once he gets GnR and maybe Toy Story out of the way. Too much premium-level money on the table for too good a pin.

I'd imagine they'd pump out a special edition asap and cash in on the price craze sooner than later. How long on Jack's line would it really take to make 100 or 200 more? They'd sell out immediately if announced.

#13445 11 months ago

I swear i read a different story every day on this topic lol. They making more? “never, license would be too much $$$!”..., two days later They making more...? “Yes demand has driven them to make more!”

#13446 11 months ago
Quoted from Time:

I'd imagine they'd pump out a special edition asap and cash in on the price craze sooner than later. How long on Jack's line would it really take to make 100 or 200 more? They'd sell out immediately if announced.

Yep, they almost have to at this point with the prices these are going for. The business case wrote itself. If anyone wants one, get in touch with your jjp distributor. That is what Jack said to do to get another run to happen

#13447 11 months ago
Quoted from Soulrider911:

I swear i read a different story every day on this topic lol. They making more? “never, license would be too much $$$!”..., two days later They making more...? “Yes demand has driven them to make more!”

I thought there was no way they wouldn't make more, but now I'm really skeptical. I don't think JJP has the cash flow or where with all to even make 100 more games. My guess is they need to pump out games that will start making them money, and allocating resources on Pirates doesn't help that goal.

#13448 11 months ago
Quoted from Time:

I'd imagine they'd pump out a special edition asap and cash in on the price craze sooner than later. How long on Jack's line would it really take to make 100 or 200 more? They'd sell out immediately if announced.

There's a not-insignificant lead time on all the custom parts for the machine (most of which JJP is almost or completely out of), plus he's not going to interrupt a GnR run of 1000s for an jjPotC run of hundreds (though I think he could easily sell more than 1000, especially if he sends a couple to she pinball show tour route for a year to give people more hands-on opportunities.

I don't know what the timing is, but I'm still betting he makes more.

#13449 11 months ago
Quoted from SuperMas77:

I'm having an issue with my upper left black pearl flipper getting stuck in the hold position and won't release. I rebuilt the flipper with new coil stop, plunger, coil sleeve, spring, etc. but that hasn't done anything. I'm thinking it's something electrical but don't know where to start the troubleshooting process on that. Coil gets really hot to the touch. The flipper will release when power is turned off or coin door is opened. Pictures are attached. Any help would be greatly appreciated.[quoted image][quoted image][quoted image][quoted image][quoted image]

I would say it's the transistor as I just had this same issue happen to mine. It was the hold transistor for the coil and was shorted out. Bought new transistor from Great Plains Electronics. I bought 10 as they are very reasonably priced and you never know when you might need another one.

#13450 11 months ago
Quoted from PtownPin:

I thought there was no way they wouldn't make more, but now I'm really skeptical. I don't think JJP has the cash flow or where with all to even make 100 more games. My guess is they need to pump out games that will start making them money, and allocating resources on Pirates doesn't help that goal.

At $12,500 a pop I don't think cash flow is the problem. $2.5 million for 200 more of a special edition that will sell out pretty much immediately? Yeah I think the money speaks for itself. It took a while for the pin to catch on but I think it finally has. The pirates demand is guaranteed business. GnR they have to earn and sell for a lot less. I think most of us agree its coming, just when. If I were Jack, I'd be pushing them out before going full production on GnR.

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